1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
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2 | ;; See licensing information for more details on usage rights |
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3 | |
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4 | ;; Bobby, samples should be 8 bit mono playing 11025 Hz |
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5 | |
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6 | (defun sfxdir (filename) (concatenate 'string "sfx/" filename)) |
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7 | |
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8 | ;; steel ball bounce |
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9 | (def_sound 'SBALL_SND (sfxdir "ball01.wav")) |
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10 | |
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11 | ;; flying sound |
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12 | (def_sound 'FLY_SND (sfxdir "fly03.wav")) |
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13 | |
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14 | ;; speed sound |
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15 | (def_sound 'SPEED_SND (sfxdir "speed02.wav")) |
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16 | |
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17 | (setq LOW_HEALTH_SND SPEED_SND) |
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18 | |
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19 | ;; laser hitting somehting it can't kill |
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20 | (def_sound 'LPING_SND (sfxdir "lasrmis2.wav")) |
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21 | |
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22 | ;; light saber - should be short |
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23 | (def_sound 'LSABER_SND (sfxdir "plasma02.wav")) |
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24 | |
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25 | ;; when you save at a console |
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26 | (def_sound 'SAVE_SND (sfxdir "save05.wav")) |
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27 | |
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28 | ;; end level |
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29 | (def_sound 'END_LEV_SND (sfxdir "endlvl02.wav")) |
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30 | |
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31 | ;; plasma weapon |
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32 | (def_sound 'PLASMA_SND (sfxdir "plasma03.wav")) |
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33 | |
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34 | ;; spring |
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35 | (def_sound 'SPRING_SOUND (sfxdir "spring03.wav")) |
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36 | |
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37 | ;; health up sound |
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38 | (def_sound 'HEALTH_UP_SND (sfxdir "health01.wav")) |
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39 | |
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40 | ;; door sliding up |
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41 | (def_sound 'DOOR_UP (sfxdir "doorup01.wav")) |
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42 | |
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43 | ;; door sliding up |
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44 | (def_sound 'DOOR_DOWN (sfxdir "doorup02.wav")) |
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45 | |
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46 | ;; bomb count-down tick |
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47 | (def_sound 'TICK_SND (sfxdir "timerfst.wav")) |
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48 | |
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49 | (setq PLAYER_PAIN (make-array 4 :initial-contents |
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50 | (list (def_sound (sfxdir "plpain01.wav")) |
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51 | (def_sound (sfxdir "plpain02.wav")) |
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52 | (def_sound (sfxdir "plpain04.wav")) |
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53 | (def_sound (sfxdir "plpain10.wav"))))) |
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54 | |
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55 | (setq PLAYER_DEATH (make-array 4 :initial-contents |
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56 | (list (def_sound (sfxdir "pldeth02.wav")) |
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57 | (def_sound (sfxdir "pldeth04.wav")) |
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58 | (def_sound (sfxdir "pldeth05.wav")) |
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59 | (def_sound (sfxdir "pldeth07.wav"))))) |
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60 | |
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61 | |
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62 | ;; jugger stomp |
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63 | (def_sound 'JSTOMP_SND (sfxdir "blkfoot4.wav")) |
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64 | |
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65 | ;; hiding wall disappear sound |
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66 | (def_sound 'HWALL_SND (sfxdir "blkfoot4.wav")) |
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67 | |
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68 | ;; firebomb sound |
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69 | (def_sound 'FIREBOMB_SND (sfxdir "firebmb1.wav")) |
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70 | |
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71 | |
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72 | ;; force field |
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73 | (def_sound 'FF_SND (sfxdir "force01.wav")) |
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74 | |
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75 | ;; flying robot sound |
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76 | (def_sound 'FLYER_SND (sfxdir "robot02.wav")) |
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77 | |
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78 | ;; cleaner sound |
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79 | (def_sound 'CLEANER_SND (sfxdir "cleaner.wav")) |
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80 | |
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81 | ;; shotgun/laser taking from the lava sample |
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82 | (def_sound 'ZAP_SND (sfxdir "zap2.wav")) |
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83 | |
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84 | ;; rocket launch sound |
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85 | (def_sound 'ROCKET_LAUNCH_SND (sfxdir "rocket02.wav")) |
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86 | |
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87 | ;; platform de-acel |
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88 | (def_sound 'PLAT_D_SND (sfxdir "eledec01.wav")) |
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89 | |
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90 | ;; platform acel |
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91 | (def_sound 'PLAT_A_SND (sfxdir "eleacc01.wav")) |
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92 | |
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93 | |
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94 | ;; machine gun hitting the floor, sounds 1 & 2, played randomly |
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95 | (def_sound 'MG_HIT_SND1 (sfxdir "mghit01.wav")) |
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96 | (def_sound 'MG_HIT_SND2 (sfxdir "mghit02.wav")) |
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97 | |
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98 | ;; enemy mounted gun firing |
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99 | (def_sound 'MGUN_SND (sfxdir "ammo02.wav")) |
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100 | |
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101 | ;; planet explode sound |
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102 | (def_sound 'P_EXPLODE_SND (sfxdir "poof06.wav")) |
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103 | |
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104 | ;; space ship zipping by |
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105 | (def_sound 'SHIP_ZIP_SND (sfxdir "zap3.wav")) |
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106 | |
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107 | ;; grenade explosion |
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108 | (def_sound 'GRENADE_SND (sfxdir "grenad01.wav")) |
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109 | |
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110 | ;; opening door |
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111 | (def_sound 'SWISH (sfxdir "swish01.wav")) |
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112 | |
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113 | ;; sound of player going through a teleporter, not grinding |
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114 | (def_sound 'TELEPORTER_SND (sfxdir "telept01.wav")) |
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115 | |
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116 | ;; blowing something up |
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117 | (def_sound 'BLOWN_UP (sfxdir "grenad01.wav")) |
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118 | |
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119 | ;; get a "treasure"/ammo noise |
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120 | (def_sound 'AMMO_SND (sfxdir "ammo01.wav")) |
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121 | |
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122 | ;; lava shooting up sound |
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123 | (def_sound 'LAVA_SND (sfxdir "lava01.wav")) |
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124 | |
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125 | ;; sound of a switch being flipped |
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126 | (def_sound 'SWITCH_SND (sfxdir "switch01.wav")) |
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127 | |
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128 | ;; sound of grenade being thrown |
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129 | (def_sound 'GRENADE_THROW (sfxdir "throw01.wav")) |
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130 | |
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131 | ;; electricity shooting up from the ground |
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132 | (def_sound 'ELECTRIC_SND (sfxdir "elect02.wav")) |
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133 | |
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134 | ;; rocket being fired |
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135 | (def_sound 'ROCKET_SND (sfxdir "rocket02.wav")) |
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136 | |
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137 | ;; alien landing on the ground |
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138 | (def_sound 'ALAND_SND (sfxdir "aland01.wav")) |
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139 | |
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140 | ;; alien slash/bite noise |
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141 | (def_sound 'ASLASH_SND (sfxdir "aslash01.wav")) |
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142 | |
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143 | ;; light fading on |
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144 | (def_sound 'FADEON_SND (sfxdir "fadeon01.wav")) |
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145 | |
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146 | ;; block crumbling |
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147 | (def_sound 'CRUMBLE_SND (sfxdir "crmble01.wav")) |
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148 | |
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149 | ;; aliean screaming |
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150 | (def_sound 'ASCREAM_SND (sfxdir "alien01.wav")) |
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151 | |
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152 | ;; alien pain sound |
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153 | (def_sound 'APAIN_SND (sfxdir "ahit01.wav")) |
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154 | |
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155 | ;; small alien death |
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156 | (setq ASML_DEATH (make-array 2 :initial-contents |
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157 | (list (def_sound (sfxdir "adie05.wav")) |
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158 | (def_sound (sfxdir "poof05.wav"))))) |
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159 | |
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160 | ;; large alien death |
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161 | (setq ALRG_DEATH (make-array 3 :initial-contents |
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162 | (list (def_sound (sfxdir "adie02.wav")) |
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163 | (def_sound (sfxdir "adie03.wav")) |
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164 | (def_sound (sfxdir "poof05.wav"))))) |
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165 | |
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166 | |
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167 | |
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168 | (setq APPEAR_SND (def_sound (sfxdir "amb16.wav"))) ;; 14 |
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169 | (setq TAUNT_SND (def_sound (sfxdir "amb07.wav"))) ;; 15 |
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170 | (setq SPACE_SND (def_sound (sfxdir "ambcave1.wav"))) ;; 3 |
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171 | (setq SCARE_SND (def_sound (sfxdir "amb10.wav"))) ;; 16 |
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172 | |
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173 | (setq A_SCREAMS (make-array 3 :initial-contents (list |
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174 | (def_sound (sfxdir "scream02.wav")) ;; 8 |
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175 | (def_sound (sfxdir "scream03.wav")) ;; 9 |
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176 | (def_sound (sfxdir "scream08.wav"))))) ;; 10 |
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177 | |
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178 | |
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179 | ;; out side of game sounds |
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180 | |
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181 | (setq BUTTON_PRESS_SND (def_sound (sfxdir "button02.wav"))) |
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182 | (setq LOGO_SND (def_sound (sfxdir "logo09.wav"))) |
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183 | (setq DEL_OBJECT_SND (def_sound (sfxdir "delobj01.wav"))) |
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184 | (setq LINK_OBJECT_SND (def_sound (sfxdir "link01.wav"))) |
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185 | |
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186 | |
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187 | (setq AMB_SOUNDS (make-array 17 :initial-contents (list |
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188 | (def_sound (sfxdir "ambtech1.wav")) ;; 0 |
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189 | (def_sound (sfxdir "ambtech2.wav")) ;; 1 |
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190 | (def_sound (sfxdir "ambtech3.wav")) ;; 2 |
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191 | SPACE_SND ;; 3 |
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192 | (def_sound (sfxdir "ambcave2.wav")) ;; 4 |
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193 | (def_sound (sfxdir "ambcave3.wav")) ;; 5 |
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194 | (def_sound (sfxdir "ambcave4.wav")) ;; 6 |
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195 | (def_sound (sfxdir "ambfrst2.wav")) ;; 7 |
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196 | (aref A_SCREAMS 0) ;; 8 |
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197 | (aref A_SCREAMS 1) ;; 9 |
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198 | (aref A_SCREAMS 2) ;; 10 |
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199 | (def_sound (sfxdir "adie03.wav")) ;; 11 |
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200 | (def_sound (sfxdir "amb11.wav")) ;; 12 |
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201 | (def_sound (sfxdir "amb13.wav")) ;; 13 |
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202 | APPEAR_SND ;; 14 |
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203 | TAUNT_SND ;; 15 |
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204 | SCARE_SND ;; 16 |
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205 | ))) |
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206 | |
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207 | ;; XXX: Mac Abuse uses voice hint SFXs |
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208 | ;(setq voice_hints |
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209 | ; (make-array 12 :initial-contents |
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210 | ; (list |
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211 | ; (def_sound "sfx/voice/aimsave.wav") |
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212 | ; (def_sound "sfx/voice/ammosave.wav") |
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213 | ; (def_sound "sfx/voice/switch_1.wav") |
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214 | ; (def_sound "sfx/voice/savesave.wav") |
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215 | ; (def_sound "sfx/voice/platfo_1.wav") |
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216 | ; (def_sound "sfx/voice/poweru_1.wav") |
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217 | ; (def_sound "sfx/voice/weapon_1.wav") |
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218 | ; (def_sound "sfx/voice/ladder_1.wav") |
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219 | ; (def_sound "sfx/voice/starts_1.wav") |
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220 | ; (def_sound "sfx/voice/wallss_1.wav") |
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221 | ; (def_sound "sfx/voice/switch_2.wav") |
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222 | ; (def_sound "sfx/voice/telepo_1.wav")))) |
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223 | |
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224 | |
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225 | (defun amb_sound_ct () |
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226 | (if (> (aitype) 16) |
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227 | (set_aitype 0) |
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228 | (play_sound (aref AMB_SOUNDS (aitype))))) |
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229 | |
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230 | (defun amb_sound_ai () |
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231 | (if (activated) |
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232 | (if (eq (aistate) 0) |
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233 | (progn |
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234 | (play_sound (aref AMB_SOUNDS (aitype)) (yvel) (x) (y)) |
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235 | (set_aistate (+ (xvel) (random (+ 1 (xacel))))) |
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236 | (> (xvel) 0)) |
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237 | (progn |
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238 | (set_aistate (- (aistate) 1)) |
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239 | T)) |
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240 | (progn |
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241 | (set_aistate 0) |
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242 | T))) |
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243 | |
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244 | |
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245 | (defun ambs_cons () |
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246 | (set_xvel 100) ;; delay time to 100 |
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247 | (set_yvel 127)) ;; set volume default to 127 |
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248 | |
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249 | (def_char AMBIENT_SOUND |
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250 | (funs (ai_fun amb_sound_ai) |
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251 | (draw_fun dev_draw) |
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252 | (constructor ambs_cons) |
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253 | (type_change_fun amb_sound_ct)) |
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254 | (range 500 500) |
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255 | (fields ("aitype" amb_num) |
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256 | ("yvel" amb_vol) |
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257 | ("xvel" amb_rep) |
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258 | ("xacel" amb_rand)) |
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259 | (states "art/misc.spe" |
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260 | (stopped "sfx_player"))) |
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261 | |
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262 | (setq song_list '("music/abuse01.hmi" "music/abuse02.hmi")) |
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263 | (setq current_song song_list) |
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264 | |
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265 | (defun next_song () |
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266 | (if current_song |
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267 | (progn |
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268 | (play_song (car current_song)) |
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269 | (break) |
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270 | (setq current_song (cdr current_song)) |
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271 | (if (not current_song) |
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272 | (setq current_song song_list)) |
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273 | (break) |
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274 | ))) |
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275 | |
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276 | |
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277 | (defun level_loaded (name) |
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278 | (trace) |
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279 | (if (search "levels/level" name) ; is this one of the regular levels? |
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280 | (progn |
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281 | (stop_song) ; stop playing the old song |
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282 | (select (substr 12 13 name) |
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283 | ("00" (play_song "music/abuse01.hmi")) |
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284 | ("01" (play_song "music/abuse02.hmi")) |
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285 | ("02" (play_song "music/abuse04.hmi")) |
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286 | ("03" (play_song "music/abuse07.hmi")) |
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287 | ("04" (play_song "music/abuse08.hmi")) |
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288 | ("05" (play_song "music/abuse10.hmi")) |
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289 | ("06" (play_song "music/indst1.hmi")) |
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290 | ("07" (play_song "music/indst2.hmi")) |
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291 | ("08" (play_song "music/indst3.hmi")) |
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292 | ("09" (play_song "music/indst4.hmi")) |
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293 | ("10" (play_song "music/indst5.hmi")) |
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294 | ("11" (play_song "music/abuse07.hmi")) |
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295 | ("12" (play_song "music/abuse08.hmi")) |
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296 | ("13" (play_song "music/abuse10.hmi")) |
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297 | ("14" (play_song "music/indst1.hmi")) |
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298 | ("15" (play_song "music/indst2.hmi")) |
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299 | ("16" (play_song "music/indst3.hmi")) |
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300 | ("17" (play_song "music/indst4.hmi")) |
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301 | ("18" (play_song "music/indst5.hmi"))))) |
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302 | (untrace) |
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303 | (break)) |
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304 | |
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305 | |
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306 | |
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