Last change
on this file since 57 was
57,
checked in by Sam Hocevar, 14 years ago
|
- Move each header to the same directory as its corresponding source, to
get a better idea of which files are likely to export symbols.
|
File size:
824 bytes
|
Rev | Line | |
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[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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| 4 | * |
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| 5 | * This software was released into the Public Domain. As with most public |
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| 6 | * domain software, no warranty is made or implied by Crack dot Com or |
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| 7 | * Jonathan Clark. |
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| 8 | */ |
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| 9 | |
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[2] | 10 | #ifndef __COP_HPP_ |
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| 11 | #define __COP_HPP_ |
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| 12 | |
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| 13 | // functions defined for the main player, these were translated because they |
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| 14 | // are called every tick and they were getting slow/complicated |
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| 15 | |
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| 16 | void *top_ai(); |
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| 17 | void *laser_ufun(void *args); |
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| 18 | void *top_ufun(void *args); |
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| 19 | void *plaser_ufun(void *args); |
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| 20 | void *player_rocket_ufun(void *args); |
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| 21 | void *lsaber_ufun(void *args); |
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| 22 | void *cop_mover(int xm, int ym, int but); |
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| 23 | void *sgun_ai(); |
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| 24 | void *ladder_ai(); |
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| 25 | void *top_draw(); |
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| 26 | void *bottom_draw(); |
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| 27 | void *mover_ai(); |
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| 28 | void *respawn_ai(); |
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| 29 | void *score_draw(); |
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| 30 | void *show_kills(); |
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| 31 | |
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| 32 | #endif |
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