Last change
on this file since 579 was
555,
checked in by Sam Hocevar, 11 years ago
|
ps3: make everything compile on the PS3. Of course, nothing links yet
because so much support is missing.
|
-
Property svn:keywords set to
Id
|
File size:
901 bytes
|
Rev | Line | |
---|
[56] | 1 | /* |
---|
| 2 | * Abuse - dark 2D side-scrolling platform game |
---|
| 3 | * Copyright (c) 1995 Crack dot Com |
---|
[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
---|
[56] | 5 | * |
---|
| 6 | * This software was released into the Public Domain. As with most public |
---|
[555] | 7 | * domain software, no warranty is made or implied by Crack dot Com, by |
---|
| 8 | * Jonathan Clark, or by Sam Hocevar. |
---|
[56] | 9 | */ |
---|
| 10 | |
---|
[2] | 11 | #ifndef __COP_HPP_ |
---|
| 12 | #define __COP_HPP_ |
---|
| 13 | |
---|
| 14 | // functions defined for the main player, these were translated because they |
---|
| 15 | // are called every tick and they were getting slow/complicated |
---|
| 16 | |
---|
| 17 | void *top_ai(); |
---|
| 18 | void *laser_ufun(void *args); |
---|
| 19 | void *top_ufun(void *args); |
---|
| 20 | void *plaser_ufun(void *args); |
---|
| 21 | void *player_rocket_ufun(void *args); |
---|
| 22 | void *lsaber_ufun(void *args); |
---|
| 23 | void *cop_mover(int xm, int ym, int but); |
---|
| 24 | void *sgun_ai(); |
---|
| 25 | void *ladder_ai(); |
---|
| 26 | void *top_draw(); |
---|
| 27 | void *bottom_draw(); |
---|
| 28 | void *mover_ai(); |
---|
[124] | 29 | void *respawn_ai(); |
---|
[2] | 30 | void *score_draw(); |
---|
| 31 | void *show_kills(); |
---|
| 32 | |
---|
| 33 | #endif |
---|
Note: See
TracBrowser
for help on using the repository browser.