[54] | 1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
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| 2 | ;; See licensing information for more details on usage rights |
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| 3 | |
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| 4 | (defun explo_light () |
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| 5 | (select (aistate) |
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| 6 | (0 (progn (link_light (add_light 0 (x) (y) 1 (aitype) 0 0)) |
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| 7 | (go_state 1))) |
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| 8 | (1 (if (> (state_time) 3) |
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| 9 | (let ((l (get_light 0))) |
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| 10 | (delete_light l) |
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| 11 | nil) |
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| 12 | |
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| 13 | T)))) |
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| 14 | |
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[582] | 15 | (defun do_small_explo (radius amount) |
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[54] | 16 | (add_object EXPLODE3 (+ (x) (random 5)) (+ (y) (random 5)) 0) |
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| 17 | (add_object EXPLODE2 (+ (x) (random 5)) (+ (y) (random 5)) 2) |
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| 18 | (add_object EXPLODE3 (- (x) (random 5)) (- (y) (random 5)) 1) |
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| 19 | (add_object EXPLODE3 (- (x) (random 5)) (- (y) (random 5)) 2) |
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| 20 | (hurt_radius (x) (y) radius amount (if (> (total_objects) 0) |
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| 21 | (get_object 0) |
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| 22 | nil) 20) |
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| 23 | nil) |
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| 24 | |
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| 25 | (defun do_explo (radius amount) |
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| 26 | (play_sound GRENADE_SND 127 (x) (y)) |
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| 27 | (add_object EXPLODE1 (+ (x) (random 10)) (+ (+ (random 10) (y)) -20) 0) |
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| 28 | (if (not (frame_panic)) |
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| 29 | (progn |
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| 30 | (add_object EXPLODE1 (- (x) (random 10)) (+ (- (y) (random 10)) -20) 2) |
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| 31 | (add_object EXP_LIGHT (x) (y) 100))) ; add cool light if not too slow |
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| 32 | (hurt_radius (x) (y) radius amount (if (> (total_objects) 0) |
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| 33 | (get_object 0) |
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| 34 | nil) 20) |
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| 35 | nil) |
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| 36 | |
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| 37 | |
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| 38 | |
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| 39 | (defun do_white_explo (radius amount) |
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| 40 | (play_sound GRENADE_SND 127 (x) (y)) |
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| 41 | (add_object EXPLODE8 (+ (x) (random 10)) (+ (+ (random 10) (y)) -20) 0) |
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| 42 | (if (not (frame_panic)) |
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| 43 | (add_object EXP_LIGHT (x) (y) 100)) ; add cool light if not too slow |
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| 44 | (hurt_radius (x) (y) radius amount (if (> (total_objects) 0) |
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| 45 | (get_object 0) |
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| 46 | nil) 20) |
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| 47 | nil) |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | (def_char EXP_LIGHT |
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[582] | 52 | (funs (ai_fun explo_light) |
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[54] | 53 | (draw_fun dev_draw)) |
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| 54 | (flags (unlistable T)) |
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| 55 | (range 10000 10000) |
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| 56 | (states "art/misc.spe" |
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| 57 | (stopped "lhold"))) |
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| 58 | |
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[589] | 59 | ;; XXX: Mac Abuse reimplements this in C++ |
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[582] | 60 | (defun exp_ai () |
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| 61 | (if (eq (aitype) 0) (next_picture) |
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[54] | 62 | (progn (set_aitype (- (aitype) 1)) |
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| 63 | T))) |
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| 64 | |
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[589] | 65 | ;; XXX: Mac Abuse reimplements this in C++ |
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[54] | 66 | (defun exp_draw () |
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[582] | 67 | (if (eq (aitype) 0) |
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[54] | 68 | (middle_draw))) |
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| 69 | |
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| 70 | (defun def_explo (symbol file seq_name last_frame) |
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| 71 | (eval (list 'def_char symbol |
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| 72 | '(funs (ai_fun exp_ai) |
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| 73 | (draw_fun exp_draw)) |
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| 74 | '(range 10000 10000) |
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| 75 | '(flags (add_front T) |
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| 76 | (unlistable T)) |
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| 77 | `(states file (stopped (quote ,(seq seq_name 1 last_frame))))))) |
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| 78 | |
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| 79 | |
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| 80 | (def_explo 'EXPLODE1 "art/exp1.spe" "fire" 7) |
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| 81 | |
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| 82 | (def_explo 'EXPLODE2 "art/blowups.spe" "b1" 7) |
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| 83 | (def_explo 'EXPLODE3 "art/blowups.spe" "b2" 7) |
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| 84 | (def_explo 'EXPLODE4 "art/blowups.spe" "b3" 7) |
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| 85 | (def_explo 'EXPLODE5 "art/blowups.spe" "b4" 5) |
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| 86 | (def_explo 'EXPLODE6 "art/exp1.spe" "small_fire" 7) |
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| 87 | (def_explo 'EXPLODE7 "art/exp1.spe" "small_wite" 8) |
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| 88 | (def_explo 'EXPLODE8 "art/exp1.spe" "wite" 8) |
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| 89 | |
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| 90 | (def_explo 'CLOUD "art/cloud.spe" "cloud" 5) |
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| 91 | (def_explo 'SMALL_DARK_CLOUD "art/cloud.spe" "smo2" 5) |
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| 92 | (def_explo 'SMALL_LIGHT_CLOUD "art/cloud.spe" "smo1" 5) |
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