[2] | 1 | #include "lisp.hpp" |
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| 2 | #include "macs.hpp" |
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| 3 | #include "jmalloc.hpp" |
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| 4 | #include <string.h> |
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| 5 | |
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| 6 | extern int total_objects; |
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| 7 | |
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| 8 | uchar *bad_guy_array=NULL; // list flaging each character saying they are a bad bug or not |
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| 9 | // mainly used by the rocket to find targets |
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| 10 | |
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| 11 | long S_fall_start,S_falling,S_landing,S_pounce_wait, |
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| 12 | S_turn_around,S_fire_wait,S_ceil_fire,S_top_walk, |
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| 13 | S_blown_back_dead,S_jump_up,S_hiding,S_weapon_fire, |
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| 14 | S_hanging,S_blocking,S_rotate,S_climbing,S_climb_off, |
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| 15 | S_fly_stopped,S_fast_stopped,S_fast_running,S_fly_running, |
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| 16 | S_fly_start_run_jump,S_fly_run_jump,S_fly_run_jump_fall,S_fly_end_run_jump, |
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| 17 | S_fast_start_run_jump,S_fast_run_jump,S_fast_run_jump_fall,S_fast_end_run_jump, |
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| 18 | S_bright_tint,S_climb_on, |
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| 19 | S_ASCREAM_SND,S_ALAND_SND,S_ASLASH_SND,S_ROCKET_TOP,S_BFG_TOP, |
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| 20 | S_GRENADE_TOP,S_FIREBOMB_TOP,S_DFRIS_TOP,S_ANT_ROOF, |
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| 21 | S_MGUN_TOP,S_CLOUD,S_HIDDEN_ANT, |
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| 22 | S_health_image,S_fly_image,S_fast_image, |
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| 23 | S_sneaky_image,S_EXPLODE3,S_EXPLODE5,S_ROCKET,S_SCARE_SND, |
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| 24 | S_TRACK_GUN,S_SPRAY_GUN,S_LPING_SND,S_FLY_SND,S_SPEED_SND,S_LOW_HEALTH_SND, |
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| 25 | S_BUTTON_PRESS_SND, |
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| 26 | S_LINK_SND,S_DELETE_SND; |
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| 27 | |
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| 28 | int compile_error=0; |
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| 29 | |
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| 30 | long c_state(char *name) |
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| 31 | { |
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| 32 | void *sym=find_symbol(name); |
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| 33 | if (sym) |
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| 34 | { |
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| 35 | if (item_type(((lisp_symbol *)sym)->value)!=L_NUMBER) |
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| 36 | compile_error=1; |
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| 37 | else |
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| 38 | return lnumber_value(((lisp_symbol *)sym)->value); |
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| 39 | } else compile_error=1; |
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| 40 | return 0; |
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| 41 | } |
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| 42 | |
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| 43 | extern int last_save_game_number; |
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| 44 | |
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| 45 | void compiled_init() |
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| 46 | { |
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| 47 | S_fall_start= c_state("fall_start"); |
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| 48 | S_falling= c_state("falling"); |
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| 49 | S_landing= c_state("landing"); |
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| 50 | S_pounce_wait= c_state("pounce_wait"); |
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| 51 | S_turn_around= c_state("turn_around"); |
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| 52 | S_fire_wait= c_state("fire_wait"); |
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| 53 | S_ceil_fire= c_state("ceil_fire"); |
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| 54 | S_top_walk= c_state("top_walk"); |
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| 55 | S_jump_up= c_state("jump_up"); |
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| 56 | S_rotate= c_state("rotate"); |
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| 57 | S_hiding= c_state("hiding"); |
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| 58 | S_weapon_fire= c_state("weapon_fire"); |
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| 59 | S_climbing= c_state("climbing"); |
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| 60 | S_climb_off= c_state("climb_off"); |
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| 61 | S_blown_back_dead=c_state("blown_back_dead"); |
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| 62 | S_hanging= c_state("hanging"); |
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| 63 | S_blocking= c_state("blocking"); |
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| 64 | |
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| 65 | S_fly_stopped= c_state("fly_stopped"); |
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| 66 | S_fast_stopped=c_state("fast_stopped"); |
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| 67 | S_fast_running=c_state("fast_running"); |
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| 68 | S_fly_running= c_state("fly_running"); |
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| 69 | |
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| 70 | S_fly_start_run_jump= c_state("fly_start_run_jump"); |
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| 71 | S_fly_run_jump= c_state("fly_run_jump"); |
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| 72 | S_fly_run_jump_fall= c_state("fly_run_jump_fall"); |
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| 73 | S_fly_end_run_jump= c_state("fly_end_run_jump"); |
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| 74 | |
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| 75 | S_fast_start_run_jump= c_state("fast_start_run_jump"); |
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| 76 | S_fast_run_jump= c_state("fast_run_jump"); |
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| 77 | S_fast_run_jump_fall= c_state("fast_run_jump_fall"); |
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| 78 | S_fast_end_run_jump= c_state("fast_end_run_jump"); |
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| 79 | S_bright_tint= c_state("bright_tint"); |
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| 80 | S_climb_on= c_state("climb_on"); |
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| 81 | |
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| 82 | S_ALAND_SND= c_state("ALAND_SND"); |
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| 83 | S_ASCREAM_SND= c_state("ASCREAM_SND"); |
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| 84 | S_ASLASH_SND= c_state("ASLASH_SND"); |
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| 85 | S_GRENADE_TOP= c_state("GRENADE_TOP"); |
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| 86 | S_FIREBOMB_TOP=c_state("FIREBOMB_TOP"); |
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| 87 | S_ANT_ROOF= c_state("ANT_ROOF"); |
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| 88 | S_MGUN_TOP= c_state("MGUN_TOP"); |
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| 89 | S_DFRIS_TOP= c_state("DFRIS_TOP"); |
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| 90 | S_ROCKET_TOP= c_state("ROCKET_TOP"); |
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| 91 | S_BFG_TOP= c_state("BFG_TOP"); |
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| 92 | S_CLOUD= c_state("CLOUD"); |
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| 93 | S_HIDDEN_ANT= c_state("HIDDEN_ANT"); |
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| 94 | S_health_image=c_state("health_image"); |
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| 95 | S_fly_image= c_state("fly_image"); |
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| 96 | S_sneaky_image=c_state("sneaky_image"); |
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| 97 | S_fast_image =c_state("fast_image"); |
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| 98 | S_EXPLODE5= c_state("EXPLODE5"); |
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| 99 | S_EXPLODE3= c_state("EXPLODE3"); |
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| 100 | S_ROCKET= c_state("ROCKET"); |
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| 101 | S_TRACK_GUN= c_state("TRACK_GUN"); |
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| 102 | S_SPRAY_GUN= c_state("SPRAY_GUN"); |
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| 103 | S_LPING_SND= c_state("LPING_SND"); |
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| 104 | S_FLY_SND= c_state("FLY_SND"); |
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| 105 | S_SPEED_SND= c_state("SPEED_SND"); |
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| 106 | S_LOW_HEALTH_SND=c_state("LOW_HEALTH_SND"); |
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| 107 | S_SCARE_SND= c_state("SCARE_SND"); |
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| 108 | S_BUTTON_PRESS_SND=c_state("BUTTON_PRESS_SND"); |
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| 109 | S_LINK_SND= c_state("LINK_OBJECT_SND"); |
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| 110 | S_DELETE_SND= c_state("DEL_OBJECT_SND"); |
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| 111 | |
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| 112 | void *b=make_find_symbol("bad_guy_list"); |
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| 113 | if (b && DEFINEDP(symbol_value(b))) |
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| 114 | { |
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| 115 | b=symbol_value(b); |
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| 116 | bad_guy_array=(uchar *)jmalloc(total_objects,"bad_guy_array"); |
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| 117 | memset(bad_guy_array,0,total_objects); |
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| 118 | while (b) |
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| 119 | { |
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| 120 | long x=lnumber_value(CAR(b)); |
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| 121 | if (x>=0 && x<total_objects) |
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| 122 | bad_guy_array[x]=1; |
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| 123 | else { lbreak("objetc number out of range %d\n",x); } |
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| 124 | b=lcdr(b); |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | void *v=symbol_value(make_find_symbol("last_save_game")); |
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| 129 | if (DEFINEDP(v)) |
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| 130 | last_save_game_number=lnumber_value(v); |
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| 131 | else last_save_game_number=0; |
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| 132 | } |
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| 133 | |
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| 134 | |
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| 135 | |
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| 136 | |
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| 137 | void compiled_uninit() |
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| 138 | { |
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| 139 | if (bad_guy_array) |
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| 140 | jfree(bad_guy_array); |
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| 141 | } |
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