1 | <!doctype html public "-//w3c//dtd html 4.0 transitional//en">
|
---|
2 | <html>
|
---|
3 | <head>
|
---|
4 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
|
---|
5 | <meta name="Author" content="Justin Cassidy">
|
---|
6 | <meta name="GENERATOR" content="Mozilla/4.75 [en] (Win98; U) [Netscape]">
|
---|
7 | <title>The Free Abuse Project</title>
|
---|
8 | </head>
|
---|
9 | <body text="#FFFFFF" bgcolor="#000000" link="#C0C0C0" vlink="#666666" alink="#C0C0C0" background="../images/jmc.jpg" nosave>
|
---|
10 | <font color="#FFFFFF"><u><font size=+4>fRaBs</font></u><i>
|
---|
11 | mario objects</i></font>
|
---|
12 | <br><a href="../readme.html">Main</a><i><font color="#FFFFFF"> - </font></i><a href="updates.html">Updates</a><i><font color="#FFFFFF">
|
---|
13 | - </font></i><a href="single.html">Single Player</a><i><font color="#FFFFFF">
|
---|
14 | - </font></i><a href="dm.html">Deathmatch</a><i><font color="#FFFFFF">
|
---|
15 | - </font></i><a href="editor.html">Level Editing</a><i><font color="#FFFFFF">
|
---|
16 | - </font></i><a href="faq.html">FAQ</a><i><font color="#FFFFFF"> - </font></i><a href="credits.html">Credits</a><i><font color="#FFFFFF">
|
---|
17 | - </font></i><a href="links.html">Links</a>
|
---|
18 | <p><tt>------------------------------------------------------------------------</tt>
|
---|
19 | <br><tt>[2.4.x] The MARIO_OBJECT Set</tt>
|
---|
20 | <br><tt>------------------------------------------------------------------------</tt>
|
---|
21 | <p><tt>Congrats! You've found the semi-hidden page on the Mario objects.
|
---|
22 | If</tt>
|
---|
23 | <br><tt>you have never tried fRaBs before you may be wondering "What the
|
---|
24 | Hell</tt>
|
---|
25 | <br><tt>does Mario have to do with Abuse".</tt>
|
---|
26 | <p><tt>Thanks to Profound's 'Twisted Minds' addon for Abuse, fRaBs has
|
---|
27 | a very</tt>
|
---|
28 | <br><tt>nice set of objects taken from the classic NES game, Super Mario
|
---|
29 | Bros.</tt>
|
---|
30 | <br><tt>Authentic question-mark blocks, foreground art, goombas, koopas,
|
---|
31 | pipes,</tt>
|
---|
32 | <br><tt>and even Mario and Luigi themselves. You're still Nick Vrenna aka
|
---|
33 | the</tt>
|
---|
34 | <br><tt>Abuse Guy, and your job is to kill all this crazy shit. Yep. If
|
---|
35 | that</tt>
|
---|
36 | <br><tt>means killing Mario and Luigi themselves, then so be it. :)</tt>
|
---|
37 | <p><tt>The conversions are not perfectly accurate to the original Super
|
---|
38 | Mario</tt>
|
---|
39 | <br><tt>Bros. but Profound has come damn close. And if I may say so, the
|
---|
40 | idea</tt>
|
---|
41 | <br><tt>of making my own Mario levels for Abuse was quite cool. :) If you
|
---|
42 | want</tt>
|
---|
43 | <br><tt>to actually make your own levels for Super Mario Bros. on your
|
---|
44 | computer,</tt>
|
---|
45 | <br><tt>you might want to visit <a href="http://www.zophar.net">Zophar's
|
---|
46 | Domain</a> for some emulation-related</tt>
|
---|
47 | <br><tt>files that can get you started.</tt>
|
---|
48 | <p><tt>Now let's take a look at the objects.</tt>
|
---|
49 | <p><tt>MARIO_BLOCKB</tt>
|
---|
50 | <br><tt> These are the brownish
|
---|
51 | 'brick' blocks that Super Mario could bust</tt>
|
---|
52 | <br><tt> open with his head.
|
---|
53 | As for you, you have to shoot them. Their AI</tt>
|
---|
54 | <br><tt> can be changed so that
|
---|
55 | when they are shot they leave a gift for</tt>
|
---|
56 | <br><tt> the player in the form
|
---|
57 | of a Mushroom, Flower or Star.</tt>
|
---|
58 | <p><tt>MARIO_BLOCKH</tt>
|
---|
59 | <br><tt> This block is the metal
|
---|
60 | question-block that has already been shot</tt>
|
---|
61 | <br><tt> before. It is merely
|
---|
62 | scenery and does nothing.</tt>
|
---|
63 | <p><tt>MARIO_BLOCKQ</tt>
|
---|
64 | <br><tt> The question-block.
|
---|
65 | It acts like the brick blocks only when shot</tt>
|
---|
66 | <br><tt> it leaves the metal
|
---|
67 | BLOCKH behind, just like the regular question</tt>
|
---|
68 | <br><tt> blocks in Super Mario
|
---|
69 | Bros... when you hit them with your head,</tt>
|
---|
70 | <br><tt> you couldn't hit them
|
---|
71 | again.</tt>
|
---|
72 | <p><tt>MARIO_BULLETBILL</tt>
|
---|
73 | <br><tt> The classic missile
|
---|
74 | turret. Don't try jumping on the missiles to</tt>
|
---|
75 | <br><tt> kill them... neither
|
---|
76 | the missiles nor the Bullet Bill itself are</tt>
|
---|
77 | <br><tt> able to take damage
|
---|
78 | from any weapon.</tt>
|
---|
79 | <p><tt>MARIO_ENEMYMUSH</tt>
|
---|
80 | <br><tt> Remember the little
|
---|
81 | brown goombas? :) Like all the Mario objects,</tt>
|
---|
82 | <br><tt> jumping on them is useless...
|
---|
83 | just blast them with a weapon. On</tt>
|
---|
84 | <br><tt> the default settings,
|
---|
85 | these guys are pathetically easy, so don't</tt>
|
---|
86 | <br><tt> waste any powerful weapons
|
---|
87 | on them unless you're just feeling</tt>
|
---|
88 | <br><tt> really really heartless.</tt>
|
---|
89 | <p><tt>MARIO_ENEMYTRTL</tt>
|
---|
90 | <br><tt> It's a koopa with a
|
---|
91 | green shell. You'll notice that both this and</tt>
|
---|
92 | <br><tt> the goomba act really
|
---|
93 | similar. Neither have any reservations about</tt>
|
---|
94 | <br><tt> walking straight into
|
---|
95 | pits, so make sure you structure your levels</tt>
|
---|
96 | <br><tt> so that they can put
|
---|
97 | up a fight.</tt>
|
---|
98 | <p><tt>MARIO_LUIGI</tt>
|
---|
99 | <br><tt> Luigi apparently has
|
---|
100 | problems with futuristic-looking guys in armor</tt>
|
---|
101 | <br><tt> with laser guns and
|
---|
102 | whatnot, so he tries his best to fend you off</tt>
|
---|
103 | <br><tt> with his slowly-bouncing
|
---|
104 | fireballs. Maybe it threatens his sense of</tt>
|
---|
105 | <br><tt> masculinity... who knows.</tt>
|
---|
106 | <p><tt>MARIO_MARIO</tt>
|
---|
107 | <br><tt> Mario's faster than
|
---|
108 | Luigi and he shoots faster fireballs as well.</tt>
|
---|
109 | <br><tt> Neither are very difficult
|
---|
110 | though, and both are quite happy walking</tt>
|
---|
111 | <br><tt> off of cliffs. I'll
|
---|
112 | bet you were the same way by the time you made</tt>
|
---|
113 | <br><tt> it to Level 8-3 in Super
|
---|
114 | Mario Bros. I know I was.</tt>
|
---|
115 | <p><tt>MARIO_PIPECROSS</tt>
|
---|
116 | <br><tt> This is a pipe object
|
---|
117 | that crosses. You'll probably want to attach</tt>
|
---|
118 | <br><tt> other pipe objects to
|
---|
119 | it because it looks pretty silly alone. NOTE</tt>
|
---|
120 | <br><tt> ABOUT THE PIPE OBJECTS
|
---|
121 | - The player may fall through them when just</tt>
|
---|
122 | <br><tt> standing on top, so
|
---|
123 | they may need to be reinforced with a few of the</tt>
|
---|
124 | <br><tt> HIDDEN_BLOCK objects.</tt>
|
---|
125 | <p><tt>MARIO_PIPEDOWN</tt>
|
---|
126 | <br><tt> This is a pipe that
|
---|
127 | opens downward. Good for placing on the ceiling.</tt>
|
---|
128 | <p><tt>MARIO_PIPEHORI, MARIO_PIPEVERT</tt>
|
---|
129 | <br><tt> Neither end of these
|
---|
130 | pipes open. If you attach the other PIPE objects</tt>
|
---|
131 | <br><tt> to one of these, you
|
---|
132 | can get some pretty long looking pipes.</tt>
|
---|
133 | <p><tt>MARIO_PIPELEFT, MARIO_PIPERIGHT</tt>
|
---|
134 | <br><tt> You guessed it... one
|
---|
135 | opens left, and one opens right.</tt>
|
---|
136 | <p><tt>MARIO_PIPEUP</tt>
|
---|
137 | <br><tt> These are the pipes
|
---|
138 | that you could press down on and go into secret</tt>
|
---|
139 | <br><tt> areas with. Perfect
|
---|
140 | for use with MARIO_VENUS or the SENSOR_TELEPORTER</tt>
|
---|
141 | <br><tt> objects.</tt>
|
---|
142 | <p><tt>MARIO_POWERCOIN</tt>
|
---|
143 | <br><tt> Unlike coins in Mario,
|
---|
144 | these coins give you a whopping 4 health.</tt>
|
---|
145 | <br><tt> Don't risk your life
|
---|
146 | for one of these.</tt>
|
---|
147 | <p><tt>MARIO_POWERFLOW</tt>
|
---|
148 | <br><tt> The Fire Flower doesn't
|
---|
149 | let you shoot fireballs... the flamethrower</tt>
|
---|
150 | <br><tt> does good enough in
|
---|
151 | that regard. Instead, this acts similar to the</tt>
|
---|
152 | <br><tt> POWER_HEALTH object
|
---|
153 | and rewards you with an immediate 20-health gain</tt>
|
---|
154 | <br><tt> and the ability to gain
|
---|
155 | up to 200 health.</tt>
|
---|
156 | <p><tt>MARIO_POWERSTAR</tt>
|
---|
157 | <br><tt> This acts just like
|
---|
158 | a POWER_FAST object. Sorry, no invincibility.</tt>
|
---|
159 | <p><tt>MARIO_POWERTOAD</tt>
|
---|
160 | <br><tt> The classic super mushroom
|
---|
161 | gives you 20 health, just like the HEART</tt>
|
---|
162 | <br><tt> or the MEDKIT does.</tt>
|
---|
163 | <p><tt>MARIO_PROPBRID</tt>
|
---|
164 | <br><tt> The Mario artwork set
|
---|
165 | has a whopping four foreground tiles. All the</tt>
|
---|
166 | <br><tt> other scenery is in
|
---|
167 | the form of objects, such as this bridge. They</tt>
|
---|
168 | <br><tt> were in those flying
|
---|
169 | fish levels in Super Mario Bros, and they don't</tt>
|
---|
170 | <br><tt> act any differently
|
---|
171 | in Abuse. Stand on these or fall into pits...</tt>
|
---|
172 | <br><tt> your choice.</tt>
|
---|
173 | <p><tt>MARIO_PROPBUSH</tt>
|
---|
174 | <br><tt> You'll recognize this
|
---|
175 | little green bush. Provides nice scenic effect.</tt>
|
---|
176 | <p><tt>MARIO_PROPCLDS</tt>
|
---|
177 | <br><tt> Put a few of these in
|
---|
178 | the sky if you're keen on staying true to the</tt>
|
---|
179 | <br><tt> original Mario levels.</tt>
|
---|
180 | <p><tt>MARIO_PROPHILL</tt>
|
---|
181 | <br><tt> Same with these little
|
---|
182 | green hills.</tt>
|
---|
183 | <p><tt>MARIO_PROPHILL2</tt>
|
---|
184 | <br><tt> If you want to get funky,
|
---|
185 | add a bigass hill instead of a little one.</tt>
|
---|
186 | <br><tt> These dwarf all the
|
---|
187 | other Mario objects. :)</tt>
|
---|
188 | <p><tt>MARIO_PROPPLAT</tt>
|
---|
189 | <br><tt> These small girder platforms
|
---|
190 | don't act like SMART_PLATFORMs, but you</tt>
|
---|
191 | <br><tt> can still do some interesting
|
---|
192 | things with them if you use OBJ_MOVERs.</tt>
|
---|
193 | <p><tt>MARIO_PROPTREE, MARIO_PROPTREE2</tt>
|
---|
194 | <br><tt> Small trees and big
|
---|
195 | trees. Both of these were everywhere in the</tt>
|
---|
196 | <br><tt> normal Mario levels.</tt>
|
---|
197 | <p><tt>MARIO_VENUS</tt>
|
---|
198 | <br><tt> The classic pirahna
|
---|
199 | plant. It's a bit more deadly this time around,</tt>
|
---|
200 | <br><tt> so I recommend you shoot
|
---|
201 | it on sight.</tt>
|
---|
202 | <p><tt>MARIO_YOSHI</tt>
|
---|
203 | <br><tt> At the end of every
|
---|
204 | fourth stage in Super Mario Bros, you always had</tt>
|
---|
205 | <br><tt> to face a variation
|
---|
206 | of Bowser. There are no Bowser objects in the</tt>
|
---|
207 | <br><tt> object set... instead,
|
---|
208 | we have a huge Yoshi that licks you to death.</tt>
|
---|
209 | <br><tt> It's pretty cute :).
|
---|
210 | Make sure you give it lots of life because if you</tt>
|
---|
211 | <br><tt> don't then he will die
|
---|
212 | fast.</tt>
|
---|
213 | <p><a href="objects.html">Return to the Object List --></a>
|
---|
214 | <p><font color="#FFFFFF">Justin Cassidy</font>
|
---|
215 | <br><a href="mailto: messiah15@*spam-me-and-die*dog.com">messiah15@dog.com</a>
|
---|
216 | <p><img SRC="../images/ssig.GIF" NOSAVE height=17 width=20>
|
---|
217 | </body>
|
---|
218 | </html>
|
---|