[54] | 1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
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| 2 | ;; See licensing information for more details on usage rights |
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| 3 | ;;(setf player1 'joystick) |
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| 4 | |
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| 5 | |
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| 6 | ;; note : this function is called by the game when it collects input from |
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| 7 | ;; the local player (the machine you are playing on in net games) |
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| 8 | ;; because it is only executed locally it should not change any global varible |
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| 9 | ;; Also the rest of the game should not use any input gathering routines such as |
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| 10 | ;; joy_stat & key_presed. |
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| 11 | |
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| 12 | ;; The returned input from this routine is passed on to the server where it is |
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| 13 | ;; distributed to other clients. |
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| 14 | ;; The format for return is '(xv yv B1 B2 B3 mx my) |
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| 15 | |
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| 16 | ;; xv = movement left right (-1=left, 0=none, 1=right) |
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| 17 | ;; yv = movement up and down (-1=up, 0=none, 1=right) |
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| 18 | ;; B1 = using special power (T or nil) |
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| 19 | ;; B2 = firing button (T or nil) |
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| 20 | ;; B3 = toggle to weapons (-1 toggle weapons to the left, 0=no toggle, 1 toggle to the right) |
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| 21 | ;; mx = mouse x position on the screen |
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| 22 | ;; my = mouse y position on the screen |
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| 23 | |
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| 24 | ;; other possible key names for get_key_code include : |
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| 25 | ;; "Up_Arrow","Down_Arrow","Left_Arrow","Right_Arrow", |
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| 26 | ;; "Left_Ctrl","Right_Ctrl","Left_Alt","Right_Alt", |
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| 27 | ;; "Left_Shift","Right_Shift","Caps_Lock","Num_Lock", |
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| 28 | ;; "Home","End","Del","F1","F2","F3","F4","F5","F6", |
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| 29 | ;; "F7","F8","F9","F10","Insert" |
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[582] | 30 | ;; "a", "b", "c", ... |
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[54] | 31 | ;; though not all of these keys will work on all operating systems |
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| 32 | |
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| 33 | |
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| 34 | ;; note : at this current time weapon toggle input is ignored and |
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| 35 | ;; CTRL & INS are used... sorry :) These have to be event based, |
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| 36 | ;; not polled so no key pressed are missed. |
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| 37 | |
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| 38 | (setq left-key (get_key_code "left_arrow")) |
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| 39 | (setq right-key (get_key_code "right_arrow")) |
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| 40 | (setq up-key (get_key_code "up_arrow")) |
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| 41 | (setq down-key (get_key_code "down_arrow")) |
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| 42 | (setq weapon-left-key (get_key_code "right_ctrl")) |
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| 43 | (setq weapon-right-key (get_key_code "insert")) |
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| 44 | |
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[594] | 45 | (setq key-shiftr (get_key_code "right_shift")) |
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| 46 | (setq key-end (get_key_code "end")) |
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[54] | 47 | |
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[594] | 48 | (setq key-a (get_key_code "a")) |
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| 49 | (setq key-b (get_key_code "b")) |
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| 50 | (setq key-c (get_key_code "c")) |
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| 51 | (setq key-d (get_key_code "d")) |
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| 52 | (setq key-e (get_key_code "e")) |
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| 53 | (setq key-f (get_key_code "f")) |
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| 54 | (setq key-g (get_key_code "g")) |
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| 55 | (setq key-h (get_key_code "h")) |
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| 56 | (setq key-i (get_key_code "i")) |
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| 57 | (setq key-j (get_key_code "j")) |
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| 58 | (setq key-k (get_key_code "k")) |
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| 59 | (setq key-l (get_key_code "l")) |
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| 60 | (setq key-m (get_key_code "m")) |
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| 61 | (setq key-n (get_key_code "n")) |
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| 62 | (setq key-o (get_key_code "o")) |
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| 63 | (setq key-p (get_key_code "p")) |
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| 64 | (setq key-q (get_key_code "q")) |
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| 65 | (setq key-r (get_key_code "r")) |
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| 66 | (setq key-s (get_key_code "s")) |
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| 67 | (setq key-t (get_key_code "t")) |
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| 68 | (setq key-u (get_key_code "u")) |
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| 69 | (setq key-v (get_key_code "v")) |
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| 70 | (setq key-w (get_key_code "w")) |
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| 71 | (setq key-x (get_key_code "x")) |
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| 72 | (setq key-y (get_key_code "y")) |
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| 73 | (setq key-z (get_key_code "z")) |
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| 74 | |
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| 75 | (setq dray_has_fired 1) |
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| 76 | (setq godmode 0) |
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| 77 | (setq enemytarget 0) |
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| 78 | (setq noclip 0) |
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| 79 | |
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[54] | 80 | (defun get_local_input () |
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[594] | 81 | ;; fRaBs Twist extension input logic |
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| 82 | (if (eq godmode 1) |
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| 83 | (progn |
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| 84 | (with_object (bg) (set_hp 100)) |
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| 85 | (if (or (eq (with_object (bg) (state)) flinch_up) |
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| 86 | (eq (with_object (bg) (state)) flinch_down)) |
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| 87 | (with_object (bg) (set_state stopped))))) |
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| 88 | (if (eq noclip 1) |
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| 89 | (progn |
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| 90 | (with_object (bg) (set_gravity 0)) |
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| 91 | (if (local_key_pressed up-key) |
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| 92 | (with_object (bg) (set_y (- (y) run_top_speed)))) |
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| 93 | (if (local_key_pressed down-key) |
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| 94 | (with_object (bg) (set_y (+ (y) run_top_speed)))) |
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| 95 | (if (local_key_pressed left-key) |
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| 96 | (with_object (bg) (set_x (- (x) run_top_speed)))) |
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| 97 | (if (local_key_pressed right-key) |
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| 98 | (with_object (bg) (set_x (+ (x) run_top_speed)))) |
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| 99 | (with_object (bg) (set_gravity 0)))) |
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| 100 | (if (and (eq (mod (game_tick) 15) 0) |
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| 101 | (eq dray_has_fired 1)) |
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| 102 | (setq dray_has_fired 0)) |
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| 103 | (if (local_key_pressed key-shiftr) |
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| 104 | (save_game (concatenate 'string "save" |
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| 105 | (digstr (get_save_slot) 4) ".spe"))) |
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| 106 | (if (and (eq (third (mouse_stat)) 1) |
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| 107 | (with_object (bg) (eq (current_weapon_type) 7))) |
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| 108 | (if (and (eq dray_has_fired 0) |
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| 109 | (<= (ammo_total 7) 1) |
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| 110 | (not (or (<= (with_object (bg) (hp)) 0) |
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| 111 | (eq (with_object (bg) (state)) dieing) |
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| 112 | (eq (with_object (bg) (state)) dead) |
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| 113 | (eq (with_object (bg) (state)) flinch_up) |
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| 114 | (eq (with_object (bg) (state)) flinch_down) |
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| 115 | (eq (with_object (bg) (state)) climbing) |
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| 116 | (eq (with_object (bg) (state)) climb_off) |
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| 117 | (eq (with_object (bg) (state)) climb_on)))) |
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| 118 | (progn |
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| 119 | (setq dray_has_fired 1) |
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| 120 | (play_sound DEATH_RAY_SND 127 (x) (y)) |
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| 121 | (with_object (bg) (add_object DEATH_RAY (x) (- (y) |
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| 122 | (/ (picture_height) 2)))) |
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| 123 | (with_object (bg) (add_ammo 7 -1))))) |
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| 124 | ;; Original Abuse logic |
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[54] | 125 | (let ((mstat (mouse_stat))) |
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[594] | 126 | (list (if (local_key_pressed left-key) -1 |
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[589] | 127 | (if (local_key_pressed right-key) 1 0)) ;; xv |
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[594] | 128 | (if (local_key_pressed up-key) -1 |
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[589] | 129 | (if (local_key_pressed down-key) 1 0)) ;; yv |
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| 130 | (eq (fourth mstat) 1) ;; special button |
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| 131 | (eq (third mstat) 1) ;; fire button |
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[582] | 132 | |
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| 133 | (if (or (eq (fifth mstat) 1) |
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[589] | 134 | (local_key_pressed weapon-left-key)) -1 ;; weapon toggle |
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[594] | 135 | (if (local_key_pressed weapon-right-key) 1 0)) |
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[589] | 136 | (first mstat) ;; mx |
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| 137 | (second mstat) ;; my |
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[54] | 138 | ))) |
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| 139 | |
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[589] | 140 | ;; XXX: Mac Abuse uses these hardcoded values |
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| 141 | ;(setq up_key 256) |
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| 142 | ;(setq left_key 258) |
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| 143 | ;(setq right_key 259) |
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| 144 | ;(setq down_key 257) |
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| 145 | ;(setq special_key 32) |
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| 146 | ;(setq weapon_left_key 49) |
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| 147 | ;(setq weapon_right_key 50) |
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[54] | 148 | |
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