source: abuse/trunk/src/clisp.h @ 481

Last change on this file since 481 was 481, checked in by Sam Hocevar, 11 years ago

Fuck the history, I'm renaming all .hpp files to .h for my own sanity.

  • Property svn:keywords set to Id
File size: 1.8 KB
Line 
1/*
2 *  Abuse - dark 2D side-scrolling platform game
3 *  Copyright (c) 1995 Crack dot Com
4 *
5 *  This software was released into the Public Domain. As with most public
6 *  domain software, no warranty is made or implied by Crack dot Com or
7 *  Jonathan Clark.
8 */
9
10#ifndef __CLISP_HPP_
11#ifndef SCADALISP
12int get_lprop_number(void *sybol, int def);  // returns def if symbol undefined or not number type
13
14
15// variables for the status bar
16extern void *l_statbar_ammo_x,*l_statbar_ammo_y,
17            *l_statbar_ammo_w,*l_statbar_ammo_h,
18        *l_statbar_ammo_bg_color,
19
20            *l_statbar_health_x,*l_statbar_health_y,
21            *l_statbar_health_w,*l_statbar_health_h,
22        *l_statbar_health_bg_color,
23
24        *l_statbar_logo_x,*l_statbar_logo_y,
25        *l_object,*l_tile,*l_fire_object,
26        *l_player_draw,*l_sneaky_draw,
27        *l_draw_fast,*l_player_tints,*l_next_song,
28        *l_level_load_start,
29        *l_level_load_end,
30        *l_cdc_logo,
31        *l_keep_backup,
32        *l_switch_to_powerful,
33        *l_mouse_can_switch,
34        *l_ask_save_slot,
35        *l_get_local_input,
36        *l_post_render,
37        *l_chat_input,
38        *l_player_text_color,
39        *l_level_loaded;        // called when a new level is loaded
40
41
42/******************************** Lisp objects **********************************/
43extern void *l_difficulty,*l_easy,*l_hard,*l_medium,*l_extreme,*l_main_menu,
44     *l_logo,*l_state_art,*l_default_abilities,*l_abilities,
45     *l_default_ai_function,*l_state_sfx,
46     *l_morph,*l_max_power,
47     *l_song_list,*l_filename,*l_sfx_directory,*l_max_hp,*l_default_font,
48     *l_empty_cache,*l_range,*l_joy_file,*l_death_handler,
49     *l_title_screen,*l_console_font,*l_fields,*l_FIRE,*l_fire_object,
50     *l_cop_dead_parts,*l_restart_player,*l_help_screens,*l_save_order;
51
52
53#endif
54#endif
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