1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
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2 | ;; See licensing information for more details on usage rights |
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3 | |
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4 | (defun switcher_ai () |
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5 | (next_picture) |
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6 | (select (aistate) |
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7 | (0 ; waiting for player to press, then turn to on |
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8 | (if (and (< (distx) 20) (< (disty) 30) (with_object (bg) (pressing_action_key))) |
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9 | (progn |
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10 | (play_sound SWITCH_SND 127 (x) (y)) |
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11 | (set_state running) |
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12 | (set_aistate 1)))) |
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13 | (1 ; wait for player to let go of button |
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14 | (if (not (with_object (bg) (pressing_action_key))) |
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15 | (set_aistate 2))) |
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16 | (2 ; wait for player to press, then turn to off |
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17 | (if (and (< (distx) 20) (< (disty) 30) (with_object (bg) (pressing_action_key))) |
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18 | (progn |
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19 | (play_sound SWITCH_SND 127 (x) (y)) |
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20 | (set_state stopped) |
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21 | (set_aistate 4)))) |
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22 | (4 ; wait for player to let go of button |
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23 | (if (not (with_object (bg) (pressing_action_key))) |
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24 | (set_aistate 0))) |
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25 | ) |
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26 | T) |
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27 | |
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28 | |
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29 | (defun switch_once_ai () |
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30 | (select (aistate) |
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31 | (0 ; waiting for player to press, then turn to on |
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32 | (next_picture) |
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33 | (if (and (< (distx) 20) (< (disty) 30) (with_object (bg) (pressing_action_key))) |
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34 | (progn |
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35 | (print (random 1000)) |
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36 | (play_sound SWITCH_SND 127 (x) (y)) |
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37 | (set_state running) |
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38 | (set_aistate 1))))) |
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39 | T) |
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40 | |
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41 | (defun lower_reload () (lower)) ;; move object below all other objects |
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42 | |
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43 | (def_char SWITCH |
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44 | (funs (ai_fun switcher_ai) |
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45 | (reload_fun lower_reload)) |
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46 | (range 0 0) |
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47 | (states "art/misc.spe" |
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48 | (stopped '("switch_off1" "switch_off2")) |
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49 | (running '("switch_on1" "switch_on2")))) |
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50 | |
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51 | (def_char SWITCH_ONCE |
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52 | (funs (ai_fun switch_once_ai) |
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53 | (reload_fun lower_reload)) |
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54 | (range 0 0) |
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55 | (states "art/misc.spe" |
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56 | (stopped '("switch_off1" "switch_off2")) |
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57 | (running '("switch_on1" "switch_on2")))) |
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58 | |
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59 | |
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60 | (defun switch_delay_cons () |
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61 | (setq reset_time 14)) |
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62 | |
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63 | (def_char SWITCH_DELAY |
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64 | (funs (ai_fun switch_delay_ai) |
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65 | (reload_fun lower_reload) |
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66 | (constructor switch_delay_cons)) |
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67 | (vars reset_time) |
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68 | (fields ("reset_time" switch_reset)) |
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69 | (range 0 0) |
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70 | (states "art/misc.spe" |
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71 | (stopped '("switch_off1" "switch_off2")) |
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72 | (running '("switch_on1" "switch_on2")))) |
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73 | |
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74 | |
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75 | |
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76 | (defun switch_delay_ai () |
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77 | (select (aistate) |
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78 | (0 ; waiting for player to press, then turn to on |
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79 | (next_picture) |
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80 | (if (and (< (distx) 20) (< (disty) 30) (with_object (bg) (pressing_action_key))) |
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81 | (progn |
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82 | (print (random 1000)) |
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83 | (play_sound SWITCH_SND 127 (x) (y)) |
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84 | (set_state running) |
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85 | (set_aistate 1)))) |
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86 | (1 ; wait for player to let go of button |
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87 | (if (not (with_object (bg) (pressing_action_key))) |
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88 | (set_aistate 2))) |
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89 | (2 ; wait for reset time |
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90 | (if (> (state_time) reset_time) |
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91 | (progn |
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92 | (play_sound SWITCH_SND 127 (x) (y)) |
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93 | (set_state stopped) |
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94 | (set_aistate 0))))) |
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95 | T) |
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96 | |
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97 | |
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98 | (defun switch_mover_ai () |
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99 | (if (> (total_objects) 1) |
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100 | (select (aistate) |
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101 | (0 (if (not (eq (with_object (get_object 0) (aistate)) 0)) |
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102 | (let ((mex (x)) |
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103 | (mey (y))) |
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104 | (if (eq (xvel) 0) |
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105 | (progn |
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106 | (with_object (get_object 1) |
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107 | (progn |
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108 | (set_x mex) |
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109 | (set_y mey) |
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110 | (set_fade_count 15) |
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111 | )) |
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112 | (set_aistate 1) |
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113 | T) |
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114 | (with_object (get_object 1) |
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115 | (progn |
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116 | (set_x mex) |
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117 | (set_y mey) |
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118 | nil)))) |
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119 | T)) |
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120 | (1 (let ((count (with_object (get_object 1) (fade_count)))) |
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121 | (if (equal count 0) |
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122 | nil |
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123 | (progn |
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124 | (with_object (get_object 1) (set_fade_count (- count 1))) |
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125 | T))))) |
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126 | |
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127 | nil)) |
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128 | |
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129 | (def_char SWITCH_MOVER |
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130 | (funs (ai_fun switch_mover_ai) |
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131 | (draw_fun dev_draw)) |
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132 | (range 0 0) |
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133 | (states "art/misc.spe" (stopped "switch_mover"))) |
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134 | |
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135 | |
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136 | |
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137 | (defun sensor_cons () |
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138 | (set_aitype 1) |
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139 | (add_hp -10)) |
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140 | |
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141 | |
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142 | /* -- compiled code |
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143 | (defun sensor_ai () |
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144 | (if (eq (aistate) 0) |
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145 | (if (and (< (distx) (xvel)) (< (disty) (yvel))) |
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146 | (progn |
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147 | (if (eq (hp) 0) ;; don't time out |
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148 | (set_aistate 1) |
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149 | (set_aistate (hp))) |
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150 | (set_state blocking)) |
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151 | (set_state stopped)) |
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152 | |
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153 | (if (eq (hp) 0) |
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154 | (if (or (> (distx) (xacel)) (> (disty) (yacel))) |
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155 | (set_aistate 0)) |
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156 | (set_aistate (- (aistate) 1)))) |
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157 | T) */ |
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158 | |
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159 | (defun sensor_draw () |
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160 | (if (edit_mode) |
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161 | (progn |
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162 | (draw) |
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163 | (let ((x1 (- (x) (xvel))) |
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164 | (y1 (- (y) (yvel))) |
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165 | (x2 (+ (x) (xvel))) |
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166 | (y2 (+ (y) (yvel))) |
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167 | (c (find_rgb 0 255 0))) |
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168 | (draw_line x1 y1 x2 y1 c) |
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169 | (draw_line x2 y1 x2 y2 c) |
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170 | (draw_line x2 y2 x1 y2 c) |
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171 | (draw_line x1 y2 x1 y1 c)) |
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172 | |
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173 | (let ((x1 (- (x) (xacel))) |
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174 | (y1 (- (y) (yacel))) |
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175 | (x2 (+ (x) (xacel))) |
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176 | (y2 (+ (y) (yacel))) |
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177 | (c (find_rgb 255 0 0))) |
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178 | (draw_line x1 y1 x2 y1 c) |
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179 | (draw_line x2 y1 x2 y2 c) |
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180 | (draw_line x2 y2 x1 y2 c) |
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181 | (draw_line x1 y2 x1 y1 c))) |
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182 | |
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183 | |
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184 | nil)) |
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185 | |
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186 | (defun sensor_ct () |
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187 | (select (aitype) |
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188 | (1 (set_xvel 50) |
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189 | (set_yvel 50) |
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190 | (set_xacel 100) |
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191 | (set_yacel 100)) |
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192 | (2 (set_xvel 50) |
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193 | (set_yvel 30) |
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194 | (set_xacel 100) |
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195 | (set_yacel 50)) |
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196 | (3 (set_xvel 50) |
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197 | (set_yvel 15) |
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198 | (set_xacel 100) |
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199 | (set_yacel 30)))) |
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200 | |
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201 | (def_char SENSOR |
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202 | (range 100 100) |
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203 | (funs (ai_fun sensor_ai) |
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204 | (draw_fun sensor_draw) |
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205 | (type_change_fun sensor_ct) |
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206 | (constructor sensor_cons)) |
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207 | (vars unoffable) |
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208 | (fields ("xvel" sens_onxd) |
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209 | ("yvel" sens_onyd) |
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210 | ("xacel" sens_offxd) |
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211 | ("yacel" sens_offyd) |
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212 | ("hp" sens_reset) |
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213 | ("unoffable" sens_unoff) |
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214 | ("aistate" sens_cs)) |
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215 | (states "art/misc.spe" |
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216 | (stopped "off") |
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217 | (blocking "on"))) |
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218 | |
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219 | /* |
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220 | (defun sensor_linker_ai () |
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221 | (if (eq (aistate) 0) |
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222 | (if (and (< (distx) (xvel)) (< (disty) (yvel))) |
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223 | (progn |
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224 | (if (eq (hp) 0) ;; don't time out |
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225 | (set_aistate 1) |
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226 | (set_aistate (hp))) |
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227 | (set_state blocking)) |
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228 | (set_state stopped)) |
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229 | |
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230 | (if (eq (hp) 0) |
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231 | (if (or (> (distx) (xacel)) (> (disty) (yacel))) |
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232 | (set_aistate 0)) |
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233 | (set_aistate (- (aistate) 1))))) |
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234 | |
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235 | |
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236 | |
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237 | (def_char SENSOR_LINKER |
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238 | (range 100 100) |
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239 | (funs (ai_fun sensor_linker_ai) |
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240 | (draw_fun sensor_draw) |
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241 | (constructor sensor_cons)) |
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242 | (vars offable) |
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243 | (fields ("xvel" sens_onxd) |
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244 | ("yvel" sens_onyd) |
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245 | ("xacel" sens_offxd) |
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246 | ("yacel" sens_offyd) |
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247 | ("hp" sens_reset) |
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248 | ("unoffable" sens_unoff) |
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249 | ("aistate" sens_cs)) |
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250 | (states "art/misc.spe" |
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251 | (stopped "off") |
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252 | (blocking "on"))) |
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253 | |
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254 | */ |
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255 | |
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256 | (defun dead_object (current) |
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257 | (if (>= current 0) |
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258 | (let ((st (with_object (get_object current) (state)))) |
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259 | (if (or (eq st dead) (eq st blown_back_dead)) |
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260 | (let ((dead_guy (get_object current))) |
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261 | (remove_object (get_object current)) |
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262 | dead_guy) |
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263 | (dead_object (- current 1)))) |
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264 | nil)) |
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265 | |
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266 | (defun death_re_ai () |
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267 | (if (> (total_objects) 1) |
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268 | (let ((find (dead_object (- (total_objects) 1)))) |
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269 | (if find |
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270 | (add_object (with_object (get_object 0) (otype)) |
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271 | (with_object find (x)) |
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272 | (with_object find (y)))))) |
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273 | |
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274 | T) |
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275 | |
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276 | (def_char DEATH_RESPAWNER |
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277 | (range 50 50) |
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278 | (funs (ai_fun death_re_ai) |
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279 | (draw_fun dev_draw)) |
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280 | (states "art/misc.spe" |
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281 | (stopped "death_respawn"))) |
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282 | |
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283 | |
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284 | (defun death_sen_ai () |
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285 | (if (eq (total_objects) 0) |
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286 | (progn |
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287 | (set_state running) |
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288 | (set_aistate 1)) |
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289 | (if (with_object (get_object 0) (or (eq (state) dead) (eq (state) blown_back_dead))) |
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290 | (remove_object (get_object 0)))) |
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291 | T) |
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292 | |
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293 | (def_char DEATH_SENSOR |
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294 | (range 50 50) |
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295 | (funs (ai_fun death_sen_ai) |
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296 | (draw_fun dev_draw)) |
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297 | (states "art/misc.spe" |
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298 | (stopped "death_sensor0") |
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299 | (running "death_sensor1"))) |
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300 | |
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301 | |
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