1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
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2 | ;; See licencing information for more details on usage rights |
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3 | |
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4 | |
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5 | (defun boss_damage (amount from hitx hity push_xvel push_yvel) |
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6 | (if (and (eq (fade_count) 0) (not (eq (aistate) 0)) (< (aitype) 6)) |
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7 | (progn |
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8 | (damage_fun amount from hitx hity push_xvel push_yvel) |
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9 | (if (eq (hp) 0) |
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10 | (progn |
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11 | (set_hp 1) |
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12 | (set_aitype (+ (aitype) 1)) |
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13 | (if (eq (aitype) 6) ;; go to next alien type |
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14 | (set_aistate 10) ;; end game |
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15 | (set_aistate 5))))))) ;; fade out |
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16 | |
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17 | (defun boss_cons () |
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18 | (set_hp 1) |
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19 | (setq taunt_time 20)) |
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20 | |
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21 | (defun boss_fire () |
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22 | (let ((firex (+ (x) (* (direction) 17)) ) |
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23 | (firey (- (y) 25)) |
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24 | (playerx (+ (with_object (bg) (x)) (with_object (bg) (* (xvel) 8)))) |
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25 | (playery (+ (- (with_object (bg) (y)) 15) (with_object (bg) (* (yvel) 2))))) |
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26 | |
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27 | (if (and (can_see (x) (y) firex firey nil) (can_see firex firey playerx playery nil)) |
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28 | (progn |
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29 | (let ((angle (atan2 (- firey playery) |
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30 | (- playerx firex)))) |
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31 | (fire_object (me) (aitype) firex firey angle (bg)) |
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32 | (set_state weapon_fire)) |
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33 | |
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34 | )))) |
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35 | |
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36 | |
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37 | (defun boss_ai () |
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38 | (if (total_objects) |
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39 | |
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40 | (if (eq (aistate) 11) |
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41 | nil |
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42 | (progn |
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43 | (select (aistate) |
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44 | (0;; wait for turn on |
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45 | (set_state hiding);; can't see us |
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46 | (set_targetable nil) |
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47 | (if (activated) |
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48 | (set_aistate 1))) |
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49 | (1;; taunt for a while |
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50 | (set_targetable nil) |
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51 | (if (eq taunt_time 0) |
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52 | (progn |
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53 | (set_fade_count 14) |
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54 | (set_state stopped) |
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55 | (play_sound APPEAR_SND 127 (x) (y)) |
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56 | (set_aistate 2)));; fade in |
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57 | (progn |
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58 | (setq taunt_time (- taunt_time 1)) |
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59 | (if (eq (mod taunt_time 25) 0) |
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60 | (play_sound TAUNT_SND 127 (x) (y))))) |
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61 | |
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62 | (2;; fade in |
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63 | (set_direction (toward)) |
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64 | (if (eq (fade_count) 0) |
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65 | (progn |
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66 | (set_state weapon_fire) |
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67 | (go_state 3)) |
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68 | (set_fade_count (- (fade_count) 2)))) |
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69 | |
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70 | (3;; wait to fire |
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71 | (set_targetable T) |
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72 | (if (next_picture) T |
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73 | (go_state 4))) |
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74 | |
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75 | (4;; fire1 |
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76 | (boss_fire) |
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77 | (set_aistate 5) |
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78 | (set_state weapon_fire)) |
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79 | |
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80 | (5;; wait to fire |
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81 | (set_targetable T) |
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82 | (if (next_picture) T |
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83 | (go_state 6))) |
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84 | |
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85 | (6;; fire1 |
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86 | (boss_fire) |
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87 | (set_aistate 7) |
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88 | (set_state stopped)) |
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89 | |
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90 | (7;; fade out |
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91 | (set_targetable nil) |
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92 | (set_fade_count (+ (fade_count) 2)) |
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93 | (if (eq (fade_count) 14) |
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94 | (progn |
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95 | (set_state hiding) |
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96 | (let ((to_object (get_object (random (total_objects))))) |
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97 | (set_x (with_object to_object (x))) |
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98 | (set_y (with_object to_object (y)))) |
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99 | (setq taunt_time (- 30 (* (aitype) 2))) |
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100 | (go_state 0)))) |
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101 | |
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102 | (10;; game over |
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103 | (set_state hiding) |
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104 | (set_targetable nil) |
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105 | (if (eq (state_time) 60) |
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106 | (go_state 11)) |
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107 | (if (not (eq (state_time) 0)) |
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108 | (progn |
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109 | (if (eq (mod (state_time) 8) 0) |
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110 | (play_sound GRENADE_SND 127 (x) (y))) |
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111 | (add_object EXPLODE1 (+ (x) (random (* (state_time) 2))) (+ (random (state_time)) (y))) |
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112 | (add_object EXPLODE1 (- (x) (random (* (state_time) 2))) (- (y) (random (state_time))))))) |
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113 | ) |
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114 | |
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115 | T)))) |
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116 | |
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117 | |
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118 | |
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119 | |
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120 | (def_char BOSS_ANT |
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121 | (funs (ai_fun boss_ai) |
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122 | (draw_fun ant_draw) |
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123 | (damage_fun boss_damage)) |
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124 | (vars taunt_time) |
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125 | (flags (hurtable T) |
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126 | (unlistable T)) |
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127 | (fields ("taunt_time" "taunt_tint") |
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128 | ("aistate" "aistate")) |
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129 | (states "register/boss.spe" |
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130 | (stopped "awlk0001.pcx") |
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131 | (hiding "hidden") |
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132 | (weapon_fire (seq "asht" 2 5)))) |
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133 | |
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134 | |
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135 | |
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136 | |
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137 | |
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138 | |
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