1 | Twisted Minds - Demo of some objects and the DEATH RAY |
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2 | ------------------------------------------------------ |
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3 | |
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4 | installation: extract to addon directory. make sure you |
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5 | unzip with the -d option. twist directory |
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6 | and other sub-diractory will be created. |
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7 | |
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8 | make sure that the files are in: |
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9 | <abuse directory>\addon\twist |
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10 | <abuse directory>\addon\twist\art |
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11 | <abuse directory>\addon\twist\levels |
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12 | <abuse directory>\addon\twist\lisp |
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13 | <abuse directory>\addon\twist\sfx |
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14 | |
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15 | i am releasing this because i am excited due to |
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16 | the success of making the Death Ray work. |
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17 | i will make further releases when i come across |
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18 | other breakthroughs. |
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19 | |
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20 | you need registered abuse v2.0 for this to work! |
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21 | you can now press right shift to save! |
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22 | |
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23 | this addon is still HEAVILY under construction. |
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24 | there are bound to be bugs. |
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25 | |
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26 | i did not do the sounds for the new objects |
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27 | except for Death Ray. |
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28 | |
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29 | the files contained in this archive |
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30 | are demos only! the levels are not |
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31 | actual level (except l01s02.lvl) and |
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32 | are for demo purposes only! |
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33 | |
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34 | play through the four levels through |
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35 | edit mode. use god mode for the first few tries. |
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36 | |
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37 | impt notes! |
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38 | ----------- |
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39 | level1: demo stuff |
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40 | use god mode. |
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41 | you will first run through a series of sensors. |
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42 | these sensors behave differently. i place a pointer |
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43 | to where these sensors are. or you could just go to |
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44 | edit mode. |
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45 | |
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46 | you will then receive weapons. (if you don't have the |
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47 | weapon, you can't fire even if you take ammo!) |
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48 | i finally managed to make the last weapon work!!!:)))))) |
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49 | it will release a burst of energy. |
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50 | it's a big round orb of purple coloured energy |
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51 | (i got the gfx from doom - the bfg bullet. i just change the hue). |
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52 | The Death Ray (what we will call that bullet) will eat through |
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53 | everything until it hits the wall. The bullet has a lifetime of |
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54 | 100 state_time (i don't know how long that is. maybe 10 secs). |
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55 | It will destroy most objects in the nearby areas and will release |
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56 | a beam of light to an enemy and kill it (got idea from doom/quake2). |
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57 | |
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58 | you will then encounter a large amount of blocks. stand back |
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59 | and release one Death Ray (this is to show you what i mean |
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60 | in the previous paragraph). you will see the death ray hit the block, |
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61 | destroy it, and continues it's path. it doesn't dies out when it hits |
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62 | the enemy :) one single blast could kill as many as 50+ ants provided |
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63 | they are all bunched up together. |
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64 | |
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65 | next is the walk rob. it can only be hurt when it is walking. so you |
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66 | have to make it chase you and fire. once it dies, it will detach its head. |
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67 | it moves like a flyer. |
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68 | |
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69 | after that, you will see 3 switches beside someone who looks like you. |
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70 | you can change the color by changing the aitype (0-9; note that 6,8,9 dosen't |
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71 | work). |
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72 | you may encounter some other objects that could change its color by changing |
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73 | the aitype. |
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74 | |
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75 | level2: super mario bros |
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76 | this is meant to be a secret level in Twisted Minds! |
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77 | |
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78 | for first few tries, don't use god mode. |
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79 | |
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80 | it's no fun when you use those fancy weapons. if mario can get through, |
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81 | a big tough guy like you should have no problem. try to use the 1st weapon. |
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82 | |
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83 | tileset + characters from super mario bros. |
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84 | some pipes can be entered by pressing down. |
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85 | if you fall into any pits, you should die instantly. |
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86 | if you have god mode on just hit 'j' to jump to cursor position. |
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87 | |
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88 | just like any mario, there is a warp zone. just know how to get to it. |
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89 | |
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90 | level3: raider demo |
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91 | this is a quickly done level to show one of the vehicles. |
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92 | it demonstrates some properties and fun stuff that the normal |
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93 | player probably could not do. |
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94 | once you reach the end, you will automatically go to next level. |
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95 | |
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96 | level4: redant demo |
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97 | another quickly done level. |
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98 | you don't need god mode to be on (trust me) |
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99 | in the beginning of the level, do not turn on the switch. |
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100 | move towards the crack and 50 ants will come out. |
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101 | you can kill them all by jumping. if you got the fly power, |
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102 | just right click and move from left to right, touching the ants. |
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103 | |
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104 | if its getting late, go to a corner, and blast a death ray. see |
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105 | all 50 ants die. |
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106 | |
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107 | turn on the switch to end game. |
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108 | |
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109 | |
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110 | some objects |
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111 | ------------ |
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112 | i'm not listing down all the new objects i made; |
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113 | just some of the ones i think you should know. |
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114 | |
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115 | obj_cheat: this object will automatically position itself to |
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116 | the player's x y cords. you can perform cheats |
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117 | by holding the right mouse button and type: |
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118 | vitalize -add health |
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119 | arms -all weapons |
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120 | reload -full ammo |
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121 | steroids -power fast |
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122 | liftoff -power fly |
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123 | mirage -power sneaky |
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124 | elixir -power health |
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125 | visor -power flare (not implemented yet) |
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126 | outcome -completes the whole game |
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127 | |
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128 | if you press any direction button, you will have to |
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129 | retype the whole thing again |
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130 | status: REMOVED |
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131 | |
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132 | obj_force: use together with obj_holder. |
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133 | hold an object together with obj_force. |
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134 | you can make blocks that don't move, move. |
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135 | see level 1 for example. |
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136 | |
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137 | sensor_gravity: if you stand in the sensor, you will be affected |
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138 | by the gravity stated in its ai. you can make |
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139 | the player heavier or lighter. |
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140 | |
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141 | sensor_music: the music will change to the one stated in the ai. |
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142 | |
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143 | sensor_health: if you stand in the sensor, your life will decrease/increase |
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144 | according to its ai. use negative number to add health. |
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145 | |
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146 | sensor_level: will change the level if you are within sensor's range. |
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147 | in the ai, you will be asked for level and sector. |
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148 | level is the first 2 digits of the filename and sector |
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149 | is the last 2 digit of the file name. so if level = 2 |
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150 | and sector = 5, it will load "L02s05.lvl" |
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151 | |
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152 | sensor_teleport:behaves just like tele2 only that it will work when within |
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153 | range. you can state whether pressing the action key is required |
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154 | or not. |
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155 | NOTE: do not link sensor_teleport to another sensor_teleport if |
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156 | both of them do not need action key to activate!!! If the player |
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157 | is in range, he will switch back and fourth continously. |
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158 | |
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159 | Chat Console (NEW!) |
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160 | ------------------- |
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161 | While playing the game, press 'C' to toggle chat window (it now works even when not in multiplayer mode). type the commands on the chat window then enter. |
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162 | |
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163 | game stuff: |
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164 | /quit quits game |
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165 | /break breaks game |
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166 | /save saves a game (new! no more searching for save consoles!) |
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167 | /map mapname loads a level |
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168 | |
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169 | cheat stuff: |
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170 | /god toggles god mode |
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171 | /notarget toggles no target... enemy wont target you (not working properly yet) |
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172 | /noclip toggles clipping |
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173 | /jump jumps player to location of mouse |
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174 | |
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175 | /give all gives all weapons and ammo |
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176 | |
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177 | /give weapons gives all weapons |
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178 | /give lasergun gives weapon lasergun |
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179 | /give grenadelauncher gives weapon grenade launcher |
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180 | /give rocketlauncher gives weapon rocket launcher |
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181 | /give firebomb gives weapon firebomb |
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182 | /give plasmagun gives weapon plasmagun |
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183 | /give lightsabre gives weapon light sabre |
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184 | /give deathfrizbee gives weapon death frizbee |
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185 | /give deathray gives weapon deathray |
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186 | |
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187 | /give ammo gives all ammo |
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188 | /give bullets gives ammo bullets |
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189 | /give grenades gives ammo grenades |
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190 | /give rockets gives ammo rockets |
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191 | /give gasoline gives ammo gasoline |
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192 | /give plasmacells gives ammo plasma cells |
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193 | /give sabrecharger gives ammo sabre charger |
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194 | /give frizbees gives ammo frizbees |
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195 | /give bfgcells gives ammo bfg cells |
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196 | |
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197 | /give powernone player gets no power |
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198 | /give powerfast player gets power fast |
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199 | /give powerfly player gets power fly |
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200 | /give powersneaky player gets power sneaky |
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201 | /give powerhealth player gets power health |
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202 | |
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203 | /give compass player gets compass |
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204 | |
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205 | /give ant try it! |
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206 | /give death try it! |
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207 | /power overwhelming try it! |
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208 | /there is no cow level try it! |
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209 | /iddqd try it! |
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210 | /idkfa try it! |
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211 | /idclev try it! |
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212 | |
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213 | /profound displays about |
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214 | /munir displays about |
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215 | /about displays about |
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216 | |
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217 | /tip displays random game tip |
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218 | |
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219 | new updates!!! |
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220 | -------------- |
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221 | you can now press right shift at any time to save game! |
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222 | |
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223 | in the previous update, you will need to find the gun before you can shoot, even if you already have the ammo. this is okay for twisted minds but there are people who may want to use the death ray code to work on their own or the abuse's original levels. if the original level is loaded into twisted minds, the player will have difficulty as he cannot get weapons as ammo is nothing without it. i made some changes and it should work now. if you play twisted minds, you will still need the gun but if you load twisted minds with the -f command to load external levels, you wont need the gun to shoot anymore. also note that in the original abuse, there are no death ray ammo so if you want to use it, you have to cheat a little. under the chat window, type "/give deathray" <enter> followed by "/give bfgcells" <enter>. there you have it! |
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