[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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[56] | 5 | * |
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| 6 | * This software was released into the Public Domain. As with most public |
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[555] | 7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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| 8 | * Jonathan Clark, or by Sam Hocevar. |
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[56] | 9 | */ |
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| 10 | |
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[555] | 11 | #if defined HAVE_CONFIG_H |
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| 12 | # include "config.h" |
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| 13 | #endif |
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[56] | 14 | |
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[512] | 15 | #include "common.h" |
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| 16 | |
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[481] | 17 | #include "director.h" |
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| 18 | #include "game.h" |
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| 19 | #include "lisp.h" |
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| 20 | #include "fonts.h" |
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[2] | 21 | |
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| 22 | director scene_director; |
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| 23 | |
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[124] | 24 | void director::scroll_text(char *Text) |
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| 25 | { text=Text; |
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[2] | 26 | text_y=the_game->first_view->cy2-the_game->first_view->cy1+1; |
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| 27 | } |
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| 28 | |
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| 29 | director::director() |
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| 30 | { |
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| 31 | tleft=ttop=tright=tbottom=pan_xv=pan_yv=0; |
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| 32 | text_step=-2; |
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| 33 | frame_speed=100; |
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| 34 | scroll_speed=60; |
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| 35 | pan_speed=60; |
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| 36 | scene_abort=0; |
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| 37 | } |
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| 38 | |
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| 39 | extern unsigned char *white_light; |
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| 40 | |
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| 41 | |
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| 42 | |
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[39] | 43 | int text_draw(int y, int x1, int y1, int x2, int y2, char const *buf, JCFont *font, uint8_t *cmap, char color) |
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[2] | 44 | { |
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[518] | 45 | int cx1, cy1, cx2, cy2, word_size, word_len; |
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| 46 | screen->GetClip(cx1, cy1, cx2, cy2); |
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| 47 | screen->InClip(x1,y1,x2+1,y2+1); |
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[2] | 48 | int h=font->height()+2,w=font->width(),x=x1,dist; |
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| 49 | y+=y1; |
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[39] | 50 | char const *word_start; |
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[2] | 51 | |
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| 52 | while (buf && *buf) |
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| 53 | { |
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[124] | 54 | do |
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| 55 | { |
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[2] | 56 | if (*buf=='\\' && buf[1]=='n') |
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| 57 | { |
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[124] | 58 | x=x1; |
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| 59 | y+=h*2; |
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| 60 | buf+=2; |
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[2] | 61 | } |
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[124] | 62 | |
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[2] | 63 | // skip space |
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| 64 | if (*buf==' ' || *buf=='\r' || *buf=='\n' || *buf=='\t') |
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[124] | 65 | { |
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| 66 | x+=w; |
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| 67 | while (*buf==' ' || *buf=='\r' || *buf=='\n' || *buf=='\t') // skip space until next word |
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[2] | 68 | buf++; |
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| 69 | } |
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| 70 | |
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| 71 | word_start=buf; |
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[494] | 72 | for (word_len=0,word_start=buf,word_size=0; *buf && *buf!=' ' && *buf!='\r' && *buf!='\n' && |
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| 73 | *buf!='\t' && (*buf!='\\' || buf[1]!='n'); buf++,word_size+=w,word_len++); |
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[124] | 74 | |
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[2] | 75 | if (word_size<x2-x1) // make sure the word can fit on the screen |
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| 76 | { |
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[124] | 77 | if (word_size+x>x2) // does word not fit on line? |
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| 78 | { |
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| 79 | y+=h; // go to next line |
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| 80 | x=x1; |
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| 81 | } |
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[2] | 82 | } |
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| 83 | |
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| 84 | |
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| 85 | if (y+h<y1) // word on screen yet? |
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[124] | 86 | x+=word_size; |
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[2] | 87 | |
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| 88 | } while (*buf && y+h<y1); // if not on screen yet, fetch next word |
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| 89 | |
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| 90 | dist=31; |
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| 91 | if (y-y1<dist) |
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[162] | 92 | { |
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[2] | 93 | if (y-y1<1) dist=0; |
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| 94 | else dist=y-y1; |
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[162] | 95 | } |
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[2] | 96 | |
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| 97 | if (y2-y<dist) |
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[162] | 98 | { |
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[2] | 99 | if (y2-y<1) dist=0; |
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[124] | 100 | else dist=y2-y; |
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[162] | 101 | } |
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[2] | 102 | |
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| 103 | int c=cmap[dist]; |
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[124] | 104 | if (y>y2) { buf=NULL; } |
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[2] | 105 | else |
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| 106 | { |
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| 107 | while (word_len--) |
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| 108 | { |
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[124] | 109 | font->put_char(screen,x+1,y+1,*word_start,0); |
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| 110 | font->put_char(screen,x,y,*word_start,c); |
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| 111 | word_start++; |
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| 112 | x+=w; |
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[2] | 113 | } |
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| 114 | } |
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| 115 | |
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| 116 | } |
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[518] | 117 | screen->SetClip(cx1,cy1,cx2,cy2); |
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[124] | 118 | return (y<=y1); |
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[2] | 119 | } |
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| 120 | |
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| 121 | void director::wait(void *arg) |
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| 122 | { |
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| 123 | if (scene_abort) return ; |
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| 124 | pan_time=frame_time=text_time=NULL; |
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| 125 | int done=0; |
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[492] | 126 | LSymbol *pan_symbol = LSymbol::FindOrCreate("pan"), |
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| 127 | *text_symbol = LSymbol::FindOrCreate("text"); |
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[124] | 128 | |
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[106] | 129 | JCFont *font=wm->font(); |
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[2] | 130 | |
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| 131 | do |
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| 132 | { |
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| 133 | the_game->draw_map(the_game->first_view); |
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| 134 | time_marker cur_time; |
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| 135 | |
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| 136 | if (pan_steps) |
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| 137 | { |
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| 138 | if (pan_time) |
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| 139 | { |
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[124] | 140 | if ((int)(cur_time.diff_time(pan_time)*1000)>pan_speed) |
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| 141 | { |
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| 142 | the_game->pan(pan_xv,pan_yv); |
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| 143 | pan_steps--; |
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| 144 | delete pan_time; |
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| 145 | if (pan_steps) |
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| 146 | pan_time=new time_marker; |
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| 147 | else pan_time=NULL; |
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| 148 | } |
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[2] | 149 | } else pan_time=new time_marker; |
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| 150 | } else if (arg==pan_symbol) done=1; |
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| 151 | |
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| 152 | if (text) |
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| 153 | { |
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| 154 | if (text_draw(text_y, |
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[124] | 155 | the_game->first_view->cx1+tleft, |
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| 156 | the_game->first_view->cy1+ttop, |
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| 157 | the_game->first_view->cx2-tright, |
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| 158 | the_game->first_view->cy2-tbottom,text,font, |
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| 159 | white_light+32*256, |
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| 160 | wm->bright_color() |
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[494] | 161 | |
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[124] | 162 | )) |
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[2] | 163 | text=NULL; |
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| 164 | if (text_time) |
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| 165 | { |
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[124] | 166 | if ((int)(cur_time.diff_time(text_time)*1000)>scroll_speed) |
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[494] | 167 | { |
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[124] | 168 | text_y+=text_step; |
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| 169 | delete text_time; |
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| 170 | if (text) |
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[494] | 171 | text_time=new time_marker; |
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[124] | 172 | else |
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| 173 | text_time=NULL; |
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| 174 | } |
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[494] | 175 | } else text_time=new time_marker; |
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[2] | 176 | } else if (arg==text_symbol) done=1; |
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[494] | 177 | |
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| 178 | wm->flush_screen(); |
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[106] | 179 | while (wm->event_waiting()) |
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[494] | 180 | { |
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| 181 | event ev; |
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[106] | 182 | wm->get_event(ev); |
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[2] | 183 | if (ev.type==EV_KEY) |
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| 184 | { |
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[124] | 185 | switch (ev.key) |
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| 186 | { |
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| 187 | case JK_UP : |
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| 188 | case JK_LEFT : |
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| 189 | { |
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| 190 | if (scroll_speed>=20) |
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| 191 | scroll_speed-=20; |
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| 192 | else text_step--; |
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| 193 | } |
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| 194 | break; |
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| 195 | case JK_RIGHT : |
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| 196 | case JK_DOWN : |
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| 197 | { |
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| 198 | if (text_step<-2) |
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| 199 | text_step++; |
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| 200 | else if (scroll_speed<200) scroll_speed+=20; |
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| 201 | break; |
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| 202 | case JK_ESC : set_abort(1); done=1; break; |
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| 203 | case JK_ENTER : done=1; break; |
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| 204 | } |
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| 205 | } |
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[494] | 206 | } |
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| 207 | } |
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[2] | 208 | } while (!done); |
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| 209 | if (pan_time) delete pan_time; |
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| 210 | if (frame_time) delete frame_time; |
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| 211 | if (text_time) delete text_time; |
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| 212 | } |
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| 213 | |
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