Last change
on this file since 579 was
555,
checked in by Sam Hocevar, 11 years ago
|
ps3: make everything compile on the PS3. Of course, nothing links yet
because so much support is missing.
|
File size:
1.4 KB
|
Rev | Line | |
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[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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[56] | 5 | * |
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| 6 | * This software was released into the Public Domain. As with most public |
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[555] | 7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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| 8 | * Jonathan Clark, or by Sam Hocevar. |
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[56] | 9 | */ |
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| 10 | |
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[555] | 11 | #if defined HAVE_CONFIG_H |
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| 12 | # include "config.h" |
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| 13 | #endif |
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[56] | 14 | |
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[481] | 15 | #include "game.h" |
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| 16 | #include "control.h" |
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| 17 | #include "specs.h" |
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| 18 | #include "hpoint.h" |
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| 19 | #include "ability.h" |
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[2] | 20 | |
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| 21 | #define FADING_FRAMES 20 |
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| 22 | #define FADING_MAX 30 |
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| 23 | |
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| 24 | sequence *morph_table[MORPH_TABLE_WIDTH*MORPH_TABLE_WIDTH]; |
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| 25 | |
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| 26 | |
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| 27 | void controlled_character::note_hp_change(int new_hp, game_object *who) |
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[124] | 28 | { |
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| 29 | if (cur_char==who) |
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| 30 | the_game->set_hit_points(hp); |
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[2] | 31 | } |
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| 32 | |
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| 33 | |
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| 34 | void controlled_character::change_character(int char_type) |
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| 35 | { |
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| 36 | /* switch (char_type) |
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| 37 | { |
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[124] | 38 | case CHAR_HUMAN : my_figure=human_figure; curbreak; |
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[2] | 39 | case CHAR_IGUANA : my_figure=iguana_figure; break; |
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| 40 | default : CONDITION(0,"change_character, bad character type\n"); |
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| 41 | } |
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| 42 | cur_char=char_type; |
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| 43 | set_state(stopped); |
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[124] | 44 | |
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[494] | 45 | the_game->change_logos(abilities,cur_char); */ |
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[2] | 46 | |
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[124] | 47 | } |
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[2] | 48 | |
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| 49 | |
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[124] | 50 | |
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| 51 | |
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[2] | 52 | controlled_character::controlled_character(game_object *who) |
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| 53 | { |
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| 54 | cur_char=who; |
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[124] | 55 | abilities=0; |
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[2] | 56 | morphing_to=-1; |
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| 57 | } |
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| 58 | |
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| 59 | |
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| 60 | int controlled_character::decide() |
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| 61 | { |
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| 62 | int button,c_x,c_y; |
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| 63 | the_game->get_movement(button,c_x,c_y); |
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[124] | 64 | cur_char->move(c_x,c_y,button); |
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[2] | 65 | return 1; |
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| 66 | } |
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