1 | (defun forceobj_ai () |
---|
2 | (if (<= (total_objects) 0) |
---|
3 | nil |
---|
4 | (progn |
---|
5 | (let ((xfrc (xacel)) |
---|
6 | (yfrc (yacel))) |
---|
7 | (try_move xfrc yfrc)) |
---|
8 | T))) |
---|
9 | |
---|
10 | |
---|
11 | (defun forceobj_cons () |
---|
12 | (set_xacel 0) |
---|
13 | (set_yacel 10)) |
---|
14 | |
---|
15 | |
---|
16 | (defun do_fire_explo (radius amount) |
---|
17 | (play_sound GRENADE_SND 127 (x) (y)) |
---|
18 | (add_object EXPFIRE (+ (x) (random 10)) (+ (+ (random 10) (y)) -20) 0) |
---|
19 | (if (not (frame_panic)) |
---|
20 | (progn |
---|
21 | (add_object EXPFIRE (- (x) (random 10)) (+ (- (y) (random 10)) -20) 2) |
---|
22 | (add_object EXP_LIGHT (x) (y) 100))) ; add cool light if not too slow |
---|
23 | (hurt_radius (x) (y) radius amount (if (> (total_objects) 0) |
---|
24 | (get_object 0) |
---|
25 | nil) 20) |
---|
26 | nil) |
---|
27 | |
---|
28 | |
---|
29 | (defun do_light_explo (radius amount) |
---|
30 | (play_sound GRENADE_SND 127 (x) (y)) |
---|
31 | ;; (add_object EXPFIRE (+ (x) (random 10)) (+ (+ (random 10) (y)) -20) 0) |
---|
32 | (if (not (frame_panic)) |
---|
33 | (progn |
---|
34 | ;; (add_object EXPFIRE (- (x) (random 10)) (+ (- (y) (random 10)) -20) 2) |
---|
35 | (add_object EXP_LIGHT (x) (y) 100))) ; add cool light if not too slow |
---|
36 | (hurt_radius (x) (y) radius amount (if (> (total_objects) 0) |
---|
37 | (get_object 0) |
---|
38 | nil) 20) |
---|
39 | nil) |
---|
40 | |
---|
41 | (defun gsensor_ai () |
---|
42 | (if (and (< (distx) (xvel)) (< (disty) (yvel))) |
---|
43 | (progn |
---|
44 | (let ((xgvty (xacel)) |
---|
45 | (ygvty (yacel))) |
---|
46 | (with_object (bg) (try_move xgvty ygvty)))) |
---|
47 | T) |
---|
48 | T) |
---|
49 | |
---|
50 | |
---|
51 | (defun gsensor_cons () |
---|
52 | (set_xvel 50) |
---|
53 | (set_yvel 50) |
---|
54 | (set_xacel 0) |
---|
55 | (set_yacel -15)) |
---|
56 | |
---|
57 | |
---|
58 | (defun gravity_sensor_draw () |
---|
59 | (if (edit_mode) |
---|
60 | (progn |
---|
61 | (draw) |
---|
62 | (let ((x1 (- (x) (xvel))) |
---|
63 | (y1 (- (y) (yvel))) |
---|
64 | (x2 (+ (x) (xvel))) |
---|
65 | (y2 (+ (y) (yvel))) |
---|
66 | (c (find_rgb 255 255 0))) |
---|
67 | (draw_line x1 y1 x2 y1 c) |
---|
68 | (draw_line x2 y1 x2 y2 c) |
---|
69 | (draw_line x2 y2 x1 y2 c) |
---|
70 | (draw_line x1 y2 x1 y1 c))) |
---|
71 | nil)) |
---|
72 | |
---|
73 | |
---|
74 | (defun hsensor_ai () |
---|
75 | (if (and (< (distx) (xvel)) (< (disty) (yvel))) |
---|
76 | (progn |
---|
77 | (select (aitype) |
---|
78 | (0 (let ((phlth (xacel))) (if (eq (mod (state_time) 10) 0) (do_damage phlth (bg))))) |
---|
79 | (1 (let ((phlth (xacel)) (hlthrad (/ (xvel) 2))) (hurt_radius (x) (y) hlthrad phlth nil 10))) |
---|
80 | (2 (let ((phlth (xacel)) (hlthrad (/ (xvel) 2))) (do_explo hlthrad phlth))) |
---|
81 | ) |
---|
82 | T) |
---|
83 | T)) |
---|
84 | |
---|
85 | |
---|
86 | (defun hsensor_cons () |
---|
87 | (set_xvel 50) |
---|
88 | (set_yvel 50) |
---|
89 | (set_aitype 0) |
---|
90 | (set_aistate 0) |
---|
91 | (set_xacel 10) |
---|
92 | (set_yacel 0)) |
---|
93 | |
---|
94 | |
---|
95 | (defun health_sensor_draw () |
---|
96 | (if (edit_mode) |
---|
97 | (progn |
---|
98 | (draw) |
---|
99 | (let ((x1 (- (x) (xvel))) |
---|
100 | (y1 (- (y) (yvel))) |
---|
101 | (x2 (+ (x) (xvel))) |
---|
102 | (y2 (+ (y) (yvel))) |
---|
103 | (c (find_rgb 255 0 255))) |
---|
104 | (draw_line x1 y1 x2 y1 c) |
---|
105 | (draw_line x2 y1 x2 y2 c) |
---|
106 | (draw_line x2 y2 x1 y2 c) |
---|
107 | (draw_line x1 y2 x1 y1 c))) |
---|
108 | nil)) |
---|
109 | |
---|
110 | |
---|
111 | (defun lsensor_ai () |
---|
112 | (if (and (< (distx) (xvel)) (< (disty) (yvel))) |
---|
113 | (progn |
---|
114 | (if (eq (aistate) 1) (request_end_game)) |
---|
115 | (if (eq (aitype) 1) (show_stats)) |
---|
116 | (request_level_load (concatenate 'string "levels/level" (digstr (xacel) 2)".spe")) |
---|
117 | ) |
---|
118 | T) |
---|
119 | T) |
---|
120 | |
---|
121 | |
---|
122 | (defun lsensor_cons () |
---|
123 | (set_xvel 50) |
---|
124 | (set_yvel 50) |
---|
125 | (set_xacel 1) |
---|
126 | (set_yacel 1) |
---|
127 | (set_aistate 0) |
---|
128 | (set_aitype 1)) |
---|
129 | |
---|
130 | |
---|
131 | (defun level_sensor_draw () |
---|
132 | (if (edit_mode) |
---|
133 | (progn |
---|
134 | (draw) |
---|
135 | (let ((x1 (- (x) (xvel))) |
---|
136 | (y1 (- (y) (yvel))) |
---|
137 | (x2 (+ (x) (xvel))) |
---|
138 | (y2 (+ (y) (yvel))) |
---|
139 | (c (find_rgb 255 128 0))) |
---|
140 | (draw_line x1 y1 x2 y1 c) |
---|
141 | (draw_line x2 y1 x2 y2 c) |
---|
142 | (draw_line x2 y2 x1 y2 c) |
---|
143 | (draw_line x1 y2 x1 y1 c))) |
---|
144 | nil)) |
---|
145 | |
---|
146 | (defun burst_fire (firex firey angle) |
---|
147 | (if (> fire_time 0);; if we need to wait till next burst |
---|
148 | (progn |
---|
149 | (setq fire_time (- fire_time 1)) |
---|
150 | (if (eq fire_time 0) |
---|
151 | (progn |
---|
152 | (setq burst_left burst_total) |
---|
153 | (setq burst_wait 0)))) |
---|
154 | (if (eq burst_wait 0) |
---|
155 | (progn |
---|
156 | (if (or (eq burst_left 1) (eq burst_left 0)) |
---|
157 | (setq fire_time fire_delay) |
---|
158 | (setq burst_left (- burst_left 1))) |
---|
159 | (setq burst_wait burst_delay) |
---|
160 | (fire_object (me) (aitype) firex firey angle (bg))) |
---|
161 | (setq burst_wait (- burst_wait 1))))) |
---|
162 | |
---|
163 | |
---|
164 | (defun wrob2_cons () |
---|
165 | (setq fire_delay 4) |
---|
166 | (setq burst_delay 1) |
---|
167 | (setq max_xvel 10) |
---|
168 | (setq max_yvel 5) |
---|
169 | (set_aitype 0) |
---|
170 | (setq burst_total 5)) |
---|
171 | |
---|
172 | |
---|
173 | (defun wrob2_ai () |
---|
174 | (if (eq (hp) 0) |
---|
175 | (with_object (add_object WALK_ROBHEAD (x) (- (y) 24) 1) |
---|
176 | nil) |
---|
177 | (progn |
---|
178 | (try_move 0 10) |
---|
179 | (select (aistate) |
---|
180 | (0;; walk toward player |
---|
181 | (if (or (> (distx) 120) (not (eq (direction) (toward)))) |
---|
182 | (progn |
---|
183 | (move (toward) 0 0) |
---|
184 | (next_picture)) |
---|
185 | (progn |
---|
186 | (set_aistate 1)))) |
---|
187 | (1;; stop and fire |
---|
188 | (burst_fire (+ (x) (* (direction) 28)) (- (y) 35) |
---|
189 | (if (> (direction) 0) |
---|
190 | (mod (- 375 (/ (* burst_left 30) burst_total)) 360) |
---|
191 | (+ 165 (/ (* burst_left 30) burst_total)))) |
---|
192 | (if (not (eq fire_time 0)) |
---|
193 | (set_aistate 0)))) |
---|
194 | T))) |
---|
195 | |
---|
196 | |
---|
197 | (defun telesensor_ai () |
---|
198 | (if (> (total_objects) 0) |
---|
199 | (select (aistate) |
---|
200 | (0 ;; wait for player to activate |
---|
201 | (if (and (< (distx) (xvel)) (< (disty) (yvel))) |
---|
202 | (progn |
---|
203 | (if (eq (aitype) 0) |
---|
204 | (progn |
---|
205 | (link_object (bg)) |
---|
206 | (set_state running) |
---|
207 | (set_aistate 1)) |
---|
208 | |
---|
209 | (if (with_object (bg) (pressing_action_key)) |
---|
210 | (progn |
---|
211 | (link_object (bg)) |
---|
212 | (set_state running) |
---|
213 | (set_aistate 1)) |
---|
214 | )))) ) |
---|
215 | (1 ;; wait for animation |
---|
216 | (if (next_picture) |
---|
217 | (let ((x (x)) |
---|
218 | (y (- (y) 16)) |
---|
219 | (fade (if (< (current_frame) 16) (current_frame) 15))) |
---|
220 | (with_object (get_object 1) |
---|
221 | (progn |
---|
222 | (set_x x) |
---|
223 | (set_y y) |
---|
224 | (user_fun SET_FADE_COUNT fade) |
---|
225 | (setq is_teleporting 1) |
---|
226 | ))) |
---|
227 | |
---|
228 | (let ((x (with_object (get_object 0) (x))) |
---|
229 | (y (with_object (get_object 0) (- (y) 16)))) |
---|
230 | (with_object (get_object 1) |
---|
231 | (progn |
---|
232 | (set_x x) |
---|
233 | (set_y y) |
---|
234 | (setq is_teleporting 0) |
---|
235 | (user_fun SET_FADE_COUNT 0) |
---|
236 | )) |
---|
237 | (remove_object (get_object 1)) |
---|
238 | (set_aistate 0)))))) |
---|
239 | T) |
---|
240 | |
---|
241 | |
---|
242 | (defun telesensor_cons () |
---|
243 | (set_xvel 50) |
---|
244 | (set_yvel 50)) |
---|
245 | |
---|
246 | |
---|
247 | (defun teleport_sensor_draw () |
---|
248 | (if (edit_mode) |
---|
249 | (progn |
---|
250 | (draw) |
---|
251 | (let ((x1 (- (x) (xvel))) |
---|
252 | (y1 (- (y) (yvel))) |
---|
253 | (x2 (+ (x) (xvel))) |
---|
254 | (y2 (+ (y) (yvel))) |
---|
255 | (c (find_rgb 128 255 0))) |
---|
256 | (draw_line x1 y1 x2 y1 c) |
---|
257 | (draw_line x2 y1 x2 y2 c) |
---|
258 | (draw_line x2 y2 x1 y2 c) |
---|
259 | (draw_line x1 y2 x1 y1 c))) |
---|
260 | nil)) |
---|