1 | #include "system.h" |
---|
2 | #include "light.hpp" |
---|
3 | #include "level.hpp" |
---|
4 | #include "game.hpp" |
---|
5 | #include "intsect.hpp" |
---|
6 | #include "lisp.hpp" |
---|
7 | #include "dprint.hpp" |
---|
8 | #include "objects.hpp" |
---|
9 | #include "jrand.hpp" |
---|
10 | #include "macs.hpp" |
---|
11 | #include "clisp.hpp" |
---|
12 | #include "status.hpp" |
---|
13 | #include "dev.hpp" |
---|
14 | #include "demo.hpp" |
---|
15 | #include "pcxread.hpp" |
---|
16 | #include "profile.hpp" |
---|
17 | #include "sbar.hpp" |
---|
18 | #include "cop.hpp" |
---|
19 | #include "nfserver.hpp" |
---|
20 | #include "lisp_gc.hpp" |
---|
21 | |
---|
22 | #ifndef __MAC__ |
---|
23 | #include <sys/stat.h> |
---|
24 | #endif |
---|
25 | |
---|
26 | #include <time.h> |
---|
27 | |
---|
28 | level *current_level; |
---|
29 | |
---|
30 | game_object *level::attacker(game_object *who) |
---|
31 | { |
---|
32 | long d=0x7fffffff; |
---|
33 | game_object *c=NULL; |
---|
34 | view *f=the_game->first_view; |
---|
35 | for (;f;f=f->next) |
---|
36 | { |
---|
37 | if (f->focus) |
---|
38 | { |
---|
39 | long tmp_d=abs(f->focus->x-who->x)+abs(f->focus->y-who->y); |
---|
40 | if (tmp_d<d) |
---|
41 | { |
---|
42 | d=tmp_d; |
---|
43 | c=f->focus; |
---|
44 | } |
---|
45 | } |
---|
46 | } |
---|
47 | return c; |
---|
48 | } |
---|
49 | |
---|
50 | double level::time_taken() |
---|
51 | { |
---|
52 | if (am_timing) |
---|
53 | { |
---|
54 | stop_timing(); |
---|
55 | start_timing(); |
---|
56 | } |
---|
57 | return previous_time; |
---|
58 | } |
---|
59 | |
---|
60 | void level::start_timing() // reset's start_time |
---|
61 | { |
---|
62 | start_time.get_time(); |
---|
63 | am_timing=1; |
---|
64 | } |
---|
65 | |
---|
66 | void level::stop_timing() // transfers all time from start_time till now to previous time |
---|
67 | { |
---|
68 | time_marker now; |
---|
69 | previous_time+=now.diff_time(&start_time); |
---|
70 | am_timing=0; |
---|
71 | } |
---|
72 | |
---|
73 | |
---|
74 | int level::is_attacker(game_object *who) |
---|
75 | { |
---|
76 | return who->controller()!=NULL; |
---|
77 | } |
---|
78 | |
---|
79 | |
---|
80 | game_object *level::main_character() |
---|
81 | { |
---|
82 | return the_game->first_view->focus; |
---|
83 | } |
---|
84 | |
---|
85 | void level::load_fail() |
---|
86 | { |
---|
87 | if (map_fg) jfree(map_fg); map_fg=NULL; |
---|
88 | if (map_bg) jfree(map_bg); map_bg=NULL; |
---|
89 | if (Name) jfree(Name); Name=NULL; |
---|
90 | |
---|
91 | first_active=NULL; |
---|
92 | view *f=player_list; |
---|
93 | for (;f;f=f->next) |
---|
94 | if (f->focus) |
---|
95 | current_level->remove_object(f->focus); |
---|
96 | |
---|
97 | while (first) |
---|
98 | { |
---|
99 | first_active=first; |
---|
100 | first=first->next; |
---|
101 | if (dev_cont) |
---|
102 | dev_cont->notify_deleted_object(first_active); |
---|
103 | delete first_active; |
---|
104 | } |
---|
105 | |
---|
106 | while (area_list) |
---|
107 | { |
---|
108 | area_controller *l=area_list; |
---|
109 | area_list=area_list->next; |
---|
110 | delete l; |
---|
111 | } |
---|
112 | |
---|
113 | last=NULL; |
---|
114 | delete_all_lights(); |
---|
115 | |
---|
116 | } |
---|
117 | |
---|
118 | level::~level() |
---|
119 | { |
---|
120 | load_fail(); |
---|
121 | if (attack_list) jfree(attack_list); |
---|
122 | if (target_list) jfree(target_list); |
---|
123 | if (block_list) jfree(block_list); |
---|
124 | if (all_block_list) jfree(all_block_list); |
---|
125 | if (first_name) jfree(first_name); |
---|
126 | } |
---|
127 | |
---|
128 | void level::restart() |
---|
129 | { |
---|
130 | view *f; |
---|
131 | game_object *found=NULL,*o; |
---|
132 | f=the_game->first_view; |
---|
133 | for (o=first;f && o;o=o->next) |
---|
134 | { |
---|
135 | while (f && !f->focus) f=f->next; |
---|
136 | if (f) |
---|
137 | { |
---|
138 | if (!strcmp(object_names[o->otype],"START")) |
---|
139 | { |
---|
140 | if (!found) found=o; |
---|
141 | f->focus->x=o->x; |
---|
142 | f->focus->y=o->y; |
---|
143 | f->focus->set_hp(get_ability(f->focus->otype,start_hp)); |
---|
144 | f->focus->set_state(stopped); |
---|
145 | f=f->next; |
---|
146 | } |
---|
147 | } |
---|
148 | } |
---|
149 | while (f) |
---|
150 | { |
---|
151 | if (f->focus) |
---|
152 | { |
---|
153 | f->focus->x=found->x; |
---|
154 | f->focus->y=found->y; |
---|
155 | f->focus->set_hp(get_ability(f->focus->otype,start_hp)); |
---|
156 | f->focus->set_state(stopped); |
---|
157 | } |
---|
158 | f=f->next; |
---|
159 | } |
---|
160 | } |
---|
161 | |
---|
162 | |
---|
163 | void level::next_focus() |
---|
164 | { |
---|
165 | /* int i; |
---|
166 | for (i=0;i<total_objs;i++) |
---|
167 | if (obj[i]==the_game->first_view->focus) |
---|
168 | { |
---|
169 | int tries=total_objs; |
---|
170 | do |
---|
171 | { |
---|
172 | i++; |
---|
173 | if (i==total_objs) |
---|
174 | i=0; |
---|
175 | the_game->first_view->focus=obj[i]; |
---|
176 | } while ((!the_game->first_view->focus->is_playable() || |
---|
177 | the_game->first_view->focus->hp<=0) && tries--); |
---|
178 | return ; |
---|
179 | } */ |
---|
180 | } |
---|
181 | |
---|
182 | void level::unactivate_all() |
---|
183 | { |
---|
184 | first_active=NULL; |
---|
185 | game_object *o=first; |
---|
186 | attack_total=0; // reset the attack list |
---|
187 | target_total=0; |
---|
188 | block_total=0; |
---|
189 | all_block_total=0; |
---|
190 | |
---|
191 | for (;o;o=o->next) |
---|
192 | o->active=0; |
---|
193 | } |
---|
194 | |
---|
195 | |
---|
196 | void level::pull_actives(game_object *o, game_object *&last_active, int &t) |
---|
197 | { |
---|
198 | int i=o->total_objects(); |
---|
199 | for (;i;i--) // pull any linked object into active list |
---|
200 | { |
---|
201 | game_object *other=o->get_object(i-1); |
---|
202 | if (!other->active) |
---|
203 | { |
---|
204 | other->active=1; |
---|
205 | if (other->can_block()) // if object can block other player, keep a list for fast testing |
---|
206 | { |
---|
207 | add_block(other); |
---|
208 | add_all_block(other); |
---|
209 | } else if (other->hurtable()) |
---|
210 | add_all_block(other); |
---|
211 | |
---|
212 | t++; |
---|
213 | last_active->next_active=other; |
---|
214 | last_active=other; |
---|
215 | pull_actives(o,last_active,t); |
---|
216 | } |
---|
217 | } |
---|
218 | } |
---|
219 | |
---|
220 | int level::add_actives(long x1, long y1, long x2, long y2) |
---|
221 | { |
---|
222 | int t=0; |
---|
223 | game_object *last_active=NULL; |
---|
224 | if (first_active) |
---|
225 | for (last_active=first_active;last_active->next_active;last_active=last_active->next_active); |
---|
226 | |
---|
227 | game_object *o=first; |
---|
228 | for (;o;o=o->next) |
---|
229 | { |
---|
230 | if (!o->active) |
---|
231 | { |
---|
232 | long xr=figures[o->otype]->rangex, |
---|
233 | yr=figures[o->otype]->rangey; |
---|
234 | |
---|
235 | if (o->x+xr>=x1 && o->x-xr<=x2 && o->y+yr>=y1 && o->y-yr<=y2) |
---|
236 | { |
---|
237 | |
---|
238 | if (o->can_block()) // if object can block other player, keep a list for fast testing |
---|
239 | { |
---|
240 | add_block(o); |
---|
241 | add_all_block(o); |
---|
242 | } else if (o->hurtable()) |
---|
243 | add_all_block(o); |
---|
244 | |
---|
245 | |
---|
246 | o->active=1; |
---|
247 | t++; |
---|
248 | if (!first_active) |
---|
249 | first_active=o; |
---|
250 | else |
---|
251 | last_active->next_active=o; |
---|
252 | last_active=o; |
---|
253 | |
---|
254 | pull_actives(o,last_active,t); |
---|
255 | } |
---|
256 | } |
---|
257 | } |
---|
258 | if (last_active) |
---|
259 | last_active->next_active=NULL; |
---|
260 | return t; |
---|
261 | } |
---|
262 | |
---|
263 | |
---|
264 | int level::add_drawables(long x1, long y1, long x2, long y2) |
---|
265 | { |
---|
266 | int t=0,ft=0; |
---|
267 | game_object *last_active=NULL; |
---|
268 | if (first_active) |
---|
269 | { |
---|
270 | for (last_active=first_active;last_active->next_active;last_active=last_active->next_active); |
---|
271 | } else ft=1; |
---|
272 | |
---|
273 | game_object *o=first; |
---|
274 | for (;o;o=o->next) |
---|
275 | { |
---|
276 | if (ft || !o->active) |
---|
277 | { |
---|
278 | long xr=figures[o->otype]->draw_rangex, |
---|
279 | yr=figures[o->otype]->draw_rangey; |
---|
280 | |
---|
281 | if (o->x+xr>=x1 && o->x-xr<=x2 && o->y+yr>=y1 && o->y-yr<=y2) |
---|
282 | { |
---|
283 | t++; |
---|
284 | if (!first_active) |
---|
285 | first_active=o; |
---|
286 | else |
---|
287 | last_active->next_active=o; |
---|
288 | last_active=o; |
---|
289 | o->active=1; |
---|
290 | } else if (ft) o->active=0; // if this is the first pass, then mark objects not in this ranges as not active |
---|
291 | } |
---|
292 | } |
---|
293 | if (last_active) |
---|
294 | last_active->next_active=NULL; |
---|
295 | return t; |
---|
296 | } |
---|
297 | |
---|
298 | |
---|
299 | view *level::make_view_list(int nplayers) |
---|
300 | { |
---|
301 | int startable; |
---|
302 | CONDITION(nplayers>0,"make_view_list with <=0 players!\n"); |
---|
303 | view *f=NULL; |
---|
304 | int j,use_type=current_start_type; |
---|
305 | figures[use_type]->cache_in(); |
---|
306 | game_object *o,*last_start=NULL; |
---|
307 | int num=0; |
---|
308 | |
---|
309 | for (j=0,o=first;o && j<nplayers;o=o->next) |
---|
310 | { |
---|
311 | if (!strcmp(object_names[o->otype],"START")) |
---|
312 | { |
---|
313 | f=new view(create(use_type,o->x,o->y),f,num); num++; |
---|
314 | f->focus->set_controller(f); |
---|
315 | add_object_after(f->focus,o); |
---|
316 | j++; |
---|
317 | last_start=o; |
---|
318 | } |
---|
319 | } |
---|
320 | |
---|
321 | // if we couldn't find enough starts then create the rest of the players at the original start |
---|
322 | startable=j; // if we haven't created anyone yet, it's because we can't |
---|
323 | |
---|
324 | for (;j<nplayers;j++) |
---|
325 | { |
---|
326 | if (startable) |
---|
327 | { |
---|
328 | game_object *o=create(use_type,f->focus->x,f->focus->y); |
---|
329 | f=new view(o,f,num); num++; |
---|
330 | f->focus->set_controller(f); |
---|
331 | add_object_after(o,last_start); |
---|
332 | } |
---|
333 | else |
---|
334 | { |
---|
335 | f=new view(NULL,f,num); |
---|
336 | num++; |
---|
337 | } |
---|
338 | } |
---|
339 | return f; |
---|
340 | } |
---|
341 | |
---|
342 | void level::wall_push() |
---|
343 | { |
---|
344 | long sx1,sy1,sx2,sy2,xv,yv; |
---|
345 | game_object *o=first_active; |
---|
346 | for (;o;o=o->next_active) |
---|
347 | { |
---|
348 | if (o->pushable()) |
---|
349 | { |
---|
350 | o->picture_space(sx1,sy1,sx2,sy2); |
---|
351 | xv=sx1-o->x; |
---|
352 | yv=0; |
---|
353 | o->try_move(o->x,o->y-1,xv,yv,1); // check for wall pushes on the left using feet |
---|
354 | if (xv!=sx1-o->x) // is the character in the wall? |
---|
355 | { |
---|
356 | xv=-xv; |
---|
357 | o->try_move(o->x,o->y-1,xv,yv,1); // see how far to the right we can push the character |
---|
358 | o->x+=xv; |
---|
359 | } else |
---|
360 | { |
---|
361 | xv=sx2-o->x; |
---|
362 | o->try_move(o->x,o->y-1,xv,yv,1); // now check the right of the character for a wall |
---|
363 | if (xv!=sx2-o->x) |
---|
364 | { |
---|
365 | xv=-xv; |
---|
366 | o->try_move(o->x,o->y-1,xv,yv,1); |
---|
367 | o->x+=xv; |
---|
368 | } |
---|
369 | } |
---|
370 | } |
---|
371 | } |
---|
372 | } |
---|
373 | |
---|
374 | |
---|
375 | void level::try_pushback(game_object *subject,game_object *target) |
---|
376 | { |
---|
377 | if (subject->pushable() && target->pushable() && |
---|
378 | subject->state!=dead && target->state!=dead && |
---|
379 | subject->state!=dieing && target->state!=dieing) |
---|
380 | { |
---|
381 | int b1=subject->push_range(),b2=target->push_range(); |
---|
382 | if (abs(subject->x-target->x)<b1+b2) |
---|
383 | { |
---|
384 | long tmove=b1+b2-abs(subject->x-target->x),xv,yv=0,xv2; |
---|
385 | if (subject->x>target->x) |
---|
386 | xv=tmove/2; |
---|
387 | else xv=-tmove/2; |
---|
388 | xv2=-xv; |
---|
389 | |
---|
390 | subject->try_move(subject->x,subject->y,xv,yv,3); |
---|
391 | subject->x+=xv; |
---|
392 | |
---|
393 | yv=0; |
---|
394 | target->try_move(target->x,target->y,xv2,yv,3); |
---|
395 | target->x+=xv2; |
---|
396 | } |
---|
397 | } |
---|
398 | } |
---|
399 | |
---|
400 | /* |
---|
401 | void level::check_collisions() |
---|
402 | { |
---|
403 | game_object *target,*reciever=NULL; |
---|
404 | long sx1,sy1,sx2,sy2,tx1,ty1,tx2,ty2,hitx,hity, |
---|
405 | s_centerx,t_centerx; |
---|
406 | |
---|
407 | for (game_object *subject=first_active;subject;subject=subject->next_active) |
---|
408 | { |
---|
409 | subject->picture_space(sx1,sy1,sx2,sy2); |
---|
410 | s_centerx=subject->x_center(); |
---|
411 | |
---|
412 | int hit=0; |
---|
413 | reciever=NULL; |
---|
414 | for (target=first_active;target;target=target->next_active) |
---|
415 | { |
---|
416 | if (target!=subject) |
---|
417 | { |
---|
418 | target->picture_space(tx1,ty1,tx2,ty2); |
---|
419 | |
---|
420 | if (!(sx2<tx1 || sx1>tx2 || sy1>ty2 || sy2<ty1)) // are they semi/overlapping? |
---|
421 | { |
---|
422 | try_pushback(subject,target); |
---|
423 | if (subject->can_hurt(target)) // see if we can hurt him before calculating |
---|
424 | { |
---|
425 | t_centerx=target->x_center(); |
---|
426 | point_list *s_hit,*t_damage; |
---|
427 | |
---|
428 | s_hit=subject->current_figure()->hit; |
---|
429 | t_damage=target->current_figure()->damage; |
---|
430 | |
---|
431 | unsigned char *s_dat=s_hit->data, |
---|
432 | *t_dat; |
---|
433 | int i,j; |
---|
434 | for (i=(int)s_hit->tot-1;i>0 && !hit;i--) |
---|
435 | { |
---|
436 | for (t_dat=t_damage->data,j=(int)t_damage->tot-1;j>0 && !hit;j--) |
---|
437 | { |
---|
438 | long x1,y1,x2,y2, // define the two line segments to check |
---|
439 | xp1,yp1,xp2,yp2; |
---|
440 | |
---|
441 | xp1=target->x+target->tx(*t_dat); t_dat++; |
---|
442 | yp1=target->y+target->ty(*t_dat); t_dat++; |
---|
443 | xp2=target->x+target->tx(*t_dat); |
---|
444 | yp2=target->y+target->ty(t_dat[1]); |
---|
445 | |
---|
446 | x1=subject->x+subject->tx(s_dat[0]); |
---|
447 | y1=subject->y+subject->ty(s_dat[1]); |
---|
448 | x2=subject->x+subject->tx(s_dat[2]); |
---|
449 | y2=subject->y+subject->ty(s_dat[3]); |
---|
450 | |
---|
451 | |
---|
452 | // ok, now we know which line segemnts to check for intersection |
---|
453 | // now check to see if (x1,y1-x2,y2) intercest with (xp1,yp1-xp2,yp2) |
---|
454 | int _x2=x2,_y2=y2; |
---|
455 | setback_intersect(x1, y1, x2, y2, xp1, yp1, xp2, yp2,0); |
---|
456 | |
---|
457 | |
---|
458 | if (x2!=_x2 || _y2!=y2) |
---|
459 | { |
---|
460 | reciever=target; |
---|
461 | hitx=((x1+x2)/2+(xp1+xp2)/2)/2; |
---|
462 | hity=((y1+y1)/2+(yp1+yp2)/2)/2; |
---|
463 | } |
---|
464 | } |
---|
465 | s_dat+=2; |
---|
466 | } |
---|
467 | } |
---|
468 | } |
---|
469 | } |
---|
470 | } |
---|
471 | if (reciever) |
---|
472 | { |
---|
473 | reciever->do_damage((int)subject->current_figure()->hit_damage,subject,hitx,hity,0,0); |
---|
474 | subject->note_attack(reciever); |
---|
475 | hit=1; |
---|
476 | } |
---|
477 | } |
---|
478 | } |
---|
479 | */ |
---|
480 | |
---|
481 | game_object *level::boundary_setback(game_object *subject, long x1, long y1, long &x2, long &y2) |
---|
482 | { |
---|
483 | game_object *l=NULL; |
---|
484 | long tx1,ty1,tx2,ty2,t_centerx; |
---|
485 | game_object *target=first_active; |
---|
486 | game_object **blist=block_list; |
---|
487 | int t=block_total; |
---|
488 | for (;t;t--,blist++) |
---|
489 | { |
---|
490 | target=*blist; |
---|
491 | if (target!=subject && (target->total_objects()==0 || target->get_object(0)!=subject)) |
---|
492 | { |
---|
493 | target->picture_space(tx1,ty1,tx2,ty2); |
---|
494 | if (!((x2<tx1 && x1<tx1) || (x1>tx2 && x2>tx2) || |
---|
495 | (y1>ty2 && y2>ty2) || (y1<ty1 && y2<ty1))) // are they semi/overlapping? |
---|
496 | { |
---|
497 | t_centerx=target->x_center(); |
---|
498 | boundary *t_damage; |
---|
499 | if (target->direction>0) |
---|
500 | t_damage=target->current_figure()->f_damage; |
---|
501 | else |
---|
502 | t_damage=target->current_figure()->b_damage; |
---|
503 | unsigned char *t_dat=t_damage->data,*ins=t_damage->inside; |
---|
504 | int iter=t_damage->tot-1; |
---|
505 | while(iter-->0) |
---|
506 | { |
---|
507 | long xp1=target->x+target->tx(*t_dat); t_dat++; |
---|
508 | long yp1=target->y+target->ty(*t_dat); t_dat++; |
---|
509 | long xp2=target->x+target->tx(*t_dat); |
---|
510 | long yp2=target->y+target->ty(t_dat[1]); |
---|
511 | |
---|
512 | // now check to see if (x1,y1-x2,y2) intercest with (xp1,yp1-xp2,yp2) |
---|
513 | if (*ins) |
---|
514 | { |
---|
515 | if (setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,1)) |
---|
516 | l=target; |
---|
517 | } |
---|
518 | else |
---|
519 | { |
---|
520 | if (setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,-1)) |
---|
521 | l=target; |
---|
522 | } |
---|
523 | ins++; |
---|
524 | |
---|
525 | } |
---|
526 | } |
---|
527 | } |
---|
528 | } |
---|
529 | return l; // return the last person we intersected |
---|
530 | } |
---|
531 | |
---|
532 | |
---|
533 | game_object *level::all_boundary_setback(game_object *subject, long x1, long y1, long &x2, long &y2) |
---|
534 | { |
---|
535 | game_object *l=NULL; |
---|
536 | long tx1,ty1,tx2,ty2,t_centerx; |
---|
537 | game_object *target=first_active; |
---|
538 | game_object **blist=all_block_list; |
---|
539 | int t=all_block_total; |
---|
540 | for (;t;t--,blist++) |
---|
541 | { |
---|
542 | target=*blist; |
---|
543 | if (target!=subject && (target->total_objects()==0 || target->get_object(0)!=subject)) |
---|
544 | { |
---|
545 | target->picture_space(tx1,ty1,tx2,ty2); |
---|
546 | if (!((x2<tx1 && x1<tx1) || (x1>tx2 && x2>tx2) || |
---|
547 | (y1>ty2 && y2>ty2) || (y1<ty1 && y2<ty1))) // are they semi/overlapping? |
---|
548 | { |
---|
549 | t_centerx=target->x_center(); |
---|
550 | boundary *t_damage; |
---|
551 | if (target->direction>0) |
---|
552 | t_damage=target->current_figure()->f_damage; |
---|
553 | else |
---|
554 | t_damage=target->current_figure()->b_damage; |
---|
555 | unsigned char *t_dat=t_damage->data,*ins=t_damage->inside; |
---|
556 | int iter=t_damage->tot-1; |
---|
557 | while(iter-->0) |
---|
558 | { |
---|
559 | long xp1=target->x+target->tx(*t_dat); t_dat++; |
---|
560 | long yp1=target->y+target->ty(*t_dat); t_dat++; |
---|
561 | long xp2=target->x+target->tx(*t_dat); |
---|
562 | long yp2=target->y+target->ty(t_dat[1]); |
---|
563 | |
---|
564 | // now check to see if (x1,y1-x2,y2) intercest with (xp1,yp1-xp2,yp2) |
---|
565 | if (*ins) |
---|
566 | { |
---|
567 | if (setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,1)) |
---|
568 | l=target; |
---|
569 | } |
---|
570 | else |
---|
571 | { |
---|
572 | if (setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,-1)) |
---|
573 | l=target; |
---|
574 | } |
---|
575 | ins++; |
---|
576 | } |
---|
577 | } |
---|
578 | } |
---|
579 | } |
---|
580 | return l; // return the last person we intersected |
---|
581 | } |
---|
582 | |
---|
583 | |
---|
584 | //bFILE *rcheck=NULL,*rcheck_lp=NULL; |
---|
585 | |
---|
586 | void level::interpolate_draw_objects(view *v) |
---|
587 | { |
---|
588 | long old_x,old_y; |
---|
589 | current_view=v; |
---|
590 | |
---|
591 | game_object *o=first_active; |
---|
592 | for (;o;o=o->next_active) |
---|
593 | { |
---|
594 | old_x=o->x; |
---|
595 | old_y=o->y; |
---|
596 | o->x=(o->last_x+o->x)/2; |
---|
597 | o->y=(o->last_y+o->y)/2; |
---|
598 | o->last_x=old_x; |
---|
599 | o->last_y=old_y; |
---|
600 | } |
---|
601 | |
---|
602 | for (o=first_active;o;o=o->next_active) |
---|
603 | o->draw(); |
---|
604 | |
---|
605 | for (o=first_active;o;o=o->next_active) |
---|
606 | { |
---|
607 | o->x=o->last_x; |
---|
608 | o->y=o->last_y; |
---|
609 | } |
---|
610 | } |
---|
611 | |
---|
612 | bFILE *rcheck=NULL,*rcheck_lp=NULL; |
---|
613 | |
---|
614 | extern int sshot_fcount,screen_shot_on; |
---|
615 | |
---|
616 | //extern long StartTime(int cnt); //kill me |
---|
617 | //extern long DiffTime(char *name, int cnt); //kill me |
---|
618 | |
---|
619 | int level::tick() |
---|
620 | { |
---|
621 | |
---|
622 | game_object *o,*l=NULL, // l is last, used for delete |
---|
623 | *cur; // cur is current object, NULL if object deletes it's self |
---|
624 | int ret=1; |
---|
625 | |
---|
626 | if (profiling()) |
---|
627 | profile_reset(); |
---|
628 | |
---|
629 | /* // test to see if demo is in sync |
---|
630 | if (current_demo_mode()==DEMO_PLAY) |
---|
631 | { |
---|
632 | if (!rcheck) rcheck=open_file("rcheck","rb"); |
---|
633 | long x=rcheck->read_long(); |
---|
634 | if (x!=rand_on) |
---|
635 | dprintf("off!\n"); |
---|
636 | } else if (current_demo_mode()==DEMO_RECORD) |
---|
637 | { |
---|
638 | if (!rcheck) |
---|
639 | { |
---|
640 | rcheck=open_file("rcheck","wb"); |
---|
641 | rcheck_lp=open_file("rcheck.lp","wb"); |
---|
642 | } |
---|
643 | rcheck->write_long(rand_on); |
---|
644 | } else |
---|
645 | { |
---|
646 | if (rcheck) |
---|
647 | { |
---|
648 | delete rcheck; |
---|
649 | rcheck=NULL; |
---|
650 | } |
---|
651 | if (rcheck_lp) |
---|
652 | { |
---|
653 | delete rcheck_lp; |
---|
654 | rcheck_lp=NULL; |
---|
655 | } |
---|
656 | }*/ |
---|
657 | |
---|
658 | if (!am_timing) |
---|
659 | start_timing(); |
---|
660 | |
---|
661 | for (o=first_active;o;) |
---|
662 | { |
---|
663 | o->last_x=o->x; |
---|
664 | o->last_y=o->y; |
---|
665 | cur=o; |
---|
666 | view *c=o->controller(); |
---|
667 | if (!(dev&SUSPEND_MODE) || c) |
---|
668 | { |
---|
669 | o->set_flags(o->flags()&(0xff-FLAG_JUST_HIT-FLAG_JUST_BLOCKED)); |
---|
670 | |
---|
671 | if (c) |
---|
672 | { |
---|
673 | area_controller *a,*smallest=NULL; |
---|
674 | long smallest_size=0xfffffff; |
---|
675 | for (a=area_list;a;a=a->next) |
---|
676 | if (o->x>=a->x && o->y>=a->y && o->x<=a->x+a->w && o->y<=a->y+a->h) |
---|
677 | { |
---|
678 | long size=a->w*a->h; |
---|
679 | if (size<smallest_size) |
---|
680 | { |
---|
681 | smallest=a; |
---|
682 | smallest_size=size; |
---|
683 | } |
---|
684 | } |
---|
685 | |
---|
686 | if (c->local_player()) |
---|
687 | { |
---|
688 | if (!shutdown_lighting) // should we initiate a lighting shutdown? |
---|
689 | { |
---|
690 | // if (massive_frame_panic>30) |
---|
691 | // { |
---|
692 | // shutdown_lighting=100; |
---|
693 | // shutdown_lighting_value=c->ambient; |
---|
694 | // } |
---|
695 | } else if (massive_frame_panic) // do we need brighten towards 63? |
---|
696 | { |
---|
697 | if (shutdown_lighting_value<63) |
---|
698 | shutdown_lighting_value++; |
---|
699 | } else if (shutdown_lighting>1) // delay for some time before turning back on |
---|
700 | shutdown_lighting--; |
---|
701 | else if (shutdown_lighting_value!=c->ambient) // do we need to lower light toward real ambient? |
---|
702 | { |
---|
703 | if (abs(shutdown_lighting_value-c->ambient)<4) |
---|
704 | shutdown_lighting_value=c->ambient; |
---|
705 | else |
---|
706 | if (shutdown_lighting_value<c->ambient) |
---|
707 | shutdown_lighting_value+=4; |
---|
708 | else if (shutdown_lighting_value>c->ambient) |
---|
709 | shutdown_lighting_value-=4; |
---|
710 | } else shutdown_lighting=0; // back to normal |
---|
711 | } |
---|
712 | |
---|
713 | if (smallest) |
---|
714 | c->configure_for_area(smallest); |
---|
715 | |
---|
716 | o->move(c->x_suggestion,c->y_suggestion,c->b1_suggestion|(c->b2_suggestion<<1)| |
---|
717 | (c->b3_suggestion<<2)); |
---|
718 | |
---|
719 | if (o->otype!=current_start_type) |
---|
720 | { |
---|
721 | long fmp=o->fmp(); |
---|
722 | int reduce=figures[o->otype]->morph_power; |
---|
723 | if (reduce) |
---|
724 | { |
---|
725 | fmp-=reduce; |
---|
726 | o->add_power(fmp>>16); |
---|
727 | o->set_fmp(fmp&0xffff); |
---|
728 | if (o->mp()<=0) |
---|
729 | o->morph_into(current_start_type,NULL,-1,9); |
---|
730 | } |
---|
731 | } |
---|
732 | |
---|
733 | l=o; |
---|
734 | o=o->next_active; |
---|
735 | } |
---|
736 | else if (!o->decide()) // if object returns 0, delete it... I don't like 0's :) |
---|
737 | { |
---|
738 | game_object *p=o; |
---|
739 | o=o->next_active; |
---|
740 | delete_object(p); |
---|
741 | cur=NULL; |
---|
742 | } else |
---|
743 | { |
---|
744 | o=o->next_active; |
---|
745 | l=o; |
---|
746 | } |
---|
747 | } else |
---|
748 | { |
---|
749 | o=o->next_active; |
---|
750 | l=o; |
---|
751 | } |
---|
752 | |
---|
753 | clear_tmp(); |
---|
754 | |
---|
755 | if (cur) |
---|
756 | { |
---|
757 | point_list *p=cur->current_figure()->hit; // see if this character is on an attack frame |
---|
758 | if (p && p->tot) |
---|
759 | add_attacker(cur); // if so add him to attack list for later collision detect |
---|
760 | |
---|
761 | if (cur->hurtable()) // add to target list if is hurtable |
---|
762 | add_target(cur); |
---|
763 | |
---|
764 | } |
---|
765 | |
---|
766 | } |
---|
767 | |
---|
768 | check_collisions(); |
---|
769 | // wall_push(); |
---|
770 | |
---|
771 | set_tick_counter(tick_counter()+1); |
---|
772 | |
---|
773 | if (sshot_fcount!=-1) |
---|
774 | { |
---|
775 | sshot_fcount++; |
---|
776 | if ((sshot_fcount%70)==0) |
---|
777 | { |
---|
778 | char name[100]; |
---|
779 | sprintf(name,"shot%04d.pcx",screen_shot_on++); |
---|
780 | write_PCX(screen,pal,name); |
---|
781 | } |
---|
782 | } |
---|
783 | |
---|
784 | return ret; |
---|
785 | } |
---|
786 | |
---|
787 | void level::set_tick_counter(ulong x) |
---|
788 | { |
---|
789 | ctick=x; |
---|
790 | } |
---|
791 | |
---|
792 | void level::draw_areas(view *v) |
---|
793 | { |
---|
794 | long sx1,sy1,sx2,sy2; |
---|
795 | area_controller *a=area_list; |
---|
796 | for (;a;a=a->next) |
---|
797 | { |
---|
798 | int c1,c2; |
---|
799 | if (a->active) |
---|
800 | { |
---|
801 | c1=morph_sel_frame_color; |
---|
802 | c2=eh->bright_color(); |
---|
803 | } else |
---|
804 | { |
---|
805 | c2=morph_sel_frame_color; |
---|
806 | c1=eh->bright_color(); |
---|
807 | } |
---|
808 | |
---|
809 | the_game->game_to_mouse(a->x,a->y,v,sx1,sy1); |
---|
810 | the_game->game_to_mouse(a->x+a->w,a->y+a->h,v,sx2,sy2); |
---|
811 | screen->rectangle(sx1,sy1,sx2,sy2,c1); |
---|
812 | screen->bar(sx1-1,sy1-1,sx1+1,sy1+1,c2); |
---|
813 | screen->bar(sx2-1,sy2-1,sx2+1,sy2+1,c2); |
---|
814 | } |
---|
815 | } |
---|
816 | |
---|
817 | void level::draw_objects(view *v) |
---|
818 | { |
---|
819 | current_view=v; |
---|
820 | game_object *o=first_active; |
---|
821 | if (dev&MAP_MODE) |
---|
822 | { |
---|
823 | for (;o;o=o->next_active) |
---|
824 | o->map_draw(); |
---|
825 | } else |
---|
826 | { |
---|
827 | for (;o;o=o->next_active) |
---|
828 | o->draw(); |
---|
829 | } |
---|
830 | |
---|
831 | clear_tmp(); |
---|
832 | } |
---|
833 | |
---|
834 | void calc_bgsize(unsigned short fgw, unsigned short fgh, unsigned short &bgw, unsigned short &bgh) |
---|
835 | { |
---|
836 | bgw=fgw/ASPECT+8; |
---|
837 | bgh=fgh/ASPECT+8; |
---|
838 | } |
---|
839 | |
---|
840 | |
---|
841 | void level::set_size(int w, int h) |
---|
842 | { |
---|
843 | if (w*h>200000) |
---|
844 | { |
---|
845 | the_game->show_help(symbol_str("too_big")); |
---|
846 | return ; |
---|
847 | } |
---|
848 | |
---|
849 | unsigned short *new_fg,*new_bg; |
---|
850 | new_fg=(unsigned short *)jmalloc(w*h*sizeof(short),"Map fg : resized"); |
---|
851 | memset(new_fg,0,w*h*sizeof(short)); |
---|
852 | |
---|
853 | int x,y,miny=(h<fg_height)? h : fg_height,minx=(w<fg_width)? w : fg_width; |
---|
854 | |
---|
855 | unsigned short nbw,nbh; |
---|
856 | calc_bgsize(w,h,nbw,nbh); |
---|
857 | |
---|
858 | new_bg=(unsigned short *)jmalloc((int)nbw*(int)nbh*sizeof(short),"map bg : resized"); |
---|
859 | memset(new_bg,0,(int)nbw*(int)nbh*sizeof(short)); |
---|
860 | |
---|
861 | for (y=0;y<miny;y++) |
---|
862 | for (x=0;x<minx;x++) |
---|
863 | new_fg[x+y*w]=get_fg(x,y); |
---|
864 | |
---|
865 | miny=(nbh<bg_height) ? nbh : bg_height; |
---|
866 | minx=(nbw<bg_width) ? nbw : bg_width; |
---|
867 | |
---|
868 | for (y=0;y<miny;y++) |
---|
869 | for (x=0;x<minx;x++) |
---|
870 | new_bg[x+y*nbw]=get_bg(x,y); |
---|
871 | |
---|
872 | jfree(map_fg); |
---|
873 | jfree(map_bg); |
---|
874 | map_fg=new_fg; |
---|
875 | map_bg=new_bg; |
---|
876 | fg_width=w; |
---|
877 | fg_height=h; |
---|
878 | bg_height=nbh; |
---|
879 | bg_width=nbw; |
---|
880 | |
---|
881 | char msg[80]; |
---|
882 | sprintf(msg,"Level %s size now %d %d\n",name(),foreground_width(),foreground_height()); |
---|
883 | the_game->show_help(msg); |
---|
884 | } |
---|
885 | |
---|
886 | |
---|
887 | int locate_var(bFILE *fp, spec_directory *sd, char *str, int size) |
---|
888 | { |
---|
889 | spec_entry *se=sd->find(str); |
---|
890 | if (se) |
---|
891 | { |
---|
892 | fp->seek(se->offset,0); |
---|
893 | if (RC_type_size(fp->read_byte())!=size) |
---|
894 | return 0; |
---|
895 | else return 1; |
---|
896 | } |
---|
897 | return 0; |
---|
898 | } |
---|
899 | |
---|
900 | |
---|
901 | // load objects assumes current objects have already been disposed of |
---|
902 | void level::old_load_objects(spec_directory *sd, bFILE *fp) |
---|
903 | { |
---|
904 | spec_entry *se=sd->find("objects"); |
---|
905 | total_objs=0; |
---|
906 | first=last=first_active=NULL; |
---|
907 | int i,j; |
---|
908 | if (se) |
---|
909 | { |
---|
910 | fp->seek(se->offset,0); |
---|
911 | /******************************* Read debug info ******************************/ |
---|
912 | short old_tot=fp->read_short(); |
---|
913 | unsigned short *o_remap=(unsigned short *)jmalloc(old_tot*2,"obj remap array"); |
---|
914 | char old_name[150]; |
---|
915 | for (i=0;i<old_tot;i++) |
---|
916 | { |
---|
917 | fp->read(old_name,fp->read_byte()); // read the name |
---|
918 | for (o_remap[i]=0xffff,j=0;j<total_objects;j++) // check for matching current name |
---|
919 | { |
---|
920 | if (!strcmp(old_name,object_names[j])) |
---|
921 | o_remap[i]=j; |
---|
922 | } |
---|
923 | } |
---|
924 | |
---|
925 | |
---|
926 | /***************************** Read state names *********************************/ |
---|
927 | int old_stot=fp->read_short(); |
---|
928 | unsigned char *s_remap=(unsigned char *)jmalloc(old_stot,"state remap array"); |
---|
929 | for (i=0;i<old_stot;i++) |
---|
930 | { |
---|
931 | fp->read(old_name,fp->read_byte()); |
---|
932 | s_remap[i]=stopped; // non exsitant states get mapped into stopped state |
---|
933 | for (j=0;j<MAX_STATE;j++) // see if old state exist now |
---|
934 | if (!strcmp(state_names[j],old_name)) |
---|
935 | s_remap[i]=j; |
---|
936 | } |
---|
937 | total_objs=fp->read_long(); |
---|
938 | |
---|
939 | se=sd->find("type"); |
---|
940 | if (se) |
---|
941 | { |
---|
942 | fp->seek(se->offset,0); |
---|
943 | last=NULL; |
---|
944 | if (fp->read_byte()==RC_S) // read type array, this should be type RC_S |
---|
945 | { |
---|
946 | for (i=0;i<total_objs;i++) |
---|
947 | { |
---|
948 | ushort t=fp->read_short(); |
---|
949 | game_object *p=new game_object(o_remap[t],1); |
---|
950 | clear_tmp(); |
---|
951 | if (!first) first=p; else last->next=p; |
---|
952 | last=p; p->next=NULL; |
---|
953 | } |
---|
954 | |
---|
955 | |
---|
956 | se=sd->find("state"); |
---|
957 | if (se) |
---|
958 | { |
---|
959 | fp->seek(se->offset,0); |
---|
960 | if (fp->read_byte()==RC_S) // read state array, this should be type RC_S |
---|
961 | { |
---|
962 | game_object *l=first; |
---|
963 | for (i=0;i<total_objs;i++,l=l->next) |
---|
964 | { |
---|
965 | character_state s=(character_state)s_remap[fp->read_short()]; |
---|
966 | if (l->otype!=0xffff) |
---|
967 | { |
---|
968 | if (l->has_sequence((character_state)s)) |
---|
969 | l->state=s; |
---|
970 | else l->state=stopped; |
---|
971 | l->current_frame=0; |
---|
972 | } |
---|
973 | } |
---|
974 | } |
---|
975 | } |
---|
976 | |
---|
977 | int frame_var=0; |
---|
978 | int i=0; |
---|
979 | for (;i<TOTAL_OBJECT_VARS;i++) |
---|
980 | if (!strcmp(object_descriptions[i].name,"cur_frame")) |
---|
981 | frame_var=i; |
---|
982 | |
---|
983 | int j=0; |
---|
984 | for (;j<default_simple.total_vars();j++) |
---|
985 | { |
---|
986 | spec_entry *se=sd->find(object_descriptions[j].name); |
---|
987 | if (se) |
---|
988 | { |
---|
989 | fp->seek(se->offset,0); |
---|
990 | int t=object_descriptions[j].type; |
---|
991 | if (fp->read_byte()!=t) |
---|
992 | dprintf("Warning : load level -> var '%s' size changed\n"); |
---|
993 | else |
---|
994 | { |
---|
995 | game_object *f=first; |
---|
996 | for (;f;f=f->next) |
---|
997 | { |
---|
998 | switch (t) |
---|
999 | { |
---|
1000 | case RC_C : f->set_var(j,fp->read_byte()); break; |
---|
1001 | case RC_S : f->set_var(j,fp->read_short()); break; |
---|
1002 | case RC_L : f->set_var(j,fp->read_long()); break; |
---|
1003 | } |
---|
1004 | |
---|
1005 | // check to make sure the frame number is not out of bounds from the time |
---|
1006 | // it was last saved |
---|
1007 | if (j==frame_var) |
---|
1008 | { |
---|
1009 | if (f->otype!=0xffff && f->current_frame>= |
---|
1010 | figures[f->otype]->get_sequence(f->state)->length()) |
---|
1011 | f->current_frame=0; |
---|
1012 | } |
---|
1013 | } |
---|
1014 | } |
---|
1015 | } else dprintf("Warning : load level -> no previous var %s\n",default_simple.var_name(j)); |
---|
1016 | } |
---|
1017 | } |
---|
1018 | } |
---|
1019 | |
---|
1020 | |
---|
1021 | |
---|
1022 | jfree(o_remap); |
---|
1023 | jfree(s_remap); |
---|
1024 | } |
---|
1025 | |
---|
1026 | } |
---|
1027 | |
---|
1028 | |
---|
1029 | // load objects assumes current objects have already been disposed of |
---|
1030 | void level::load_objects(spec_directory *sd, bFILE *fp) |
---|
1031 | { |
---|
1032 | spec_entry *se=sd->find("object_descripitions"); |
---|
1033 | total_objs=0; |
---|
1034 | first=last=first_active=NULL; |
---|
1035 | int i,j; |
---|
1036 | if (!se) |
---|
1037 | { |
---|
1038 | old_load_objects(sd,fp); |
---|
1039 | return ; |
---|
1040 | } |
---|
1041 | else if (se) |
---|
1042 | { |
---|
1043 | fp->seek(se->offset,0); |
---|
1044 | short old_tot=fp->read_short(); |
---|
1045 | se=sd->find("describe_names"); |
---|
1046 | if (!se || !old_tot) |
---|
1047 | return ; |
---|
1048 | |
---|
1049 | unsigned short *o_remap=(unsigned short *)jmalloc(old_tot*2,"obj remap array"); |
---|
1050 | unsigned short *o_backmap=(unsigned short *)jmalloc(total_objects*2,"obj remap array"); |
---|
1051 | memset(o_backmap,0xff,total_objects*2); |
---|
1052 | char old_name[150]; |
---|
1053 | for (i=0;i<old_tot;i++) |
---|
1054 | { |
---|
1055 | fp->read(old_name,fp->read_byte()); // read the name |
---|
1056 | for (o_remap[i]=0xffff,j=0;j<total_objects;j++) // check for matching current name |
---|
1057 | { |
---|
1058 | if (!strcmp(old_name,object_names[j])) |
---|
1059 | { |
---|
1060 | o_remap[i]=j; |
---|
1061 | o_backmap[j]=i; |
---|
1062 | } |
---|
1063 | } |
---|
1064 | } |
---|
1065 | |
---|
1066 | se=sd->find("describe_states"); |
---|
1067 | if (!se) { jfree(o_remap); jfree(o_backmap); return ; } |
---|
1068 | short **s_remap=(short **)jmalloc(old_tot*sizeof(short *),"big state remap array"); |
---|
1069 | short *s_remap_totals=(short *)jmalloc(old_tot*sizeof(short),"big state rmp totals"); |
---|
1070 | fp->seek(se->offset,0); |
---|
1071 | int i=0; |
---|
1072 | for (;i<old_tot;i++) |
---|
1073 | { |
---|
1074 | short t=fp->read_short(); |
---|
1075 | s_remap_totals[i]=t; |
---|
1076 | if (t) |
---|
1077 | { |
---|
1078 | s_remap[i]=(short *)jmalloc(t*sizeof(short),"state remap"); |
---|
1079 | int j=0; |
---|
1080 | for (;j<t;j++) |
---|
1081 | *(s_remap[i]+j)=stopped; // if no remap found, then go to stopped state |
---|
1082 | } |
---|
1083 | else s_remap[i]=0; |
---|
1084 | |
---|
1085 | int j=0; |
---|
1086 | for (;j<t;j++) |
---|
1087 | { |
---|
1088 | fp->read(old_name,fp->read_byte()); |
---|
1089 | int new_type=o_remap[i]; |
---|
1090 | if (new_type<total_objects) // make sure old object still exsist |
---|
1091 | { |
---|
1092 | int k=0; |
---|
1093 | for (;k<figures[new_type]->ts;k++) |
---|
1094 | { |
---|
1095 | if (figures[new_type]->seq[k] && |
---|
1096 | !strcmp(lstring_value(symbol_name(figures[new_type]->seq_syms[k])),old_name)) |
---|
1097 | *(s_remap[i]+j)=k; |
---|
1098 | } |
---|
1099 | } |
---|
1100 | } |
---|
1101 | } |
---|
1102 | |
---|
1103 | short **v_remap=NULL; |
---|
1104 | short *v_remap_totals=NULL; |
---|
1105 | int load_vars=1; |
---|
1106 | se=sd->find("describe_lvars"); |
---|
1107 | if (se) |
---|
1108 | { |
---|
1109 | v_remap=(short **)jmalloc(old_tot*sizeof(short *),"big var remap array"); |
---|
1110 | v_remap_totals=(short *)jmalloc(old_tot*sizeof(short),"big var rmp totals"); |
---|
1111 | |
---|
1112 | fp->seek(se->offset,0); |
---|
1113 | int i=0; |
---|
1114 | for (;i<old_tot;i++) |
---|
1115 | { |
---|
1116 | short t=fp->read_short(); |
---|
1117 | v_remap_totals[i]=t; |
---|
1118 | if (t) |
---|
1119 | { |
---|
1120 | v_remap[i]=(short *)jmalloc(t*sizeof(short),"var remap"); |
---|
1121 | memset(v_remap[i],0xff,t*sizeof(short)); |
---|
1122 | } else { v_remap[i]=NULL; } |
---|
1123 | int j=0; |
---|
1124 | for (;j<t;j++) |
---|
1125 | { |
---|
1126 | fp->read(old_name,fp->read_byte()); |
---|
1127 | int new_type=o_remap[i]; |
---|
1128 | if (new_type!=0xffff) // make sure old object still exsist |
---|
1129 | { |
---|
1130 | int k=0; |
---|
1131 | for (;k<figures[new_type]->tiv;k++) |
---|
1132 | { |
---|
1133 | if (figures[new_type]->vars[k]) |
---|
1134 | { |
---|
1135 | if (!strcmp(lstring_value(symbol_name(figures[new_type]->vars[k])),old_name)) |
---|
1136 | *(v_remap[i]+j)=figures[new_type]->var_index[k]; |
---|
1137 | } |
---|
1138 | } |
---|
1139 | } |
---|
1140 | } |
---|
1141 | } |
---|
1142 | load_vars=1; |
---|
1143 | } |
---|
1144 | |
---|
1145 | se=sd->find("object_list"); |
---|
1146 | if (se) |
---|
1147 | { |
---|
1148 | total_objs=fp->read_long(); |
---|
1149 | |
---|
1150 | se=sd->find("type"); |
---|
1151 | if (se) |
---|
1152 | { |
---|
1153 | fp->seek(se->offset,0); |
---|
1154 | last=NULL; |
---|
1155 | if (fp->read_byte()==RC_S) // read type array, this should be type RC_S |
---|
1156 | { |
---|
1157 | int i=0; |
---|
1158 | for (;i<total_objs;i++) |
---|
1159 | { |
---|
1160 | ushort t=fp->read_short(); |
---|
1161 | game_object *p=new game_object(o_remap[t],1); |
---|
1162 | clear_tmp(); |
---|
1163 | if (!first) first=p; else last->next=p; |
---|
1164 | last=p; p->next=NULL; |
---|
1165 | } |
---|
1166 | |
---|
1167 | se=sd->find("state"); |
---|
1168 | if (se) |
---|
1169 | { |
---|
1170 | fp->seek(se->offset,0); |
---|
1171 | if (fp->read_byte()==RC_S) // read state array, this should be type RC_S |
---|
1172 | { |
---|
1173 | game_object *l=first; |
---|
1174 | for (i=0;i<total_objs;i++,l=l->next) |
---|
1175 | { |
---|
1176 | int st=fp->read_short(); |
---|
1177 | if (l->otype==0xffff) |
---|
1178 | l->state=stopped; |
---|
1179 | else |
---|
1180 | { |
---|
1181 | character_state s=(character_state)(*(s_remap[o_backmap[l->otype]]+st)); |
---|
1182 | if (l->has_sequence((character_state)s)) |
---|
1183 | l->state=s; |
---|
1184 | else l->state=stopped; |
---|
1185 | l->current_frame=0; |
---|
1186 | } |
---|
1187 | } |
---|
1188 | } |
---|
1189 | } |
---|
1190 | |
---|
1191 | se=sd->find("lvars"); |
---|
1192 | if (se && load_vars) |
---|
1193 | { |
---|
1194 | fp->seek(se->offset,0); |
---|
1195 | int abort=0; |
---|
1196 | game_object *o=first; |
---|
1197 | for (;o && !abort;o=o->next) |
---|
1198 | { |
---|
1199 | short ot=fp->read_short(); |
---|
1200 | int k=0; |
---|
1201 | for (;k<ot;k++) |
---|
1202 | { |
---|
1203 | if (fp->read_byte()!=RC_L) abort=1; |
---|
1204 | else |
---|
1205 | { |
---|
1206 | long v=fp->read_long(); |
---|
1207 | if (o->otype!=0xffff) // non-exstant object |
---|
1208 | { |
---|
1209 | int remap=*(v_remap[o_backmap[o->otype]]+k); |
---|
1210 | if (remap!=-1 && figures[o->otype]->tiv>=k) |
---|
1211 | { |
---|
1212 | o->lvars[remap]=v; |
---|
1213 | } |
---|
1214 | } |
---|
1215 | } |
---|
1216 | } |
---|
1217 | } |
---|
1218 | } |
---|
1219 | |
---|
1220 | int frame_var=0; |
---|
1221 | for (i=0;i<TOTAL_OBJECT_VARS;i++) |
---|
1222 | if (!strcmp(object_descriptions[i].name,"cur_frame")) |
---|
1223 | frame_var=i; |
---|
1224 | |
---|
1225 | |
---|
1226 | int j=0; |
---|
1227 | for (;j<default_simple.total_vars();j++) |
---|
1228 | { |
---|
1229 | spec_entry *se=sd->find(object_descriptions[j].name); |
---|
1230 | if (se) |
---|
1231 | { |
---|
1232 | fp->seek(se->offset,0); |
---|
1233 | int t=object_descriptions[j].type; |
---|
1234 | if (fp->read_byte()!=t) |
---|
1235 | dprintf("Warning : load level -> var '%s' size changed\n"); |
---|
1236 | else |
---|
1237 | { |
---|
1238 | game_object *f=first; |
---|
1239 | for (;f;f=f->next) |
---|
1240 | { |
---|
1241 | switch (t) |
---|
1242 | { |
---|
1243 | case RC_C : |
---|
1244 | { f->set_var(j,fp->read_byte()); } break; |
---|
1245 | case RC_S : |
---|
1246 | { f->set_var(j,fp->read_short()); } break; |
---|
1247 | case RC_L : |
---|
1248 | { f->set_var(j,fp->read_long()); } break; |
---|
1249 | } |
---|
1250 | |
---|
1251 | // check to make sure the frame number is not out of bounds from the time |
---|
1252 | // it was last saved |
---|
1253 | if (j==frame_var) |
---|
1254 | { |
---|
1255 | if (f->otype!=0xffff && f->current_frame>= |
---|
1256 | figures[f->otype]->get_sequence(f->state)->length()) |
---|
1257 | f->current_frame=0; |
---|
1258 | } |
---|
1259 | } |
---|
1260 | } |
---|
1261 | } else dprintf("Warning : load level -> no previous var %s\n",default_simple.var_name(j)); |
---|
1262 | } |
---|
1263 | } |
---|
1264 | } |
---|
1265 | } |
---|
1266 | |
---|
1267 | int k=0; |
---|
1268 | for (;k<old_tot;k++) |
---|
1269 | { |
---|
1270 | if (s_remap_totals[k]) |
---|
1271 | jfree(s_remap[k]); |
---|
1272 | } |
---|
1273 | |
---|
1274 | int l=0; |
---|
1275 | for (;l<old_tot;l++) |
---|
1276 | { |
---|
1277 | if (v_remap_totals[l]) |
---|
1278 | jfree(v_remap[l]); |
---|
1279 | } |
---|
1280 | jfree(v_remap_totals); |
---|
1281 | jfree(s_remap_totals); |
---|
1282 | jfree(o_remap); |
---|
1283 | jfree(o_backmap); |
---|
1284 | jfree(s_remap); |
---|
1285 | jfree(v_remap); |
---|
1286 | } |
---|
1287 | |
---|
1288 | } |
---|
1289 | |
---|
1290 | level::level(spec_directory *sd, bFILE *fp, char *lev_name) |
---|
1291 | { |
---|
1292 | am_timing=0; |
---|
1293 | previous_time=0; |
---|
1294 | |
---|
1295 | spec_entry *e; |
---|
1296 | area_list=NULL; |
---|
1297 | |
---|
1298 | attack_list=NULL; |
---|
1299 | attack_list_size=attack_total=0; |
---|
1300 | |
---|
1301 | target_list=NULL; |
---|
1302 | target_list_size=target_total=0; |
---|
1303 | |
---|
1304 | block_list=NULL; |
---|
1305 | block_list_size=block_total=0; |
---|
1306 | |
---|
1307 | all_block_list=NULL; |
---|
1308 | all_block_list_size=all_block_total=0; |
---|
1309 | first_name=NULL; |
---|
1310 | |
---|
1311 | the_game->need_refresh(); |
---|
1312 | |
---|
1313 | char cmd[100]; |
---|
1314 | sprintf(cmd,symbol_str("loading"),lev_name); |
---|
1315 | stack_stat stat(cmd); |
---|
1316 | Name=strcpy((char *)jmalloc(strlen(lev_name)+1,"lev name"),lev_name); |
---|
1317 | |
---|
1318 | e=sd->find("first name"); |
---|
1319 | if (e) |
---|
1320 | { |
---|
1321 | fp->seek(e->offset,0); |
---|
1322 | int len=fp->read_byte(); // read the length of the string |
---|
1323 | first_name=(char *)jmalloc(len,"level first name"); |
---|
1324 | fp->read(first_name,len); // read the string |
---|
1325 | } else |
---|
1326 | { |
---|
1327 | first_name=(char *)jmalloc(strlen(Name)+1,"level first name"); |
---|
1328 | strcpy(first_name,Name); |
---|
1329 | } |
---|
1330 | |
---|
1331 | e=sd->find("fgmap"); |
---|
1332 | int no_fg=0,no_bg=0; |
---|
1333 | |
---|
1334 | if (e) |
---|
1335 | { |
---|
1336 | fp->seek(e->offset,0); |
---|
1337 | fg_width=fp->read_long(); |
---|
1338 | fg_height=fp->read_long(); |
---|
1339 | map_fg=(unsigned short *)jmalloc(2*fg_width*fg_height,"Map fg : loaded"); |
---|
1340 | fp->read((char *)map_fg,2*fg_width*fg_height); |
---|
1341 | int t=fg_width*fg_height; |
---|
1342 | unsigned short *map=map_fg; |
---|
1343 | while (t) { *map=lstl(*map); map++; t--; } |
---|
1344 | } else |
---|
1345 | { |
---|
1346 | the_game->show_help("Warning foreground map missing"); |
---|
1347 | no_fg=1; |
---|
1348 | } |
---|
1349 | stat_man->update(5); |
---|
1350 | |
---|
1351 | e=sd->find("bgmap"); |
---|
1352 | if (e) |
---|
1353 | { |
---|
1354 | fp->seek(e->offset,0); |
---|
1355 | bg_width=fp->read_long(); |
---|
1356 | bg_height=fp->read_long(); |
---|
1357 | map_bg=(unsigned short *)jmalloc(2*bg_width*bg_height,"Map bg : loaded"); |
---|
1358 | fp->read((char *)map_bg,2*bg_width*bg_height); |
---|
1359 | int t=bg_width*bg_height; |
---|
1360 | unsigned short *map=map_bg; |
---|
1361 | while (t) { *map=lstl(*map); map++; t--; } |
---|
1362 | } else |
---|
1363 | { |
---|
1364 | the_game->show_help("Warning background map missing"); |
---|
1365 | no_bg=1; |
---|
1366 | } |
---|
1367 | |
---|
1368 | if (no_fg && !no_bg) |
---|
1369 | { |
---|
1370 | fg_width=bg_width; |
---|
1371 | fg_height=bg_height; |
---|
1372 | map_fg=(unsigned short *)jmalloc(2*fg_width*fg_height,"Map fg : loaded"); |
---|
1373 | memset(map_fg,0,2*fg_width*fg_height); |
---|
1374 | } |
---|
1375 | |
---|
1376 | if (no_bg) |
---|
1377 | { |
---|
1378 | bg_width=fg_width/8+8; |
---|
1379 | bg_height=fg_height/8+8; |
---|
1380 | map_bg=(unsigned short *)jmalloc(2*bg_width*bg_height,"Map bg : loaded"); |
---|
1381 | memset(map_bg,0,2*bg_width*bg_height); |
---|
1382 | } |
---|
1383 | stat_man->update(10); |
---|
1384 | |
---|
1385 | /***************** Check map for non exsistant tiles **************************/ |
---|
1386 | long i,j,w; |
---|
1387 | unsigned short *m; |
---|
1388 | spec_entry *load_all=sd->find("player_info"); |
---|
1389 | for (i=0,w=fg_width*fg_height,m=map_fg;i<w;i++,m++) |
---|
1390 | { |
---|
1391 | if (!load_all) |
---|
1392 | (*m)=(*m)&(~0x8000); // clear the has-seen bit on the tile |
---|
1393 | |
---|
1394 | if (fgvalue(*m)>=nforetiles || foretiles[fgvalue(*m)]<0) |
---|
1395 | *m=0; |
---|
1396 | } |
---|
1397 | |
---|
1398 | for (i=0,w=bg_width*bg_height,m=map_bg;i<w;i++,m++) |
---|
1399 | { |
---|
1400 | if ( (bgvalue(*m)>=nbacktiles) || backtiles[bgvalue(*m)]<0) |
---|
1401 | *m=0; |
---|
1402 | } |
---|
1403 | |
---|
1404 | load_options(sd,fp); |
---|
1405 | stat_man->update(15); |
---|
1406 | |
---|
1407 | // first=first_active=last=NULL; |
---|
1408 | load_objects(sd,fp); |
---|
1409 | stat_man->update(25); |
---|
1410 | |
---|
1411 | object_node *players,*objs; |
---|
1412 | players=make_player_onodes(); |
---|
1413 | objs=make_not_list(players); |
---|
1414 | |
---|
1415 | |
---|
1416 | |
---|
1417 | read_lights(sd,fp,lev_name); |
---|
1418 | load_links(fp,sd,objs,players); |
---|
1419 | int players_got_loaded=load_player_info(fp,sd,objs); |
---|
1420 | |
---|
1421 | |
---|
1422 | game_object *l=first; |
---|
1423 | for (;l;) |
---|
1424 | { |
---|
1425 | game_object *p=l; |
---|
1426 | l=l->next; |
---|
1427 | if (p->otype==0xffff || p->x<0 || p->y<0) |
---|
1428 | delete_object(p); |
---|
1429 | } |
---|
1430 | |
---|
1431 | load_cache_info(sd,fp); |
---|
1432 | |
---|
1433 | if (!players_got_loaded) |
---|
1434 | { |
---|
1435 | level *old=current_level; |
---|
1436 | current_level=this; |
---|
1437 | |
---|
1438 | object_node *list=NULL; |
---|
1439 | list=make_not_list(list); // create a list of the object list in case objects change positions |
---|
1440 | |
---|
1441 | object_node *ln=list; |
---|
1442 | for (;ln;ln=ln->next) |
---|
1443 | ln->me->reload_notify(); |
---|
1444 | delete_object_list(list); |
---|
1445 | |
---|
1446 | current_level=old; |
---|
1447 | |
---|
1448 | insert_players(); |
---|
1449 | } |
---|
1450 | |
---|
1451 | delete_object_list(players); |
---|
1452 | delete_object_list(objs); |
---|
1453 | |
---|
1454 | } |
---|
1455 | |
---|
1456 | |
---|
1457 | /* |
---|
1458 | [object_descriptions] 2 total_type |
---|
1459 | for(1..total_types) |
---|
1460 | { |
---|
1461 | ["object_names"] 1,(name) |
---|
1462 | |
---|
1463 | ["object_states"] 2(total),<2=number,1,name> |
---|
1464 | |
---|
1465 | ["object_lvars"] 2(total),<1(type),1,name> |
---|
1466 | } |
---|
1467 | |
---|
1468 | [object_list] |
---|
1469 | 4 total_objects |
---|
1470 | for(1..total_objects) |
---|
1471 | { |
---|
1472 | ["type"] |
---|
1473 | ["state"] |
---|
1474 | ["lvars"] |
---|
1475 | ... |
---|
1476 | } |
---|
1477 | |
---|
1478 | */ |
---|
1479 | |
---|
1480 | |
---|
1481 | void get_prof_assoc_filename(char *filename, char *prof_filename) |
---|
1482 | { |
---|
1483 | char *s1,*s2,*dot=NULL; |
---|
1484 | for (s1=filename,s2=prof_filename,dot=NULL;*s1;s1++,s2++) |
---|
1485 | { |
---|
1486 | *s2=*s1; |
---|
1487 | if (*s1=='.') dot=s2; |
---|
1488 | } |
---|
1489 | if (dot) s2=dot+1; |
---|
1490 | |
---|
1491 | *(s2++)='c'; |
---|
1492 | *(s2++)='p'; |
---|
1493 | *(s2++)='f'; |
---|
1494 | *s2=0; |
---|
1495 | } |
---|
1496 | |
---|
1497 | void level::level_loaded_notify() |
---|
1498 | { |
---|
1499 | char *n; |
---|
1500 | if (first_name) |
---|
1501 | n=first_name; |
---|
1502 | else |
---|
1503 | n=name(); |
---|
1504 | if (strstr(n,"levels/level")) |
---|
1505 | { |
---|
1506 | char nm[100]; |
---|
1507 | sprintf(nm,"music/abuse%c%c.hmi",n[12],n[13]); |
---|
1508 | bFILE *fp=open_file(nm,"rb"); |
---|
1509 | if (fp->open_failure()) |
---|
1510 | { |
---|
1511 | delete fp; |
---|
1512 | } |
---|
1513 | else |
---|
1514 | { |
---|
1515 | if (current_song) { current_song->stop(); delete current_song; } |
---|
1516 | |
---|
1517 | delete fp; |
---|
1518 | current_song=new song(nm); |
---|
1519 | current_song->play(music_volume); |
---|
1520 | } |
---|
1521 | } |
---|
1522 | |
---|
1523 | /* if (DEFINEDP(symbol_function(l_level_loaded))) |
---|
1524 | { |
---|
1525 | int sp=current_space; |
---|
1526 | current_space=PERM_SPACE; |
---|
1527 | |
---|
1528 | void *arg_list=NULL; |
---|
1529 | p_ref r1(arg_list); |
---|
1530 | push_onto_list(new_lisp_string(n),arg_list); |
---|
1531 | eval_function((lisp_symbol *)l_level_loaded,arg_list); |
---|
1532 | |
---|
1533 | current_space=sp; |
---|
1534 | } */ |
---|
1535 | } |
---|
1536 | |
---|
1537 | |
---|
1538 | bFILE *level::create_dir(char *filename, int save_all, |
---|
1539 | object_node *save_list, object_node *exclude_list) |
---|
1540 | { |
---|
1541 | spec_directory sd; |
---|
1542 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"Copyright 1995 Crack dot Com, All Rights reserved",NULL,0,0)); |
---|
1543 | if (first_name) |
---|
1544 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"first name",NULL,strlen(first_name)+2,0)); |
---|
1545 | |
---|
1546 | |
---|
1547 | |
---|
1548 | sd.add_by_hand(new spec_entry(SPEC_GRUE_FGMAP,"fgmap",NULL,4+4+fg_width*fg_height*2,0)); |
---|
1549 | sd.add_by_hand(new spec_entry(SPEC_GRUE_BGMAP,"bgmap",NULL,4+4+bg_width*bg_height*2,0)); |
---|
1550 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"bg_scroll_rate",NULL,1+4*4,0)); |
---|
1551 | |
---|
1552 | int ta=0; |
---|
1553 | area_controller *a=area_list; |
---|
1554 | for (;a;a=a->next) ta++; |
---|
1555 | |
---|
1556 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"area_list.v1",NULL,1+ta*(4*11)+4,0)); |
---|
1557 | |
---|
1558 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"tick_counter",NULL,1+4,0)); |
---|
1559 | |
---|
1560 | |
---|
1561 | |
---|
1562 | // how many object types are we goint to save, use a short to specify how many |
---|
1563 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"object_descripitions",NULL,2,0)); |
---|
1564 | |
---|
1565 | |
---|
1566 | int size=0; |
---|
1567 | int i=0; |
---|
1568 | for (;i<total_objects;i++) // now save the names of the objects so if ordering |
---|
1569 | size+=1+strlen(object_names[i])+1; // changes in future versions we can adjust in load |
---|
1570 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"describe_names",NULL,size,0)); |
---|
1571 | |
---|
1572 | |
---|
1573 | size=0; |
---|
1574 | for (i=0;i<total_objects;i++) |
---|
1575 | { |
---|
1576 | size+=2; // total number of states |
---|
1577 | int j=0; |
---|
1578 | for (;j<figures[i]->ts;j++) |
---|
1579 | if (figures[i]->seq[j]) |
---|
1580 | size+=1+strlen(lstring_value(symbol_name(figures[i]->seq_syms[j])))+1; |
---|
1581 | } |
---|
1582 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"describe_states",NULL,size,0)); |
---|
1583 | |
---|
1584 | |
---|
1585 | |
---|
1586 | size=0; |
---|
1587 | for (i=0;i<total_objects;i++) |
---|
1588 | { |
---|
1589 | size+=2; // total number of variables |
---|
1590 | int j=0; |
---|
1591 | for (;j<figures[i]->tiv;j++) |
---|
1592 | if (figures[i]->vars[j]) |
---|
1593 | size+=1+strlen(lstring_value(symbol_name(figures[i]->vars[j])))+1; |
---|
1594 | } |
---|
1595 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"describe_lvars",NULL,size,0)); |
---|
1596 | |
---|
1597 | |
---|
1598 | |
---|
1599 | // how many objects are we goint to save, use a long to specify how many |
---|
1600 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"object_list",NULL,4,0)); |
---|
1601 | |
---|
1602 | long t=0; |
---|
1603 | object_node *o=save_list; |
---|
1604 | for (;o;o=o->next) |
---|
1605 | t++; |
---|
1606 | |
---|
1607 | // type and state aren't normal records because they will be remapped on loading |
---|
1608 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"type",NULL,1+2*t,0)); |
---|
1609 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"state",NULL,1+2*t,0)); |
---|
1610 | |
---|
1611 | |
---|
1612 | // now save all the lvars for each object |
---|
1613 | for (size=0,o=save_list;o;o=o->next) |
---|
1614 | size+=figures[o->me->otype]->tv*5+2; |
---|
1615 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"lvars",NULL,size,0)); |
---|
1616 | |
---|
1617 | |
---|
1618 | for (i=0;i<TOTAL_OBJECT_VARS;i++) |
---|
1619 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,object_descriptions[i].name,NULL,1+ |
---|
1620 | RC_type_size(object_descriptions[i].type)*t,0)); |
---|
1621 | |
---|
1622 | add_light_spec(&sd,Name); |
---|
1623 | |
---|
1624 | |
---|
1625 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"object_links",NULL,1+4+total_object_links(save_list)*8,0)); |
---|
1626 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"light_links",NULL,1+4+total_light_links(save_list)*8,0)); |
---|
1627 | |
---|
1628 | if (save_all) |
---|
1629 | { |
---|
1630 | t=0; |
---|
1631 | view *v=player_list; |
---|
1632 | for (;v;v=v->next) t++; |
---|
1633 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"player_info",NULL,t*4+4,0)); |
---|
1634 | |
---|
1635 | int tv=total_view_vars(); |
---|
1636 | int i=0; |
---|
1637 | for (;i<tv;i++) |
---|
1638 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,get_view_var_name(i),NULL,1+4*t,0)); |
---|
1639 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"random_start",NULL,5,0)); |
---|
1640 | |
---|
1641 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"weapon_array",NULL,1+4+total_weapons*4*t,0)); |
---|
1642 | |
---|
1643 | int name_len=0; |
---|
1644 | for (v=player_list;v;v=v->next) |
---|
1645 | name_len+=strlen(v->name)+2; |
---|
1646 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"player_names",NULL,name_len,0)); |
---|
1647 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"play_time",NULL,8,0)); |
---|
1648 | |
---|
1649 | sd.add_by_hand(new spec_entry(SPEC_IMAGE,"thumb nail",NULL,4+160*(100+eh->font()->height()*2),0)); |
---|
1650 | |
---|
1651 | |
---|
1652 | } |
---|
1653 | |
---|
1654 | sd.calc_offsets(); |
---|
1655 | bFILE *fp=sd.write(filename); |
---|
1656 | sd.delete_entries(); // if the directory was created by hand instead of by file |
---|
1657 | return fp; |
---|
1658 | } |
---|
1659 | |
---|
1660 | void scale_put(image *im, image *screen, int x, int y, short new_width, short new_height); |
---|
1661 | |
---|
1662 | void level::write_thumb_nail(bFILE *fp, image *im) |
---|
1663 | { |
---|
1664 | image *i=new image(160,100+eh->font()->height()*2); |
---|
1665 | i->clear(); |
---|
1666 | scale_put(im,i,0,0,160,100); |
---|
1667 | char *name_start=first_name,*n=first_name; |
---|
1668 | for (;*n;n++) |
---|
1669 | if (*n=='/' || *n=='\\') |
---|
1670 | name_start=n+1; |
---|
1671 | |
---|
1672 | |
---|
1673 | #ifdef __MAC__ |
---|
1674 | if (Name) |
---|
1675 | eh->font()->put_string(i,80-strlen(name_start)*eh->font()->width()/2,100,name_start); |
---|
1676 | |
---|
1677 | #else |
---|
1678 | if (first_name) |
---|
1679 | eh->font()->put_string(i,80-strlen(name_start)*eh->font()->width()/2,100,name_start); |
---|
1680 | |
---|
1681 | time_t t; |
---|
1682 | t=time(NULL); |
---|
1683 | char buf[80]; |
---|
1684 | |
---|
1685 | strftime(buf,80,"%T %A %B %d",localtime(&t)); |
---|
1686 | eh->font()->put_string(i,80-strlen(buf)*eh->font()->width()/2,100+eh->font()->height(),buf); |
---|
1687 | #endif |
---|
1688 | |
---|
1689 | fp->write_short(i->width()); |
---|
1690 | fp->write_short(i->height()); |
---|
1691 | int y=0; |
---|
1692 | for (;y<i->height();y++) |
---|
1693 | fp->write(i->scan_line(y),i->width()); |
---|
1694 | |
---|
1695 | delete i; |
---|
1696 | } |
---|
1697 | |
---|
1698 | void level::write_player_info(bFILE *fp, object_node *save_list) |
---|
1699 | { |
---|
1700 | long t=0; |
---|
1701 | view *v=player_list; |
---|
1702 | for (;v;v=v->next) t++; |
---|
1703 | fp->write_long(t); |
---|
1704 | |
---|
1705 | for (v=player_list;v;v=v->next) |
---|
1706 | fp->write_long(object_to_number_in_list(v->focus,save_list)); |
---|
1707 | |
---|
1708 | int tv=total_view_vars(); |
---|
1709 | int i=0; |
---|
1710 | for (;i<tv;i++) |
---|
1711 | { |
---|
1712 | fp->write_byte(RC_L); |
---|
1713 | for (v=player_list;v;v=v->next) |
---|
1714 | fp->write_long(v->get_view_var_value(i)); |
---|
1715 | } |
---|
1716 | |
---|
1717 | fp->write_byte(RC_L); |
---|
1718 | fp->write_long(rand_on); |
---|
1719 | |
---|
1720 | fp->write_byte(RC_L); |
---|
1721 | fp->write_long(total_weapons); |
---|
1722 | for (v=player_list;v;v=v->next) |
---|
1723 | for (i=0;i<total_weapons;i++) |
---|
1724 | fp->write_long(v->weapons[i]); |
---|
1725 | |
---|
1726 | for (v=player_list;v;v=v->next) |
---|
1727 | { |
---|
1728 | int len=strlen(v->name)+1; |
---|
1729 | fp->write_byte(len); |
---|
1730 | fp->write(v->name,len); |
---|
1731 | } |
---|
1732 | |
---|
1733 | |
---|
1734 | if (am_timing) |
---|
1735 | { |
---|
1736 | stop_timing(); |
---|
1737 | start_timing(); |
---|
1738 | } |
---|
1739 | |
---|
1740 | fp->write_double(previous_time); |
---|
1741 | } |
---|
1742 | |
---|
1743 | |
---|
1744 | int level::load_player_info(bFILE *fp, spec_directory *sd, object_node *save_list) |
---|
1745 | { |
---|
1746 | int ret; |
---|
1747 | spec_entry *se=sd->find("player_info"); |
---|
1748 | if (se) |
---|
1749 | { |
---|
1750 | fp->seek(se->offset,0); |
---|
1751 | |
---|
1752 | int set_first_view=0; |
---|
1753 | if (the_game->first_view==player_list) set_first_view=1; |
---|
1754 | int my_player_number=-1; |
---|
1755 | |
---|
1756 | view *v=player_list; |
---|
1757 | for (;v;v=v->next) |
---|
1758 | { v->suggest.send_view=0; |
---|
1759 | v->suggest.send_weapon_change=0; |
---|
1760 | } |
---|
1761 | |
---|
1762 | for (v=player_list;v;v=v->next) |
---|
1763 | if (v->local_player()) |
---|
1764 | my_player_number=v->player_number; |
---|
1765 | |
---|
1766 | while (player_list) // delete all of the views (they will get recreated) |
---|
1767 | { |
---|
1768 | v=player_list; |
---|
1769 | if (v->focus) |
---|
1770 | { |
---|
1771 | if (v->focus->controller()) |
---|
1772 | v->focus->set_controller(NULL); |
---|
1773 | delete v->focus; |
---|
1774 | } |
---|
1775 | |
---|
1776 | player_list=player_list->next; |
---|
1777 | delete v; |
---|
1778 | } |
---|
1779 | |
---|
1780 | long total_players=fp->read_long(); |
---|
1781 | view *last; |
---|
1782 | int i=0; |
---|
1783 | for (;i<total_players;i++) |
---|
1784 | { |
---|
1785 | game_object *o=number_to_object_in_list(fp->read_long(),save_list); |
---|
1786 | v=new view(o,NULL,0); |
---|
1787 | if (o) o->set_controller(v); |
---|
1788 | if (player_list) |
---|
1789 | last->next=v; |
---|
1790 | else player_list=v; |
---|
1791 | last=v; |
---|
1792 | } |
---|
1793 | if (set_first_view) |
---|
1794 | the_game->first_view=player_list; |
---|
1795 | |
---|
1796 | for (i=0;i<total_view_vars();i++) |
---|
1797 | { |
---|
1798 | char *find_name=get_view_var_name(i); |
---|
1799 | se=sd->find(find_name); |
---|
1800 | |
---|
1801 | if (se) |
---|
1802 | { |
---|
1803 | fp->seek(se->offset,0); |
---|
1804 | if (fp->read_byte()==RC_L) |
---|
1805 | { |
---|
1806 | for (v=player_list;v;v=v->next) |
---|
1807 | v->set_view_var_value(i,fp->read_long()); |
---|
1808 | } |
---|
1809 | } else |
---|
1810 | { |
---|
1811 | for (v=player_list;v;v=v->next) |
---|
1812 | v->set_view_var_value(i,0); |
---|
1813 | } |
---|
1814 | } |
---|
1815 | |
---|
1816 | se=sd->find("random_start"); // start of index into random table |
---|
1817 | if (se) |
---|
1818 | { |
---|
1819 | fp->seek(se->offset,0); |
---|
1820 | if (fp->read_byte()==RC_L) |
---|
1821 | rand_on=fp->read_long(); |
---|
1822 | } else rand_on=0; |
---|
1823 | |
---|
1824 | se=sd->find("weapon_array"); |
---|
1825 | if (se) |
---|
1826 | { |
---|
1827 | fp->seek(se->offset,0); |
---|
1828 | if (fp->read_byte()==RC_L) |
---|
1829 | { |
---|
1830 | long m=fp->read_long(); // read how many weapons exsisted when last saved |
---|
1831 | int i; |
---|
1832 | for (v=player_list;v;v=v->next) |
---|
1833 | { |
---|
1834 | for (i=0;i<m;i++) |
---|
1835 | { |
---|
1836 | long x=fp->read_long(); |
---|
1837 | if (i<total_weapons) |
---|
1838 | { |
---|
1839 | v->weapons[i]=x; |
---|
1840 | v->last_weapons[i]=x; |
---|
1841 | } |
---|
1842 | } |
---|
1843 | } |
---|
1844 | } |
---|
1845 | } else |
---|
1846 | { |
---|
1847 | for (v=player_list;v;v=v->next) |
---|
1848 | { |
---|
1849 | memset(v->last_weapons,0xff,total_weapons*sizeof(long)); |
---|
1850 | memset(v->weapons,0xff,total_weapons*sizeof(long)); |
---|
1851 | } |
---|
1852 | } |
---|
1853 | |
---|
1854 | se=sd->find("player_names"); |
---|
1855 | if (se) |
---|
1856 | { |
---|
1857 | fp->seek(se->offset,0); |
---|
1858 | for (v=player_list;v;v=v->next) |
---|
1859 | { |
---|
1860 | uchar len=fp->read_byte(); |
---|
1861 | fp->read(v->name,len); |
---|
1862 | } |
---|
1863 | } |
---|
1864 | |
---|
1865 | |
---|
1866 | se=sd->find("play_time"); |
---|
1867 | if (se) |
---|
1868 | { |
---|
1869 | fp->seek(se->offset,0); |
---|
1870 | previous_time=fp->read_double(); |
---|
1871 | } else |
---|
1872 | previous_time=0; |
---|
1873 | |
---|
1874 | |
---|
1875 | start_timing(); |
---|
1876 | |
---|
1877 | ret=1; |
---|
1878 | recalc_local_view_space(); |
---|
1879 | |
---|
1880 | } else |
---|
1881 | { |
---|
1882 | void *fun=make_find_symbol("set_player_defaults"); |
---|
1883 | if (DEFINEDP(symbol_function(fun))) |
---|
1884 | { |
---|
1885 | view *f; |
---|
1886 | game_object *o=current_object; |
---|
1887 | for (f=player_list;f;f=f->next) |
---|
1888 | { |
---|
1889 | if (f->focus) |
---|
1890 | { |
---|
1891 | current_object=f->focus; |
---|
1892 | void *m=mark_heap(TMP_SPACE); |
---|
1893 | eval_function((lisp_symbol *)fun,NULL); |
---|
1894 | restore_heap(m,TMP_SPACE); |
---|
1895 | } |
---|
1896 | } |
---|
1897 | current_object=o; |
---|
1898 | } |
---|
1899 | ret=0; |
---|
1900 | } |
---|
1901 | |
---|
1902 | view *vw; |
---|
1903 | for (vw=player_list;vw;vw=vw->next) |
---|
1904 | { |
---|
1905 | if (total_weapons && !vw->has_weapon(vw->current_weapon)) |
---|
1906 | { |
---|
1907 | vw->suggest.send_weapon_change=1; |
---|
1908 | vw->suggest.new_weapon=0; |
---|
1909 | } |
---|
1910 | } |
---|
1911 | |
---|
1912 | return ret; |
---|
1913 | } |
---|
1914 | |
---|
1915 | |
---|
1916 | void level::write_objects(bFILE *fp, object_node *save_list) |
---|
1917 | { |
---|
1918 | // record information in the file about what the data structures look like |
---|
1919 | // right now, so if they change later, they don't get get screwed up |
---|
1920 | fp->write_short(total_objects); // mark how many objects we know about right now |
---|
1921 | |
---|
1922 | int i=0; |
---|
1923 | for (;i<total_objects;i++) // loop through all the object types we know of |
---|
1924 | { |
---|
1925 | fp->write_byte(strlen(object_names[i])+1); // sizeof name |
---|
1926 | fp->write(object_names[i],strlen(object_names[i])+1); // write object name |
---|
1927 | } |
---|
1928 | |
---|
1929 | |
---|
1930 | // write state numbers and names for each object |
---|
1931 | for (i=0;i<total_objects;i++) |
---|
1932 | { |
---|
1933 | int total=0; |
---|
1934 | int j=0; |
---|
1935 | for (;j<figures[i]->ts;j++) |
---|
1936 | if (figures[i]->seq[j]) total++; |
---|
1937 | fp->write_short(total); |
---|
1938 | |
---|
1939 | for (j=0;j<figures[i]->ts;j++) |
---|
1940 | if (figures[i]->seq[j]) |
---|
1941 | { |
---|
1942 | char *state_name=lstring_value(symbol_name(figures[i]->seq_syms[j])); |
---|
1943 | fp->write_byte(strlen(state_name)+1); |
---|
1944 | fp->write(state_name,strlen(state_name)+1); |
---|
1945 | } |
---|
1946 | } |
---|
1947 | |
---|
1948 | |
---|
1949 | // write object lvar names |
---|
1950 | for (i=0;i<total_objects;i++) |
---|
1951 | { |
---|
1952 | fp->write_short(figures[i]->tv); |
---|
1953 | int j,x; |
---|
1954 | |
---|
1955 | for (x=0;x<figures[i]->tv;x++) |
---|
1956 | { |
---|
1957 | for (j=0;j<figures[i]->tiv;j++) |
---|
1958 | { |
---|
1959 | if (figures[i]->vars[j] && figures[i]->var_index[j]==x) |
---|
1960 | { |
---|
1961 | char *var_name=lstring_value(symbol_name(figures[i]->vars[j])); |
---|
1962 | fp->write_byte(strlen(var_name)+1); |
---|
1963 | fp->write(var_name,strlen(var_name)+1); |
---|
1964 | } |
---|
1965 | } |
---|
1966 | } |
---|
1967 | } |
---|
1968 | |
---|
1969 | long t=0; |
---|
1970 | object_node *o=save_list; |
---|
1971 | for (;o;o=o->next) t++; |
---|
1972 | fp->write_long(t); |
---|
1973 | |
---|
1974 | |
---|
1975 | fp->write_byte(RC_S); // save type info for each record |
---|
1976 | for (o=save_list;o;o=o->next) fp->write_short(o->me->type()); |
---|
1977 | |
---|
1978 | fp->write_byte(RC_S); // save state info for each record |
---|
1979 | for (o=save_list;o;o=o->next) fp->write_short(o->me->reduced_state()); |
---|
1980 | |
---|
1981 | for (o=save_list;o;o=o->next) // save lvars |
---|
1982 | { |
---|
1983 | fp->write_short(figures[o->me->otype]->tv); |
---|
1984 | for (i=0;i<figures[o->me->otype]->tv;i++) |
---|
1985 | { |
---|
1986 | fp->write_byte(RC_L); // for now the only type allowed is long |
---|
1987 | fp->write_long(o->me->lvars[i]); |
---|
1988 | } |
---|
1989 | } |
---|
1990 | |
---|
1991 | for (i=0;i<default_simple.total_vars();i++) |
---|
1992 | { |
---|
1993 | int t=object_descriptions[i].type; |
---|
1994 | fp->write_byte(t); |
---|
1995 | for (o=save_list;o;o=o->next) |
---|
1996 | { |
---|
1997 | switch (t) |
---|
1998 | { |
---|
1999 | case RC_C : |
---|
2000 | { fp->write_byte(o->me->get_var(i)); } break; |
---|
2001 | case RC_S : |
---|
2002 | { fp->write_short(o->me->get_var(i)); } break; |
---|
2003 | case RC_L : |
---|
2004 | { fp->write_long(o->me->get_var(i)); } break; |
---|
2005 | } |
---|
2006 | } |
---|
2007 | } |
---|
2008 | } |
---|
2009 | |
---|
2010 | |
---|
2011 | long level::total_object_links(object_node *list) |
---|
2012 | { |
---|
2013 | long tl=0; |
---|
2014 | for (object_node *o=list;o;o=o->next) |
---|
2015 | tl+=o->me->total_objects(); |
---|
2016 | return tl; |
---|
2017 | } |
---|
2018 | |
---|
2019 | long level::total_light_links(object_node *list) |
---|
2020 | { |
---|
2021 | long tl=0; |
---|
2022 | for (object_node *o=list;o;o=o->next) |
---|
2023 | tl+=o->me->total_lights(); |
---|
2024 | return tl; |
---|
2025 | } |
---|
2026 | |
---|
2027 | void level::write_links(bFILE *fp, object_node *save_list, object_node *exclude_list) |
---|
2028 | { |
---|
2029 | fp->write_byte(RC_L); |
---|
2030 | fp->write_long(total_object_links(save_list)); |
---|
2031 | |
---|
2032 | int x=1; |
---|
2033 | object_node *o=save_list; |
---|
2034 | |
---|
2035 | for (;o;o=o->next,x++) |
---|
2036 | { |
---|
2037 | int i=0; |
---|
2038 | for (;i<o->me->total_objects();i++) |
---|
2039 | { |
---|
2040 | fp->write_long(x); |
---|
2041 | long x=object_to_number_in_list(o->me->get_object(i),save_list); |
---|
2042 | if (x) |
---|
2043 | fp->write_long(x); |
---|
2044 | else // save links to excluded items as negative |
---|
2045 | fp->write_long((long)(-(object_to_number_in_list(o->me,exclude_list)))); |
---|
2046 | } |
---|
2047 | } |
---|
2048 | |
---|
2049 | fp->write_byte(RC_L); |
---|
2050 | fp->write_long(total_light_links(save_list)); |
---|
2051 | |
---|
2052 | x=1; |
---|
2053 | for (o=save_list;o;o=o->next,x++) |
---|
2054 | { |
---|
2055 | int i=0; |
---|
2056 | for (;i<o->me->total_lights();i++) |
---|
2057 | { |
---|
2058 | fp->write_long(x); |
---|
2059 | fp->write_long(light_to_number(o->me->get_light(i))); |
---|
2060 | } |
---|
2061 | } |
---|
2062 | |
---|
2063 | } |
---|
2064 | |
---|
2065 | |
---|
2066 | void level::load_links(bFILE *fp, spec_directory *sd, |
---|
2067 | object_node *save_list, object_node *exclude_list) |
---|
2068 | { |
---|
2069 | spec_entry *se=sd->find("object_links"); |
---|
2070 | if (se) |
---|
2071 | { |
---|
2072 | fp->seek(se->offset,0); |
---|
2073 | if (fp->read_byte()==RC_L) |
---|
2074 | { |
---|
2075 | long t=fp->read_long(); |
---|
2076 | while (t) |
---|
2077 | { |
---|
2078 | long x1=fp->read_long(); |
---|
2079 | CONDITION(x1>=0,"expected x1 for object link to be > 0\n"); |
---|
2080 | long x2=fp->read_long(); |
---|
2081 | game_object *p,*q=number_to_object_in_list(x1,save_list); |
---|
2082 | if (x2>0) |
---|
2083 | p=number_to_object_in_list(x2,save_list); |
---|
2084 | else p=number_to_object_in_list(-x2,exclude_list); |
---|
2085 | if (q) |
---|
2086 | q->add_object(p); |
---|
2087 | else dprintf("bad object link\n"); |
---|
2088 | |
---|
2089 | t--; |
---|
2090 | } |
---|
2091 | } |
---|
2092 | } |
---|
2093 | |
---|
2094 | se=sd->find("light_links"); |
---|
2095 | if (se) |
---|
2096 | { |
---|
2097 | fp->seek(se->offset,0); |
---|
2098 | if (fp->read_byte()==RC_L) |
---|
2099 | { |
---|
2100 | long t=fp->read_long(); |
---|
2101 | while (t) |
---|
2102 | { |
---|
2103 | long x1=fp->read_long(); |
---|
2104 | long x2=fp->read_long(); |
---|
2105 | game_object *p=number_to_object_in_list(x1,save_list); |
---|
2106 | if (p) |
---|
2107 | p->add_light(number_to_light(x2)); |
---|
2108 | else dprintf("bad object/light link\n"); |
---|
2109 | t--; |
---|
2110 | } |
---|
2111 | } |
---|
2112 | } |
---|
2113 | |
---|
2114 | } |
---|
2115 | |
---|
2116 | |
---|
2117 | void level::write_options(bFILE *fp) |
---|
2118 | { |
---|
2119 | // save background scroll rate |
---|
2120 | fp->write_byte(RC_L); |
---|
2121 | fp->write_long(bg_xmul); |
---|
2122 | fp->write_long(bg_xdiv); |
---|
2123 | fp->write_long(bg_ymul); |
---|
2124 | fp->write_long(bg_ydiv); |
---|
2125 | |
---|
2126 | fp->write_byte(RC_L); |
---|
2127 | int ta=0; |
---|
2128 | area_controller *a=area_list; |
---|
2129 | for (;a;a=a->next) ta++; |
---|
2130 | fp->write_long(ta); |
---|
2131 | for (a=area_list;a;a=a->next) |
---|
2132 | { |
---|
2133 | fp->write_long(a->x); |
---|
2134 | fp->write_long(a->y); |
---|
2135 | fp->write_long(a->w); |
---|
2136 | fp->write_long(a->h); |
---|
2137 | fp->write_long(a->active); |
---|
2138 | |
---|
2139 | fp->write_long(a->ambient); |
---|
2140 | fp->write_long(a->view_xoff); |
---|
2141 | fp->write_long(a->view_yoff); |
---|
2142 | fp->write_long(a->ambient_speed); |
---|
2143 | fp->write_long(a->view_xoff_speed); |
---|
2144 | fp->write_long(a->view_yoff_speed); |
---|
2145 | } |
---|
2146 | fp->write_byte(RC_L); |
---|
2147 | fp->write_long(tick_counter()); |
---|
2148 | } |
---|
2149 | |
---|
2150 | void level::load_options(spec_directory *sd, bFILE *fp) |
---|
2151 | { |
---|
2152 | spec_entry *se=sd->find("bg_scroll_rate"); |
---|
2153 | if (se) |
---|
2154 | { |
---|
2155 | fp->seek(se->offset,0); |
---|
2156 | if (fp->read_byte()!=RC_L) |
---|
2157 | { bg_xmul=bg_ymul=1; bg_xdiv=bg_ydiv=8; } |
---|
2158 | else |
---|
2159 | { |
---|
2160 | bg_xmul=fp->read_long(); |
---|
2161 | bg_xdiv=fp->read_long(); |
---|
2162 | bg_ymul=fp->read_long(); |
---|
2163 | bg_ydiv=fp->read_long(); |
---|
2164 | } |
---|
2165 | } else { bg_xmul=bg_ymul=1; bg_xdiv=bg_ydiv=8; } |
---|
2166 | |
---|
2167 | se=sd->find("area_list.v1"); |
---|
2168 | if (se) |
---|
2169 | { |
---|
2170 | fp->seek(se->offset,0); |
---|
2171 | if (fp->read_byte()==RC_L) |
---|
2172 | { |
---|
2173 | area_controller *l=NULL,*p; |
---|
2174 | long ta=fp->read_long(); |
---|
2175 | int i=0; |
---|
2176 | for (;i<ta;i++) |
---|
2177 | { |
---|
2178 | long x,y,w,h; |
---|
2179 | x=fp->read_long(); |
---|
2180 | y=fp->read_long(); |
---|
2181 | w=fp->read_long(); |
---|
2182 | h=fp->read_long(); |
---|
2183 | p=new area_controller(x,y,w,h,NULL); |
---|
2184 | if (l) l->next=p; |
---|
2185 | else area_list=p; |
---|
2186 | l=p; |
---|
2187 | p->active=fp->read_long(); |
---|
2188 | p->ambient=fp->read_long(); |
---|
2189 | p->view_xoff=fp->read_long(); |
---|
2190 | p->view_yoff=fp->read_long(); |
---|
2191 | p->ambient_speed=fp->read_long(); |
---|
2192 | p->view_xoff_speed=fp->read_long(); |
---|
2193 | p->view_yoff_speed=fp->read_long(); |
---|
2194 | } |
---|
2195 | } |
---|
2196 | } |
---|
2197 | |
---|
2198 | se=sd->find("tick_counter"); |
---|
2199 | if (se) |
---|
2200 | { |
---|
2201 | fp->seek(se->offset,0); |
---|
2202 | if (fp->read_byte()==RC_L) |
---|
2203 | set_tick_counter(fp->read_long()); |
---|
2204 | else set_tick_counter(0); |
---|
2205 | } else set_tick_counter(0); |
---|
2206 | } |
---|
2207 | |
---|
2208 | |
---|
2209 | void level::write_cache_prof_info() |
---|
2210 | { |
---|
2211 | if (cash.prof_is_on()) |
---|
2212 | { |
---|
2213 | char pf_name[100]; |
---|
2214 | if (first_name) |
---|
2215 | get_prof_assoc_filename(first_name,pf_name); |
---|
2216 | else |
---|
2217 | get_prof_assoc_filename(Name,pf_name); |
---|
2218 | |
---|
2219 | |
---|
2220 | spec_directory sd; |
---|
2221 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"cache profile info",NULL,cash.prof_size(),0)); |
---|
2222 | sd.calc_offsets(); |
---|
2223 | jFILE *fp2=sd.write(pf_name); |
---|
2224 | if (!fp2) |
---|
2225 | the_game->show_help("Unable to open cache profile output file"); |
---|
2226 | else |
---|
2227 | { |
---|
2228 | cash.prof_write(fp2); |
---|
2229 | delete fp2; |
---|
2230 | } |
---|
2231 | sd.delete_entries(); |
---|
2232 | } |
---|
2233 | |
---|
2234 | } |
---|
2235 | |
---|
2236 | void level::load_cache_info(spec_directory *sd, bFILE *fp) |
---|
2237 | { |
---|
2238 | if (!DEFINEDP(symbol_value(l_empty_cache)) || !symbol_value(l_empty_cache)) |
---|
2239 | { |
---|
2240 | char pf_name[100]; |
---|
2241 | if (first_name) |
---|
2242 | get_prof_assoc_filename(first_name,pf_name); // get cache info from orignal filename if this is a savegame |
---|
2243 | else |
---|
2244 | get_prof_assoc_filename(Name,pf_name); |
---|
2245 | |
---|
2246 | |
---|
2247 | cash.load_cache_prof_info(pf_name,this); |
---|
2248 | } |
---|
2249 | } |
---|
2250 | |
---|
2251 | |
---|
2252 | int level::save(char *filename, int save_all) |
---|
2253 | { |
---|
2254 | if (!save_all && DEFINEDP(symbol_value(l_keep_backup)) && |
---|
2255 | symbol_value(l_keep_backup)) // make a backup |
---|
2256 | { |
---|
2257 | bFILE *fp=open_file(filename,"rb"); // do file already exsist? |
---|
2258 | if (!fp->open_failure()) |
---|
2259 | { |
---|
2260 | unlink("levsave.bak"); |
---|
2261 | bFILE *bk=open_file("levsave.bak","wb"); |
---|
2262 | if (bk->open_failure()) |
---|
2263 | dprintf("unable to open backup file levsave.bak"); |
---|
2264 | else |
---|
2265 | { |
---|
2266 | long size=fp->file_size(); |
---|
2267 | uchar *buf=(uchar *)jmalloc(0x1000,"copy buf"); |
---|
2268 | int tr=1; |
---|
2269 | while (size && tr) |
---|
2270 | { |
---|
2271 | int tr=fp->read(buf,0x1000); |
---|
2272 | if (tr) |
---|
2273 | tr=bk->write(buf,tr); |
---|
2274 | size-=tr; |
---|
2275 | } |
---|
2276 | jfree(buf); |
---|
2277 | } |
---|
2278 | delete bk; |
---|
2279 | #ifndef __MAC__ |
---|
2280 | chmod("levsave.bak",S_IRWXU | S_IRWXG | S_IRWXO); |
---|
2281 | #endif |
---|
2282 | } |
---|
2283 | delete fp; |
---|
2284 | } |
---|
2285 | |
---|
2286 | |
---|
2287 | // if we are not doing a savegame then change the first_name to this name |
---|
2288 | if (!save_all) |
---|
2289 | { |
---|
2290 | if (first_name) jfree(first_name); |
---|
2291 | first_name=(char *)jmalloc(strlen(filename)+1,"level first name"); |
---|
2292 | strcpy(first_name,filename); |
---|
2293 | } |
---|
2294 | |
---|
2295 | |
---|
2296 | |
---|
2297 | object_node *players,*objs; |
---|
2298 | if (save_all) |
---|
2299 | players=NULL; |
---|
2300 | else |
---|
2301 | players=make_player_onodes(); |
---|
2302 | |
---|
2303 | objs=make_not_list(players); // negate the above list |
---|
2304 | |
---|
2305 | bFILE *fp=create_dir(filename,save_all,objs,players); |
---|
2306 | if (!fp->open_failure()) |
---|
2307 | { |
---|
2308 | if (first_name) |
---|
2309 | { |
---|
2310 | fp->write_byte(strlen(first_name)+1); |
---|
2311 | fp->write(first_name,strlen(first_name)+1); |
---|
2312 | } else |
---|
2313 | { |
---|
2314 | fp->write_byte(1); |
---|
2315 | fp->write_byte(0); |
---|
2316 | } |
---|
2317 | |
---|
2318 | fp->write_long(fg_width); |
---|
2319 | fp->write_long(fg_height); |
---|
2320 | |
---|
2321 | int t=fg_width*fg_height; |
---|
2322 | ushort *rm=map_fg; |
---|
2323 | for (;t;t--,rm++) |
---|
2324 | { |
---|
2325 | ushort x=*rm; |
---|
2326 | x=lstl(x); // convert to intel endianess |
---|
2327 | *rm=x; |
---|
2328 | } |
---|
2329 | |
---|
2330 | fp->write((char *)map_fg,2*fg_width*fg_height); |
---|
2331 | t=fg_width*fg_height; |
---|
2332 | rm=map_fg; |
---|
2333 | for (;t;t--,rm++) |
---|
2334 | { |
---|
2335 | ushort x=*rm; |
---|
2336 | x=lstl(x); // convert to intel endianess |
---|
2337 | *rm=x; |
---|
2338 | } |
---|
2339 | |
---|
2340 | |
---|
2341 | fp->write_long(bg_width); |
---|
2342 | fp->write_long(bg_height); |
---|
2343 | t=bg_width*bg_height; |
---|
2344 | rm=map_bg; |
---|
2345 | |
---|
2346 | for (;t;t--,rm++) |
---|
2347 | { |
---|
2348 | ushort x=*rm; |
---|
2349 | x=lstl(x); // convert to intel endianess |
---|
2350 | *rm=x; |
---|
2351 | } |
---|
2352 | |
---|
2353 | fp->write((char *)map_bg,2*bg_width*bg_height); |
---|
2354 | rm=map_bg; |
---|
2355 | t=bg_width*bg_height; |
---|
2356 | |
---|
2357 | for (;t;t--,rm++) |
---|
2358 | { |
---|
2359 | ushort x=*rm; |
---|
2360 | x=lstl(x); // convert to intel endianess |
---|
2361 | *rm=x; |
---|
2362 | } |
---|
2363 | |
---|
2364 | |
---|
2365 | write_options(fp); |
---|
2366 | |
---|
2367 | |
---|
2368 | |
---|
2369 | write_objects(fp,objs); |
---|
2370 | write_lights(fp); |
---|
2371 | write_links(fp,objs,players); |
---|
2372 | if (save_all) |
---|
2373 | { |
---|
2374 | write_player_info(fp,objs); |
---|
2375 | write_thumb_nail(fp,screen); |
---|
2376 | } |
---|
2377 | |
---|
2378 | |
---|
2379 | delete fp; |
---|
2380 | #ifndef __MAC__ |
---|
2381 | chmod(filename,S_IRWXU | S_IRWXG | S_IRWXO); |
---|
2382 | #endif |
---|
2383 | write_cache_prof_info(); |
---|
2384 | } else |
---|
2385 | { |
---|
2386 | the_game->show_help("Unable to open file for saving\n"); |
---|
2387 | delete fp; |
---|
2388 | return 0; |
---|
2389 | } |
---|
2390 | |
---|
2391 | delete_object_list(players); |
---|
2392 | delete_object_list(objs); |
---|
2393 | |
---|
2394 | return 1; |
---|
2395 | } |
---|
2396 | |
---|
2397 | level::level(int width, int height, char *name) |
---|
2398 | { |
---|
2399 | am_timing=0; |
---|
2400 | previous_time=0; |
---|
2401 | |
---|
2402 | |
---|
2403 | the_game->need_refresh(); |
---|
2404 | area_list=NULL; |
---|
2405 | set_tick_counter(0); |
---|
2406 | |
---|
2407 | attack_list=NULL; |
---|
2408 | attack_list_size=attack_total=0; |
---|
2409 | |
---|
2410 | target_list=NULL; |
---|
2411 | target_list_size=target_total=0; |
---|
2412 | |
---|
2413 | block_list=NULL; |
---|
2414 | block_list_size=block_total=0; |
---|
2415 | |
---|
2416 | all_block_list=NULL; |
---|
2417 | all_block_list_size=all_block_total=0; |
---|
2418 | |
---|
2419 | Name=NULL; |
---|
2420 | first_name=NULL; |
---|
2421 | |
---|
2422 | set_name(name); |
---|
2423 | first=first_active=NULL; |
---|
2424 | |
---|
2425 | fg_width=width; |
---|
2426 | fg_height=height; |
---|
2427 | calc_bgsize(fg_width,fg_height,bg_width,bg_height); |
---|
2428 | |
---|
2429 | map_bg=(unsigned short *)jmalloc(sizeof(short)*bg_width*bg_height,"map bg"); |
---|
2430 | map_fg=(unsigned short *)jmalloc(sizeof(short)*fg_width*fg_height,"map fg"); |
---|
2431 | |
---|
2432 | |
---|
2433 | |
---|
2434 | memset(map_bg,0,sizeof(short)*bg_width*bg_height); |
---|
2435 | memset(map_fg,0,sizeof(short)*fg_width*fg_height); |
---|
2436 | |
---|
2437 | int i; |
---|
2438 | for (i=0;i<fg_width;i++) |
---|
2439 | { |
---|
2440 | map_fg[i]=1; |
---|
2441 | map_fg[fg_width*(fg_height-1)+i]=1; |
---|
2442 | } |
---|
2443 | for (i=0;i<fg_height;i++) |
---|
2444 | { |
---|
2445 | map_fg[fg_width*i]=1; |
---|
2446 | map_fg[fg_width*i+fg_width-1]=1; |
---|
2447 | } |
---|
2448 | |
---|
2449 | total_objs=0; |
---|
2450 | insert_players(); |
---|
2451 | } |
---|
2452 | |
---|
2453 | |
---|
2454 | void level::add_object(game_object *new_guy) |
---|
2455 | { |
---|
2456 | total_objs++; |
---|
2457 | new_guy->next=NULL; |
---|
2458 | if (figures[new_guy->otype]->get_cflag(CFLAG_ADD_FRONT)) |
---|
2459 | { |
---|
2460 | if (!first) |
---|
2461 | first=new_guy; |
---|
2462 | else |
---|
2463 | last->next=new_guy; |
---|
2464 | last=new_guy; |
---|
2465 | } else |
---|
2466 | { |
---|
2467 | if (!first) |
---|
2468 | last=first=new_guy; |
---|
2469 | else |
---|
2470 | { |
---|
2471 | new_guy->next=first; |
---|
2472 | first=new_guy; |
---|
2473 | } |
---|
2474 | } |
---|
2475 | } |
---|
2476 | |
---|
2477 | void level::add_object_after(game_object *new_guy,game_object *who) |
---|
2478 | { |
---|
2479 | if (!who) add_object(new_guy); |
---|
2480 | else |
---|
2481 | { |
---|
2482 | total_objs++; |
---|
2483 | if (who==last) last=new_guy; |
---|
2484 | new_guy->next=who->next; |
---|
2485 | who->next=new_guy; |
---|
2486 | } |
---|
2487 | } |
---|
2488 | |
---|
2489 | void level::delete_object(game_object *who) |
---|
2490 | { |
---|
2491 | remove_object(who); |
---|
2492 | delete who; |
---|
2493 | } |
---|
2494 | |
---|
2495 | void level::remove_block(game_object *who) |
---|
2496 | { |
---|
2497 | int i=0,j; |
---|
2498 | game_object **o=block_list; |
---|
2499 | for (;i<block_total;i++) |
---|
2500 | { |
---|
2501 | if (*o==who) // is this object in the block list? |
---|
2502 | { |
---|
2503 | block_total--; // squish the block list in |
---|
2504 | o++; |
---|
2505 | for (j=i;j<block_total;j++) |
---|
2506 | block_list[j]=block_list[j+1]; |
---|
2507 | } else o++; |
---|
2508 | } |
---|
2509 | } |
---|
2510 | |
---|
2511 | |
---|
2512 | // searches through the all_block list for who and if it finds it deletes it |
---|
2513 | void level::remove_all_block(game_object *who) |
---|
2514 | { |
---|
2515 | int i=0,j; |
---|
2516 | game_object **o=all_block_list; |
---|
2517 | for (;i<all_block_total;i++) |
---|
2518 | { |
---|
2519 | if (*o==who) // is this object in the block list? |
---|
2520 | { |
---|
2521 | all_block_total--; // squish the block list in |
---|
2522 | o++; |
---|
2523 | for (j=i;j<all_block_total;j++) |
---|
2524 | all_block_list[j]=all_block_list[j+1]; |
---|
2525 | } else o++; |
---|
2526 | } |
---|
2527 | } |
---|
2528 | |
---|
2529 | void level::remove_object(game_object *who) |
---|
2530 | { |
---|
2531 | if (dev_cont) |
---|
2532 | dev_cont->notify_deleted_object(who); |
---|
2533 | |
---|
2534 | if (who==first) |
---|
2535 | { |
---|
2536 | if (who==last) last=NULL; |
---|
2537 | first=first->next; |
---|
2538 | } |
---|
2539 | else |
---|
2540 | { |
---|
2541 | game_object *o=first; |
---|
2542 | for (;o && o->next!=who;o=o->next); |
---|
2543 | if (o) |
---|
2544 | { |
---|
2545 | o->next=who->next; |
---|
2546 | if (!o->next) last=o; |
---|
2547 | } |
---|
2548 | else return ; // if object is not in level, don't try to do anything else |
---|
2549 | } |
---|
2550 | total_objs--; |
---|
2551 | |
---|
2552 | |
---|
2553 | if (first_active==who) |
---|
2554 | first_active=who->next_active; |
---|
2555 | else |
---|
2556 | { |
---|
2557 | game_object *o=first_active; |
---|
2558 | for (;o && o->next_active!=who;o=o->next_active); |
---|
2559 | if (o) |
---|
2560 | o->next_active=who->next_active; |
---|
2561 | } |
---|
2562 | |
---|
2563 | if (who->flags()&KNOWN_FLAG) |
---|
2564 | { |
---|
2565 | game_object *o=first; |
---|
2566 | for (;o;o=o->next) |
---|
2567 | { |
---|
2568 | int t=o->total_objects(); |
---|
2569 | int i=0; |
---|
2570 | for (;i<t;i++) |
---|
2571 | if (o->get_object(i)==who) |
---|
2572 | { |
---|
2573 | o->remove_object(who); |
---|
2574 | t=o->total_objects(); |
---|
2575 | } |
---|
2576 | } |
---|
2577 | } |
---|
2578 | |
---|
2579 | if (who->otype<0xffff) |
---|
2580 | { |
---|
2581 | if (who->can_block()) // remove object from block list and all_block if nessasary |
---|
2582 | { |
---|
2583 | remove_block(who); |
---|
2584 | remove_all_block(who); |
---|
2585 | } else if (who->hurtable()) |
---|
2586 | remove_all_block(who); |
---|
2587 | } |
---|
2588 | |
---|
2589 | |
---|
2590 | int t=who->total_objects(); |
---|
2591 | while (t) { who->remove_object(who->get_object(0)); t--; } |
---|
2592 | |
---|
2593 | t=who->total_lights(); |
---|
2594 | while (t) { who->remove_light(who->get_light(0)); t--; } |
---|
2595 | } |
---|
2596 | |
---|
2597 | void level::to_front(game_object *o) // move to end of list, so we are drawn last, therefore top |
---|
2598 | { |
---|
2599 | if (o==last) return ; |
---|
2600 | first_active=NULL; // make sure nothing goes screwy with the active list |
---|
2601 | |
---|
2602 | if (o==first) |
---|
2603 | first=first->next; |
---|
2604 | else |
---|
2605 | { |
---|
2606 | game_object *w=first; |
---|
2607 | for (;w && w->next!=o;w=w->next); |
---|
2608 | if (!w) return ; |
---|
2609 | w->next=o->next; |
---|
2610 | } |
---|
2611 | |
---|
2612 | last->next=o; |
---|
2613 | o->next=NULL; |
---|
2614 | last=o; |
---|
2615 | } |
---|
2616 | |
---|
2617 | void level::to_back(game_object *o) // to make the character drawn in back, put at front of list |
---|
2618 | { |
---|
2619 | if (o==first) return; |
---|
2620 | first_active=NULL; // make sure nothing goes screwy with the active list |
---|
2621 | |
---|
2622 | game_object *w=first; |
---|
2623 | for (;w && w->next!=o;w=w->next); |
---|
2624 | if (!w) return; |
---|
2625 | if (last==o) |
---|
2626 | last=w; |
---|
2627 | w->next=o->next; |
---|
2628 | o->next=first; |
---|
2629 | first=o; |
---|
2630 | } |
---|
2631 | |
---|
2632 | |
---|
2633 | game_object *level::find_self(game_object *me) |
---|
2634 | { |
---|
2635 | return me; |
---|
2636 | } |
---|
2637 | |
---|
2638 | game_object *level::find_object(long x, long y) |
---|
2639 | { |
---|
2640 | long x1,y1,x2,y2; |
---|
2641 | game_object *o=first; |
---|
2642 | for (;o;o=o->next) |
---|
2643 | { |
---|
2644 | o->picture_space(x1,y1,x2,y2); |
---|
2645 | if (x<x2 && x>=x1 && y<y2 && y>=y1) |
---|
2646 | return o; |
---|
2647 | } |
---|
2648 | return NULL; |
---|
2649 | } |
---|
2650 | |
---|
2651 | long last_tile_hit_x,last_tile_hit_y; |
---|
2652 | |
---|
2653 | #define remapx(x) (x==0 ? -1 : x==tl-1 ? tl+1 : x) |
---|
2654 | #define remapy(y) (y==0 ? -1 : y==th-1 ? th+1 : y) |
---|
2655 | |
---|
2656 | void level::vforeground_intersect(long x1, long y1, long &y2) |
---|
2657 | { |
---|
2658 | // foreground_intersect(x1,y1,x1,y2); |
---|
2659 | // return ; |
---|
2660 | |
---|
2661 | long tl=the_game->ftile_width(),th=the_game->ftile_height(); |
---|
2662 | |
---|
2663 | long blocky1,blocky2,bx,by,block,realy; |
---|
2664 | foretile *f; |
---|
2665 | |
---|
2666 | bx=x1/tl; |
---|
2667 | |
---|
2668 | blocky1=y1/th; |
---|
2669 | blocky2=y2/th; |
---|
2670 | |
---|
2671 | if (y2>y1) |
---|
2672 | { |
---|
2673 | realy=blocky1*th; |
---|
2674 | |
---|
2675 | for (by=blocky1;by<=blocky2;by++,realy+=th) |
---|
2676 | { |
---|
2677 | block=the_game->get_map_fg(bx,by); |
---|
2678 | if (block>BLACK) // don't check BLACK, should be no points in it |
---|
2679 | { |
---|
2680 | f=the_game->get_fg(block); |
---|
2681 | if (f->ylevel!=255) |
---|
2682 | { |
---|
2683 | if (y2-realy>=f->ylevel-1) |
---|
2684 | { |
---|
2685 | y2=realy+f->ylevel-1; |
---|
2686 | if (y2<y1) |
---|
2687 | y2=y1; |
---|
2688 | return ; |
---|
2689 | } |
---|
2690 | } else if (f->points->tot) |
---|
2691 | { |
---|
2692 | foreground_intersect(x1,y1,x1,y2); |
---|
2693 | return ; |
---|
2694 | } |
---|
2695 | } |
---|
2696 | } |
---|
2697 | |
---|
2698 | } else |
---|
2699 | { |
---|
2700 | realy=blocky1*th; |
---|
2701 | |
---|
2702 | for (by=blocky1;by>=blocky2;by--,realy-=th) |
---|
2703 | { |
---|
2704 | block=the_game->get_map_fg(bx,by); |
---|
2705 | if (block>BLACK) // don't check BLACK, should be no points in it |
---|
2706 | { |
---|
2707 | f=the_game->get_fg(block); |
---|
2708 | if (f->ylevel!=255) |
---|
2709 | { |
---|
2710 | if (y1>=realy+th-1 && y2<realy+th+2) |
---|
2711 | { |
---|
2712 | y2=realy+th+2; |
---|
2713 | return ; |
---|
2714 | } |
---|
2715 | } else if (f->points->tot) |
---|
2716 | { |
---|
2717 | foreground_intersect(x1,y1,x1,y2); |
---|
2718 | return ; |
---|
2719 | } |
---|
2720 | } |
---|
2721 | } |
---|
2722 | } |
---|
2723 | } |
---|
2724 | |
---|
2725 | signed char remap_x[30]= {-1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,30}; |
---|
2726 | signed char remap_y[15]= {-1,1,2,3,4,5,6,7,8,9,10,11,12,13,15}; |
---|
2727 | |
---|
2728 | void level::foreground_intersect(long x1, long y1, long &x2, long &y2) |
---|
2729 | { |
---|
2730 | long tl=the_game->ftile_width(),th=the_game->ftile_height(), |
---|
2731 | j, |
---|
2732 | xp1,yp1,xp2,yp2, // starting and ending points of block line segment |
---|
2733 | swap; // temp var |
---|
2734 | long blockx1,blocky1,blockx2,blocky2,block,bx,by; |
---|
2735 | point_list *block_list; |
---|
2736 | unsigned char *bdat; |
---|
2737 | |
---|
2738 | blockx1=x1; |
---|
2739 | blocky1=y1; |
---|
2740 | blockx2=x2; |
---|
2741 | blocky2=y2; |
---|
2742 | if (blockx1>blockx2) { swap=blockx1; blockx1=blockx2; blockx2=swap; } |
---|
2743 | if (blocky1>blocky2) { swap=blocky1; blocky1=blocky2; blocky2=swap; } |
---|
2744 | blockx1=(blockx1-2)/tl; |
---|
2745 | blockx2=(blockx2+tl+2)/tl; |
---|
2746 | blocky1=(blocky1-2)/th; |
---|
2747 | blocky2=(blocky2+th+2)/th; |
---|
2748 | |
---|
2749 | |
---|
2750 | if (blockx2>=foreground_width()) { x2=tl*foreground_width()-1; } |
---|
2751 | if (blocky2>=foreground_height()) { y2=th*foreground_height()-1; } |
---|
2752 | blockx1=max(blockx1,0); |
---|
2753 | blocky1=max(blocky1,0); |
---|
2754 | |
---|
2755 | // printf("%4d %4d -> %4d %4d %4d %4d\n",x2-x1,y2-y1,blockx1,blocky1,blockx2,blocky2); |
---|
2756 | |
---|
2757 | // now check all the map positions this line could intersect |
---|
2758 | for (bx=blockx1;bx<=blockx2;bx++) |
---|
2759 | { |
---|
2760 | for (by=blocky1;by<=blocky2;by++) |
---|
2761 | { |
---|
2762 | block=the_game->get_map_fg(bx,by); |
---|
2763 | if (block>BLACK) // don't check BLACK, should be no points in it |
---|
2764 | { |
---|
2765 | // now check the all the line segments in the block |
---|
2766 | foretile *f=the_game->get_fg(block); |
---|
2767 | block_list=f->points; |
---|
2768 | unsigned char total=block_list->tot; |
---|
2769 | bdat=block_list->data; |
---|
2770 | unsigned char *ins=f->points->inside; |
---|
2771 | long xo=bx*tl,yo=by*th; |
---|
2772 | for (j=0;j<total-1;j++,ins++) |
---|
2773 | { |
---|
2774 | // find the starting and ending points for this segment |
---|
2775 | xp1=xo+remap_x[*bdat]; |
---|
2776 | bdat++; |
---|
2777 | |
---|
2778 | yp1=yo+remap_y[*bdat]; |
---|
2779 | bdat++; |
---|
2780 | |
---|
2781 | xp2=xo+remap_x[*bdat]; |
---|
2782 | yp2=yo+remap_y[bdat[1]]; |
---|
2783 | |
---|
2784 | |
---|
2785 | long ox2=x2,oy2=y2; |
---|
2786 | if (*ins) |
---|
2787 | setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,1); |
---|
2788 | else |
---|
2789 | setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,-1); |
---|
2790 | if (ox2!=x2 || oy2!=y2) |
---|
2791 | { |
---|
2792 | last_tile_hit_x=bx; |
---|
2793 | last_tile_hit_y=by; |
---|
2794 | } |
---|
2795 | |
---|
2796 | } |
---|
2797 | } |
---|
2798 | } |
---|
2799 | } |
---|
2800 | } |
---|
2801 | |
---|
2802 | |
---|
2803 | void level::send_signal(long signal) |
---|
2804 | { |
---|
2805 | if (signal) // signal 0 is never sent! |
---|
2806 | { |
---|
2807 | game_object *o=first_active; |
---|
2808 | for (;o;o=o->next_active) |
---|
2809 | o->recieve_signal(signal); |
---|
2810 | } |
---|
2811 | } |
---|
2812 | |
---|
2813 | |
---|
2814 | int level::crush(game_object *by_who, int xamount, int yamount) |
---|
2815 | { |
---|
2816 | long xv,yv,crushed=0; |
---|
2817 | game_object *o=first_active; |
---|
2818 | for (;o;o=o->next_active) |
---|
2819 | { |
---|
2820 | if (o->hurtable() && o!=by_who) |
---|
2821 | { |
---|
2822 | xv=-xamount; |
---|
2823 | yv=-yamount; |
---|
2824 | if (o->try_move(o->x,o->y,xv,yv,3)==by_who) |
---|
2825 | { |
---|
2826 | xv=xamount; |
---|
2827 | yv=yamount; |
---|
2828 | o->try_move(o->x,o->y,xv,yv,3); |
---|
2829 | if (xv==0 && yv==0) |
---|
2830 | { |
---|
2831 | if (o->state!=dead && o->state!=dieing) |
---|
2832 | o->do_damage(by_who->current_figure()->hit_damage,by_who,o->x,o->y,0,0); |
---|
2833 | |
---|
2834 | /* { |
---|
2835 | if (o->has_sequence(dieing)) |
---|
2836 | o->set_state(dieing); |
---|
2837 | else o->set_state(dead); |
---|
2838 | o->hp=0; |
---|
2839 | } */ |
---|
2840 | crushed=1; |
---|
2841 | } |
---|
2842 | } |
---|
2843 | } |
---|
2844 | } |
---|
2845 | |
---|
2846 | return crushed; |
---|
2847 | } |
---|
2848 | |
---|
2849 | |
---|
2850 | int level::platform_push(game_object *by_who, int xamount, int yamount) |
---|
2851 | { |
---|
2852 | int failed=0; |
---|
2853 | long xv,yv; |
---|
2854 | game_object *o=first_active; |
---|
2855 | for (;o;o=o->next_active) |
---|
2856 | { |
---|
2857 | if (o->is_playable() && o->state!=dieing && o->state!=dead) |
---|
2858 | { |
---|
2859 | // check to see if the platform is going up and will run into us. |
---|
2860 | long tvx,tvy; |
---|
2861 | if (yamount<0) |
---|
2862 | { |
---|
2863 | tvx=-xamount; |
---|
2864 | tvy=-yamount; |
---|
2865 | if (o->try_move(o->x,o->y,tvx,tvy,1)==by_who) |
---|
2866 | { |
---|
2867 | o->x+=tvx; |
---|
2868 | o->y+=tvy; |
---|
2869 | } |
---|
2870 | } |
---|
2871 | |
---|
2872 | /* xv=xamount; |
---|
2873 | yv=yamount; |
---|
2874 | tvx,tvy; |
---|
2875 | if (xv>0) tvx=xv+1; else if (xv<0) tvx=xv-1; else tvx=0; |
---|
2876 | if (yv>0) tvy=yv+1; else if (yv<0) tvx=yv-1; else tvy=0; |
---|
2877 | if (o->try_move(o->x,o->y,tvx,tvy,1)==by_who) // we the platform hit us? |
---|
2878 | { |
---|
2879 | o->x+=tvx; |
---|
2880 | o->y+=tvy; |
---|
2881 | }*/ |
---|
2882 | |
---|
2883 | xv=0; |
---|
2884 | yv=2; |
---|
2885 | if (o->try_move(o->x,o->y,xv,yv,1)==by_who) // are we standing on the platform? |
---|
2886 | { |
---|
2887 | by_who->x=-by_who->x; |
---|
2888 | xv=xamount; |
---|
2889 | yv=yamount; |
---|
2890 | o->try_move(o->x,o->y,xv,yv,3); |
---|
2891 | if (xv!=xamount || yv!=yamount) failed=1; |
---|
2892 | o->x+=xv; |
---|
2893 | o->y+=yv; |
---|
2894 | by_who->x=-by_who->x; |
---|
2895 | } |
---|
2896 | } |
---|
2897 | } |
---|
2898 | return !failed; |
---|
2899 | } |
---|
2900 | |
---|
2901 | int level::push_characters(game_object *by_who, int xamount, int yamount) |
---|
2902 | { |
---|
2903 | long xv,yv; |
---|
2904 | int failed=0; |
---|
2905 | game_object *o=first_active; |
---|
2906 | for (;o;o=o->next_active) |
---|
2907 | { |
---|
2908 | if ((o->is_playable() || o->pushable()) && o->state!=dieing && o->state!=dead) |
---|
2909 | { |
---|
2910 | xv=-xamount; |
---|
2911 | yv=-yamount; |
---|
2912 | long tvx,tvy; |
---|
2913 | if (xv>0) tvx=xv+1; else if (xv<0) tvx=xv-1; else tvx=0; |
---|
2914 | if (yv>0) tvy=yv+1; else if (yv<0) tvx=yv-1; else tvy=0; |
---|
2915 | if (o->try_move(o->x+xamount,o->y+yamount,tvx,tvy,3)==by_who) |
---|
2916 | { |
---|
2917 | xv=(xamount-tvx); |
---|
2918 | yv=(yamount-tvy); |
---|
2919 | o->try_move(o->x,o->y,xv,yv,3); |
---|
2920 | o->x+=xv; |
---|
2921 | o->y+=yv; |
---|
2922 | if (xv!=xamount-tvx || yv!=yamount-tvy) |
---|
2923 | failed=1; |
---|
2924 | } |
---|
2925 | } |
---|
2926 | } |
---|
2927 | return !failed; |
---|
2928 | } |
---|
2929 | |
---|
2930 | game_object *level::find_xrange(int x, int y, int type, int xd) |
---|
2931 | { |
---|
2932 | long find_ydist=100000; |
---|
2933 | game_object *find=NULL; |
---|
2934 | game_object *o=first_active; |
---|
2935 | for (;o;o=o->next_active) |
---|
2936 | { |
---|
2937 | if (o->otype==type) |
---|
2938 | { |
---|
2939 | int x_dist=abs(x-o->x); |
---|
2940 | int y_dist=abs(y-o->y); |
---|
2941 | |
---|
2942 | if (x_dist<xd && y_dist<find_ydist) |
---|
2943 | { |
---|
2944 | find_ydist=y_dist; |
---|
2945 | find=o; |
---|
2946 | } |
---|
2947 | } |
---|
2948 | } |
---|
2949 | return find; |
---|
2950 | } |
---|
2951 | |
---|
2952 | |
---|
2953 | game_object *level::find_xclosest(int x, int y, int type, game_object *who) |
---|
2954 | { |
---|
2955 | long find_ydist=100000,find_xdist=0xffffff; |
---|
2956 | game_object *find=NULL; |
---|
2957 | game_object *o=first_active; |
---|
2958 | for (;o;o=o->next_active) |
---|
2959 | { |
---|
2960 | if (o->otype==type && o!=who) |
---|
2961 | { |
---|
2962 | int x_dist=abs(x-o->x); |
---|
2963 | if (x_dist<find_xdist) |
---|
2964 | { |
---|
2965 | find_xdist=x_dist; |
---|
2966 | find_ydist=abs(y-o->y); |
---|
2967 | find=o; |
---|
2968 | } |
---|
2969 | else if (x_dist==find_xdist) |
---|
2970 | { |
---|
2971 | int y_dist=abs(y-o->y); |
---|
2972 | if (y_dist<find_ydist) |
---|
2973 | { |
---|
2974 | find_ydist=y_dist; |
---|
2975 | find=o; |
---|
2976 | } |
---|
2977 | } |
---|
2978 | } |
---|
2979 | } |
---|
2980 | return find; |
---|
2981 | } |
---|
2982 | |
---|
2983 | game_object *level::find_closest(int x, int y, int type, game_object *who) |
---|
2984 | { |
---|
2985 | long find_dist=100000; |
---|
2986 | game_object *find=NULL; |
---|
2987 | game_object *o=first_active; |
---|
2988 | for (;o;o=o->next_active) |
---|
2989 | { |
---|
2990 | if (o->otype==type && o!=who) |
---|
2991 | { |
---|
2992 | int d=(x-o->x)*(x-o->x)+(y-o->y)*(y-o->y); |
---|
2993 | if (d<find_dist) |
---|
2994 | { |
---|
2995 | find=o; |
---|
2996 | find_dist=d; |
---|
2997 | } |
---|
2998 | } |
---|
2999 | } |
---|
3000 | return find; |
---|
3001 | } |
---|
3002 | |
---|
3003 | |
---|
3004 | |
---|
3005 | void level::remove_light(light_source *which) |
---|
3006 | { |
---|
3007 | if (which->known) |
---|
3008 | { |
---|
3009 | game_object *o=first; |
---|
3010 | for (;o;o=o->next) |
---|
3011 | { |
---|
3012 | int t=o->total_lights(); |
---|
3013 | int i=0; |
---|
3014 | for (;i<t;i++) |
---|
3015 | if (o->get_light(i)==which) |
---|
3016 | o->remove_light(o->get_light(i)); |
---|
3017 | } |
---|
3018 | } |
---|
3019 | delete_light(which); |
---|
3020 | } |
---|
3021 | |
---|
3022 | |
---|
3023 | game_object *level::find_type(int type, int skip) |
---|
3024 | { |
---|
3025 | game_object *l=NULL; |
---|
3026 | game_object *o=first; |
---|
3027 | for (;o;o=o->next) |
---|
3028 | { |
---|
3029 | if (o->otype==type) |
---|
3030 | { |
---|
3031 | if (!skip) |
---|
3032 | return o; |
---|
3033 | skip--; |
---|
3034 | l=o; |
---|
3035 | } |
---|
3036 | } |
---|
3037 | return l; |
---|
3038 | } |
---|
3039 | |
---|
3040 | void level::hurt_radius(long x, long y,long r, long m, game_object *from, game_object *exclude, |
---|
3041 | int max_push) |
---|
3042 | { |
---|
3043 | if (r<1) return ; // avoid dev vy zero |
---|
3044 | game_object *o=first_active; |
---|
3045 | for (;o;o=o->next_active) |
---|
3046 | { |
---|
3047 | if (o!=exclude && o->hurtable()) |
---|
3048 | { |
---|
3049 | long y1=o->y,y2=o->y-o->picture()->height(); |
---|
3050 | long cx=abs(o->x-x),cy1=abs(y1-y),d1,d2,cy2=abs(y2-y); |
---|
3051 | if (cx<cy1) |
---|
3052 | d1=cx+cy1-(cx>>1); |
---|
3053 | else d1=cx+cy1-(cy1>>1); |
---|
3054 | |
---|
3055 | if (cx<cy2) |
---|
3056 | d2=cx+cy2-(cx>>1); |
---|
3057 | else d2=cx+cy2-(cy2>>1); |
---|
3058 | if (d2<d1) |
---|
3059 | d1=d2; |
---|
3060 | |
---|
3061 | |
---|
3062 | |
---|
3063 | if (d1<r) |
---|
3064 | { |
---|
3065 | |
---|
3066 | int px=(r-cx)*max_push/r,py=(r-cy1)*max_push/r; |
---|
3067 | if (o->x<x) |
---|
3068 | px=-px; |
---|
3069 | if (o->y<y) |
---|
3070 | py=-py; |
---|
3071 | o->do_damage((r-d1)*m/r,from,x,y1,px,py); |
---|
3072 | } |
---|
3073 | |
---|
3074 | |
---|
3075 | } |
---|
3076 | } |
---|
3077 | |
---|
3078 | } |
---|
3079 | |
---|
3080 | |
---|
3081 | |
---|
3082 | game_object *level::get_random_start(int min_player_dist, view *exclude) |
---|
3083 | { |
---|
3084 | int t=0; |
---|
3085 | game_object *o=first; |
---|
3086 | for (;o;o=o->next) |
---|
3087 | if (o->otype==start_position_type) t++; // count how many starts there are in the level |
---|
3088 | |
---|
3089 | if (t==0) return NULL; // there aren't any starts in level! |
---|
3090 | |
---|
3091 | int retries=t; |
---|
3092 | do |
---|
3093 | { |
---|
3094 | int ctry=jrandom(t)+1; |
---|
3095 | game_object *n=first; |
---|
3096 | for (n=first;ctry && n;n=n->next) |
---|
3097 | { |
---|
3098 | if (n->otype==start_position_type) |
---|
3099 | { |
---|
3100 | o=n; |
---|
3101 | ctry--; |
---|
3102 | } |
---|
3103 | } |
---|
3104 | |
---|
3105 | int too_close=0; |
---|
3106 | view *v=player_list; |
---|
3107 | for (;v;v=v->next) |
---|
3108 | { |
---|
3109 | if (v!=exclude) |
---|
3110 | { |
---|
3111 | long cx=abs(v->x_center()-o->x),cy=abs(v->y_center()-o->y),d; |
---|
3112 | if (cx<cy) |
---|
3113 | d=cx+cy-(cx>>1); |
---|
3114 | else d=cx+cy-(cy>>1); |
---|
3115 | if (d<min_player_dist) too_close=1; |
---|
3116 | } |
---|
3117 | } |
---|
3118 | if (too_close) retries--; |
---|
3119 | else retries=0; |
---|
3120 | } while (retries); |
---|
3121 | |
---|
3122 | return o; |
---|
3123 | } |
---|
3124 | |
---|
3125 | |
---|
3126 | |
---|
3127 | |
---|
3128 | |
---|
3129 | void level::insert_players() |
---|
3130 | { |
---|
3131 | |
---|
3132 | int start=0; |
---|
3133 | int i=0; |
---|
3134 | for (;i<total_objects;i++) |
---|
3135 | if (!strcmp(object_names[i],"START")) |
---|
3136 | start=i; |
---|
3137 | |
---|
3138 | view *f=player_list; |
---|
3139 | for (;f;f=f->next) |
---|
3140 | { |
---|
3141 | long x=50,y=50; |
---|
3142 | game_object *st=find_type(start,f->player_number); |
---|
3143 | if (st) |
---|
3144 | { |
---|
3145 | f->focus->x=st->x; |
---|
3146 | f->focus->y=st->y; |
---|
3147 | } |
---|
3148 | add_object_after(f->focus,st); |
---|
3149 | } |
---|
3150 | |
---|
3151 | } |
---|
3152 | |
---|
3153 | |
---|
3154 | void level::add_attacker(game_object *who) |
---|
3155 | { |
---|
3156 | if (attack_total>=attack_list_size) // see if we need to grow the list size.. |
---|
3157 | { |
---|
3158 | attack_list_size++; |
---|
3159 | attack_list=(game_object **)jrealloc(attack_list,sizeof(game_object *)*attack_list_size, |
---|
3160 | "attack_list"); |
---|
3161 | } |
---|
3162 | attack_list[attack_total]=who; |
---|
3163 | attack_total++; |
---|
3164 | } |
---|
3165 | |
---|
3166 | |
---|
3167 | |
---|
3168 | void level::add_target(game_object *who) |
---|
3169 | { |
---|
3170 | if (target_total>=target_list_size) // see if we need to grow the list size.. |
---|
3171 | { |
---|
3172 | target_list_size++; |
---|
3173 | target_list=(game_object **)jrealloc(target_list,sizeof(game_object *)*target_list_size, |
---|
3174 | "target_list"); |
---|
3175 | } |
---|
3176 | target_list[target_total]=who; |
---|
3177 | target_total++; |
---|
3178 | } |
---|
3179 | |
---|
3180 | |
---|
3181 | |
---|
3182 | void level::add_block(game_object *who) |
---|
3183 | { |
---|
3184 | if (block_total>=block_list_size) // see if we need to grow the list size.. |
---|
3185 | { |
---|
3186 | block_list_size++; |
---|
3187 | block_list=(game_object **)jrealloc(block_list,sizeof(game_object *)*block_list_size, |
---|
3188 | "block_list"); |
---|
3189 | } |
---|
3190 | block_list[block_total]=who; |
---|
3191 | block_total++; |
---|
3192 | } |
---|
3193 | |
---|
3194 | |
---|
3195 | void level::add_all_block(game_object *who) |
---|
3196 | { |
---|
3197 | if (all_block_total>=all_block_list_size) // see if we need to grow the list size.. |
---|
3198 | { |
---|
3199 | all_block_list_size++; |
---|
3200 | all_block_list=(game_object **)jrealloc(all_block_list,sizeof(game_object *)*all_block_list_size, |
---|
3201 | "all_block_list"); |
---|
3202 | } |
---|
3203 | all_block_list[all_block_total]=who; |
---|
3204 | all_block_total++; |
---|
3205 | } |
---|
3206 | |
---|
3207 | |
---|
3208 | game_object *level::find_object_in_area(long x, long y, long x1, long y1, long x2, long y2, |
---|
3209 | Cell *list, game_object *exclude) |
---|
3210 | { |
---|
3211 | game_object *closest=NULL; |
---|
3212 | long closest_distance=0xfffffff,distance,xo,yo; |
---|
3213 | game_object *o=first_active; |
---|
3214 | for (;o;o=o->next_active) |
---|
3215 | { |
---|
3216 | long xp1,yp1,xp2,yp2; |
---|
3217 | o->picture_space(xp1,yp1,xp2,yp2); |
---|
3218 | |
---|
3219 | |
---|
3220 | if (!(xp1>x2 || xp2<x1 || yp1>y2 || yp2<y1) && o!=exclude) |
---|
3221 | { |
---|
3222 | // check to see if the type is in the list |
---|
3223 | Cell *v=list; |
---|
3224 | for (;!NILP(v) && lnumber_value(CAR(v))!=o->otype;v=CDR(v)); |
---|
3225 | if (!NILP(v)) |
---|
3226 | { |
---|
3227 | xo=abs(o->x-x); |
---|
3228 | yo=abs(o->y-y); |
---|
3229 | distance=xo*xo+yo*yo; |
---|
3230 | if (distance<closest_distance) |
---|
3231 | { |
---|
3232 | closest_distance=distance; |
---|
3233 | closest=o; |
---|
3234 | } |
---|
3235 | } |
---|
3236 | } |
---|
3237 | } |
---|
3238 | return closest; |
---|
3239 | } |
---|
3240 | |
---|
3241 | |
---|
3242 | |
---|
3243 | |
---|
3244 | game_object *level::find_object_in_angle(long x, long y, long start_angle, long end_angle, |
---|
3245 | void *list, game_object *exclude) |
---|
3246 | { |
---|
3247 | game_object *closest=NULL; |
---|
3248 | long closest_distance=0xfffffff,distance,xo,yo; |
---|
3249 | game_object *o=first_active; |
---|
3250 | for (;o;o=o->next_active) |
---|
3251 | { |
---|
3252 | long angle=lisp_atan2(o->y-y,o->x-x); |
---|
3253 | if (((start_angle<=end_angle && (angle>=start_angle && angle<=end_angle)) |
---|
3254 | || (start_angle>end_angle && (angle>=start_angle || angle<=end_angle))) |
---|
3255 | && o!=exclude) |
---|
3256 | { |
---|
3257 | // check to see if the type is in the list |
---|
3258 | Cell *v=(Cell *)list; |
---|
3259 | for (;!NILP(v) && lnumber_value(CAR(v))!=o->otype;v=CDR(v)); |
---|
3260 | if (!NILP(v)) |
---|
3261 | { |
---|
3262 | xo=abs(o->x-x); |
---|
3263 | yo=abs(o->y-y); |
---|
3264 | distance=xo*xo+yo*yo; |
---|
3265 | if (distance<closest_distance) |
---|
3266 | { |
---|
3267 | closest_distance=distance; |
---|
3268 | closest=o; |
---|
3269 | } |
---|
3270 | } |
---|
3271 | } |
---|
3272 | } |
---|
3273 | return closest; |
---|
3274 | } |
---|
3275 | |
---|
3276 | |
---|
3277 | object_node *level::make_not_list(object_node *list) |
---|
3278 | { |
---|
3279 | object_node *f=NULL,*l; |
---|
3280 | game_object *o=first; |
---|
3281 | for (;o;o=o->next) |
---|
3282 | { |
---|
3283 | if (!object_to_number_in_list(o,list)) |
---|
3284 | { |
---|
3285 | object_node *q=new object_node(o,NULL); |
---|
3286 | if (f) |
---|
3287 | l->next=q; |
---|
3288 | else f=q; |
---|
3289 | l=q; |
---|
3290 | } |
---|
3291 | } |
---|
3292 | return f; |
---|
3293 | } |
---|
3294 | |
---|
3295 | FILE *open_FILE(char *filename, char *mode); |
---|
3296 | |
---|
3297 | void level::write_object_info(char *filename) |
---|
3298 | { |
---|
3299 | FILE *fp=open_FILE(filename,"wb"); |
---|
3300 | if (fp) |
---|
3301 | { |
---|
3302 | int i=0; |
---|
3303 | game_object *o=first; |
---|
3304 | for (;o;o=o->next) |
---|
3305 | { |
---|
3306 | fprintf(fp,"%3d %s %4d %4d %4d %4d %04d\n",i++,object_names[o->otype],o->x,o->y, |
---|
3307 | o->xvel(),o->yvel(),o->current_frame); |
---|
3308 | } |
---|
3309 | fclose(fp); |
---|
3310 | } |
---|
3311 | } |
---|
3312 | |
---|
3313 | |
---|
3314 | area_controller::area_controller(long X, long Y, long W, long H, area_controller *Next) |
---|
3315 | { |
---|
3316 | x=X; y=Y; w=W; h=H; |
---|
3317 | next=Next; active=0; |
---|
3318 | |
---|
3319 | ambient=-1; |
---|
3320 | view_xoff=-1; |
---|
3321 | view_yoff=-1; |
---|
3322 | ambient_speed=2; |
---|
3323 | view_xoff_speed=4; |
---|
3324 | view_yoff_speed=4; |
---|
3325 | } |
---|
3326 | |
---|
3327 | |
---|
3328 | |
---|
3329 | |
---|
3330 | |
---|
3331 | |
---|
3332 | |
---|
3333 | |
---|
3334 | |
---|
3335 | |
---|
3336 | |
---|
3337 | |
---|
3338 | |
---|
3339 | |
---|
3340 | |
---|
3341 | |
---|
3342 | |
---|
3343 | |
---|
3344 | |
---|
3345 | |
---|