Last change
on this file since 555 was
555,
checked in by Sam Hocevar, 11 years ago
|
ps3: make everything compile on the PS3. Of course, nothing links yet
because so much support is missing.
|
-
Property svn:keywords set to
Id
|
File size:
1.2 KB
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Rev | Line | |
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[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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[56] | 5 | * |
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| 6 | * This software was released into the Public Domain. As with most public |
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[555] | 7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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| 8 | * Jonathan Clark, or by Sam Hocevar. |
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[56] | 9 | */ |
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| 10 | |
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[2] | 11 | #ifndef __CONTROLLED_HPP_ |
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| 12 | #define __CONTROLLED_HPP_ |
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| 13 | |
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[481] | 14 | #include "objects.h" |
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| 15 | #include "chars.h" |
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[2] | 16 | |
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| 17 | |
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| 18 | // The controlled character is you! |
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| 19 | |
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| 20 | #define CHAR_HUMAN 0 |
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| 21 | #define CHAR_IGUANA 1 |
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| 22 | |
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| 23 | #define GAME_CHARACTERS 2 |
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| 24 | #define TOTAL_CHARACTERS 10 |
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| 25 | |
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| 26 | #define MORPH_TABLE_WIDTH (GAME_CHARACTERS-1) |
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| 27 | |
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| 28 | extern sequence *morph_table[MORPH_TABLE_WIDTH*MORPH_TABLE_WIDTH]; |
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| 29 | |
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| 30 | class controlled_character : public game_object |
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| 31 | { |
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| 32 | game_object *cur_char; |
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| 33 | signed char morphing_to; // who you are right now |
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| 34 | unsigned long abilities; // if 1<<character bit is set then you have that ability |
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| 35 | void change_character(int char_type); |
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| 36 | |
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[124] | 37 | public : |
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[2] | 38 | controlled_character(long X, long Y); |
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| 39 | controlled_character(FILE *fp); |
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| 40 | virtual int size(); |
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| 41 | virtual game_objects type() { return O_starting_position; } |
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| 42 | virtual void save(FILE *fp); |
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| 43 | virtual int decide(); |
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| 44 | |
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| 45 | void do_damage(int amount, game_object *who, game_object *from); |
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| 46 | } ; |
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| 47 | |
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| 48 | |
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| 49 | #endif |
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| 50 | |
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| 51 | |
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| 52 | |
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