source: abuse/trunk/src/automap.cpp @ 555

Last change on this file since 555 was 555, checked in by Sam Hocevar, 11 years ago

ps3: make everything compile on the PS3. Of course, nothing links yet
because so much support is missing.

File size: 5.8 KB
RevLine 
[56]1/*
2 *  Abuse - dark 2D side-scrolling platform game
3 *  Copyright (c) 1995 Crack dot Com
[494]4 *  Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
[56]5 *
6 *  This software was released into the Public Domain. As with most public
[555]7 *  domain software, no warranty is made or implied by Crack dot Com, by
8 *  Jonathan Clark, or by Sam Hocevar.
[56]9 */
10
[555]11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
[56]14
[512]15#include "common.h"
16
[481]17#include "automap.h"
18#include "game.h"
[2]19
20automap *current_automap=0;
21
22void automap::draw()
23{
24  if (!automap_window) return ;
25  image *screen=automap_window->screen;
[124]26
[2]27  long sx,ex,sy,ey,x,y,window_xstart,window_ystart,
28                       window_xend,window_yend,centerx,centery,
29                       draw_xstart,draw_ystart,
30                       i,j;
[124]31
[2]32  x=the_game->first_view->x_center();
33  y=the_game->first_view->y_center();
34
[124]35
36  window_xstart=automap_window->x1();
[2]37  window_ystart=automap_window->y1();
[124]38  window_xend=automap_window->x2();
[2]39  window_yend=automap_window->y2();
40  centerx=(window_xstart+window_xend)/2;
41  centery=(window_ystart+window_yend)/2;
[124]42
43  sx=x/f_wid-w/2;                // start drawing with this foretile
[2]44  sy=y/f_hi-h/2;
[124]45  ex=sx+w;
46  ey=sy+h;
[2]47
48  if (sx<0)                       // does the map scroll past the left side ?
[124]49  { sx=0;                         // yes, start drawing at 0
[2]50    draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid);
51  }
52  else
53    draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid-sx*AUTOTILE_WIDTH);
[124]54
55  if (sy<0)
56  {
57    sy=0;
[2]58    draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi);
59  }
60  else
61    draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi-sy*AUTOTILE_HEIGHT);
62
[518]63  // if view position hasn't changed, only update the blinking dot and return
[124]64  if (draw_xstart==old_dx && draw_ystart==old_dy)
[2]65  {
[515]66   automap_window->screen->Lock();
[518]67   automap_window->screen->AddDirty(centerx,centery,centerx + 1,centery + 1);
[2]68    if ((tick++)&4)
[515]69      automap_window->screen->PutPixel(vec2i(centerx,centery),255);
[124]70    else
[515]71      automap_window->screen->PutPixel(vec2i(centerx,centery),27);
72   automap_window->screen->Unlock();
[124]73    return ;
[2]74  }
75
76  old_dx=draw_xstart;
[124]77  old_dy=draw_ystart;
[2]78
79
[124]80  if (ex>=cur_lev->foreground_width())
[2]81    ex=cur_lev->foreground_width()-1;
82  if (ey>=cur_lev->foreground_height())
83    ey=cur_lev->foreground_height()-1;
84
85
86  screen->bar(window_xstart,window_ystart,draw_xstart,window_yend,0);
87  screen->bar(window_xstart,window_ystart,window_xend,draw_ystart,0);
88
[124]89
[2]90/*  if (ex>=cur_lev->foreground_width())
[124]91  {
[2]92    draw_xend=center
93    ex=foreground_width()-1; */
94
95
96
[124]97
[2]98  // we are going to redraw the whole map, so make the dirty rect work easier by marking
99  // everything dirty
[518]100  screen->AddDirty(window_xstart,window_ystart,window_xend+1,window_yend+1);
[2]101
102
103
[124]104
[2]105  // draw the tiles that will be around the border of the automap with put_image
106  // because it handles clipping, but for ths reason is slower, the rest
107  // we will slam on as fast as possible
108
[518]109  screen->SetClip(window_xstart,window_ystart,window_xend+1,window_yend+1);
[494]110/*  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
[2]111    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
112
[494]113  for (i=draw_xstart+ex*AUTOTILE_WIDTH,j=draw_ystart,y=sy,x=ex; y<=ey; j+=AUTOTILE_HEIGHT,y++)
[2]114    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
115
[494]116  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; x<=ex; i+=AUTOTILE_WIDTH,x++)
[2]117    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
118
[494]119  for (i=draw_xstart,j=draw_ystart+ey*AUTOTILE_HEIGHT,x=sx,y=ex; x<=ex; i+=AUTOTILE_WIDTH,x++)
[2]120    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0); */
121
122
[124]123
[2]124  unsigned short *fgline;
[494]125  for (j=draw_ystart,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
[124]126  {
[2]127    fgline=cur_lev->get_fgline(y)+sx;
[494]128    for (i=draw_xstart,x=sx; x<=ex; i+=AUTOTILE_WIDTH,x++,fgline++)
[2]129    {
130      if ((*fgline)&0x8000)
131      {
[124]132    int id=foretiles[ (*fgline)&0x7fff];
133    if (id>=0)
[123]134          cache.foret(id)->micro_image->put_image(screen,i,j,0);
[124]135    else
[123]136          cache.foret(foretiles[0])->micro_image->put_image(screen,i,j,0);
[2]137      }
138      else
139        screen->bar(i,j,i+AUTOTILE_WIDTH-1,j+AUTOTILE_HEIGHT-1,0);
140    }
[124]141  }
[2]142
[115]143  // draw the person as a dot, no need to add a dirty because we marked the
144  // whole screen already
[515]145  automap_window->screen->Lock();
[2]146  if ((tick++)&4)
[515]147    automap_window->screen->PutPixel(vec2i(centerx,centery),255);
[124]148  else
[515]149    automap_window->screen->PutPixel(vec2i(centerx,centery),27);
150  automap_window->screen->Unlock();
[2]151
152  // set the clip back to full window size because soemthing else could mess with the area
[518]153  automap_window->screen->SetClip(0,0,screen->Size().x,screen->Size().y);
[2]154}
155
156void automap::toggle_window()
157{
[111]158    if (automap_window)
[124]159    {
[111]160        wm->close_window(automap_window);
161        automap_window = NULL;
162    }
163    else
[124]164    {
[111]165        old_dx = -1000; // make sure the map gets drawn the first time
166        old_dy = -1000;
[2]167
[111]168        automap_window = wm->new_window(0, 0, w * AUTOTILE_WIDTH,
169                                        h * AUTOTILE_HEIGHT, NULL, "Map");
170        automap_window->screen->bar(17, 1, 17 + 8 * 6 + 3, 6,
[124]171                                    wm->medium_color());
[111]172        wm->font()->put_string(automap_window->screen, 20, 2, "Automap",
173                               wm->dark_color());
[124]174        draw();
175    }
[2]176}
177
178
179automap::automap(level *l, int width, int height)
180{
181  w=width;
182  h=height;
[124]183
184  tick=0;
[2]185  cur_lev=l;
186  automap_window=NULL;
[124]187  toggle_window();
[2]188}
189
190void automap::handle_event(event &ev)
191{
192
193  //only respond to stuff in our window or on the main screen
194  if (ev.window==NULL || ev.window==automap_window)
195  {
196    switch (ev.type)
197    {
198      case EV_KEY :
199        switch(ev.key)
[124]200    {
[494]201      case 'A' :
[124]202      case 'a' :
203          toggle_window();
[494]204        break;
[124]205    }
[494]206    break;
[2]207      case EV_CLOSE_WINDOW :
[106]208        wm->close_window(automap_window);
[124]209    automap_window=NULL;
[494]210    break;
[124]211    }
212  }
[2]213}
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