[68] | 1 | Abuse-SDL 0.7.1 README |
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[2] | 2 | ---------------------- |
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| 3 | |
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| 4 | ---- |
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| 5 | |
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| 6 | 1. Introduction |
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| 7 | 2. Additional Features |
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| 8 | 3. Requirements |
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| 9 | 4. Running Abuse-SDL |
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| 10 | 5. Configuration |
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| 11 | 6. Installing the datafiles. |
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| 12 | 7. Notes |
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| 13 | 8. Special Thanks |
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| 14 | 9. Feedback |
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| 15 | |
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| 16 | ---- |
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| 17 | |
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| 18 | |
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| 19 | 1. INTRODUCTION |
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| 20 | |
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| 21 | Welcome to Abuse-SDL, the port of the classic game Abuse to the |
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| 22 | Simple DirectMedia Layer. Abuse was originally developed by |
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| 23 | Crack dot Com and released in 1995 for MS-DOS. A Linux version was |
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| 24 | also made available at a later date. It had a few limitations |
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| 25 | the most restrictive of which was that it only ran on an 8-bit |
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| 26 | display, and only in a window. |
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| 27 | Abuse-SDL will run at any colour depth and supports fullscreen |
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| 28 | mode, as well as many other new features. It should also be more |
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| 29 | portable and hopefully run on a variety of *nix variants, and possibly |
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| 30 | other systems supported by the SDL library. |
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| 31 | |
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| 32 | |
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| 33 | 2. ADDITIONAL FEATURES |
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| 34 | |
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| 35 | Abuse-SDL has the following extra features over the original |
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| 36 | Abuse: |
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| 37 | |
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| 38 | Runs at a screen bit depth of 8, 16, 24 or 32. |
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| 39 | Fullscreen display. |
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| 40 | Scaling by any amount (eg. 2, 3 or 4) |
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| 41 | OpenGL support for hardware scaling and anti-aliasing. |
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| 42 | Stereo sound with panning. |
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| 43 | Mousewheel support for changing weapons. |
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| 44 | Customizable keys. |
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| 45 | |
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| 46 | |
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| 47 | 3. REQUIREMENTS |
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| 48 | |
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| 49 | Abuse-SDL has the following requirements: |
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| 50 | |
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| 51 | SDL 1.1.6 or above. |
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[596] | 52 | SDL-Mixer |
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[2] | 53 | One of the following sets of datafiles: |
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| 54 | - Registered Abuse(original CD) |
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| 55 | - Abuse Shareware |
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| 56 | - fRaBs(Free Abuse) |
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| 57 | OpenGL is optional. |
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| 58 | |
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| 59 | |
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| 60 | 4. RUNNING ABUSE-SDL |
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| 61 | |
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| 62 | If Abuse-SDL has been installed properly, the command: |
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| 63 | |
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[68] | 64 | abuse |
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[2] | 65 | |
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| 66 | will start the game. |
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| 67 | |
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| 68 | The following command-line switches can be used: |
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| 69 | |
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| 70 | -datadir <arg> Set the location of the datafiles |
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| 71 | -doublebuf Enable double buffering |
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| 72 | -edit Start in editor mode |
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| 73 | -f <arg> Load the map file named <arg> |
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| 74 | -fullscreen Enable fullscreen mode |
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| 75 | -gl Enable OpenGL (if supported) |
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| 76 | -antialias Enable anti-aliasing (only with -gl) |
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| 77 | -lisp Start in lisp interpreter mode |
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| 78 | -mono Disable stereo sound |
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| 79 | -nodelay Run at maximum speed |
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| 80 | -nosound Disable sound |
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| 81 | -scale <arg> Scale by <arg> amount |
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| 82 | |
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| 83 | |
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| 84 | 5. CONFIGURATION |
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| 85 | |
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| 86 | Abuse-SDL also has a configuration file where these options can be set |
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| 87 | instead of using the command line. The file "abuserc" will be created in |
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| 88 | your ~/.abuse directory the first time Abuse-SDL is run. |
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| 89 | Lines starting with a ';' are comments. |
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| 90 | Setting an option to '1' turns it on, and '0' turns it off. |
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| 91 | |
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| 92 | To change the keys used in the game, simply type the key after the option. |
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| 93 | The following special keys can also be used: |
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| 94 | LEFT, RIGHT, UP, DOWN : Cursor keys and keypad. |
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| 95 | CTRL_L, CTRL_R : Left and right CTRL keys. |
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| 96 | ALT_L, ALT_R : Left and right ALT keys. |
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| 97 | SHIFT_L, SHIFT_R : Left and right SHIFT keys. |
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| 98 | F1 - F10 : Function keys 1 through 10. |
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| 99 | TAB : TAB key. |
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| 100 | BACKSPACE : Backspace key. |
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| 101 | ENTER : Enter key |
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| 102 | INSERT, DEL : Insert and Delete keys. |
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| 103 | PAGEUP, PAGEDOWN : PageUp and PageDown keys. |
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| 104 | CAPS, NUM_LOCK : Caps-Lock and Num-Lock keys. |
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| 105 | SPACE : Spacebar. |
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| 106 | |
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| 107 | The default key settings are as follows: |
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| 108 | Left : Left cursor key. |
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| 109 | Right : Right cursor key. |
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| 110 | Up/Jump : Up cursor key. |
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| 111 | Down/Use : Down cursor key. |
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| 112 | Prev Weapon : Left or Right CTRL keys. |
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| 113 | Next Weapon : Insert key. |
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| 114 | |
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| 115 | The mouse always controls your aim, with Left button for fire and |
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| 116 | Right button for special. Mousewheel can be used for changing weapons. |
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| 117 | |
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| 118 | |
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| 119 | 6. INSTALLING THE DATAFILES |
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| 120 | |
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| 121 | Abuse-SDL requires a set of datafiles(graphics, sounds, maps and so on) to be |
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| 122 | installed before it will run. They are available as a separate package from |
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| 123 | the Abuse-SDL website. |
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| 124 | |
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| 125 | By default, Abuse-SDL expects the datafiles to be installed in the following |
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| 126 | location: |
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| 127 | |
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| 128 | /usr/local/share/games/abuse |
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| 129 | |
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| 130 | However it is possible to change this and tell Abuse-SDL where to find the |
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| 131 | files if they are in another location. |
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| 132 | The location can be set when Abuse-SDL is compiled. See the INSTALL file for |
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| 133 | instructions on how to do this. |
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| 134 | You can also specify the location with the -datadir argument when Abuse-SDL is |
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| 135 | run. See section 4 above. |
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| 136 | Finally, the location can be set in the configuration file. See section 5 above. |
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| 137 | |
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| 138 | To install the datafiles, simply unpack the archive into a location of your |
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| 139 | choice (preferably '/usr/local/share/games/abuse' as mentioned above). |
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| 140 | |
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| 141 | |
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| 142 | 7. NOTES |
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| 143 | |
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| 144 | Scaling: |
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| 145 | Scaling is still experimental and not very fast. Try scaling by different |
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| 146 | amounts to see which ones work the best. |
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| 147 | |
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| 148 | OpenGL: |
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| 149 | OpenGL can be used to provide hardware accelerated scaling and anti-aliasing. |
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| 150 | You will require a 3D card with the appropriate drivers and GL libraries |
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| 151 | installed for this to work. |
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| 152 | |
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| 153 | fRaBs: |
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| 154 | The current release of fRaBs has some naming issues under Linux. |
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| 155 | In the 'addon/leon/' directory a lot of the files are uppercase when Abuse |
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| 156 | is expecting them to be lowercase. |
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| 157 | Renaming the files to be all lowercase will fix this problem. |
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| 158 | |
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| 159 | |
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| 160 | 8. SPECIAL THANKS |
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| 161 | |
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| 162 | Go to Jonathan Clark, Dave Taylor and the rest of the Crack Dot Com team for |
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| 163 | making the best 2D platform shooter ever, and then releasing the code that |
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| 164 | makes Abuse-SDL possible. |
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| 165 | |
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[68] | 166 | Also, thanks go to Jonathan Clark for allowing Anthony to distribute the |
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| 167 | original datafiles with Abuse-SDL. |
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[2] | 168 | |
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| 169 | Thanks also to everyone who has contributed ideas, bug reports and patches. |
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| 170 | See the AUTHORS file for details. |
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| 171 | |
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| 172 | |
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| 173 | 9. FEEDBACK |
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| 174 | |
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[596] | 175 | If you have any questions, comments or criticism, Sam's email address is: |
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[2] | 176 | |
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[596] | 177 | sam@hocevar.net |
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[2] | 178 | |
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| 179 | The Abuse-SDL webpage can be found at: |
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| 180 | |
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[68] | 181 | http://abuse.zoy.org/ |
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[2] | 182 | |
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| 183 | ---- |
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| 184 | |
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| 185 | Have fun! |
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