1 | Twisted Minds - Demo of some objects and the DEATH RAY |
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2 | ------------------------------------------------------ |
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3 | |
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4 | I am releasing this because i am excited due to the success of making the Death |
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5 | Ray work. I will make further releases when i come across other breakthroughs. |
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6 | |
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7 | You need registered Abuse v2.0 for this to work! |
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8 | You can now press right shift to save! |
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9 | |
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10 | This addon is still HEAVILY under construction. There are bound to be bugs. |
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11 | |
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12 | I did not do the sounds for the new objects except for Death Ray. |
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13 | |
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14 | The files contained in this archive are demos only! The levels are not actual |
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15 | levels (except l01s02.lvl) and are for demo purposes only! |
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16 | |
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17 | Play through the four levels through edit mode. Use god mode for the first few |
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18 | tries. |
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19 | |
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20 | |
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21 | RUNNING |
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22 | ------- |
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23 | |
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24 | Play the game directly: |
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25 | % abuse -a twist |
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26 | |
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27 | Use the addon in the editor: |
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28 | % abuse -a twist -edit -nosound |
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29 | |
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30 | |
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31 | NOTES |
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32 | ----- |
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33 | |
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34 | level1: demo stuff |
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35 | use god mode. |
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36 | you will first run through a series of sensors. |
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37 | these sensors behave differently. i place a pointer |
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38 | to where these sensors are. or you could just go to |
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39 | edit mode. |
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40 | |
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41 | you will then receive weapons. (if you don't have the |
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42 | weapon, you can't fire even if you take ammo!) |
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43 | i finally managed to make the last weapon work!!!:)))))) |
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44 | it will release a burst of energy. |
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45 | it's a big round orb of purple coloured energy |
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46 | (i got the gfx from doom - the bfg bullet. i just change the hue). |
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47 | The Death Ray (what we will call that bullet) will eat through |
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48 | everything until it hits the wall. The bullet has a lifetime of |
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49 | 100 state_time (i don't know how long that is. maybe 10 secs). |
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50 | It will destroy most objects in the nearby areas and will release |
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51 | a beam of light to an enemy and kill it (got idea from doom/quake2). |
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52 | |
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53 | you will then encounter a large amount of blocks. stand back |
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54 | and release one Death Ray (this is to show you what i mean |
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55 | in the previous paragraph). you will see the death ray hit the block, |
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56 | destroy it, and continues it's path. it doesn't dies out when it hits |
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57 | the enemy :) one single blast could kill as many as 50+ ants provided |
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58 | they are all bunched up together. |
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59 | |
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60 | next is the walk rob. it can only be hurt when it is walking. so you |
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61 | have to make it chase you and fire. once it dies, it will detach its head. |
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62 | it moves like a flyer. |
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63 | |
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64 | after that, you will see 3 switches beside someone who looks like you. |
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65 | you can change the color by changing the aitype (0-9; note that 6,8,9 dosen't |
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66 | work). |
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67 | you may encounter some other objects that could change its color by changing |
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68 | the aitype. |
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69 | |
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70 | level2: super mario bros |
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71 | this is meant to be a secret level in Twisted Minds! |
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72 | |
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73 | for first few tries, don't use god mode. |
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74 | |
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75 | it's no fun when you use those fancy weapons. if mario can get through, |
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76 | a big tough guy like you should have no problem. try to use the 1st weapon. |
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77 | |
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78 | tileset + characters from super mario bros. |
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79 | some pipes can be entered by pressing down. |
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80 | if you fall into any pits, you should die instantly. |
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81 | if you have god mode on just hit 'j' to jump to cursor position. |
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82 | |
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83 | just like any mario, there is a warp zone. just know how to get to it. |
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84 | |
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85 | level3: raider demo |
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86 | this is a quickly done level to show one of the vehicles. |
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87 | it demonstrates some properties and fun stuff that the normal |
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88 | player probably could not do. |
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89 | once you reach the end, you will automatically go to next level. |
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90 | |
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91 | level4: redant demo |
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92 | another quickly done level. |
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93 | you don't need god mode to be on (trust me) |
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94 | in the beginning of the level, do not turn on the switch. |
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95 | move towards the crack and 50 ants will come out. |
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96 | you can kill them all by jumping. if you got the fly power, |
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97 | just right click and move from left to right, touching the ants. |
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98 | |
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99 | if its getting late, go to a corner, and blast a death ray. see |
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100 | all 50 ants die. |
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101 | |
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102 | turn on the switch to end game. |
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103 | |
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104 | |
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105 | OBJECTS |
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106 | ------- |
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107 | |
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108 | i'm not listing down all the new objects i made; |
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109 | just some of the ones i think you should know. |
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110 | |
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111 | obj_cheat: this object will automatically position itself to |
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112 | the player's x y cords. you can perform cheats |
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113 | by holding the right mouse button and type: |
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114 | vitalize -add health |
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115 | arms -all weapons |
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116 | reload -full ammo |
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117 | steroids -power fast |
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118 | liftoff -power fly |
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119 | mirage -power sneaky |
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120 | elixir -power health |
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121 | visor -power flare (not implemented yet) |
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122 | outcome -completes the whole game |
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123 | |
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124 | if you press any direction button, you will have to |
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125 | retype the whole thing again |
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126 | status: REMOVED |
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127 | |
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128 | obj_force: use together with obj_holder. |
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129 | hold an object together with obj_force. |
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130 | you can make blocks that don't move, move. |
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131 | see level 1 for example. |
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132 | |
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133 | sensor_gravity: if you stand in the sensor, you will be affected |
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134 | by the gravity stated in its ai. you can make |
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135 | the player heavier or lighter. |
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136 | |
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137 | sensor_music: the music will change to the one stated in the ai. |
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138 | |
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139 | sensor_health: if you stand in the sensor, your life will decrease/increase |
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140 | according to its ai. use negative number to add health. |
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141 | |
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142 | sensor_level: will change the level if you are within sensor's range. |
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143 | in the ai, you will be asked for level and sector. |
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144 | level is the first 2 digits of the filename and sector |
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145 | is the last 2 digit of the file name. so if level = 2 |
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146 | and sector = 5, it will load "L02s05.lvl" |
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147 | |
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148 | sensor_teleport:behaves just like tele2 only that it will work when within |
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149 | range. you can state whether pressing the action key is required |
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150 | or not. |
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151 | NOTE: do not link sensor_teleport to another sensor_teleport if |
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152 | both of them do not need action key to activate!!! If the player |
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153 | is in range, he will switch back and fourth continously. |
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154 | |
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155 | CHAT CONSOLE |
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156 | ------------ |
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157 | |
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158 | While playing the game, press 'C' to toggle chat window (it now works even when not in multiplayer mode). type the commands on the chat window then enter. |
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159 | |
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160 | game stuff: |
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161 | /quit quits game |
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162 | /break breaks game |
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163 | /save saves a game (new! no more searching for save consoles!) |
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164 | /map mapname loads a level |
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165 | |
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166 | cheat stuff: |
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167 | /god toggles god mode |
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168 | /notarget toggles no target... enemy wont target you (not working properly yet) |
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169 | /noclip toggles clipping |
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170 | /jump jumps player to location of mouse |
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171 | |
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172 | /give all gives all weapons and ammo |
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173 | |
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174 | /give weapons gives all weapons |
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175 | /give lasergun gives weapon lasergun |
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176 | /give grenadelauncher gives weapon grenade launcher |
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177 | /give rocketlauncher gives weapon rocket launcher |
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178 | /give firebomb gives weapon firebomb |
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179 | /give plasmagun gives weapon plasmagun |
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180 | /give lightsabre gives weapon light sabre |
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181 | /give deathfrizbee gives weapon death frizbee |
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182 | /give deathray gives weapon deathray |
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183 | |
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184 | /give ammo gives all ammo |
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185 | /give bullets gives ammo bullets |
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186 | /give grenades gives ammo grenades |
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187 | /give rockets gives ammo rockets |
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188 | /give gasoline gives ammo gasoline |
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189 | /give plasmacells gives ammo plasma cells |
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190 | /give sabrecharger gives ammo sabre charger |
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191 | /give frizbees gives ammo frizbees |
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192 | /give bfgcells gives ammo bfg cells |
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193 | |
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194 | /give powernone player gets no power |
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195 | /give powerfast player gets power fast |
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196 | /give powerfly player gets power fly |
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197 | /give powersneaky player gets power sneaky |
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198 | /give powerhealth player gets power health |
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199 | |
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200 | /give compass player gets compass |
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201 | |
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202 | /give ant try it! |
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203 | /give death try it! |
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204 | /power overwhelming try it! |
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205 | /there is no cow level try it! |
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206 | /iddqd try it! |
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207 | /idkfa try it! |
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208 | /idclev try it! |
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209 | |
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210 | /profound displays about |
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211 | /munir displays about |
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212 | /about displays about |
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213 | |
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214 | /tip displays random game tip |
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215 | |
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216 | |
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217 | NEW UPDATES |
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218 | ----------- |
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219 | |
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220 | You can now press right shift at any time to save game! |
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221 | |
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222 | In the previous update, you will need to find the gun before you can shoot, |
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223 | even if you already have the ammo. This is okay for twisted minds but there |
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224 | are people who may want to use the death ray code to work on their own or the |
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225 | Abuse's original levels. If the original level is loaded into twisted minds, |
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226 | the player will have difficulty as he cannot get weapons as ammo is nothing |
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227 | without it. I made some changes and it should work now. If you play twisted |
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228 | minds, you will still need the gun but if you load twisted minds with the -f |
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229 | command to load external levels, you wont need the gun to shoot anymore. Also |
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230 | note that in the original Abuse, there are no death ray ammo so if you want |
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231 | to use it, you have to cheat a little. Under the chat window, type "/give |
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232 | deathray" <enter> followed by "/give bfgcells" <enter>. There you have it! |
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233 | |
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