1 | #include "specs.hpp" |
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2 | #include "jwindow.hpp" |
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3 | #include "id.hpp" |
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4 | #include "input.hpp" |
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5 | #include "fonts.hpp" |
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6 | #include "lisp.hpp" |
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7 | #include "dprint.hpp" |
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8 | #include "cache.hpp" |
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9 | #include "gui.hpp" |
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10 | #include "id.hpp" |
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11 | #include "demo.hpp" |
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12 | #include "game.hpp" |
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13 | #include <string.h> |
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14 | |
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15 | extern void *save_order; // load from "saveordr.lsp", contains a list ordering the save games |
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16 | |
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17 | extern JCFont *console_font; |
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18 | |
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19 | extern window_manager *eh; |
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20 | extern char *symbol_str(char *name); |
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21 | |
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22 | #define MAX_SAVE_GAMES 5 |
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23 | int last_save_game_number=0; |
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24 | |
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25 | int big_save_buts[MAX_SAVE_GAMES*3]; |
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26 | int small_save_buts[MAX_SAVE_GAMES*3]; |
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27 | |
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28 | |
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29 | void load_number_icons() |
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30 | { |
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31 | char name[100]; |
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32 | int i; |
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33 | for (i=0;i<MAX_SAVE_GAMES*3;i++) |
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34 | { |
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35 | sprintf(name,"nums%04d.pcx",i+1); |
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36 | big_save_buts[i]=cash.reg("art/icons.spe",name,SPEC_IMAGE,1); |
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37 | sprintf(name,"snum%04d.pcx",i+1); |
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38 | small_save_buts[i]=cash.reg("art/icons.spe",name,SPEC_IMAGE,1); |
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39 | |
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40 | } |
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41 | } |
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42 | |
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43 | |
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44 | void last_savegame_name(char *buf) |
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45 | { |
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46 | sprintf(buf,"save%04d.spe",(last_save_game_number+MAX_SAVE_GAMES-1)%MAX_SAVE_GAMES+1); |
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47 | } |
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48 | |
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49 | jwindow *create_num_window(int mx, int total_saved, image **thumb_nails) |
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50 | { |
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51 | ico_button *buts[MAX_SAVE_GAMES]; |
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52 | int y=WINDOW_FRAME_TOP,i; |
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53 | int *save_buts=xres>320 ? big_save_buts : small_save_buts; |
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54 | |
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55 | int ih=cash.img(save_buts[0])->height(); |
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56 | int x=0; |
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57 | for (i=0;i<total_saved;i++,y+=ih) |
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58 | { |
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59 | if (thumb_nails) { while (!thumb_nails[x]) x++; } |
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60 | buts[i]=new ico_button(WINDOW_FRAME_LEFT,y,ID_LOAD_GAME_NUMBER+x, |
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61 | save_buts[x*3+0],save_buts[x*3+0],save_buts[x*3+1],save_buts[x*3+2],NULL); |
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62 | buts[i]->set_act_id(ID_LOAD_GAME_PREVIEW+x); |
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63 | x++; |
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64 | } |
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65 | |
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66 | for (i=0;i<total_saved-1;i++) |
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67 | buts[i]->next=buts[i+1]; |
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68 | |
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69 | return eh->new_window(mx,yres/2-(WINDOW_FRAME_TOP+ih*5)/2,-1,-1,buts[0]); |
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70 | } |
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71 | |
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72 | FILE *open_FILE(char *filename, char *mode); |
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73 | |
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74 | int get_save_spot() |
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75 | { |
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76 | int *save_buts=xres>320 ? big_save_buts : small_save_buts; |
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77 | int i=MAX_SAVE_GAMES,last_free=0; |
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78 | for (;i>0;) |
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79 | { |
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80 | char name[20]; |
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81 | sprintf(name,"save%04d.spe",i); |
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82 | FILE *fp=open_FILE(name,"rb"); |
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83 | if (fp) |
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84 | i=0; |
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85 | else { last_free=i; i--; } |
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86 | fclose(fp); |
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87 | } |
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88 | |
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89 | if (last_free) return last_free; // if there are any slots not created yet... |
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90 | |
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91 | int w=cash.img(save_buts[0])->width(); |
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92 | int mx=last_demo_mx-w/2; |
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93 | if (mx+w+10>xres) mx=xres-w-10; |
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94 | if (mx<0) mx=0; |
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95 | |
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96 | jwindow *l_win=create_num_window(mx,MAX_SAVE_GAMES,NULL); |
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97 | event ev; |
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98 | int got_level=0; |
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99 | int quit=0; |
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100 | do |
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101 | { |
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102 | eh->flush_screen(); |
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103 | eh->get_event(ev); |
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104 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_NUMBER && ev.message.id<ID_LOAD_GAME_PREVIEW) |
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105 | got_level=ev.message.id-ID_LOAD_GAME_NUMBER+1; |
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106 | |
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107 | |
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108 | if (ev.type==EV_CLOSE_WINDOW && ev.window==l_win) |
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109 | quit=1; |
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110 | } while (!got_level && !quit); |
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111 | |
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112 | eh->close_window(l_win); |
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113 | the_game->reset_keymap(); |
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114 | return got_level; |
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115 | } |
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116 | |
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117 | void get_savegame_name(char *buf) // buf should be at least 50 bytes |
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118 | { |
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119 | sprintf(buf,"save%04d.spe",(last_save_game_number++)%MAX_SAVE_GAMES+1); |
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120 | /* FILE *fp=open_FILE("lastsave.lsp","wb"); |
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121 | if (fp) |
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122 | { |
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123 | fprintf(fp,"(setq last_save_game %d)\n",last_save_game_number%MAX_SAVE_GAMES); |
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124 | fclose(fp); |
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125 | } else dprintf("Warning unable to open lastsave.lsp for writing\n"); */ |
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126 | } |
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127 | |
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128 | int show_load_icon() |
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129 | { |
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130 | int i; |
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131 | for (i=0;i<MAX_SAVE_GAMES;i++) |
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132 | { |
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133 | char nm[20]; |
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134 | sprintf(nm,"save%04d.spe",i+1); |
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135 | bFILE *fp=open_file(nm,"rb"); |
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136 | if (fp->open_failure()) { delete fp; } |
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137 | else { delete fp; return 1; } |
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138 | } |
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139 | return 0; |
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140 | } |
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141 | |
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142 | int load_game(int show_all, char *title) // return 0 if the player escapes, else return the number of the game to load |
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143 | { |
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144 | int *save_buts=xres>320 ? big_save_buts : small_save_buts; |
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145 | int total_saved=0; |
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146 | int no_more=0; |
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147 | image *thumb_nails[MAX_SAVE_GAMES]; |
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148 | int start_num=0; |
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149 | int max_w=160,max_h=100; |
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150 | memset(thumb_nails,0,sizeof(thumb_nails)); |
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151 | |
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152 | image *first=NULL; |
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153 | |
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154 | for (start_num=0;start_num<MAX_SAVE_GAMES;start_num++) |
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155 | { |
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156 | char name[50]; |
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157 | sprintf(name,"save%04d.spe",start_num+1); |
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158 | int fail=0; |
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159 | bFILE *fp=open_file(name,"rb"); |
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160 | if (fp->open_failure()) |
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161 | fail=1; |
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162 | else |
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163 | { |
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164 | spec_directory sd(fp); |
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165 | spec_entry *se=sd.find("thumb nail"); |
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166 | if (se && se->type==SPEC_IMAGE) |
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167 | { |
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168 | thumb_nails[start_num]=new image(se,fp); |
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169 | if (thumb_nails[start_num]->width()>max_w) max_w=thumb_nails[start_num]->width(); |
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170 | if (thumb_nails[start_num]->height()>max_h) max_h=thumb_nails[start_num]->height(); |
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171 | if (!first) first=thumb_nails[start_num]; |
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172 | total_saved++; |
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173 | } else fail=1; |
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174 | } |
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175 | if (fail && show_all) |
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176 | { |
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177 | thumb_nails[start_num]=new image(160,100); |
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178 | thumb_nails[start_num]->clear(); |
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179 | console_font->put_string(thumb_nails[start_num],0,0,symbol_str("no_saved")); |
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180 | total_saved++; |
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181 | if (!first) first=thumb_nails[start_num]; |
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182 | } |
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183 | delete fp; |
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184 | } |
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185 | |
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186 | if (!total_saved) return 0; |
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187 | if (total_saved>MAX_SAVE_GAMES) |
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188 | total_saved=MAX_SAVE_GAMES; |
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189 | |
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190 | |
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191 | int i,ih=cash.img(save_buts[0])->height(); |
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192 | /* ico_button *buts[MAX_SAVE_GAMES]; |
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193 | int y=WINDOW_FRAME_TOP; |
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194 | |
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195 | |
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196 | for (i=0;i<total_saved;i++,y+=ih) |
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197 | { |
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198 | buts[i]=new ico_button(WINDOW_FRAME_LEFT,y,ID_LOAD_GAME_NUMBER+i, |
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199 | save_buts[i*3+1],save_buts[i*3+1],save_buts[i*3+0],save_buts[i*3+2],NULL); |
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200 | buts[i]->set_act_id(ID_LOAD_GAME_PREVIEW+i); |
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201 | } |
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202 | |
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203 | for (i=0;i<total_saved-1;i++) |
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204 | buts[i]->next=buts[i+1]; |
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205 | */ |
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206 | |
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207 | |
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208 | jwindow *l_win=create_num_window(0,total_saved,thumb_nails); |
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209 | |
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210 | int py=xres>320 ? l_win->y+l_win->h/2-135/2 : l_win->y; |
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211 | jwindow *preview=eh->new_window(l_win->x+l_win->l+5,py,max_w,max_h,NULL,title); |
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212 | |
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213 | first->put_image(preview->screen,preview->x1(),preview->y1()); |
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214 | |
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215 | |
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216 | event ev; |
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217 | int got_level=0; |
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218 | int quit=0; |
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219 | do |
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220 | { |
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221 | eh->flush_screen(); |
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222 | eh->get_event(ev); |
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223 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_NUMBER && ev.message.id<ID_LOAD_GAME_PREVIEW) |
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224 | got_level=ev.message.id-ID_LOAD_GAME_NUMBER+1; |
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225 | |
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226 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_PREVIEW && ev.message.id<ID_LOAD_PLAYER_GAME) |
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227 | { |
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228 | int draw_num=ev.message.id-ID_LOAD_GAME_PREVIEW; |
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229 | preview->clear(); |
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230 | thumb_nails[draw_num]->put_image(preview->screen,preview->x1(),preview->y1()); |
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231 | } |
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232 | |
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233 | if ((ev.type==EV_CLOSE_WINDOW) || (ev.type==EV_KEY && ev.key==JK_ESC)) |
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234 | quit=1; |
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235 | } while (!got_level && !quit); |
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236 | |
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237 | eh->close_window(l_win); |
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238 | eh->close_window(preview); |
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239 | |
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240 | for (i=0;i<total_saved;i++) |
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241 | if (thumb_nails[i]) |
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242 | delete thumb_nails[i]; |
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243 | |
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244 | |
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245 | return got_level; |
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246 | } |
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247 | |
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248 | |
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249 | |
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250 | |
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251 | |
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252 | |
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253 | |
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254 | |
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