/* * Abuse - dark 2D side-scrolling platform game * Copyright (c) 1995 Crack dot Com * Copyright (c) 2005-2011 Sam Hocevar * * This software was released into the Public Domain. As with most public * domain software, no warranty is made or implied by Crack dot Com, by * Jonathan Clark, or by Sam Hocevar. */ #if defined HAVE_CONFIG_H # include "config.h" #endif #include #include #include "common.h" #include "dev.h" #include "input.h" #include "objects.h" #include "id.h" #include "lisp.h" #include "light.h" #include "devsel.h" #include "dprint.h" #include "property.h" #include "pmenu.h" #include "filesel.h" #include "tools.h" #include "game.h" #include "pcxread.h" #include "lisp_gc.h" #include "demo.h" #include "profile.h" #include "sbar.h" #include "compiled.h" #include "chat.h" #define make_above_tile(x) ((x)|0x4000) char backw_on=0,forew_on=0,show_menu_on=0,ledit_on=0,pmenu_on=0,omenu_on=0,commandw_on=0,tbw_on=0, searchw_on=0,small_render_on=0,interpolate_draw=0,disable_autolight=0,fps_on=0,profile_on=0, show_names=0,fg_reversed=0, raise_all; char const *symbol_str(char const *name) { LSymbol *sym = LSymbol::FindOrCreate(name); if (sym->GetValue() && item_type(sym->GetValue())==L_STRING) return lstring_value(sym->GetValue()); // maybe english.lsp was not loaded yet, let's try to do that LSpace *sp = LSpace::Current; LSpace::Current = &LSpace::Perm; char prog[50]; char const *cs=prog; strcpy(prog,"(setq section 'game_section)\n"); LObject::Compile(cs)->Eval(); strcpy(prog,"(load \"lisp/english.lsp\")\n"); cs=prog; if (!LObject::Compile(cs)->Eval()) { printf("unable to open file '%s'\n",lsf); exit(0); } LSpace::Current=sp; // check again to see if the symbol is there sym = LSymbol::FindOrCreate(name); if (sym->GetValue() && item_type(sym->GetValue())==L_STRING) return lstring_value(sym->GetValue()); // check to see if there is a missing symbol definition sym = LSymbol::FindOrCreate("missing_sym"); if (sym->GetValue() && item_type(sym->GetValue())==L_STRING) return lstring_value(sym->GetValue()); // last resort, return english string return "Missing language symbol!"; } static game_object *copy_object=NULL; pmenu *dev_menu=NULL; Jwindow *mess_win=NULL,*warn_win=NULL; game_object *edit_object; dev_controll *dev_cont=NULL; image *small_render=NULL; vec2i dlast; int scale_mult,scale_div; int last_created_type=-1; char level_file[100]="levels/level00.spe"; class cached_image : public visual_object { int id; public : cached_image(int Id) { id=Id; } virtual void draw(image *screen, int x, int y, Filter *f) { if (f) f->PutImage(screen, cache.img(id), vec2i(x, y)); else screen->PutImage(cache.img(id), vec2i(x, y)); } virtual int width() { return cache.img(id)->Size().x; } virtual int height() { return cache.img(id)->Size().y; } } ; #define DEV_MODES 3 cached_image *dev_mode_pict[DEV_MODES]; int dev_del,dev_move, dev_char_left,dev_char_right,dev_back,dev_front,dev_ok,dev_copy,dev_brain, dev_lights,dev_objects,dev_ai,dev_mode_icon[DEV_MODES], dev_forward,dev_backward; char const *dev_mode_icon_names[DEV_MODES] = { "pixel_mode", "pick_mode", /* "fill_mode", "line_mode","rect_mode","bar_mode", */ "area_select" }; int dev_mode_ids[DEV_MODES]={ ID_DMODE_DRAW,ID_DMODE_PICK, ID_DMODE_AREA}; int edit_mode=ID_DMODE_DRAW; dev_term *dev_console=NULL; int ldef_width=0,ldef_height=0,ldef_r1=1,ldef_r2=100; void make_screen_size(int w, int h); class amb_cont : public scroller { public : amb_cont(int X, int Y, ifield *Next) : scroller(X,Y,ID_NULL,100,wm->font()->height()+2,0,64,Next) { if (player_list) sx=player_list->ambient; } virtual void scroll_event(int newx, image *screen) { screen->Bar(vec2i(x, y), vec2i(x + l - 1, y + h - 1), wm->dark_color()); char st[100]; sprintf(st,"%d",newx); wm->font()->put_string(screen,x+30,y+1,st,wm->bright_color()); if (player_list) player_list->ambient=newx; the_game->need_refresh(); } } ; int confirm_quit() { Jwindow *quitw; image *ok_image, *cancel_image; ok_image = cache.img(cache.reg("art/frame.spe", "dev_ok", SPEC_IMAGE, 1))->copy(); cancel_image = cache.img(cache.reg("art/frame.spe", "cancel", SPEC_IMAGE, 1))->copy(); quitw = wm->new_window(xres / 2 + 40, yres / 2, 80, -1, new button(10, wm->font()->height() + 4, ID_QUIT_OK, ok_image, new button(38, wm->font()->height() + 4, ID_CANCEL, cancel_image, new info_field(2, 2, ID_NULL, symbol_str("sure?"), NULL))), symbol_str("quit_title")); wm->grab_focus(quitw); int fin = 0, quit = 0; while(!fin) { wm->flush_screen(); Event ev; wm->get_event(ev); if(ev.type == EV_MESSAGE && ev.message.id == ID_QUIT_OK) fin = quit = 1; else if(ev.type == EV_MESSAGE && ev.message.id == ID_CANCEL) fin = 1; else if(ev.type == EV_KEY && toupper(ev.key) == toupper(*symbol_str("YES"))) fin = quit = 1; else if(ev.type == EV_KEY && toupper(ev.key) == toupper(*symbol_str("NO"))) fin = 1; if((ev.type == EV_KEY && ev.key == JK_ESC) || ev.type == EV_CLOSE_WINDOW) fin = 1; } delete ok_image; delete cancel_image; the_game->reset_keymap(); wm->close_window(quitw); wm->flush_screen(); return quit; } static void show_object_number (game_object *who) { int total=0,number=0; game_object *c; for (c=current_level->first_object(); c; c=c->next) { if (c->otype==who->otype) total++; if (c==who) number=total; } char msg[100]; sprintf(msg,"%s : %d of %d",object_names[who->otype],number,total); } void dev_controll::search_backward() { ; } static void single_render() { // enlarge clip area the_game->first_view->cx2=the_game->first_view->cx1+ (the_game->first_view->cx2-the_game->first_view->cx1+1)*2; the_game->first_view->cy2=the_game->first_view->cy1+ (the_game->first_view->cy2-the_game->first_view->cy1+1)*2; delete small_render; small_render=NULL; small_render_on=0; } static void double_render() { small_render_on=1; // reduce clip area the_game->first_view->cx2=the_game->first_view->cx1+ (the_game->first_view->cx2-the_game->first_view->cx1+1)/2; the_game->first_view->cy2=the_game->first_view->cy1+ (the_game->first_view->cy2-the_game->first_view->cy1+1)/2; small_render=new image(vec2i(the_game->first_view->cx2-the_game->first_view->cx1+1, the_game->first_view->cy2-the_game->first_view->cy1+1),NULL,2); } void dev_controll::search_forward() { if (search_window) // if no window then we can't get the object name { char *name=search_window->read(ID_SEARCH_TEXT); int type=-1; // see if this type existss int i; for (i=0; ishow_help(msg); the_game->need_refresh(); } else { game_object *first,*find=NULL; if (!search_object || search_object->otype!=type) first=current_level->first_object(); else first=search_object->next; for (; !find && first; first=first->next) if (first->otype==type) find=first; if (!find) { for (first=current_level->first_object(); first && !find; first=first->next) { if (first->otype==type) find=first; } } if (find) { search_object=find; show_object_number(search_object); } else { the_game->show_help("No object matching name exists in level\n"); } } } } int32_t dev_controll::snap_x(int32_t x) { if (wm->key_pressed(JK_CTRL_L) || wm->key_pressed(JK_CTRL_R)) return x-(x%the_game->ftile_width()); else if (wm->key_pressed(JK_ALT_L) || wm->key_pressed(JK_ALT_R)) return x-(x%the_game->ftile_width())+the_game->ftile_width()/2; else return x; } int32_t dev_controll::snap_y(int32_t y) { if (wm->key_pressed(JK_CTRL_L) || wm->key_pressed(JK_CTRL_R)) return y-(y%the_game->ftile_height())-1; else if (wm->key_pressed(JK_ALT_L) || wm->key_pressed(JK_ALT_R)) return y-(y%the_game->ftile_height())+the_game->ftile_height()/2-1; else return y; } void dev_controll::make_ambient() { if(ambw) return; ambw = wm->new_window(prop->getd("ambient x", -1), prop->getd("ambient y", -1), -1, -1, new amb_cont(0, 0, NULL), "ambient"); } void dev_term::execute(char *st) { if (!strcmp(st,"?")) { put_string("unchop x y, size x y,\n" "load, esave, name\n"); } else { Event ev; dv->do_command(st,ev); } } static void load_dev_icons() { char const *artf="art/dev.spe"; dev_del=cache.reg(artf,"dev_del",SPEC_IMAGE,0); dev_move=cache.reg(artf,"dev_move",SPEC_IMAGE,0); dev_char_left=cache.reg(artf,"dev_char_left",SPEC_IMAGE,0); dev_char_right=cache.reg(artf,"dev_char_right",SPEC_IMAGE,0); dev_back=cache.reg(artf,"dev_back",SPEC_IMAGE,0); dev_front=cache.reg(artf,"dev_front",SPEC_IMAGE,0); dev_ok=cache.reg(artf,"dev_ok",SPEC_IMAGE,0); dev_copy=cache.reg(artf,"dev_copy",SPEC_IMAGE,0); dev_brain=cache.reg(artf,"brain",SPEC_IMAGE,0); dev_lights=cache.reg(artf,"lights",SPEC_IMAGE,0); dev_objects=cache.reg(artf,"objects",SPEC_IMAGE,0); dev_ai=cache.reg(artf,"ai",SPEC_IMAGE,0); dev_forward=cache.reg(artf,"forward",SPEC_IMAGE,0); dev_backward=cache.reg(artf,"backward",SPEC_IMAGE,0); for (int i=0; iSize().x<<16)/new_width, ystep=(im->Size().y<<16)/new_height,iy,ix,sx,ix_start,iy_start; screen->AddDirty(x, y, x + new_width, y + new_height); int cx1, cy1, cx2, cy2; screen->GetClip(cx1, cy1, cx2, cy2); if (cx1>cx2 || cy1>cy2 || x>cx2-1 || y>cy2-1 || x+new_width<=cx1 || y+new_height<=cy1) return ; if (xcx2) new_width-=x+new_width-cx2; if (ycy2) new_height-=y+new_height-cy2; screen->Lock(); im->Lock(); for (iy=iy_start; new_height>0; new_height--,y++,iy+=ystep) { sl1=im->scan_line(iy>>16); sl2=screen->scan_line(y)+x; for (ix=ix_start,sx=0; sx>16]; } im->Unlock(); screen->Unlock(); } void scale_put_trans(image *im, image *screen, int x, int y, short new_width, short new_height) { unsigned char *sl1,*sl2; int32_t xstep=(im->Size().x<<16)/new_width, ystep=(im->Size().y<<16)/new_height,iy,ix,sx,ix_start,iy_start; screen->AddDirty(x, y, x + new_width, y + new_height); int cx1, cy1, cx2, cy2; screen->GetClip(cx1, cy1, cx2, cy2); if (cx1>cx2 || cy1>cy2 || x>cx2-1 || y>cy2-1 || x+new_width<=cx1 || y+new_height<=cy1) return ; if (xcx2) new_width-=x+new_width-cx2; if (ycy2) new_height-=y+new_height-cy2; uint8_t d; screen->Lock(); for (iy=iy_start; new_height>0; new_height--,y++,iy+=ystep) { sl1=im->scan_line(iy>>16); sl2=screen->scan_line(y)+x; for (ix=ix_start,sx=0; sx>16]; if (d) *sl2=d; } } screen->Unlock(); } int dev_controll::need_plus_minus() { if (state==DEV_MOVE_LIGHT) return 1; else return 0; } int dev_controll::need_arrows() { if (state==DEV_MOVE_LIGHT) return 1; else return 0; } int dev_controll::repeat_key_mode() { if (state==DEV_MOVE_LIGHT) return 1; else return 0; } int last_link_x=0,last_link_y=0; void dev_controll::dev_draw(view *v) { int32_t x1,y1,x2,y2; if (dev&EDIT_MODE) { int32_t vx=v->xoff(),vy=v->yoff(); if (dev&DRAW_LINKS) { for (light_source *f=first_light_source; f; f=f->next) { if (f->x-vx>=0 && f->x-vx<=(v->cx2-v->cx1+1) && f->y-vy>=0 && f->y-vy<=(v->cy2-v->cy1+1)) { image *im = cache.img(light_buttons[f->type]); main_screen->PutImage(im, vec2i(f->x - vx + v->cx1 - im->Size().x / 2, f->y - vy + v->cy1 - im->Size().y / 2), 1); main_screen->Rectangle(vec2i(f->x1 - vx + v->cx1, f->y1 - vy + v->cy1), vec2i(f->x2 - vx + v->cx1, f->y2 - vy + v->cy1), wm->medium_color()); } } } if (link_object) { vec2i pos = the_game->GameToMouse(vec2i(link_object->x, link_object->y), v); main_screen->Line(pos, dlast, yellow); } if (selected_light) { image *im = cache.img(light_buttons[0]); vec2i pos = the_game->GameToMouse(vec2i(selected_light->x, selected_light->y), v); main_screen->Rectangle(pos - im->Size() / 2, pos + im->Size() / 2, wm->bright_color()); } game_object *o; if (show_names) for (o=current_level->first_object(); o; o=o->next) { vec2i pos = the_game->GameToMouse(vec2i(o->x, o->y), current_view); char *nm=object_names[o->otype]; console_font->put_string(main_screen, pos.x - strlen(nm) * console_font->width() / 2, pos.y + 2, nm); } if (dev&DRAW_LINKS) { // draw connections between objects for (o=current_level->first_object(); o; o=o->next) { vec2i pos1 = the_game->GameToMouse(vec2i(o->x, o->y), current_view); int i=0; for (; itotal_objects(); i++) { game_object *other=o->get_object(i); vec2i pos2 = the_game->GameToMouse(vec2i(other->x, other->y), current_view); main_screen->Line(pos1, pos2, wm->bright_color()); } for (i=0; itotal_lights(); i++) { light_source *l=o->get_light(i); vec2i pos2 = the_game->GameToMouse(vec2i(l->x, l->y), current_view); main_screen->Line(pos1, pos2, light_connection_color); } } } if (selected_object) { selected_object->picture_space(x1,y1,x2,y2); vec2i pos1 = the_game->GameToMouse(vec2i(x1, y1), v); vec2i pos2 = the_game->GameToMouse(vec2i(x2, y2), v); main_screen->Rectangle(pos1, pos2, wm->bright_color()); pos1 = the_game->GameToMouse(vec2i(selected_object->x, selected_object->y), current_view); for (int i=0; itotal_objects(); i++) { game_object *other = selected_object->get_object(i); pos2 = the_game->GameToMouse(vec2i(other->x, other->y), current_view); main_screen->Line(pos1, pos2, light_connection_color); } } } } static light_source *find_light(int32_t x, int32_t y) { image *i=cache.img(light_buttons[0]); int l=i->Size().x/2,h=i->Size().y/2; for (light_source *f=first_light_source; f; f=f->next) { if (x>=f->x-l && x<=f->x+l && y>=f->y-h && y<=f->y+h) return f; } return NULL; } void dev_controll::toggle_toolbar() { if (tbw) { tbw_on=0; prop->setd("toolbar x",tbw->x); prop->setd("toolbar y",tbw->y); wm->close_window(tbw); tbw=NULL; } else { tbw_on=1; int setx=0; for (int i=0; inew_window(prop->getd("toolbar x",-1), prop->getd("toolbar y",-1),-1,-1,tp); tp->set_x(setx,tbw->m_surf); } } void dev_controll::toggle_show_menu() { if(show_menu) { show_menu_on = 0; prop->setd("layer x", show_menu->x); prop->setd("layer y", show_menu->y); wm->close_window(show_menu); show_menu = NULL; return; } show_menu_on = 1; button *lnb, *lb, *cb, *bb, *bdb, *fb; lnb = new button(0, 100, SHOW_LINKS, symbol_str("l_links"), NULL); if(dev & DRAW_LINKS) lnb->push(); lb = new button(0, 80, SHOW_LIGHT, symbol_str("l_light"), lnb); if(dev & DRAW_LIGHTS) lb->push(); cb = new button(0, 60, SHOW_CHARACTERS, symbol_str("l_char"), lb); if(dev & DRAW_PEOPLE_LAYER) cb->push(); bb = new button(0, 40, SHOW_BACKGROUND, symbol_str("l_back"), cb); if(dev & DRAW_BG_LAYER) bb->push(); bdb = new button(0, 20, SHOW_FOREGROUND_BOUND, symbol_str("l_bound"), bb); if(dev & DRAW_FG_BOUND_LAYER) bdb->push(); fb = new button(0, 0, SHOW_FOREGROUND, symbol_str("l_fore"), bdb); if(dev & DRAW_FG_LAYER) fb->push(); show_menu = wm->new_window(prop->getd("layer x", -1), prop->getd("layer y", -1), -1, -1, fb, symbol_str(symbol_str("SHOW?"))); } char **listable_objs=NULL; int total_listable; void dev_controll::toggle_omenu() { if(omenu) { omenu_on = 0; prop->setd("objects x", omenu->x); prop->setd("objects y", omenu->y); wm->close_window(omenu); omenu = NULL; free(listable_objs); listable_objs = NULL; return; } omenu_on = 1; total_listable = 0; int i, c; for(i = 0; i < total_objects; i++) if(!figures[i]->get_cflag(CFLAG_UNLISTABLE)) total_listable++; listable_objs = (char **)malloc(sizeof(char *) * total_listable); for(i = 0, c = 0; i < total_objects; i++) if(!figures[i]->get_cflag(CFLAG_UNLISTABLE)) { listable_objs[c] = object_names[i]; c++; } omenu = wm->new_window(prop->getd("objects x", 0), prop->getd("objects y", 0), -1, -1, new pick_list(0, 0, DEV_CREATE, yres / wm->font()->height() / 2, listable_objs, total_listable, 0, NULL, cache.img(window_texture))); } static int get_omenu_item(int x) { for (int i=0; isetd("pal x", pmenu->x); prop->setd("pal y", pmenu->y); wm->close_window(pmenu); pmenu = NULL; free(pwin_list); return; } if(!total_pals) { the_game->show_help(symbol_str("no_pals")); return; } pmenu_on = 1; pwin_list = (char **)malloc(total_pals * sizeof(char *)); for(int i = 0; i < total_pals; i++) pwin_list[i] = pal_wins[i]->name; pmenu = wm->new_window(prop->getd("pal x",0), prop->getd("pal y",-1), -1,-1, new pick_list(0, 0, DEV_PALETTE, yres / wm->font()->height() / 2, pwin_list, total_pals, 0, NULL, cache.img(window_texture))); } void dev_controll::toggle_fgw() { if(forew) { forew_on = 1; prop->setd("fore x", forew->x); prop->setd("fore y", forew->y); wm->close_window(forew); forew = NULL; return; } /* FIXME: shouldn't this be 1? */ forew_on = 0; int maxh = (yres - 25) / (the_game->ftile_height() / fg_scale); /* FIXME: previous code had 1 instead of 0, investigate */ tile_picker *f_tp = new tile_picker(0, 0, DEV_FG_PICKER, SPEC_FORETILE, fg_scale, maxh, fg_w, NULL); f_tp->reverse(); forew = wm->new_window(prop->getd("fore x", -30), prop->getd("fore y", 0), -1, -1, f_tp,symbol_str("l_fg")); } void dev_controll::toggle_music_window() { /* if (!music_window) { music_window=wm->new_window(-1,30,0,0, new pick_list(0,0,DEV_MUSIC_PICKLIST,10,song_list,total_songs,0,NULL)); wm->fnt->put_string(music_window->m_surf,0,1,"songs"); } else { wm->close_window(music_window); music_window=NULL; }*/ } void dev_controll::toggle_bgw() { if(backw) { backw_on = 1; prop->setd("back x", backw->x); prop->setd("back y", backw->y); wm->close_window(backw); backw = NULL; return; } /* FIXME: shouldn't this be 1? */ backw_on = 0; int maxh = (yres - 25) / (the_game->btile_height() / bg_scale); /* FIXME: previous code had 1 instead of 0, investigate */ tile_picker *f_tp = new tile_picker(0, 0, DEV_BG_PICKER, SPEC_BACKTILE, bg_scale, maxh, bg_w, NULL); forew = wm->new_window(prop->getd("back x", -30), prop->getd("back y", 0), -1, -1, f_tp,symbol_str("l_bg")); } void dev_controll::toggle_search_window() { if(search_window) { searchw_on = 1; prop->setd("searchw x", search_window->x); prop->setd("searchw y", search_window->y); prop->set("search name", search_window->read(ID_SEARCH_TEXT)); wm->close_window(search_window); search_window = NULL; search_object = NULL; return; } int bw = cache.img(dev_forward)->Size().x; /* FIXME: previous code had 1,1 instead of 0,0 -- investigate */ search_window = wm->new_window(prop->getd("searchw x", -30), prop->getd("searchw y", 0), -1, -1, new text_field(0, 0, ID_SEARCH_TEXT, "object name>", "***************************", prop->get("search name", ""), new button(bw, wm->font()->height() + 5, ID_SEARCH_BACKWARD, cache.img(dev_backward), new button(bw * 3, wm->font()->height() + 5, ID_SEARCH_FOREWARD, cache.img(dev_forward), NULL))), "SEARCH"); /* FIXME: shouldn't this be 1? */ searchw_on = 0; } int open_owin=0,open_fwin=0,open_bwin=0,start_edit=0,start_nodelay=0,start_doubled=0,start_mem=0; int get_option(char const *name); void dev_init(int argc, char **argv) { scale_mult=1; scale_div=1; dev=0; int i; prop=new property_manager; prop->load("defaults.prp"); for (i=1; igetd("fg_reversed",0); mouse_scrolling=prop->getd("mouse_scrolling",0); palettes_locked=prop->getd("palettes_locked",0); view_shift_disabled=prop->getd("view_shift_disabled",0); fps_on=prop->getd("fps_on",0); show_names=prop->getd("show_names",0); raise_all=prop->getd("raise_all",0); } static pmenu *make_menu(int x, int y); dev_controll::dev_controll() { area_win=NULL; current_area=NULL; fg_w=bg_w=1; commandw=NULL; bg_scale=fg_scale=1; pal_wins=NULL; total_pals=0; state=DEV_SELECT; aiw=NULL; edit_light=NULL; selected_light=NULL; tbw=NULL; modew=NULL; link_object=NULL; selected_object=NULL; edit_object=NULL; ai_object=NULL; search_object = NULL; oedit=NULL; forew=NULL; backw=NULL; omenu=NULL; ledit=NULL; pmenu=NULL; lightw=NULL; search_window=NULL; show_menu=NULL; music_window=NULL; ambw=NULL; load_dev_icons(); if (open_owin) toggle_omenu(); if (open_fwin) toggle_fgw(); if (open_bwin) toggle_bgw(); if (start_nodelay) the_game->toggle_delay(); yellow=pal->find_closest(255,255,0); if (start_edit) { the_game->load_level(level_file); the_game->draw(); } dev_console=new dev_term(50,18,this); if (start_edit) dev_menu=make_menu(0,yres-wm->font()->height()-5); if (get_option("-nolight")) dev=dev^DRAW_LIGHTS; } void dev_controll::set_state(int new_state) { if (start_doubled && new_state==RUN_STATE && !small_render) double_render(); } void dev_controll::load_stuff() { if (dev & EDIT_MODE) { char prog[100]; char const *cs; strcpy(prog,"(compile-file \"edit.lsp\")"); cs=prog; LObject *p = LObject::Compile(cs); l_user_stack.push(p); p->Eval(); l_user_stack.pop(1); for (int i=0; iclose_window(); } } void dev_controll::do_command(char const *command, Event &ev) { char fword[50]; char const *st; int l,h,x,y,i; if (command[0]=='(') // is this a lisp command? { LObject::Compile(command)->Eval(); return ; } sscanf(command,"%s",fword); for (st=command; *st && *st!=' '; st++); if (*st) st++; if (!strcmp(fword,"active")) { if (current_level && current_level->first_active_object()) { game_object *o=current_level->first_active_object(); while (o) { dprintf("%s %d %d %d %d\n",object_names[o->otype],o->x,o->y, figures[o->otype]->rangex, figures[o->otype]->rangey ); o=o->next_active; } } } if (!strcmp(fword,"clear_weapons")) { view *f=NULL; for (f=player_list; f; f=f->next) { int i; for (i=0; iweapons[i]=-1; if (total_weapons) f->weapons[0]=0; } } if (!strcmp(fword,"reload")) { if (current_level && player_list && player_list->focus) { edit_object=selected_object=NULL; int32_t cx=player_list->focus->x,cy=player_list->focus->y; // save the old weapon array int32_t *w=(int32_t *)malloc(total_weapons*sizeof(int32_t)); memcpy(w,player_list->weapons,total_weapons*sizeof(int32_t)); char tmp[100]; strcpy(tmp,current_level->name()); the_game->load_level(tmp); current_level->unactivate_all(); if (main_screen) // don't draw if graphics haven't been setup yet. the_game->draw(); player_list->reset_player(); player_list->focus->x=cx; player_list->focus->y=cy; memcpy(player_list->weapons,w,total_weapons*sizeof(int32_t)); free(w); the_game->need_refresh(); } } if (!strcmp(fword,"unchop")) { vec2i tile = the_game->GetBgTile(dlast); if (tile.x>=0 && tile.y>=0) { if (sscanf(command,"%s%d%d",fword,&l,&h)==3) { dprintf("unchopped %dx%d to ",l,h); l=(l+the_game->btile_width()-1)/the_game->btile_width(); h=(h+the_game->btile_height()-1)/the_game->btile_height(); for (y=0,i=cur_bg; yput_bg(tile.x+x,tile.y+y,i++); dprintf("%dx%d\n",l,h); } else dprintf(symbol_str("unchop1")); } } if (!strcmp(fword,"center")) { view *v=the_game->first_view; for (; v; v=v->next) { v->pan_x=0; v->pan_y=0; } the_game->need_refresh(); } if (!strcmp(fword,"size")) { int l,w; if (sscanf(command,"%s%d%d",fword,&l,&w)==3) { current_level->set_size(l,w); dprintf("level is now %dx%d\n",l,w); } else dprintf(symbol_str("size1")); } if (!strcmp(fword,"name")) { while (*command && *command!=' ') command++; if (*command) current_level->set_name(command+1); dprintf(symbol_str("name_now"),current_level->name()); } if (!strcmp(fword,"set_first_level")) { strcpy(level_file,st); dprintf("first level will be '%s'\n",level_file); } if (!strcmp(fword,"load")) { if (!strcmp(st,"STARTING_LEVEL")) st=level_file; dprintf("loading '%s'\n",st); the_game->load_level(st); current_level->unactivate_all(); the_game->need_refresh(); } if (!strcmp(fword,"mem")) { if (st[0]) show_char_mem(st); else show_mem(); } if (!strcmp(fword,"esave")) { dprintf(symbol_str("esave")); save(); } if (!strcmp(fword,"delete")) { if (selected_object) { if (!(dev&EDIT_MODE) && current_level->is_attacker(selected_object)) the_game->show_help(symbol_str("nd_player")); else { if (selected_object->controller()) the_game->show_help(symbol_str("nd_player")); else { current_level->delete_object(selected_object); if (S_DELETE_SND>0) cache.sfx(S_DELETE_SND)->play(sfx_volume/2); selected_object=NULL; } } } else if (selected_light) { if (!edit_light) { if (current_level) { current_level->remove_light(selected_light); if (S_DELETE_SND>0) cache.sfx(S_DELETE_SND)->play(sfx_volume/2); } else delete_light(selected_light); selected_light=NULL; } } else the_game->show_help(symbol_str("d_nosel")); the_game->need_refresh(); } if (!strcmp(fword,"create")) { char oname[100]; sscanf(command,"%s%s",fword,oname); // read the type of object to create int x,t=-1; for (x=0; x=0) // did we find it? { vec2i pos = the_game->MouseToGame(dlast); edit_object=create(t, pos.x, pos.y); current_level->add_object(edit_object); the_game->need_refresh(); last_created_type=t; } else { sprintf(fword,"No such object type : %s\n",oname); the_game->show_help(fword); } } if (!strcmp(fword,"move")) { if (selected_object) edit_object=selected_object; if (edit_object) state=DEV_MOVE_OBJECT; else the_game->show_help("No object selected"); } if (!strcmp(fword,"move_light")) { if (selected_light) edit_light=selected_light; if (edit_light) state=DEV_MOVE_LIGHT; else the_game->show_help("No light selected"); } if (!strcmp(fword,"clear_auto")) { int32_t i,j; for (i=0; iforeground_width(); i++) for (j=0; jforeground_height(); j++) current_level->clear_fg(i,j); } if (!strcmp(fword,"fg_select")) { vec2i tile = the_game->GetFgTile(dlast); if (tile.x >= 0 && tile.y >= 0 && tile.x < current_level->foreground_width() && tile.y < current_level->foreground_height()) { cur_fg=current_level->get_fg(tile.x, tile.y); if (forew) ((tile_picker *)forew->read(DEV_FG_PICKER))->recenter(forew->m_surf); the_game->need_refresh(); } } if (!strcmp(fword,"toggle_fg_raise")) { vec2i tile = the_game->GetFgTile(dlast); if (tile.x >= 0 && tile.y >= 0 && tile.x < current_level->foreground_width() && tile.y < current_level->foreground_height()) current_level->fg_set_raised(tile.x, tile.y,!current_level->fg_raised(tile.x,tile.y)); } if (!strcmp(fword,"fg_add")) { int x; if (sscanf(st,"%d",&x)) { cur_fg++; if (cur_fg<0) cur_fg=0; if (cur_fg>=nforetiles) cur_fg=nforetiles-1; if (forew) ((tile_picker *)forew->read(DEV_FG_PICKER))->recenter(forew->m_surf); } } if (!strcmp(fword,"restart")) { current_level->restart(); } if (!strcmp(fword,"quit")) { the_game->end_session(); } if (!strcmp(fword,"to_front")) { game_object *which=selected_object; if (!selected_object) which=edit_object; if (which) current_level->to_front(which); else the_game->show_help(symbol_str("forward?")); } if (!strcmp(fword,"to_back")) { game_object *which=selected_object; if (!selected_object) which=edit_object; if (which) current_level->to_back(which); else the_game->show_help(symbol_str("back?")); } if (!strcmp(fword,"set_aitype")) { game_object *which=selected_object; if (!selected_object) which=edit_object; if (which) { int x; if (*st && sscanf(st,"%d",&x)!=EOF) which->change_aitype(x); else { switch (ev.key) { case '0' : which->change_aitype(0); break; case '1' : which->change_aitype(1); break; case '2' : which->change_aitype(2); break; case '3' : which->change_aitype(3); break; case '4' : which->change_aitype(4); break; case '5' : which->change_aitype(5); break; case '6' : which->change_aitype(6); break; case '7' : which->change_aitype(7); break; case '8' : which->change_aitype(8); break; case '9' : which->change_aitype(9); break; case ')' : which->change_aitype(10); break; case '!' : which->change_aitype(11); break; case '@' : which->change_aitype(12); break; case '#' : which->change_aitype(13); break; case '$' : which->change_aitype(14); break; case '%' : which->change_aitype(15); break; case '^' : which->change_aitype(16); break; case '&' : which->change_aitype(17); break; case '*' : which->change_aitype(18); break; case '(' : which->change_aitype(19); break; } } the_game->need_refresh(); } else the_game->show_help(symbol_str("aitype")); } } void dev_controll::toggle_light_window() { if(lightw) { prop->setd("light create x", lightw->x); prop->setd("light create y", lightw->y); prop->setd("light create w", atoi(lightw->read(DEV_LIGHTW))); prop->setd("light create h", atoi(lightw->read(DEV_LIGHTH))); prop->setd("light create r1", atoi(lightw->read(DEV_LIGHTR1))); prop->setd("light create r2", atoi(lightw->read(DEV_LIGHTR2))); wm->close_window(lightw); lightw = NULL; return; } int bh = 16 + 6, bw = 20 + 6, th = wm->font()->height() + 4; lightw = wm->new_window(prop->getd("light create x", 0), prop->getd("light create y", 0), -1, -1, new button_box(0, 0, DEV_LIGHT_BUTTON_BOX, 1, new button(bw * 0, bh * 0, DEV_LIGHT0, cache.img(light_buttons[0]), new button(bw * 1, bh * 0, DEV_LIGHT1, cache.img(light_buttons[1]), new button(bw * 2, bh * 0, DEV_LIGHT2, cache.img(light_buttons[2]), new button(bw * 0, bh * 1, DEV_LIGHT3, cache.img(light_buttons[3]), new button(bw * 1, bh * 1, DEV_LIGHT4, cache.img(light_buttons[4]), new button(bw * 2, bh * 1, DEV_LIGHT5, cache.img(light_buttons[5]), new button(bw * 0, bh * 2, DEV_LIGHT6, cache.img(light_buttons[6]), new button(bw * 1, bh * 2, DEV_LIGHT7, cache.img(light_buttons[7]), new button(bw * 2, bh * 2, DEV_LIGHT8, cache.img(light_buttons[8]), new button(bw * 0, bh * 3, DEV_LIGHT9, cache.img(light_buttons[9]), new button(bw * 1, bh * 3, DEV_AMBIENT, cache.img(light_buttons[11]), NULL))))))))))), new text_field(0, bh * 4, DEV_LIGHTW, "W ", "******", prop->getd("light create w", 0), new text_field(0, bh * 4 + th * 1, DEV_LIGHTH, "H ", "******", prop->getd("light create h", 0), new text_field(0, bh * 4 + th * 2, DEV_LIGHTR1, "R1", "******", prop->getd("light create r1", 1), new text_field(0, bh * 4 + th * 3, DEV_LIGHTR2, "R2", "******", prop->getd("light create r2", 100), NULL))))), symbol_str("l_light")); } void dev_controll::make_ai_window(game_object *o) { ai_object=o; int th=wm->font()->height()+4,wl = 0, wh = 20; if (figures[o->otype]->total_fields) { int maxl=0; int i=0; for (; iotype]->total_fields; i++) if( strlen(figures[o->otype]->fields[i]->descript_name) > (unsigned)maxl ) maxl=strlen(figures[o->otype]->fields[i]->descript_name); int owh=wh; ifield *first=NULL,*last=NULL; for (i=0; iotype]->total_fields; i++) { char tmp[200]; strcpy(tmp,figures[o->otype]->fields[i]->descript_name); for (int j=maxl-strlen(figures[o->otype]->fields[i]->descript_name); j; j--) strcat(tmp," "); int er; ifield *p=new text_field(wl,wh,ID_NULL,tmp,"######", (double)o->get_var_by_name(figures[o->otype]->fields[i]->real_name,er), NULL); if (last) last->next=p; else first=p; last=p; wh+=th; } aiw=wm->new_window(prop->getd("ai x",0), prop->getd("ai y",0), -1,-1, new button(wl,owh-20,DEV_AI_OK,cache.img(dev_ok),first),"ai"); } else { aiw=wm->new_window(prop->getd("ai x",0), prop->getd("ai y",0), -1,-1, new button(wl,wh-20,DEV_AI_OK,cache.img(dev_ok), new text_field(wl,wh+th*0, DEV_AI_XVEL, symbol_str("ai_xvel"),"#####",(double)o->xvel(), new text_field(wl,wh+th*1, DEV_AI_YVEL, symbol_str("ai_yvel"),"#####",(double)o->yvel(), new text_field(wl,wh+th*2, DEV_AI_XACEL, symbol_str("ai_xacel"),"#####",(double)o->xacel(), new text_field(wl,wh+th*3, DEV_AI_YACEL, symbol_str("ai_yacel"),"#####",(double)o->yacel(), new text_field(wl,wh+th*4, DEV_AI_STTIME, symbol_str("ai_stime"),"####",(double)o->aistate_time(), new text_field(wl,wh+th*5, DEV_AI_GRAVITY, symbol_str("ai_gravity"),"####",(double)o->gravity(), new text_field(wl,wh+th*6, DEV_AI_HEALTH, symbol_str("ai_health"),"####",(double)o->hp(), new text_field(wl,wh+th*7, DEV_AI_MORPHPR, symbol_str("ai_morph"),"####",(double)o->mp(), new text_field(wl,wh+th*8, DEV_AI_TYPE, symbol_str("ai_type"),"####",(double)o->aitype(), new text_field(wl,wh+th*9,DEV_AI_STATE, symbol_str("ai_state"),"####",(double)o->aistate(), new text_field(wl,wh+th*10,DEV_AI_FADE, symbol_str("ai_fade"),"####",(double)o->fade_count(), NULL)))))))))))),"ai"); } wm->grab_focus(aiw); } void dev_controll::notify_deleted_light(light_source *l) { if (l==edit_light) { if (ledit) { prop->setd("ledit x",ledit->x); prop->setd("ledit y",ledit->y); wm->close_window(ledit); ledit=NULL; } edit_light=NULL; } if (l==selected_light) selected_light=NULL; } void dev_controll::notify_deleted_object(game_object *o) { if (o==edit_object) { state=DEV_SELECT; close_oedit_window(); } if (o==ai_object) close_ai_window(); if (o==search_object) { if (search_window) toggle_search_window(); search_object=NULL; } if (o==link_object) link_object=NULL; if (o==selected_object) { selected_object=NULL; state=DEV_SELECT; } } void dev_controll::close_ai_window() { if (aiw) { game_object *o=ai_object; int32_t x; if (o) { if (figures[o->otype]->total_fields) { ifield *f=aiw->inm->get(DEV_AI_OK)->next; for (int i=0; iotype]->total_fields; i++) { x=atoi(f->read()); char *v=figures[o->otype]->fields[i]->real_name; int er; if (o->get_var_by_name(v,er)!=x) o->set_var_by_name(v,x); f=f->next; } } else { x=atoi(aiw->read(DEV_AI_XVEL)); if (x!=o->xvel()) o->set_xvel(x); x=atoi(aiw->read(DEV_AI_YVEL)); if (x!=o->yvel()) o->set_yvel(x); x=atoi(aiw->read(DEV_AI_XACEL)); if (x!=o->xacel()) o->set_xacel(x); x=atoi(aiw->read(DEV_AI_YACEL)); if (x!=o->yacel()) o->set_yacel(x); x=atoi(aiw->read(DEV_AI_STTIME)); if (x!=o->aistate_time()) o->set_aistate_time(x); x=atoi(aiw->read(DEV_AI_GRAVITY)); if (x!=o->gravity()) o->set_gravity(x); x=atoi(aiw->read(DEV_AI_HEALTH)); if (x!=o->hp()) o->set_hp(x); x=atoi(aiw->read(DEV_AI_MORPHPR)); if (x!=o->mp()) o->set_mp(x); x=atoi(aiw->read(DEV_AI_TYPE)); if (x!=o->aitype()) o->set_aitype(x); x=atoi(aiw->read(DEV_AI_STATE)); if (x!=o->aistate()) o->set_aistate(x); x=atoi(aiw->read(DEV_AI_FADE)); if (x!=o->fade_count()) o->set_fade_count(x); } } prop->setd("ai x",aiw->x); prop->setd("ai y",aiw->y); wm->close_window(aiw); aiw=NULL; ai_object=NULL; the_game->need_refresh(); } } void dev_controll::area_handle_input(Event &ev) { if (ev.type==EV_MOUSE_BUTTON && ev.mouse_button) { vec2i pos = the_game->MouseToGame(last_demo_mpos); if (!current_level) return ; current_area=current_level->area_list=new area_controller(pos.x, pos.y, the_game->ftile_width(), the_game->ftile_height(), current_level->area_list); the_game->need_refresh(); state=DEV_DRAG_AREA_BOTTOM; } } void dev_controll::close_area_win(int read_values) { if (area_win) { prop->setd("area_box x",area_win->x); prop->setd("area_box y",area_win->y); if (current_area && read_values) { current_area->ambient=atoi(area_win->read(DEV_AREA_AMBIENT)); current_area->ambient_speed=atoi(area_win->read(DEV_AREA_AMBIENT_SPEED)); current_area->view_xoff=atoi(area_win->read(DEV_AREA_VIEW_XOFF)); current_area->view_yoff=atoi(area_win->read(DEV_AREA_VIEW_YOFF)); current_area->view_xoff_speed=atoi(area_win->read(DEV_AREA_VIEW_XOFF_SPEED)); current_area->view_yoff_speed=atoi(area_win->read(DEV_AREA_VIEW_YOFF_SPEED)); } wm->close_window(area_win); area_win=NULL; } } void dev_controll::pick_handle_input(Event &ev) { area_controller *find=NULL; int find_top=0; if (!current_level) return; if (ev.type==EV_MOUSE_BUTTON && ev.mouse_button) { vec2i m = last_demo_mpos; view *v = the_game->GetView(m); for (area_controller *a=current_level->area_list; a; a=a->next) { vec2i pos1 = the_game->GameToMouse(vec2i(a->x, a->y), v); vec2i pos2 = the_game->GameToMouse(vec2i(a->x + a->w, a->y + a->h), v); if (abs(pos1.x - m.x) < 2 && abs(pos1.y - m.y) < 2) { find = a; find_top = 1; } else if (abs(pos2.x - m.x) < 2 && abs(pos2.y - m.y) < 2) { find = a; find_top = 0; } } time_marker now; int dc=now.diff_time(&last_area_click)<0.5; last_area_click.get_time(); if (find && current_area && dc) { if (area_win) close_area_win(0); int wl=0,wh=0,th=wm->font()->height()+12,bw=cache.img(dev_ok)->Size().x+10; area_win=wm->new_window(prop->getd("area_box x",0), prop->getd("area_box y",0), -1,-1, new button(wl+bw*0,wh-8,DEV_AREA_OK,cache.img(dev_ok), new button(wl+bw*1,wh-8,DEV_AREA_DELETE,cache.img(dev_del), new text_field(wl,wh+th*1,DEV_AREA_AMBIENT, symbol_str("a_ambient"),"******",current_area->ambient, new text_field(wl,wh+th*2,DEV_AREA_AMBIENT_SPEED, symbol_str("a_aspeed"),"******",current_area->ambient_speed, new text_field(wl,wh+th*3,DEV_AREA_VIEW_XOFF, symbol_str("a_view_xoff"),"******",current_area->view_xoff, new text_field(wl,wh+th*4,DEV_AREA_VIEW_YOFF, symbol_str("a_view_yoff"),"******",current_area->view_yoff, new text_field(wl,wh+th*5,DEV_AREA_VIEW_XOFF_SPEED, symbol_str("a_view_xspd"),"******",current_area->view_xoff_speed, new text_field(wl,wh+th*6,DEV_AREA_VIEW_YOFF_SPEED, symbol_str("a_view_yspd"),"******",current_area->view_yoff_speed, NULL))))))))); } else if (find) { current_area=find; current_area->active=1; if (find_top) state=DEV_DRAG_AREA_TOP; else state=DEV_DRAG_AREA_BOTTOM; the_game->need_refresh(); } else if (current_area) { current_area->active=0; current_area=NULL; the_game->need_refresh(); } } } void dev_controll::close_oedit_window() { if (oedit) { prop->setd("oedit x",oedit->x); prop->setd("oedit y",oedit->y); wm->close_window(oedit); oedit=NULL; edit_object=NULL; } } int screen_shot_on=1; int sshot_fcount=-1; void dev_controll::handle_event(Event &ev) { int32_t x,y; if (link_object && (dlast.x!=last_link_x || dlast.y!=last_link_y)) { last_link_x=dlast.x; last_link_y=dlast.y; the_game->need_refresh(); } if (dev_menu && dev_menu->handle_event(ev,main_screen)) return ; if (!current_level) return ; for (x=0; xhandle_event(ev); if (ev.type==EV_MOUSE_MOVE) dlast = last_demo_mpos; if (dev_console && dev_console->handle_event(ev)) return; if (ev.type==EV_KEY && ev.key==JK_F2) write_PCX(main_screen,pal,"scrnshot.pcx"); else if (ev.type==EV_KEY && ev.key==JK_F3) { char name[100]; sprintf(name,"shot%04d.pcx",screen_shot_on++); write_PCX(main_screen,pal,name); } else if (ev.type==EV_KEY && ev.key==JK_F5) { if (sshot_fcount!=-1) { sshot_fcount=-1; the_game->show_help(symbol_str("seqs_off")); } else { sshot_fcount=0; the_game->show_help(symbol_str("seqs_on")); } } switch (state) { case DEV_MOUSE_RELEASE : { if (!ev.mouse_button) state=DEV_SELECT; } break; case DEV_CREATE_OBJECT : { if (!ev.mouse_button) state=DEV_MOVE_OBJECT; } break; case DEV_MOVE_OBJECT : { if (!edit_object) { state=DEV_SELECT; } else { if (ev.type==EV_MOUSE_MOVE) { vec2i pos = the_game->MouseToGame(last_demo_mpos); edit_object->x = snap_x(pos.x); edit_object->y = snap_y(pos.y); the_game->need_refresh(); } else if (ev.mouse_button==1 && ev.window==NULL) { state=DEV_MOUSE_RELEASE; selected_object=edit_object=NULL; } if (ev.window==NULL && ev.type==EV_KEY && ev.key=='d') { int32_t xv=0,yv=100; edit_object->try_move(edit_object->x,edit_object->y,xv,yv,1); edit_object->y+=yv; state=DEV_SELECT; selected_object=edit_object=NULL; } } } break; case DEV_MOVE_LIGHT : { if (edit_light) { if (ev.type==EV_MOUSE_MOVE) { vec2i pos = the_game->MouseToGame(last_demo_mpos); edit_light->x = snap_x(pos.x); edit_light->y = snap_y(pos.y); edit_light->calc_range(); the_game->need_refresh(); } else if (ev.type==EV_KEY) { int rd=0; switch (ev.key) { case '+' : { if (edit_light->type==9) { if (edit_light->inner_radius<64) { edit_light->inner_radius++; rd=1; } } else { edit_light->outer_radius++; rd=1; } } break; case '-' : { if (edit_light->type==9) { if (edit_light->inner_radius>0) { edit_light->inner_radius--; rd=1; } } else if (edit_light->outer_radius>edit_light->inner_radius+1) { edit_light->outer_radius--; rd=1; } } break; case JK_RIGHT : { if (edit_light->type==9) { edit_light->xshift++; rd=1; } else if (edit_light->xshift>0) { edit_light->xshift--; rd=1; } } break; case JK_LEFT : { if (edit_light->type==9) { if (edit_light->xshift>1) { edit_light->xshift--; rd=1; } } else { edit_light->xshift++; rd=1; } } break; case JK_UP : { if (edit_light->type==9) { edit_light->yshift++; rd=1; } else if (edit_light->yshift>0) { edit_light->yshift--; rd=1; } } break; case JK_DOWN : { if (edit_light->type==9) { if (edit_light->yshift>1) { edit_light->yshift--; rd=1; } } else { edit_light->yshift++; rd=1; } } break; } if (rd) { edit_light->calc_range(); the_game->need_refresh(); } } } if ((ev.mouse_button==1 && ev.window==NULL) || !edit_light) state=DEV_MOUSE_RELEASE; } break; case DEV_DRAG_AREA_BOTTOM : { if (current_area) { vec2i pos = the_game->MouseToGame(last_demo_mpos); if (pos.x>current_area->x && pos.y>current_area->y) { if (pos.x-current_area->x!=current_area->w || pos.y-current_area->y!=current_area->h) { the_game->need_refresh(); current_area->w=pos.x-current_area->x; current_area->h=pos.y-current_area->y; } } if (ev.type==EV_MOUSE_BUTTON && !ev.mouse_button) { current_area->active=0; state=DEV_SELECT; } } } break; case DEV_DRAG_AREA_TOP : { if (current_area) { vec2i pos = the_game->MouseToGame(last_demo_mpos); if (pos.xx+current_area->w && pos.yy+current_area->h) { if (pos.x!=current_area->x || pos.y!=current_area->y) { the_game->need_refresh(); current_area->x=pos.x; current_area->y=pos.y; } } if (ev.type==EV_MOUSE_BUTTON && !ev.mouse_button) { current_area->active=0; state=DEV_SELECT; } } } break; case DEV_SELECT : { if (dev&EDIT_MODE) { game_object *old=selected_object; selected_object=NULL; if (ev.window==NULL) { vec2i pos = the_game->MouseToGame(last_demo_mpos); if (!(dev & MAP_MODE)) { if (dev&DRAW_PEOPLE_LAYER) selected_object=current_level->find_object(pos.x, pos.y); light_source *old_light=selected_light; selected_light = selected_object ? NULL : find_light(pos.x, pos.y); if (selected_light!=old_light) the_game->need_refresh(); } else { selected_light=NULL; } if (edit_mode==ID_DMODE_DRAW) { // FIXME: there is a bug here, the two if conditionals are the same if (ev.mouse_button==1 && !selected_object && !selected_light) { vec2i tile = the_game->GetFgTile(last_demo_mpos); if (tile.x>=0 && tile.y>=0 && tile.xforeground_width() && tile.yforeground_height()) current_level->put_fg(tile.x,tile.y,raise_all ? make_above_tile(cur_fg) : cur_fg); the_game->need_refresh(); } else if (ev.mouse_button==1 && !selected_object && !selected_light) { vec2i tile = the_game->GetBgTile(last_demo_mpos); if (tile.x>=0 && tile.y>=0 && tile.xbackground_width() && tile.ybackground_height()) current_level->put_bg(tile.x,tile.y,cur_fg); the_game->need_refresh(); } } else if (edit_mode==ID_DMODE_AREA) area_handle_input(ev); else if (edit_mode==ID_DMODE_PICK) pick_handle_input(ev); } if (old!=selected_object) the_game->need_refresh(); if (ev.mouse_button) { if (selected_object) { if (edit_object && edit_object!=selected_object) edit_object->add_object(selected_object); if (oedit) close_oedit_window(); int bw=20+6,bh=16+6; oedit=wm->new_window(prop->getd("oedit x",0), prop->getd("oedit y",0), -1,-1,new button_box(0,0,ID_NULL,1, new button(bw*0,0,DEV_OEDIT_OK,cache.img(dev_ok), new button(bw*1,0,DEV_OEDIT_MOVE,cache.img(dev_move), new button(bw*2,0,DEV_OEDIT_FRONT,cache.img(dev_front), new button(bw*3,0,DEV_OEDIT_BACK,cache.img(dev_back), new button(bw*4,0,DEV_OEDIT_COPY,cache.img(dev_copy), new button(bw*0,bh*1,DEV_OEDIT_DELETE,cache.img(dev_del), NULL)))))), new button(bw*5,bh*0,DEV_OEDIT_AI,cache.img(dev_ai), new button_box(bw*1,bh*1,DEV_OEDIT_CHAR_BOX,0, new button(bw*1,bh*1,DEV_OEDIT_LEFT,cache.img(dev_char_left), new button(bw*2,bh*1,DEV_OEDIT_RIGHT,cache.img(dev_char_right),NULL)), new button(bw*3,bh*1,DEV_OBJECTS_DELETE,cache.img(dev_objects), new button(bw*4,bh*1,DEV_LIGHTS_DELETE,cache.img(dev_lights),NULL))))), symbol_str("l_EDIT")); edit_object=selected_object; } else if (selected_light) { if (ledit) { prop->setd("ledit x",ledit->x); prop->setd("ledit x",ledit->y); wm->close_window(ledit); } int bw=20+6,bh=16+6,th=wm->font()->height()+4; edit_light=selected_light; if (edit_object) { edit_object->add_light(edit_light); edit_light->known=1; } ledit=wm->new_window(prop->getd("ledit x",0), prop->getd("ledit y",0), -1,-1, new button_box(0,0,ID_NULL,1, new button(bw*0,0,DEV_LEDIT_OK,cache.img(dev_ok), new button(bw*1,0,DEV_LEDIT_MOVE,cache.img(dev_move), new button(bw*2,0,DEV_LEDIT_COPY,cache.img(dev_copy), new button(bw*3,0,DEV_LEDIT_DEL,cache.img(dev_del),NULL)))), new text_field(0,bh,DEV_LEDIT_W, "W ","******",edit_light->xshift, new text_field(0,bh+th*1,DEV_LEDIT_H, "H ","******",edit_light->yshift, new text_field(0,bh+th*2,DEV_LEDIT_R1,"R1","******",(int)(edit_light->inner_radius), new text_field(0,bh+th*3,DEV_LEDIT_R2,"R2","******",(int)(edit_light->outer_radius), NULL)))))); } else if (ev.window==NULL) { if (dlast.x>=0 && dlast.y>=0 && edit_mode==ID_DMODE_DRAW) { if ((dev & DRAW_FG_LAYER) && ev.mouse_button==1) { vec2i tile = the_game->GetFgTile(last_demo_mpos); if (tile.x>=0 && tile.y>=0 && tile.xforeground_width() && tile.yforeground_height()) the_game->put_fg(tile.x,tile.y,raise_all ? make_above_tile(cur_fg) : cur_fg); } if ((dev & DRAW_BG_LAYER) && ev.mouse_button==2) { vec2i tile = the_game->GetBgTile(last_demo_mpos); if (tile.x>=0 && tile.y>=0 && tile.xbackground_width() && tile.ybackground_height()) the_game->put_bg(tile.x,tile.y,cur_bg); } } } } } } default: break; } switch (ev.type) { case EV_MESSAGE : { switch (ev.message.id) { case ID_DMODE_DRAW : case ID_DMODE_PICK : case ID_DMODE_FILL : case ID_DMODE_LINE : case ID_DMODE_RECT : case ID_DMODE_BAR : case ID_DMODE_AREA : { edit_mode=ev.message.id; } break; /* case ID_ENLARGE_RENDER : { if (!small_render) double_render(); else single_render(); view_shift_disabled=!view_shift_disabled; } break; */ case ID_SEARCH : { toggle_search_window(); } break; case ID_SEARCH_FOREWARD : { search_forward(); } break; case ID_SEARCH_BACKWARD : { search_forward(); } break; case ID_CANCEL : { if (mess_win) { wm->close_window(mess_win); mess_win=NULL; } break; } break; case ID_LEVEL_LOAD : { if (!mess_win) { mess_win=file_dialog(symbol_str("level_name"),current_level ? current_level->name() : "", ID_LEVEL_LOAD_OK,symbol_str("ok_button"),ID_CANCEL,symbol_str("cancel_button"), symbol_str("FILENAME"),ID_MESS_STR1); wm->grab_focus(mess_win); } } break; case ID_LEVEL_LOAD_OK : { char cmd[100]; sprintf(cmd,"load %s",mess_win->read(ID_MESS_STR1)); dev_cont->do_command(cmd,ev); wm->Push(new Event(ID_CANCEL,NULL)); // close window } break; case ID_GAME_SAVE : { current_level->save("savegame.spe",1); the_game->show_help(symbol_str("saved_game")); the_game->need_refresh(); } break; case ID_LEVEL_SAVE : { if (current_level) { if (current_level->save(current_level->name(),0)) { char msg[100]; sprintf(msg,symbol_str("saved_level"),current_level->name()); the_game->show_help(msg); the_game->need_refresh(); } } else the_game->show_help("no current level, cannot save"); } break; case ID_LEVEL_SAVEAS : { if (!mess_win) { mess_win=file_dialog(symbol_str("saveas_name"),current_level ? current_level->name() : "untitled.spe", ID_LEVEL_SAVEAS_OK,symbol_str("ok_button"), ID_CANCEL,symbol_str("cancel_button"), symbol_str("FILENAME"),ID_MESS_STR1); wm->grab_focus(mess_win); } } break; case ID_LEVEL_SAVEAS_OK : { if (current_level) { current_level->set_name(mess_win->read(ID_MESS_STR1)); wm->Push(new Event(ID_CANCEL,NULL)); // close window after save wm->Push(new Event(ID_LEVEL_SAVE,NULL)); } } break; case ID_EDIT_SAVE : { do_command("esave",ev); the_game->show_help(symbol_str("edit_saved")); } break; case ID_CACHE_PROFILE : { if (current_level && !cache.prof_is_on()) { cache.prof_init(); the_game->show_help("Cache profiling is now on."); } else the_game->show_help("Cache profiling is already on!"); } break; case ID_CACHE_PROFILE_END : // ask the user for a file name to save as { if (cache.prof_is_on()) { cache.prof_uninit(); the_game->show_help(symbol_str("prof_off")); } else the_game->show_help(symbol_str("prof")); } break; case ID_LEVEL_NEW : { if (!mess_win) { mess_win=wm->new_window(xres/2,yres/2,-1,-1, new button(10,20,ID_LEVEL_NEW_OK,symbol_str("YES"), new button(40,20,ID_CANCEL,symbol_str("NO"), new info_field(0,0,ID_NULL,symbol_str("sure?"),NULL))),symbol_str("New?")); wm->grab_focus(mess_win); } } break; case ID_LEVEL_NEW_OK : { wm->Push(new Event(ID_CANCEL,NULL)); // close_window if (current_level) delete current_level; current_level=new level(100,100,"untitled.spe"); } break; case ID_LEVEL_RESIZE : { if (!mess_win) { int h=wm->font()->height()+8; mess_win=wm->new_window(xres/2,yres/2,-1,-1, new text_field(0,h*0,ID_MESS_STR1,symbol_str("width_"),"****", current_level ? current_level->foreground_width() : 100, new text_field(0,h*1,ID_MESS_STR2,symbol_str("height_"),"****", current_level ? current_level->foreground_height() : 100, new button(10,h*4,ID_LEVEL_RESIZE_OK,symbol_str("ok_button"), new button(40,h*4,ID_CANCEL,symbol_str("cancel_button"),NULL)))),symbol_str("_scroll")); } } break; case ID_LEVEL_RESIZE_OK : { if (current_level) { current_level->set_size(atoi(mess_win->read(ID_MESS_STR1)), atoi(mess_win->read(ID_MESS_STR2))); } else the_game->show_help("Create a level first!"); wm->Push(new Event(ID_CANCEL,NULL)); // close_window } break; case ID_SUSPEND : { dev^=SUSPEND_MODE; if (dev&SUSPEND_MODE) the_game->show_help(symbol_str("suspend_on")); else the_game->show_help(symbol_str("suspend_off")); } break; case ID_PLAY_MODE : { dev^=EDIT_MODE; } break; case ID_QUIT : { if (confirm_quit()) do_command("quit",ev); } ; case ID_TOGGLE_MAP : { if (dev&MAP_MODE) dev-=MAP_MODE; else dev|=MAP_MODE; the_game->need_refresh(); } break; case ID_TOGGLE_LIGHT : { dev^=DRAW_LIGHTS; the_game->need_refresh(); } break; case ID_RECORD_DEMO : { if (!mess_win) { int h=wm->font()->height()+8; mess_win=wm->new_window(xres/2,yres/2,-1,-1, new text_field(0,h*0,ID_RECORD_DEMO_FILENAME, "demo filename","*******************", "demo.dat", new button(10,h*2,ID_RECORD_DEMO_OK,symbol_str("ok_button"), new button(40,h*2,ID_CANCEL,symbol_str("cancel_button"),NULL)))); } } break; case ID_RECORD_DEMO_OK : { demo_man.set_state(demo_manager::RECORDING,mess_win->read(ID_RECORD_DEMO_FILENAME)); wm->Push(new Event(ID_CANCEL,NULL)); // close window } break; case ID_PLAY_DEMO : { if (!mess_win) { int h=wm->font()->height()+8; mess_win=wm->new_window(xres/2,yres/2,-1,-1, new text_field(0,h*0,ID_PLAY_DEMO_FILENAME, "demo filename","*******************", "demo.dat", new button(10,h*2,ID_PLAY_DEMO_OK,symbol_str("ok_button"), new button(40,h*2,ID_CANCEL,symbol_str("cancel_button"),NULL)))); } } break; case ID_PLAY_DEMO_OK : { demo_man.set_state(demo_manager::PLAYING,mess_win->read(ID_PLAY_DEMO_FILENAME)); wm->close_window(mess_win); mess_win=NULL; } break; case ID_SET_SCROLL : { if (!mess_win) { int h=wm->font()->height()+8; mess_win=wm->new_window(xres/2,yres/2,-1,-1, new text_field(0,h*0,ID_MESS_STR1,symbol_str("x_mul"),"****",bg_xmul, new text_field(0,h*1,ID_MESS_STR2,symbol_str("x_div"),"****",bg_xdiv, new text_field(0,h*2,ID_MESS_STR3,symbol_str("y_mul"),"****",bg_ymul, new text_field(0,h*3,ID_MESS_STR4,symbol_str("y_div"),"****",bg_ydiv, new button(10,h*4,ID_SET_SCROLL_CHECK,symbol_str("ok_button"), new button(40,h*4,ID_CANCEL,symbol_str("cancel_button"),NULL)))))),symbol_str("_scroll")); } } break; case ID_SET_SCROLL_CHECK : { int tbg_xmul=atoi(mess_win->read(ID_MESS_STR1)); int tbg_xdiv=atoi(mess_win->read(ID_MESS_STR2)); int tbg_ymul=atoi(mess_win->read(ID_MESS_STR3)); int tbg_ydiv=atoi(mess_win->read(ID_MESS_STR4)); if ( (((float)tbg_xmul/(float)tbg_xdiv) < ((float)bg_xmul/(float)bg_xdiv)) || (((float)tbg_ymul/(float)tbg_ydiv) < ((float)bg_ymul/(float)bg_ydiv))) { int h=wm->font()->height()+8; warn_win=wm->new_window(xres/2-40,yres/2-40,-1,-1, new info_field(0,0,ID_NULL, symbol_str("back_loss"), new button(10,h*4,ID_SET_SCROLL_OK,symbol_str("ok_button"), new button(40,h*4,ID_WARN_CANCEL,symbol_str("cancel_button"),NULL))), symbol_str("WARNING")); wm->grab_focus(warn_win); } else wm->Push(new Event(ID_SET_SCROLL_OK,NULL)); } break; case ID_WARN_CANCEL : { wm->close_window(warn_win); warn_win=NULL; wm->Push(new Event(ID_CANCEL,NULL)); } break; case ID_SET_SCROLL_OK : { if (warn_win) { wm->close_window(warn_win); warn_win=NULL; } bg_xmul=atoi(mess_win->read(ID_MESS_STR1)); bg_xdiv=atoi(mess_win->read(ID_MESS_STR2)); bg_ymul=atoi(mess_win->read(ID_MESS_STR3)); bg_ydiv=atoi(mess_win->read(ID_MESS_STR4)); wm->Push(new Event(ID_CANCEL,NULL)); // close window } break; case ID_CENTER_PLAYER : { do_command("center",ev); break; } break; case ID_INTERPOLATE_DRAW : { interpolate_draw=!interpolate_draw; } break; case ID_DISABLE_AUTOLIGHT : { disable_autolight=!disable_autolight; } break; case ID_ADD_PALETTE : { if (!mess_win) { int h=wm->font()->height()+8; mess_win=wm->new_window(xres/2,yres/2,-1,-1, new text_field(0,h*0,ID_MESS_STR1,symbol_str("ap_width"),"****",2, new text_field(0,h*1,ID_MESS_STR2,symbol_str("ap_height"),"****",2, new text_field(0,h*2,ID_MESS_STR3,symbol_str("ap_name"),"***********","pal", new button(10,h*3,ID_ADD_PALETTE_OK,symbol_str("ok_button"), new button(40,h*3,ID_CANCEL,symbol_str("cancel_button"),NULL))))),symbol_str("ap_pal")); } } break; case ID_ADD_PALETTE_OK : { char name[70]; sprintf(name,"(add_palette \"%s\" %d %d)",mess_win->read(ID_MESS_STR3), atoi(mess_win->read(ID_MESS_STR1)), atoi(mess_win->read(ID_MESS_STR2))); char const *s=name; LObject::Compile(s)->Eval(); wm->Push(new Event(ID_CANCEL,NULL)); // close window } break; case ID_TOGGLE_DELAY : { the_game->toggle_delay(); break; } break; case ID_SMALL_MODE : { make_screen_size(311,160); break; } break; case ID_CLEAR_WEAPONS : { Event ev; do_command("clear_weapons",ev); } break; case ID_GOD_MODE : { for (view *v=player_list; v; v=v->next) v->god=!v->god; } break; case ID_MOUSE_SCROLL : { mouse_scrolling=!mouse_scrolling; prop->setd("mouse_scrolling",mouse_scrolling); if (mouse_scrolling) the_game->show_help(symbol_str("ms_on")); else the_game->show_help(symbol_str("ms_off")); } break; case ID_LOCK_PALETTES : { palettes_locked=!palettes_locked; prop->setd("palettes_locked",palettes_locked); if (palettes_locked) the_game->show_help(symbol_str("pal_lock")); else the_game->show_help(symbol_str("pal_unlock")); } break; case ID_DISABLE_VIEW_SHIFT : { view_shift_disabled=!view_shift_disabled; prop->setd("view_shift_disabled",view_shift_disabled); if (view_shift_disabled) the_game->show_help(symbol_str("vs_dis")); else the_game->show_help(symbol_str("vs_en")); } break; case ID_WIN_FORE : { toggle_fgw(); } break; case ID_WIN_BACK : { toggle_bgw(); } break; case ID_WIN_OBJECTS : { toggle_omenu(); } break; case ID_WIN_PALETTES : { toggle_pmenu(); } break; case ID_WIN_LIGHTING : { toggle_light_window(); } break; case ID_WIN_LAYERS : { toggle_show_menu(); } break; case ID_WIN_CONSOLE : { if (dev_console) dev_console->toggle(); } break; case ID_WIN_TOOLBAR : { toggle_toolbar(); } break; case DEV_AMBIENT : { if (!ambw) make_ambient(); } break; case DEV_AREA_OK : { close_area_win(1); } break; case DEV_AREA_DELETE : { close_area_win(0); if (current_area && current_level) { if (current_level->area_list==current_area) current_level->area_list=current_level->area_list->next; else { area_controller *a=current_level->area_list,*l=NULL; for (; a!=current_area && a; a=a->next) { l=a; } l->next=a->next; delete a; } current_area=NULL; the_game->need_refresh(); } } break; case DEV_AI_OK : close_ai_window(); break; case DEV_OEDIT_AI : make_ai_window(edit_object); break; case DEV_OBJECTS_DELETE : { if (edit_object) { for (int i=0; itotal_objects(); i++) edit_object->remove_object(edit_object->get_object(0)); the_game->need_refresh(); } } break; case DEV_LIGHTS_DELETE : { if (edit_object) { for (int i=0; itotal_lights(); i++) edit_object->remove_light(edit_object->get_light(0)); the_game->need_refresh(); } } break; case DEV_LEDIT_DEL : { prop->setd("ledit x",ledit->x); prop->setd("ledit y",ledit->y); wm->close_window(ledit); ledit=NULL; if (current_level) current_level->remove_light(edit_light); else delete_light(edit_light); edit_light=NULL; the_game->need_refresh(); } break; case DEV_LEDIT_OK : { edit_light->xshift=atoi(ledit->read(DEV_LEDIT_W)); edit_light->yshift=atoi(ledit->read(DEV_LEDIT_H)); edit_light->inner_radius=atoi(ledit->read(DEV_LEDIT_R1)); edit_light->outer_radius=atoi(ledit->read(DEV_LEDIT_R2)); if (edit_light->outer_radius<=edit_light->inner_radius) { edit_light->inner_radius=edit_light->outer_radius-1; if (edit_light->inner_radius<1) { edit_light->inner_radius=1; edit_light->outer_radius=2; } } edit_light->calc_range(); edit_light=NULL; prop->setd("ledit x",ledit->x); prop->setd("ledit y",ledit->y); wm->close_window(ledit); ledit=NULL; the_game->need_refresh(); } break; case DEV_LEDIT_MOVE : { prop->setd("ledit x",ledit->x); prop->setd("ledit y",ledit->y); wm->close_window(ledit); ledit=NULL; state=DEV_MOVE_LIGHT; } break; case DEV_LEDIT_COPY : { edit_light=edit_light->copy(); prop->setd("ledit x",ledit->x); prop->setd("ledit y",ledit->y); wm->close_window(ledit); ledit=NULL; state=DEV_MOVE_LIGHT; } break; case DEV_LIGHT0 : case DEV_LIGHT1 : case DEV_LIGHT2 : case DEV_LIGHT3 : case DEV_LIGHT4 : case DEV_LIGHT5 : case DEV_LIGHT6 : case DEV_LIGHT7 : case DEV_LIGHT8 : case DEV_LIGHT9 : { vec2i pos = the_game->MouseToGame(last_demo_mpos); edit_light = add_light_source(ev.message.id - DEV_LIGHT0, snap_x(pos.x), snap_y(pos.y), atoi(lightw->read(DEV_LIGHTR1)), atoi(lightw->read(DEV_LIGHTR2)), atoi(lightw->read(DEV_LIGHTW)), atoi(lightw->read(DEV_LIGHTH))); state=DEV_MOVE_LIGHT; } break; case ID_RAISE_ALL : { raise_all=!raise_all; prop->setd("raise_all",raise_all); if (raise_all) the_game->show_help(symbol_str("fg_r")); else the_game->show_help(symbol_str("fg_l")); } break; case DEV_OEDIT_COPY : { game_object *use=copy_object; if (!use) use=edit_object; if (use) { game_object *old=use; close_oedit_window(); if (use->controller()) the_game->show_help(symbol_str("no_clone")); else { edit_object=old->copy(); current_level->add_object(edit_object); the_game->need_refresh(); state=DEV_MOVE_OBJECT; close_oedit_window(); copy_object=NULL; } } } break; case DEV_OEDIT_LEFT : { if (edit_object) { the_game->need_refresh(); edit_object->direction=-1; } } break; case DEV_OEDIT_RIGHT : { if (edit_object) { the_game->need_refresh(); edit_object->direction=1; } } break; case DEV_COMMAND_OK : { char cmd[100]; strcpy(cmd,commandw->inm->get(DEV_COMMAND)->read()); prop->setd("commandw x",commandw->x); prop->setd("commandw y",commandw->y); wm->close_window(commandw); commandw=NULL; do_command(cmd,ev); } break; case ID_SHOW_FPS : { fps_on=!fps_on; } break; case ID_PROFILE : { profile_toggle(); profile_on=!profile_on; } break; case ID_TOGGLE_NAMES : { show_names=!show_names; } break; case DEV_QUIT : the_game->end_session(); break; case DEV_EDIT_FG : dev=1; break; //the_game->draw(); break; case DEV_EDIT_BG : dev=2; break; //the_game->draw(); break; case DEV_EDIT_FGBG : dev=3; break; //the_game->draw(); break; case DEV_PLAY : dev=0; break; //the_game->draw(); break; case SHOW_FOREGROUND : { dev=dev^DRAW_FG_LAYER; the_game->need_refresh(); } break; case SHOW_FOREGROUND_BOUND : { dev=dev^DRAW_FG_BOUND_LAYER; the_game->need_refresh(); } break; case SHOW_BACKGROUND : { dev=dev^DRAW_BG_LAYER; the_game->need_refresh(); } break; case SHOW_CHARACTERS : { dev=dev^DRAW_PEOPLE_LAYER; the_game->need_refresh(); } break; case SHOW_LIGHT : { dev=dev^DRAW_LIGHTS; the_game->need_refresh(); } break; case SHOW_LINKS : { dev=dev^DRAW_LINKS; the_game->need_refresh(); } break; case DEV_CREATE : { int val=get_omenu_item(((pick_list *)ev.message.data)->get_selection()); char cmd[100]; sprintf(cmd,"create %s",object_names[val]); do_command(cmd,ev); state=DEV_CREATE_OBJECT; dev|=(EDIT_MODE | DRAW_PEOPLE_LAYER); } break; case DEV_PALETTE : { int val=((pick_list *)ev.message.data)->get_selection(); pal_wins[val]->open_window(); } break; case DEV_MUSIC_PICKLIST : { /* int *val=((int *)((pick_list *)ev.message.data)->read()); if (current_song) delete current_song; current_song=new song(song_list[*val]); current_song->play(); */ } break; case DEV_OEDIT_OK : { close_oedit_window(); } break; case DEV_OEDIT_DELETE : { selected_object=edit_object; do_command("delete",ev); close_oedit_window(); } break; case DEV_OEDIT_FRONT : { do_command("to_front",ev); close_oedit_window(); } break; case DEV_OEDIT_BACK : { do_command("to_back",ev); close_oedit_window(); } break; case DEV_OEDIT_MOVE : { game_object *o=edit_object; close_oedit_window(); edit_object=o; do_command("move",ev); } break; } } break; case EV_CLOSE_WINDOW : { if (ev.window) { if (ev.window==commandw) { prop->setd("commandw x",commandw->x); prop->setd("commandw y",commandw->y); wm->close_window(commandw); commandw=NULL; } else if (ev.window==oedit) close_oedit_window(); else if (ev.window==ambw) { wm->close_window(ambw); ambw=NULL; } else if (ev.window==backw) toggle_bgw(); else if (ev.window==forew) toggle_fgw(); else if (ev.window==lightw) toggle_light_window(); else if (ev.window==show_menu) toggle_show_menu(); else if (ev.window==pmenu) toggle_pmenu(); else if (ev.window==tbw) toggle_toolbar(); else if (ev.window==omenu) toggle_omenu(); else if (ev.window==search_window) toggle_search_window(); else if (profile_handle_event(ev)) profile_on=!profile_on; else if (chat->chat_event(ev)) chat->toggle(); } } break; case EV_KEYRELEASE : { if (ev.key==JK_CTRL_L) { if (!edit_object && link_object && selected_object && link_object!=selected_object) { link_object->add_object(selected_object); if (S_LINK_SND>0) cache.sfx(S_LINK_SND)->play(sfx_volume/2); the_game->need_refresh(); } link_object=NULL; } } break; case EV_KEY : { if (backw && ev.window==backw) { if (ev.key=='-' && bg_scalebtile_height()/2) { toggle_bgw(); bg_scale++; toggle_bgw(); } else if (ev.key=='+' && bg_scale>1) { toggle_bgw(); bg_scale--; toggle_bgw(); } else if (ev.key=='b') toggle_bgw(); else if (ev.key=='B') { toggle_bgw(); bg_w++; if (bg_w>6) bg_w=1; toggle_bgw(); } } if (forew && ev.window==forew) { if (ev.key=='-' && fg_scaleftile_height()/2) { toggle_fgw(); fg_scale++; toggle_fgw(); } else if (ev.key=='+' && fg_scale>1) { toggle_fgw(); fg_scale--; toggle_fgw(); } else if (ev.key=='i') { toggle_fgw(); fg_reversed=!fg_reversed; prop->setd("fg_reversed",fg_reversed); toggle_fgw(); } else if (ev.key=='f') toggle_fgw(); else if (ev.key=='F') { toggle_fgw(); fg_w++; if (fg_w>6) fg_w=1; toggle_fgw(); } } if (ev.window==NULL || ev.window==pmenu || ev.window==forew || is_pal_win(ev.window)) // main window actions { switch (ev.key) { case JK_CTRL_L : if (!edit_object && !link_object) { link_object=selected_object; } case 'n' : current_level->next_focus(); break; // case '/' : if (dev_console) dev_console->toggle(); break; case 't' : { if (ev.window==NULL || ev.window==forew) { vec2i tile = the_game->GetFgTile(last_demo_mpos); fg_fill(cur_fg, tile.x, tile.y, NULL); } } break; case 'f' : toggle_fgw(); break; case 'M' : toggle_music_window(); break; case 'b' : toggle_bgw(); break; case 'a' : toggle_toolbar(); break; case 'A' : { if (selected_object) { if (oedit) wm->Push(new Event(DEV_OEDIT_OK,NULL)); make_ai_window(selected_object); } } break; case 'o' : toggle_omenu(); break; case '<' : do_command("to_back",ev); break; case '>' : do_command("to_front",ev); break; case 'p' : toggle_pmenu(); break; case 'P' : profile_toggle(); break; case '.' : { if (last_created_type>=0) { int val=last_created_type; char cmd[100]; sprintf(cmd,"create %s",object_names[val]); do_command(cmd,ev); state=DEV_CREATE_OBJECT; dev|=(EDIT_MODE | DRAW_PEOPLE_LAYER); } } break; case 'd' : { do_command("delete",ev); the_game->need_refresh(); } break; case 'i' : { fg_reversed=!fg_reversed; prop->setd("fg_reversed",fg_reversed); if (forew) { toggle_fgw(); toggle_fgw(); } } break; case 'l' : toggle_light_window(); break; case '!' : case '@' : case '#' : case '$' : case '%' : case '^' : case '&' : case '*' : case '(' : case ')' : case '0' : case '1' : case '2' : case '3' : case '4' : case '5' : case '6' : case '7' : case '8' : case '9' : do_command("set_aitype",ev); break; case 'c' : do_command("center",ev); break; case 'C' : if (selected_object && selected_object->controller()==NULL) { copy_object=selected_object; wm->Push(new Event(DEV_OEDIT_COPY,NULL)); } break; case 'D' : the_game->toggle_delay(); break; case 'L' : toggle_show_menu(); break; case '`' : do_command("fg_select",ev); break; case 'r' : { do_command("toggle_fg_raise",ev); the_game->need_refresh(); } break; case '[' : do_command("fg_add -1",ev); break; case ']' : do_command("fg_add 1",ev); break; case 'R' : do_command("reload",ev); break; case 'w' : { vec2i pos = the_game->MouseToGame(dlast); char msg[100]; sprintf(msg, symbol_str("mouse_at"), pos.x, pos.y); the_game->show_help(msg); the_game->need_refresh(); } break; case 'k' : { if (selected_object && selected_object->total_objects()) selected_object->remove_object(selected_object->get_object(0)); the_game->need_refresh(); } break; case 'K' : { if (selected_object && selected_object->total_objects()) selected_object->remove_object(selected_object->get_object(selected_object->total_objects()-1)); the_game->need_refresh(); } break; case 'j' : { if (current_level && player_list && player_list->focus) { vec2i pos = the_game->MouseToGame(dlast); player_list->focus->x = pos.x; player_list->focus->y = pos.y; do_command("center",ev); the_game->need_refresh(); } } break; case 'z' : do_command("clear_weapons",ev); break; case 'Z' : if (dev&EDIT_MODE) { view *v = the_game->GetView(last_demo_mpos); if (v) { v->god=!v->god; sbar.redraw(main_screen); } } break; case ' ' : { if (dev & EDIT_MODE) { if (selected_object) { if (oedit) close_oedit_window(); edit_object=selected_object; do_command("move",ev); } else if (selected_light) { if (ledit) { wm->close_window(ledit); ledit=NULL; } edit_light=selected_light; do_command("move_light",ev); } } break; } case 'x' : { if (selected_object) { if (selected_object->direction>0) selected_object->direction=-1; else selected_object->direction=1; } } break; } } } } } void dev_controll::add_palette(void *args) { total_pals++; pal_wins=(pal_win **)realloc(pal_wins,sizeof(pal_win *)*total_pals); pal_wins[total_pals-1]=new pal_win(args); } pal_win::pal_win(void *args) { int i=0; Cell *ao=(Cell *)args; name = strdup(lstring_value(CAR(args))); ao=CDR(ao); scale=w=h=1; x=y=0; if (!NILP(ao)) { w=lnumber_value(CAR(ao)); ao=CDR(ao); if (!NILP(ao)) { h=lnumber_value(CAR(ao)); ao=CDR(ao); if (!NILP(ao)) { x=lnumber_value(CAR(ao)); ao=CDR(ao); if (!NILP(ao)) { y=lnumber_value(CAR(ao)); ao=CDR(ao); if (!NILP(ao)) scale=lnumber_value(CAR(ao)); ao=CDR(ao); } } } } if (w<=0) w=0; if (h<=0) h=0; pat=(unsigned short *)malloc(w*h*sizeof(unsigned short)); memset(pat,0,sizeof(unsigned short)*w*h); // set the palette to black if no parameters are given while (!NILP(ao)) // loop until we run out of parameters { if (i>w*h) { lbreak("to many parameters to add_palette "); exit(0); } pat[i]=lnumber_value(CAR(ao)); // make sure the tile that they suggested exists if (pat[i]<=0 || pat[i]>nforetiles || foretiles[pat[i]]<0) pat[i]=0; ao=CDR(ao); i++; } last_selected=-1; me=NULL; open_window(); } void pal_win::open_window() { if (me) close_window(); me=wm->new_window(x,y,w*f_wid/scale,h*f_hi/scale,NULL,name); draw(); } void pal_win::close_window() { if (me) // dont' close the window if the window is already closed { x=me->x; // save the old poisition of the window so that when we open it // it will be in the same spot y=me->y; wm->close_window(me); me=NULL; } } void pal_win::draw() { int i,d=cur_fg; if (me) { me->clear(); image *im=new image(vec2i(the_game->ftile_width(),the_game->ftile_height())); int th=the_game->ftile_height()/scale,tw=the_game->ftile_width()/scale; for (i=0; iclear(); the_game->get_fg(pat[i])->im->PutImage(im, vec2i(0,0)); scale_put(im,me->m_surf,me->x1()+(i%w)*tw, me->y1()+(i/w)*th,tw,th); if (d==pat[i]) { me->m_surf->Rectangle(vec2i(me->x1() + (i % w) * tw, me->y1() + (i / w) * th), vec2i(me->x1() + (i % w) * tw + tw - 1, me->y1() + (i / w) * th + th - 1), wm->bright_color()); } } delete im; last_selected=d; } } void pal_win::handle_event(Event &ev) { int d=cur_fg; if (d!=last_selected) // if so see if we need to hilight any of our tiles. { int i,dr=0; for (i=0; ix-me->x1())/(the_game->ftile_width()/scale), sely=(last_demo_mpos.y-me->y-me->y1())/(the_game->ftile_height()/scale); if (selx>=0 && sely>=0 && selxforew) ((tile_picker *)dev_cont->forew-> read(DEV_FG_PICKER))->recenter(dev_cont->forew->m_surf); } } else if (ev.mouse_button==2) { if (palettes_locked) the_game->show_help(symbol_str("pal_lock")); else { int selx=(last_demo_mpos.x-me->x-me->x1())/(the_game->ftile_width()/scale), sely=(last_demo_mpos.y-me->y-me->y1())/(the_game->ftile_height()/scale); if (selx>=0 && sely>=0 && selx1) { close_window(); scale--; open_window(); } } break; case '-' : { if (scaleftile_height()/2) { close_window(); scale++; open_window(); } } break; case JK_LEFT : { if (palettes_locked) the_game->show_help(symbol_str("pal_lock")); else if (w>1) resize(-1,0); } break; case JK_RIGHT : { if (palettes_locked) the_game->show_help(symbol_str("pal_lock")); else resize(1,0); } break; case JK_UP : { if (palettes_locked) the_game->show_help(symbol_str("pal_lock")); else if (h>1) resize(0,-1); } break; case JK_DOWN : { if (palettes_locked) the_game->show_help(symbol_str("pal_lock")); else resize(0,1); } break; case JK_ESC : close_window(); break; case ' ' : { int32_t xx, yy; vec2i tile = the_game->GetFgTile(vec2i(me->x, me->y)); for (xx=tile.x; xx=0 && yy>=0 && xxforeground_width() && yyforeground_height()) the_game->put_fg(xx,yy,raise_all ? make_above_tile(pat[xx-tile.x+(yy-tile.y)*w]) : pat[xx-tile.x+(yy-tile.y)*w] ); } } } break; case 't' : { vec2i tile = the_game->GetFgTile(vec2i(me->x, me->y)); dev_cont->fg_fill(-1, tile.x, tile.y, this); } break; } } break; case EV_CLOSE_WINDOW : close_window(); break; } } } void pal_win::resize(int xa, int ya) { int i,j; unsigned short *npat; if (w+xa<1 || y+ya<1) return ; npat=(unsigned short *)malloc(sizeof(unsigned short)*(w+xa)*(h+ya)); memset(npat,0,sizeof(unsigned short)*(w+xa)*(h+ya)); for (i=0; i<(w+xa); i++) for (j=0; j<(h+ya); j++) if (i+j*wx; y=me->y; } fprintf(fp,"(add_palette \"%s\" %ld %ld %ld %ld %ld ",name,(long)w,(long)h,(long)x,(long)y,(long)scale); int i; for (i=0; ishow_help(symbol_str("no_edit.lsp")); else { fprintf(fp,"(set_zoom %d)\n",the_game->zoom); int i; for (i=0; isave(fp); } fprintf(fp,"\n"); fclose(fp); } } int dev_controll::is_pal_win(Jwindow *win) { int i; for (i=0; ime) return 1; return 0; } class fill_rec { public : short x,y; fill_rec *last; fill_rec(short X, short Y, fill_rec *Last) { x=X; y=Y; last=Last; } } ; static int get_color(int color, int x, int y, pal_win *p) { if (p) { while (x<0) x+=p->width(); while (y<0) y+=p->height(); return p->get_pat(x%p->width(),y%p->height()); } else return color; } void dev_controll::fg_fill(int color, int x, int y, pal_win *p) { unsigned short *sl,*above,*below; fill_rec *recs=NULL,*r; unsigned short fcolor; sl=current_level->get_fgline(y); fcolor=fgvalue(sl[x]); int startx=x,starty=y; if (fcolor==color) return ; do { if (recs) { r=recs; recs=recs->last; x=r->x; y=r->y; delete r; } sl=current_level->get_fgline(y); if (fgvalue(sl[x])==fcolor) { while (x>0 && fgvalue(sl[x])==fcolor) x--; if (fgvalue(sl[x])!=fgvalue(fcolor) && xforeground_width()-1) x++; if (y>0) { above=current_level->get_fgline(y-1); if (fgvalue(above[x])==fcolor) { r=new fill_rec(x,y-1,recs); recs=r; } } if (yforeground_height()-1) { above=current_level->get_fgline(y+1); if (above[x]==fcolor) { r=new fill_rec(x,y+1,recs); recs=r; } } do { sl[x]=get_color(color,x-startx,y-starty,p); if (y>0) { above=current_level->get_fgline(y-1); if (x>0 && fgvalue(above[x-1])!=fgvalue(fcolor) && fgvalue(above[x])==fgvalue(fcolor)) { r=new fill_rec(x,y-1,recs); recs=r; } } if (yforeground_height()-1) { below=current_level->get_fgline(y+1); if (x>0 && fgvalue(below[x-1])!=fgvalue(fcolor) && fgvalue(below[x])==fgvalue(fcolor)) { r=new fill_rec(x,y+1,recs); recs=r; } } x++; } while (fgvalue(sl[x])==fgvalue(fcolor) && xforeground_width()); x--; if (y>0) { above=current_level->get_fgline(y-1); if (fgvalue(above[x])==fgvalue(fcolor)) { r=new fill_rec(x,y-1,recs); recs=r; } } if (yforeground_height()-1) { above=current_level->get_fgline(y+1); if (fgvalue(above[x])==fgvalue(fcolor)) { r=new fill_rec(x,y+1,recs); recs=r; } } } } while (recs); the_game->need_refresh(); } static int get_char_mem(int type, int print) { int t=0; for (int j=0; jhas_sequence((character_state)j)) { int s=figures[type]->get_sequence((character_state)j)->MemUsage(); if (print) dprintf("(%s=%d)",state_names[j],s); t+=s; } } if (print) dprintf("\ntotal=%d\n",t); return t; } void dev_controll::show_char_mem(char const *name) { int find=-1; for (int i=0; i=0) { if (cache.loaded(foretiles[i])) { t++; s+=cache.foret(foretiles[i])->size(); } } } dprintf("%d loaded foretiles=%d bytes\n",t,s); t=0; s=0; for (i=0; i=0) { if (cache.loaded(foretiles[i])) { t++; s+=cache.backt(backtiles[i])->size(); } } } dprintf("%d loaded backtiles=%d bytes\n",t,s); t=0; s=0; for (i=0; isave("defaults.prp"); delete prop; if (listable_objs) { free(listable_objs); listable_objs=NULL; } crc_manager.clean_up(); } struct pmi { char const *name; int id; char const *on_off; int key; } ; static pmi filemenu[]={ { "menu1_load", ID_LEVEL_LOAD,NULL,-1}, { NULL,0,NULL,-1}, { "menu1_save", ID_LEVEL_SAVE,NULL,-1}, { "menu1_saveas", ID_LEVEL_SAVEAS,NULL,-1}, { "menu1_savegame", ID_GAME_SAVE,NULL,-1}, { "menu1_new", ID_LEVEL_NEW,NULL,-1}, { "menu1_resize", ID_LEVEL_RESIZE,NULL,-1}, { NULL,0,NULL,-1}, { "menu1_suspend",ID_SUSPEND,NULL,-1}, { "menu1_toggle",ID_PLAY_MODE,NULL,-1}, { NULL,0,NULL,-1}, { "menu1_savepal",ID_EDIT_SAVE,NULL,-1}, // { "menu1_startc",ID_CACHE_PROFILE,NULL,-1}, // { "menu1_endc",ID_CACHE_PROFILE_END,NULL,-1}, { NULL,0,NULL,-1}, { "menu1_quit", ID_QUIT,NULL,-1}, { NULL,-1,NULL,-1} }; static pmi editmenu[]={ { "menu2_light", ID_TOGGLE_LIGHT,NULL,-1}, { "menu2_scroll", ID_SET_SCROLL,NULL,-1}, { "menu2_center", ID_CENTER_PLAYER,NULL,-1}, { "menu2_addpal", ID_ADD_PALETTE,NULL,-1}, { "menu2_delay", ID_TOGGLE_DELAY,NULL,-1}, { "menu2_god", ID_GOD_MODE,NULL,-1}, { "menu2_clear", ID_CLEAR_WEAPONS,NULL,-1}, { "menu2_mscroll", ID_MOUSE_SCROLL,&mouse_scrolling,-1}, { "menu2_lock", ID_LOCK_PALETTES,&palettes_locked,-1}, { "menu2_raise", ID_RAISE_ALL,&raise_all,-1}, { "menu2_names", ID_TOGGLE_NAMES,&show_names,-1}, { NULL,0,NULL,-1}, { "menu2_map", ID_TOGGLE_MAP,NULL,-1}, // { "Shrink to 320x200 (F10)", ID_SMALL_MODE,NULL,-1}, { "menu2_view", ID_DISABLE_VIEW_SHIFT,&view_shift_disabled,-1}, // { "Ultra Smooth draw (U)", ID_INTERPOLATE_DRAW, &interpolate_draw,'U'}, { "menu2_alight", ID_DISABLE_AUTOLIGHT, &disable_autolight,'A'}, { "menu2_fps", ID_SHOW_FPS, &fps_on,-1}, // { NULL,0,NULL,-1}, // { "Record demo", ID_RECORD_DEMO,NULL,-1}, // { "Play demo", ID_PLAY_DEMO,NULL,-1}, { NULL,-1,NULL,-1} }; // Window Menus static pmi winmenu[]={ { "menu3_fore", ID_WIN_FORE, &forew_on,-1}, { "menu3_back", ID_WIN_BACK, &backw_on,-1}, { "menu3_layers", ID_WIN_LAYERS, &show_menu_on,-1}, { "menu3_light", ID_WIN_LIGHTING,&ledit_on,-1}, { "menu3_pal", ID_WIN_PALETTES,&pmenu_on,-1}, { "menu3_objs", ID_WIN_OBJECTS, &omenu_on,-1}, // { "menu3_console", ID_WIN_CONSOLE, &commandw_on,-1}, { "menu3_toolbar", ID_WIN_TOOLBAR, &tbw_on,-1}, // { "Search (s)", ID_SEARCH, &searchw_on,-1}, { "menu3_prof", ID_PROFILE, &profile_on,-1}, { "menu3_save", ID_SAVE_WINDOWS,NULL,-1}, { NULL,-1,NULL,-1} }; /* static pmi filemenu[]={ { "Load Level", ID_LEVEL_LOAD,NULL,-1}, { NULL,0,NULL,-1}, { "Save Level (S)", ID_LEVEL_SAVE,NULL,-1}, { "Save level as", ID_LEVEL_SAVEAS,NULL,-1}, { "Save game", ID_GAME_SAVE,NULL,-1}, { "New level", ID_LEVEL_NEW,NULL,-1}, { "Resize map", ID_LEVEL_RESIZE,NULL,-1}, { NULL,0,NULL,-1}, { "Suspend non-players",ID_SUSPEND,NULL,-1}, { "Play mode toggle (TAB)",ID_PLAY_MODE,NULL,-1}, { NULL,0,NULL,-1}, { "Save Palettes ",ID_EDIT_SAVE,NULL,-1}, { "Start cache profile ",ID_CACHE_PROFILE,NULL,-1}, { "End cache profile ",ID_CACHE_PROFILE_END,NULL,-1}, { NULL,0,NULL,-1}, { "Quit (Q)", ID_QUIT,NULL,-1}, { NULL,-1,NULL,-1} }; static pmi editmenu[]={ { "Toggle light", ID_TOGGLE_LIGHT,NULL,-1}, { "Set scroll rate", ID_SET_SCROLL,NULL,-1}, { "Center on player (c)", ID_CENTER_PLAYER,NULL,-1}, { "Add palette", ID_ADD_PALETTE,NULL,-1}, { "Toggle Delays (D)", ID_TOGGLE_DELAY,NULL,-1}, { "God mode", ID_GOD_MODE,NULL,-1}, { "Clear weapons (z)", ID_CLEAR_WEAPONS,NULL,-1}, { "Mouse scroll", ID_MOUSE_SCROLL,&mouse_scrolling,-1}, { "Lock palette windows", ID_LOCK_PALETTES,&palettes_locked,-1}, { "Raise all foreground", ID_RAISE_ALL,&raise_all,-1}, { "Toggle object names", ID_TOGGLE_NAMES,&show_names,-1}, { NULL,0,NULL,-1}, { "Toggle map (m)", ID_TOGGLE_MAP,NULL,-1}, // { "Shrink to 320x200 (F10)", ID_SMALL_MODE,NULL,-1}, { "Disable view shifts", ID_DISABLE_VIEW_SHIFT,&view_shift_disabled,-1}, // { "Ultra Smooth draw (U)", ID_INTERPOLATE_DRAW, &interpolate_draw,'U'}, { "Disable Autolight (A)", ID_DISABLE_AUTOLIGHT, &disable_autolight,'A'}, { "Show FPS/Obj count", ID_SHOW_FPS, &fps_on,-1}, // { NULL,0,NULL,-1}, // { "Record demo", ID_RECORD_DEMO,NULL,-1}, // { "Play demo", ID_PLAY_DEMO,NULL,-1}, { NULL,-1,NULL,-1} }; // Window Menus static pmi winmenu[]={ { "Foreground (f)", ID_WIN_FORE, &forew_on,-1}, { "Background (b)", ID_WIN_BACK, &backw_on,-1}, { "Draw layers (L)", ID_WIN_LAYERS, &show_menu_on,-1}, { "Lighting (l)", ID_WIN_LIGHTING,&ledit_on,-1}, { "Palettes (p)", ID_WIN_PALETTES,&pmenu_on,-1}, { "Objects (o)", ID_WIN_OBJECTS, &omenu_on,-1}, { "Console (/)", ID_WIN_CONSOLE, &commandw_on,-1}, { "Tool Bar (a)", ID_WIN_TOOLBAR, &tbw_on,-1}, // { "Search (s)", ID_SEARCH, &searchw_on,-1}, { "Profile (P)", ID_PROFILE, &profile_on,-1}, { "Save positions", ID_SAVE_WINDOWS,NULL,-1}, { NULL,-1,NULL,-1} }; */ static pmenu_item *i_recurse(pmi *first) { if (first->id==-1) return NULL; else return new pmenu_item(first->id,first->name ? symbol_str(first->name) : 0,first->on_off,first->key,i_recurse(first+1)); } static pmenu *make_menu(int x, int y) { return new pmenu(x,y, new pmenu_item(symbol_str("file_top"),new psub_menu(i_recurse(filemenu),NULL), new pmenu_item(symbol_str("edit_top"),new psub_menu(i_recurse(editmenu),NULL), new pmenu_item(symbol_str("window_top"),new psub_menu(i_recurse(winmenu),NULL),NULL))),main_screen); } void toggle_edit_mode() { dev=dev^EDIT_MODE; if (dev&EDIT_MODE) { wm->SetMouseShape(cache.img(c_normal)->copy(), vec2i(1, 1)); pal->load(); } else { if (dev&MAP_MODE) dev-=MAP_MODE; // no map mode while playing! wm->SetMouseShape(cache.img(c_target)->copy(), vec2i(8, 8)); } if ((dev&EDIT_MODE) && !dev_menu) { dev_menu=make_menu(0,yres-wm->font()->height()-5); } else if (!(dev&EDIT_MODE) && dev_menu) { delete dev_menu; dev_menu=NULL; } } int dev_controll::ok_to_scroll() { if (state==DEV_MOVE_LIGHT || state==DEV_MOVE_OBJECT || mouse_scrolling) return 1; else return 0; } dev_controll::~dev_controll() { for (int i=0; i