source: abuse/trunk/src/automap.cpp @ 659

Last change on this file since 659 was 655, checked in by Sam Hocevar, 11 years ago

imlib: refactor a few image methods so that they use vec2i.

File size: 6.0 KB
Line 
1/*
2 *  Abuse - dark 2D side-scrolling platform game
3 *  Copyright (c) 1995 Crack dot Com
4 *  Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
5 *
6 *  This software was released into the Public Domain. As with most public
7 *  domain software, no warranty is made or implied by Crack dot Com, by
8 *  Jonathan Clark, or by Sam Hocevar.
9 */
10
11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#include "common.h"
16
17#include "automap.h"
18#include "game.h"
19
20automap *current_automap=0;
21
22void automap::draw()
23{
24  if (!automap_window) return ;
25  image *screen=automap_window->m_surf;
26
27  long sx,ex,sy,ey,x,y,window_xstart,window_ystart,
28                       window_xend,window_yend,centerx,centery,
29                       draw_xstart,draw_ystart,
30                       i,j;
31
32  x=the_game->first_view->x_center();
33  y=the_game->first_view->y_center();
34
35
36  window_xstart=automap_window->x1();
37  window_ystart=automap_window->y1();
38  window_xend=automap_window->x2();
39  window_yend=automap_window->y2();
40  centerx=(window_xstart+window_xend)/2;
41  centery=(window_ystart+window_yend)/2;
42
43  sx=x/f_wid-w/2;                // start drawing with this foretile
44  sy=y/f_hi-h/2;
45  ex=sx+w;
46  ey=sy+h;
47
48  if (sx<0)                       // does the map scroll past the left side ?
49  { sx=0;                         // yes, start drawing at 0
50    draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid);
51  }
52  else
53    draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid-sx*AUTOTILE_WIDTH);
54
55  if (sy<0)
56  {
57    sy=0;
58    draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi);
59  }
60  else
61    draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi-sy*AUTOTILE_HEIGHT);
62
63  // if view position hasn't changed, only update the blinking dot and return
64  if (draw_xstart==old_dx && draw_ystart==old_dy)
65  {
66   automap_window->m_surf->Lock();
67   automap_window->m_surf->AddDirty(centerx,centery,centerx + 1,centery + 1);
68    if ((tick++)&4)
69      automap_window->m_surf->PutPixel(vec2i(centerx,centery),255);
70    else
71      automap_window->m_surf->PutPixel(vec2i(centerx,centery),27);
72   automap_window->m_surf->Unlock();
73    return ;
74  }
75
76  old_dx=draw_xstart;
77  old_dy=draw_ystart;
78
79
80  if (ex>=cur_lev->foreground_width())
81    ex=cur_lev->foreground_width()-1;
82  if (ey>=cur_lev->foreground_height())
83    ey=cur_lev->foreground_height()-1;
84
85
86  screen->Bar(vec2i(window_xstart, window_ystart),
87              vec2i(draw_xstart, window_yend), 0);
88  screen->Bar(vec2i(window_xstart, window_ystart),
89              vec2i(window_xend, draw_ystart), 0);
90
91
92/*  if (ex>=cur_lev->foreground_width())
93  {
94    draw_xend=center
95    ex=foreground_width()-1; */
96
97
98
99
100  // we are going to redraw the whole map, so make the dirty rect work easier by marking
101  // everything dirty
102  screen->AddDirty(window_xstart,window_ystart,window_xend+1,window_yend+1);
103
104
105
106
107  // draw the tiles that will be around the border of the automap with PutImage
108  // because it handles clipping, but for ths reason is slower, the rest
109  // we will slam on as fast as possible
110
111  screen->SetClip(window_xstart, window_ystart, window_xend+1, window_yend+1);
112#if 0
113  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
114    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, vec2i(i, j), 0);
115
116  for (i=draw_xstart+ex*AUTOTILE_WIDTH,j=draw_ystart,y=sy,x=ex; y<=ey; j+=AUTOTILE_HEIGHT,y++)
117    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, vec2i(i, j), 0);
118
119  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; x<=ex; i+=AUTOTILE_WIDTH,x++)
120    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, vec2i(i, j), 0);
121
122  for (i=draw_xstart,j=draw_ystart+ey*AUTOTILE_HEIGHT,x=sx,y=ex; x<=ex; i+=AUTOTILE_WIDTH,x++)
123    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, vec2i(i, j), 0);
124#endif
125
126  unsigned short *fgline;
127  for (j=draw_ystart,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
128  {
129    fgline=cur_lev->get_fgline(y)+sx;
130    for (i=draw_xstart,x=sx; x<=ex; i+=AUTOTILE_WIDTH,x++,fgline++)
131    {
132      if ((*fgline)&0x8000)
133      {
134    int id=foretiles[ (*fgline)&0x7fff];
135    if (id>=0)
136          screen->PutImage(cache.foret(id)->micro_image, vec2i(i, j), 0);
137    else
138          screen->PutImage(cache.foret(foretiles[0])->micro_image, vec2i(i, j), 0);
139      }
140      else
141        screen->Bar(vec2i(i, j),
142                    vec2i(i + AUTOTILE_WIDTH - 1, j + AUTOTILE_HEIGHT - 1), 0);
143    }
144  }
145
146  // draw the person as a dot, no need to add a dirty because we marked the
147  // whole screen already
148  automap_window->m_surf->Lock();
149  if ((tick++)&4)
150    automap_window->m_surf->PutPixel(vec2i(centerx,centery),255);
151  else
152    automap_window->m_surf->PutPixel(vec2i(centerx,centery),27);
153  automap_window->m_surf->Unlock();
154
155  // set the clip back to full window size because soemthing else could mess with the area
156  automap_window->m_surf->SetClip(0,0,screen->Size().x,screen->Size().y);
157}
158
159void automap::toggle_window()
160{
161    if (automap_window)
162    {
163        wm->close_window(automap_window);
164        automap_window = NULL;
165    }
166    else
167    {
168        old_dx = -1000; // make sure the map gets drawn the first time
169        old_dy = -1000;
170
171        automap_window = wm->new_window(0, 0, w * AUTOTILE_WIDTH,
172                                        h * AUTOTILE_HEIGHT, NULL, "Map");
173        automap_window->m_surf->Bar(vec2i(17, 1), vec2i(17 + 8 * 6 + 3, 6),
174                                    wm->medium_color());
175        wm->font()->put_string(automap_window->m_surf, 20, 2, "Automap",
176                               wm->dark_color());
177        draw();
178    }
179}
180
181
182automap::automap(level *l, int width, int height)
183{
184  w=width;
185  h=height;
186
187  tick=0;
188  cur_lev=l;
189  automap_window=NULL;
190  toggle_window();
191}
192
193void automap::handle_event(Event &ev)
194{
195
196  //only respond to stuff in our window or on the main screen
197  if (ev.window==NULL || ev.window==automap_window)
198  {
199    switch (ev.type)
200    {
201      case EV_KEY :
202        switch(ev.key)
203    {
204      case 'A' :
205      case 'a' :
206          toggle_window();
207        break;
208    }
209    break;
210      case EV_CLOSE_WINDOW :
211        wm->close_window(automap_window);
212    automap_window=NULL;
213    break;
214    }
215  }
216}
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