Rev | Line | |
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[2] | 1 | Requirements for Compiling |
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| 2 | -------------------------- |
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| 3 | - SDL 1.1.6 <http://www.libsdl.org> |
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| 4 | - X11R6(or above) and libraries. |
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| 5 | - Linux kernel 2.2 or above. |
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| 6 | - GL libraries and headers are required for OpenGL support. |
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| 7 | |
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| 8 | |
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| 9 | Compiling |
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| 10 | --------- |
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| 11 | |
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| 12 | 1. Untar the abuse_sdl-x.x.tar.gz file. |
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| 13 | |
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| 14 | tar -zxf abuse_sdl-x.x.tar.gz |
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| 15 | |
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| 16 | This will create an abuse_sdl-x.x directory with the source in it. |
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| 17 | |
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| 18 | 2. Run './configure' |
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| 19 | This will create the Makefiles required to build Abuse-SDL. |
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| 20 | |
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| 21 | If you wish to specify a location for the datafiles instead of using the |
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| 22 | default of '/usr/local/share/games/abuse', you can do so by passing the |
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| 23 | following argument to the configure script: |
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| 24 | |
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| 25 | --datafir=<location> |
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| 26 | |
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| 27 | where <location> is the directory where the datafiles will be installed. |
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| 28 | |
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| 29 | 3. Run 'make' |
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| 30 | This will start the build. |
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| 31 | |
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| 32 | 4. Run 'make install' |
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| 33 | This will install Abuse-SDL. |
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| 34 | |
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| 35 | |
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| 36 | MacOSX |
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| 37 | ------ |
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| 38 | A Project Builder project is included in the 'osx' directory and can be used |
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| 39 | if desired. Using project Builder is currently the only way to get OpenGL |
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| 40 | support compiled in. |
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| 41 | |
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| 42 | |
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| 43 | If anything goes wrong please contact me at <trandor@labyrinth.net.au> with |
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| 44 | the details, and I'll try and sort it out. |
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| 45 | |
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| 46 | Good luck, |
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| 47 | Anthony Kruize |
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