1 | #include "dev.hpp" |
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2 | #include "input.hpp" |
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3 | #include "objects.hpp" |
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4 | #include "id.hpp" |
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5 | #include "lisp.hpp" |
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6 | #include "light.hpp" |
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7 | #include "devsel.hpp" |
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8 | #include "dprint.hpp" |
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9 | #include "property.hpp" |
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10 | #include "pmenu.hpp" |
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11 | #include "filesel.hpp" |
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12 | #include "tools.hpp" |
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13 | #include "game.hpp" |
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14 | #include "pcxread.hpp" |
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15 | #include "lisp_gc.hpp" |
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16 | #include "demo.hpp" |
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17 | #include "profile.hpp" |
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18 | #include "sbar.hpp" |
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19 | #include "compiled.hpp" |
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20 | #include "chat.hpp" |
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21 | #include <ctype.h> |
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22 | |
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23 | #define make_above_tile(x) ((x)|0x4000) |
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24 | extern int registered; |
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25 | char backw_on=0,forew_on=0,show_menu_on=0,ledit_on=0,pmenu_on=0,omenu_on=0,commandw_on=0,tbw_on=0, |
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26 | searchw_on=0,small_render_on=0,interpolate_draw=0,disable_autolight=0,fps_on=0,profile_on=0, |
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27 | show_names=0,fg_reversed=0, |
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28 | raise_all; |
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29 | |
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30 | char *symbol_str(char *name) |
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31 | { |
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32 | void *sym=make_find_symbol(name); |
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33 | if (symbol_value(sym) && item_type(symbol_value(sym))==L_STRING) |
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34 | return lstring_value(symbol_value(sym)); |
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35 | |
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36 | |
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37 | // maybe english.lsp was not loaded yet, let's try to do that |
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38 | int sp=current_space; |
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39 | current_space=PERM_SPACE; |
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40 | |
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41 | |
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42 | char prog[50]; |
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43 | char *cs=prog; |
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44 | strcpy(prog,"(setq section 'game_section)\n"); |
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45 | eval(compile(cs)); |
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46 | strcpy(prog,"(load \"lisp/english.lsp\")\n"); |
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47 | cs=prog; |
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48 | if (!eval(compile(cs))) |
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49 | { |
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50 | dprintf("unable to open file '%s'\n",lsf); |
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51 | exit(0); |
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52 | } |
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53 | current_space=sp; |
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54 | |
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55 | |
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56 | // check again to see if the symbol is there |
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57 | sym=make_find_symbol(name); |
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58 | if (symbol_value(sym) && item_type(symbol_value(sym))==L_STRING) |
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59 | return lstring_value(symbol_value(sym)); |
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60 | |
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61 | |
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62 | // check to see if there is a missing symbol definition |
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63 | sym=make_find_symbol("missing_sym"); |
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64 | if (symbol_value(sym) && item_type(symbol_value(sym))==L_STRING) |
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65 | return lstring_value(symbol_value(sym)); |
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66 | |
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67 | // last resort, return english string |
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68 | return "Missing language symbol!"; |
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69 | } |
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70 | |
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71 | |
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72 | static game_object *copy_object=NULL; |
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73 | |
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74 | pmenu *dev_menu=NULL; |
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75 | jwindow *mess_win=NULL,*warn_win=NULL; |
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76 | |
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77 | game_object *edit_object; |
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78 | dev_controll *dev_cont=NULL; |
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79 | image *small_render=NULL; |
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80 | |
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81 | int scale_mult,scale_div,dlastx,dlasty; |
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82 | int last_created_type=-1; |
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83 | char level_file[100]="levels/level00.spe"; |
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84 | |
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85 | void make_edit_mode_menu(); |
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86 | |
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87 | class cached_image : public visual_object |
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88 | { |
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89 | int id; |
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90 | public : |
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91 | cached_image(int Id) { id=Id; } |
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92 | virtual void draw(image *screen, int x, int y, |
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93 | window_manager *wm, filter *f) |
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94 | { |
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95 | if (f) |
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96 | f->put_image(screen,cash.img(id),x,y,1); |
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97 | else |
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98 | cash.img(id)->put_image(screen,x,y); |
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99 | } |
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100 | virtual int width(window_manager *wm) { return cash.img(id)->width(); } |
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101 | virtual int height(window_manager *wm) { return cash.img(id)->height(); } |
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102 | } ; |
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103 | |
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104 | |
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105 | #define DEV_MODES 3 |
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106 | cached_image *dev_mode_pict[DEV_MODES]; |
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107 | |
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108 | int dev_del,dev_move, dev_char_left,dev_char_right,dev_back,dev_front,dev_ok,dev_copy,dev_brain, |
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109 | dev_lights,dev_objects,dev_ai,dev_mode_icon[DEV_MODES], |
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110 | dev_forward,dev_backward; |
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111 | |
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112 | char *dev_mode_icon_names[DEV_MODES]={"pixel_mode","pick_mode", /* "fill_mode", |
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113 | "line_mode","rect_mode","bar_mode", */ "area_select"}; |
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114 | |
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115 | int dev_mode_ids[DEV_MODES]={ID_DMODE_DRAW,ID_DMODE_PICK, ID_DMODE_AREA}; |
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116 | |
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117 | int edit_mode=ID_DMODE_DRAW; |
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118 | |
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119 | |
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120 | dev_term *dev_console=NULL; |
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121 | int ldef_width=0,ldef_height=0,ldef_r1=1,ldef_r2=100; |
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122 | |
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123 | void make_screen_size(int w, int h); |
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124 | |
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125 | class amb_cont : public scroller |
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126 | { |
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127 | public : |
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128 | amb_cont(int X, int Y, ifield *Next) : scroller(X,Y,ID_NULL,100,eh->font()->height()+2,0,64,Next) |
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129 | { if (player_list) sx=player_list->ambient; } |
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130 | virtual void scroll_event(int newx, image *screen, window_manager *wm) |
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131 | { |
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132 | screen->bar(x,y,x+l-1,y+h-1,wm->dark_color()); |
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133 | char st[100]; |
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134 | sprintf(st,"%d",newx); |
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135 | wm->font()->put_string(screen,x+30,y+1,st,eh->bright_color()); |
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136 | if (player_list) |
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137 | player_list->ambient=newx; |
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138 | the_game->need_refresh(); |
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139 | } |
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140 | } ; |
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141 | |
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142 | |
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143 | int confirm_quit() |
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144 | { |
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145 | image *ok_image=cash.img(cash.reg("art/frame.spe","dev_ok",SPEC_IMAGE,1))->copy(), |
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146 | *cancel_image=cash.img(cash.reg("art/frame.spe","cancel",SPEC_IMAGE,1))->copy(); |
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147 | |
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148 | |
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149 | jwindow *quitw=eh->new_window(xres/2+40,yres/2,90,-1, |
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150 | new button(WINDOW_FRAME_LEFT+10,WINDOW_FRAME_TOP+20,ID_QUIT_OK,ok_image, |
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151 | new button(WINDOW_FRAME_LEFT+38,WINDOW_FRAME_TOP+20,ID_CANCEL,cancel_image, |
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152 | new info_field(WINDOW_FRAME_LEFT,WINDOW_FRAME_TOP,ID_NULL,symbol_str("sure?"),NULL))), |
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153 | symbol_str("quit_title")); |
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154 | eh->grab_focus(quitw); |
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155 | int fin=0,quit=0; |
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156 | do |
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157 | { |
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158 | eh->flush_screen(); |
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159 | |
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160 | event ev; |
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161 | eh->get_event(ev); |
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162 | if (ev.type==EV_MESSAGE && ev.message.id==ID_QUIT_OK) |
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163 | fin=quit=1; |
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164 | else if (ev.type==EV_MESSAGE && ev.message.id==ID_CANCEL) |
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165 | fin=1; |
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166 | else if (ev.type==EV_KEY && toupper(ev.key)==toupper(*symbol_str("YES"))) |
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167 | fin=quit=1; |
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168 | else if (ev.type==EV_KEY && toupper(ev.key)==toupper(*symbol_str("NO"))) |
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169 | fin=1; |
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170 | if ((ev.type==EV_KEY && ev.key==JK_ESC) || ev.type==EV_CLOSE_WINDOW) fin=1; |
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171 | |
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172 | } while (!fin); |
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173 | delete ok_image; |
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174 | delete cancel_image; |
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175 | |
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176 | the_game->reset_keymap(); |
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177 | |
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178 | eh->close_window(quitw); |
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179 | eh->flush_screen(); |
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180 | return quit; |
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181 | } |
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182 | |
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183 | void show_object_number (game_object *who) |
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184 | { |
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185 | int total=0,number=0; |
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186 | game_object *c; |
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187 | for (c=current_level->first_object();c;c=c->next) |
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188 | { |
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189 | if (c->otype==who->otype) |
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190 | total++; |
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191 | if (c==who) number=total; |
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192 | } |
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193 | char msg[100]; |
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194 | sprintf(msg,"%s : %d of %d",object_names[who->otype],number,total); |
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195 | } |
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196 | |
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197 | void dev_controll::search_backward() |
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198 | { ; |
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199 | } |
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200 | |
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201 | |
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202 | void single_render() |
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203 | { |
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204 | // enlarge clip area |
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205 | the_game->first_view->cx2=the_game->first_view->cx1+ |
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206 | (the_game->first_view->cx2-the_game->first_view->cx1+1)*2; |
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207 | the_game->first_view->cy2=the_game->first_view->cy1+ |
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208 | (the_game->first_view->cy2-the_game->first_view->cy1+1)*2; |
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209 | delete small_render; |
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210 | small_render=NULL; |
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211 | small_render_on=0; |
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212 | } |
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213 | |
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214 | void double_render() |
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215 | { |
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216 | small_render_on=1; |
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217 | // reduce clip area |
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218 | the_game->first_view->cx2=the_game->first_view->cx1+ |
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219 | (the_game->first_view->cx2-the_game->first_view->cx1+1)/2; |
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220 | the_game->first_view->cy2=the_game->first_view->cy1+ |
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221 | (the_game->first_view->cy2-the_game->first_view->cy1+1)/2; |
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222 | |
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223 | small_render=new image((the_game->first_view->cx2-the_game->first_view->cx1+1), |
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224 | (the_game->first_view->cy2-the_game->first_view->cy1+1),NULL,2); |
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225 | } |
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226 | |
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227 | |
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228 | void dev_controll::search_forward() |
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229 | { |
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230 | if (search_window) // if no window then we can't get the object name |
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231 | { |
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232 | char *name=search_window->read(ID_SEARCH_TEXT); |
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233 | int type=-1; // see if this type exsists |
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234 | int i; |
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235 | for (i=0;i<total_objects;i++) |
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236 | if (!strcmp(object_names[i],name)) |
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237 | type=i; |
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238 | if (type==-1) |
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239 | { |
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240 | char msg[60]; |
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241 | sprintf(msg,"Object type '%s' does not exsists!\n",name); |
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242 | the_game->show_help(msg); |
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243 | the_game->need_refresh(); |
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244 | } else |
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245 | { |
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246 | game_object *first,*find=NULL; |
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247 | if (!search_object || search_object->otype!=type) |
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248 | first=current_level->first_object(); |
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249 | else |
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250 | first=search_object->next; |
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251 | for (;!find && first;first=first->next) |
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252 | if (first->otype==type) |
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253 | find=first; |
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254 | int loop=0; |
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255 | if (!find) |
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256 | { |
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257 | for (first=current_level->first_object();first && !find;first=first->next) |
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258 | { |
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259 | if (first->otype==type) |
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260 | find=first; |
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261 | } |
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262 | loop=1; |
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263 | } |
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264 | if (find) |
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265 | { |
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266 | search_object=find; |
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267 | show_object_number(search_object); |
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268 | } |
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269 | else |
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270 | { |
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271 | the_game->show_help("No object matching name exsist in level\n"); |
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272 | |
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273 | } |
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274 | } |
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275 | } |
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276 | } |
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277 | |
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278 | |
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279 | long dev_controll::snap_x(long x) |
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280 | { |
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281 | if (eh->key_pressed(JK_CTRL_L) || eh->key_pressed(JK_CTRL_R)) |
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282 | return x-(x%the_game->ftile_width()); |
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283 | else if (eh->key_pressed(JK_ALT_L) || eh->key_pressed(JK_ALT_R)) |
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284 | return x-(x%the_game->ftile_width())+the_game->ftile_width()/2; |
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285 | else return x; |
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286 | } |
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287 | |
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288 | long dev_controll::snap_y(long y) |
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289 | { |
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290 | if (eh->key_pressed(JK_CTRL_L) || eh->key_pressed(JK_CTRL_R)) |
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291 | return y-(y%the_game->ftile_height())-1; |
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292 | else if (eh->key_pressed(JK_ALT_L) || eh->key_pressed(JK_ALT_R)) |
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293 | return y-(y%the_game->ftile_height())+the_game->ftile_height()/2-1; |
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294 | else return y; |
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295 | } |
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296 | |
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297 | void dev_controll::make_ambient() |
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298 | { |
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299 | if (!ambw) |
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300 | ambw=eh->new_window(prop->getd("ambient x",-1), |
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301 | prop->getd("ambient y",-1),-1,-1, |
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302 | new amb_cont(WINDOW_FRAME_LEFT,WINDOW_FRAME_TOP,NULL),"ambient"); |
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303 | } |
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304 | |
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305 | void dev_term::execute(char *st) |
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306 | { |
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307 | if (!strcmp(st,"?")) |
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308 | { |
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309 | put_string("unchop x y, size x y,\n" |
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310 | "load, esave, name\n"); |
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311 | } else |
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312 | { |
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313 | event ev; |
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314 | dv->do_command(st,ev); |
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315 | } |
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316 | } |
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317 | |
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318 | void load_dev_icons() |
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319 | { |
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320 | char *artf="art/dev.spe"; |
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321 | dev_del=cash.reg(artf,"dev_del",SPEC_IMAGE,0); |
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322 | dev_move=cash.reg(artf,"dev_move",SPEC_IMAGE,0); |
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323 | dev_char_left=cash.reg(artf,"dev_char_left",SPEC_IMAGE,0); |
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324 | dev_char_right=cash.reg(artf,"dev_char_right",SPEC_IMAGE,0); |
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325 | dev_back=cash.reg(artf,"dev_back",SPEC_IMAGE,0); |
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326 | dev_front=cash.reg(artf,"dev_front",SPEC_IMAGE,0); |
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327 | dev_ok=cash.reg(artf,"dev_ok",SPEC_IMAGE,0); |
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328 | dev_copy=cash.reg(artf,"dev_copy",SPEC_IMAGE,0); |
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329 | dev_brain=cash.reg(artf,"brain",SPEC_IMAGE,0); |
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330 | dev_lights=cash.reg(artf,"lights",SPEC_IMAGE,0); |
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331 | dev_objects=cash.reg(artf,"objects",SPEC_IMAGE,0); |
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332 | dev_ai=cash.reg(artf,"ai",SPEC_IMAGE,0); |
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333 | dev_forward=cash.reg(artf,"forward",SPEC_IMAGE,0); |
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334 | dev_backward=cash.reg(artf,"backward",SPEC_IMAGE,0); |
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335 | |
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336 | for (int i=0;i<DEV_MODES;i++) |
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337 | dev_mode_icon[i]=cash.reg(artf,dev_mode_icon_names[i],SPEC_IMAGE,0); |
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338 | |
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339 | } |
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340 | |
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341 | void scale_put(image *im, image *screen, int x, int y, short new_width, short new_height) |
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342 | { |
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343 | unsigned char *sl1,*sl2; |
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344 | long xstep=(im->width()<<16)/new_width, |
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345 | ystep=(im->height()<<16)/new_height,iy,ix,sx,ix_start,iy_start; |
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346 | screen->add_dirty(x,y,x+new_width-1,y+new_height-1); |
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347 | |
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348 | |
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349 | short cx1,cy1,cx2,cy2; |
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350 | screen->get_clip(cx1,cy1,cx2,cy2); |
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351 | if (cx1>cx2 || cy1>cy2 || x>cx2 || y>cy2 || x+new_width<=cx1 || y+new_height<=cy1) return ; |
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352 | if (x<cx1) |
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353 | { |
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354 | ix_start=(cx1-x)*xstep; |
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355 | new_width-=(cx1-x); |
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356 | x=cx1; |
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357 | } else ix_start=0; |
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358 | if (x+new_width>=cx2) |
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359 | new_width-=x+new_width-1-cx2; |
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360 | if (y<cy1) |
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361 | { |
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362 | iy_start=(cy1-y)*ystep; |
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363 | new_height-=(cy1-y); |
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364 | y=cy1; |
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365 | } else iy_start=0; |
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366 | if (y+new_height>cy2) |
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367 | new_height-=y+new_height-cy2; |
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368 | |
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369 | |
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370 | for (iy=iy_start;new_height>0;new_height--,y++,iy+=ystep) |
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371 | { |
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372 | sl1=im->scan_line(iy>>16); |
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373 | sl2=screen->scan_line(y)+x; |
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374 | for (ix=ix_start,sx=0;sx<new_width;sx++,ix+=xstep,sl2++) |
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375 | *sl2=sl1[ix>>16]; |
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376 | } |
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377 | } |
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378 | |
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379 | |
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380 | void scale_put_trans(image *im, image *screen, int x, int y, short new_width, short new_height) |
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381 | { |
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382 | unsigned char *sl1,*sl2; |
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383 | long xstep=(im->width()<<16)/new_width, |
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384 | ystep=(im->height()<<16)/new_height,iy,ix,sx,ix_start,iy_start; |
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385 | screen->add_dirty(x,y,x+new_width-1,y+new_height-1); |
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386 | |
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387 | |
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388 | short cx1,cy1,cx2,cy2; |
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389 | screen->get_clip(cx1,cy1,cx2,cy2); |
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390 | if (cx1>cx2 || cy1>cy2 || x>cx2 || y>cy2 || x+new_width<=cx1 || y+new_height<=cy1) return ; |
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391 | if (x<cx1) |
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392 | { |
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393 | ix_start=(cx1-x)*xstep; |
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394 | new_width-=(cx1-x); |
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395 | x=cx1; |
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396 | } else ix_start=0; |
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397 | if (x+new_width>=cx2) |
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398 | new_width-=x+new_width-1-cx2; |
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399 | if (y<cy1) |
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400 | { |
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401 | iy_start=(cy1-y)*ystep; |
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402 | new_height-=(cy1-y); |
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403 | y=cy1; |
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404 | } else iy_start=0; |
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405 | if (y+new_height>cy2) |
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406 | new_height-=y+new_height-cy2; |
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407 | |
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408 | uchar d; |
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409 | for (iy=iy_start;new_height>0;new_height--,y++,iy+=ystep) |
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410 | { |
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411 | sl1=im->scan_line(iy>>16); |
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412 | sl2=screen->scan_line(y)+x; |
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413 | for (ix=ix_start,sx=0;sx<new_width;sx++,ix+=xstep,sl2++) |
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414 | { |
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415 | d=sl1[ix>>16]; |
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416 | if (d) |
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417 | *sl2=d; |
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418 | } |
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419 | } |
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420 | } |
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421 | |
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422 | int dev_controll::need_plus_minus() |
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423 | { |
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424 | if (state==DEV_MOVE_LIGHT) return 1; else return 0; |
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425 | } |
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426 | |
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427 | int dev_controll::need_arrows() |
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428 | { |
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429 | if (state==DEV_MOVE_LIGHT) return 1; else return 0; |
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430 | } |
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431 | |
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432 | int dev_controll::repeat_key_mode() |
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433 | { |
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434 | if (state==DEV_MOVE_LIGHT) return 1; else return 0; |
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435 | } |
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436 | |
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437 | int last_link_x=0,last_link_y=0; |
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438 | |
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439 | void dev_controll::dev_draw(view *v) |
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440 | { |
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441 | long x1,y1,x2,y2; |
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442 | if (dev&EDIT_MODE) |
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443 | { |
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444 | long vx=v->xoff(),vy=v->yoff(); |
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445 | |
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446 | if (dev&DRAW_LINKS) |
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447 | { |
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448 | for (light_source *f=first_light_source;f;f=f->next) |
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449 | { |
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450 | if (f->x-vx>=0 && f->x-vx<=(v->cx2-v->cx1+1) && f->y-vy>=0 && f->y-vy<=(v->cy2-v->cy1+1)) |
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451 | { |
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452 | image *im=cash.img(light_buttons[f->type]); |
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453 | im->put_image(screen,f->x-vx+v->cx1-im->width()/2,f->y-vy+v->cy1-im->height()/2,1); |
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454 | screen->rectangle(f->x1-vx+v->cx1,f->y1-vy+v->cy1,f->x2-vx+v->cx1,f->y2-vy+v->cy1, |
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455 | eh->medium_color()); |
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456 | } |
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457 | } |
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458 | } |
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459 | |
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460 | if (link_object) |
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461 | { |
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462 | long rx1,ry1; |
---|
463 | the_game->game_to_mouse(link_object->x,link_object->y,v,rx1,ry1); |
---|
464 | screen->line(rx1,ry1,dlastx,dlasty,yellow); |
---|
465 | } |
---|
466 | |
---|
467 | if (selected_light) |
---|
468 | { |
---|
469 | image *i=cash.img(light_buttons[0]); |
---|
470 | int l=i->width()/2,h=i->height()/2; |
---|
471 | long rx1,ry1; |
---|
472 | the_game->game_to_mouse(selected_light->x,selected_light->y,v,rx1,ry1); |
---|
473 | screen->rectangle(rx1-l,ry1-h,rx1+l,ry1+h,eh->bright_color()); |
---|
474 | } |
---|
475 | |
---|
476 | game_object *o; |
---|
477 | if (show_names) |
---|
478 | for (o=current_level->first_object();o;o=o->next) |
---|
479 | { |
---|
480 | the_game->game_to_mouse(o->x,o->y,current_view,x1,y1); |
---|
481 | char *nm=object_names[o->otype]; |
---|
482 | console_font->put_string(screen,x1-strlen(nm)*console_font->width()/2,y1+2,nm); |
---|
483 | } |
---|
484 | |
---|
485 | if (dev&DRAW_LINKS) |
---|
486 | { |
---|
487 | // draw connections between objects |
---|
488 | for (o=current_level->first_object();o;o=o->next) |
---|
489 | { |
---|
490 | the_game->game_to_mouse(o->x,o->y,current_view,x1,y1); |
---|
491 | |
---|
492 | int i=0; |
---|
493 | for (;i<o->total_objects();i++) |
---|
494 | { |
---|
495 | game_object *other=o->get_object(i); |
---|
496 | the_game->game_to_mouse(other->x,other->y,current_view,x2,y2); |
---|
497 | screen->line(x1,y1,x2,y2,eh->bright_color()); |
---|
498 | } |
---|
499 | |
---|
500 | for (i=0;i<o->total_lights();i++) |
---|
501 | { |
---|
502 | light_source *l=o->get_light(i); |
---|
503 | the_game->game_to_mouse(l->x,l->y,current_view,x2,y2); |
---|
504 | screen->line(x1,y1,x2,y2,light_connection_color); |
---|
505 | } |
---|
506 | |
---|
507 | } |
---|
508 | } |
---|
509 | |
---|
510 | if (selected_object) |
---|
511 | { |
---|
512 | selected_object->picture_space(x1,y1,x2,y2); |
---|
513 | long rx1,ry1,rx2,ry2; |
---|
514 | the_game->game_to_mouse(x1,y1,v,rx1,ry1); |
---|
515 | the_game->game_to_mouse(x2,y2,v,rx2,ry2); |
---|
516 | screen->rectangle(rx1,ry1,rx2,ry2,eh->bright_color()); |
---|
517 | |
---|
518 | the_game->game_to_mouse(selected_object->x,selected_object->y,current_view,x1,y1); |
---|
519 | for (int i=0;i<selected_object->total_objects();i++) |
---|
520 | { |
---|
521 | game_object *other=selected_object->get_object(i); |
---|
522 | the_game->game_to_mouse(other->x,other->y,current_view,x2,y2); |
---|
523 | screen->line(x1,y1,x2,y2,light_connection_color); |
---|
524 | } |
---|
525 | } |
---|
526 | |
---|
527 | |
---|
528 | } |
---|
529 | |
---|
530 | update_memprof(); |
---|
531 | } |
---|
532 | |
---|
533 | light_source *find_light(long x, long y) |
---|
534 | { |
---|
535 | image *i=cash.img(light_buttons[0]); |
---|
536 | int l=i->width()/2,h=i->height()/2; |
---|
537 | for (light_source *f=first_light_source;f;f=f->next) |
---|
538 | { |
---|
539 | if (x>=f->x-l && x<=f->x+l && y>=f->y-h && y<=f->y+h) |
---|
540 | return f; |
---|
541 | } |
---|
542 | return NULL; |
---|
543 | } |
---|
544 | |
---|
545 | |
---|
546 | extern void small_static_allocation_summary(int &total, int *&static_list, int *&cache_list); |
---|
547 | |
---|
548 | void dev_controll::update_memprof() |
---|
549 | { |
---|
550 | if (memprof) |
---|
551 | { |
---|
552 | int i,largest=0; |
---|
553 | int total,*st,*ch; |
---|
554 | small_static_allocation_summary(total,st,ch); |
---|
555 | |
---|
556 | int x=WINDOW_FRAME_LEFT; |
---|
557 | int y=WINDOW_FRAME_TOP; |
---|
558 | memprof->clear(); |
---|
559 | |
---|
560 | for (i=0;i<total;i++) |
---|
561 | { |
---|
562 | int h=st[i]*100/3000; x++; |
---|
563 | memprof->screen->bar(x,y,x,y+h,eh->bright_color()); |
---|
564 | h=ch[i]*100/3000; |
---|
565 | memprof->screen->bar(x,y,x,y+h,eh->medium_color()); |
---|
566 | x++; |
---|
567 | } |
---|
568 | jfree(st); |
---|
569 | jfree(ch); |
---|
570 | char buf[100]; |
---|
571 | sprintf(buf,"%8d %8d",j_allocated(),j_available()); |
---|
572 | eh->font()->put_string(memprof->screen,memprof->x1(),memprof->y2()-eh->font()->height(),buf); |
---|
573 | |
---|
574 | } |
---|
575 | |
---|
576 | } |
---|
577 | |
---|
578 | void dev_controll::toggle_memprof() |
---|
579 | { |
---|
580 | if (memprof) |
---|
581 | { |
---|
582 | prop->setd("memprof x",memprof->x); |
---|
583 | prop->setd("memprof y",memprof->y); |
---|
584 | eh->close_window(memprof); |
---|
585 | memprof=NULL; |
---|
586 | } else |
---|
587 | { |
---|
588 | int total,*st,*ch; |
---|
589 | small_static_allocation_summary(total,st,ch); |
---|
590 | jfree(st); |
---|
591 | jfree(ch); |
---|
592 | memprof=eh->new_window(0,0,total*2+20,100,NULL); |
---|
593 | update_memprof(); |
---|
594 | } |
---|
595 | } |
---|
596 | |
---|
597 | void dev_controll::toggle_toolbar() |
---|
598 | { |
---|
599 | if (tbw) |
---|
600 | { |
---|
601 | tbw_on=0; |
---|
602 | prop->setd("toolbar x",tbw->x); |
---|
603 | prop->setd("toolbar y",tbw->y); |
---|
604 | eh->close_window(tbw); |
---|
605 | tbw=NULL; |
---|
606 | } else |
---|
607 | { |
---|
608 | tbw_on=1; |
---|
609 | int setx=0; |
---|
610 | for (int i=0;i<DEV_MODES;i++) |
---|
611 | { |
---|
612 | if (edit_mode==dev_mode_ids[i]) |
---|
613 | setx=i; |
---|
614 | dev_mode_pict[i]=new cached_image(dev_mode_icon[i]); |
---|
615 | } |
---|
616 | |
---|
617 | tool_picker *tp=new tool_picker(WINDOW_FRAME_LEFT,WINDOW_FRAME_TOP, |
---|
618 | ID_NULL, |
---|
619 | 5,(visual_object **)dev_mode_pict,dev_mode_ids,DEV_MODES, |
---|
620 | pal,pal,eh,NULL); |
---|
621 | int sx=WINDOW_FRAME_LEFT,sy=WINDOW_FRAME_TOP; |
---|
622 | tbw=eh->new_window(prop->getd("toolbar x",-1), |
---|
623 | prop->getd("toolbar y",-1),-1,-1,tp); |
---|
624 | tp->set_x(setx,tbw->screen,eh); |
---|
625 | } |
---|
626 | } |
---|
627 | |
---|
628 | void dev_controll::toggle_show_menu() |
---|
629 | { |
---|
630 | if (show_menu) |
---|
631 | { |
---|
632 | show_menu_on=0; |
---|
633 | prop->setd("layer x",show_menu->x); |
---|
634 | prop->setd("layer y",show_menu->y); |
---|
635 | eh->close_window(show_menu); |
---|
636 | show_menu=NULL; |
---|
637 | } else |
---|
638 | { |
---|
639 | show_menu_on=1; |
---|
640 | int sx=WINDOW_FRAME_LEFT,sy=WINDOW_FRAME_TOP; |
---|
641 | |
---|
642 | button *lnb=new button(sx,sy+100,SHOW_LINKS, symbol_str("l_links"),NULL); if (dev&DRAW_LINKS) lnb->push(); |
---|
643 | button *lb=new button(sx,sy+80, SHOW_LIGHT, symbol_str("l_light"),lnb); if (dev&DRAW_LIGHTS) lb->push(); |
---|
644 | button *cb=new button(sx,sy+60, SHOW_CHARACTERS, symbol_str("l_char"),lb); if (dev&DRAW_PEOPLE_LAYER) cb->push(); |
---|
645 | button *bb=new button(sx,sy+40, SHOW_BACKGROUND, symbol_str("l_back"),cb); if (dev&DRAW_BG_LAYER) bb->push(); |
---|
646 | button *bdb=new button(sx,sy+20, SHOW_FOREGROUND_BOUND, symbol_str("l_bound"),bb); if (dev&DRAW_FG_BOUND_LAYER) bdb->push(); |
---|
647 | button *fb=new button(sx,sy+ 0, SHOW_FOREGROUND, symbol_str("l_fore"),bdb); if (dev&DRAW_FG_LAYER) fb->push(); |
---|
648 | |
---|
649 | show_menu=eh->new_window(prop->getd("layer x",-1), |
---|
650 | prop->getd("layer y",-1), |
---|
651 | -1,-1,fb,symbol_str(symbol_str("SHOW?"))); |
---|
652 | } |
---|
653 | } |
---|
654 | |
---|
655 | |
---|
656 | char **listable_objs=NULL; |
---|
657 | int total_listable; |
---|
658 | |
---|
659 | void dev_controll::toggle_omenu() |
---|
660 | { |
---|
661 | if (omenu) |
---|
662 | { |
---|
663 | omenu_on=0; |
---|
664 | prop->setd("objects x",omenu->x); |
---|
665 | prop->setd("objects y",omenu->y); |
---|
666 | eh->close_window(omenu); |
---|
667 | omenu=NULL; |
---|
668 | jfree(listable_objs); |
---|
669 | listable_objs=NULL; |
---|
670 | } |
---|
671 | else |
---|
672 | { |
---|
673 | omenu_on=1; |
---|
674 | total_listable=0; |
---|
675 | int i=0; |
---|
676 | for (;i<total_objects;i++) |
---|
677 | if (!figures[i]->get_cflag(CFLAG_UNLISTABLE)) |
---|
678 | total_listable++; |
---|
679 | listable_objs=(char **)jmalloc(sizeof(char *)*total_listable,"omenu list"); |
---|
680 | int c=0; |
---|
681 | for (i=0;i<total_objects;i++) |
---|
682 | if (!figures[i]->get_cflag(CFLAG_UNLISTABLE)) |
---|
683 | { |
---|
684 | listable_objs[c]=object_names[i]; |
---|
685 | c++; |
---|
686 | } |
---|
687 | |
---|
688 | omenu=eh->new_window(prop->getd("objects x",0), |
---|
689 | prop->getd("objects y",0),-1,-1, |
---|
690 | new pick_list(WINDOW_FRAME_LEFT, |
---|
691 | WINDOW_FRAME_TOP,DEV_CREATE,yres/eh->font()->height()/2, |
---|
692 | listable_objs,total_listable,0,NULL,cash.img(window_texture))); |
---|
693 | } |
---|
694 | } |
---|
695 | |
---|
696 | int get_omenu_item(int x) |
---|
697 | { |
---|
698 | for (int i=0;i<total_objects;i++) |
---|
699 | if (listable_objs[x]==object_names[i]) |
---|
700 | return i; |
---|
701 | return 0; |
---|
702 | } |
---|
703 | |
---|
704 | void dev_controll::toggle_pmenu() |
---|
705 | { |
---|
706 | if (pmenu) |
---|
707 | { |
---|
708 | pmenu_on=0; |
---|
709 | prop->setd("pal x",pmenu->x); |
---|
710 | prop->setd("pal y",pmenu->y); |
---|
711 | eh->close_window(pmenu); |
---|
712 | pmenu=NULL; |
---|
713 | jfree(pwin_list); |
---|
714 | } |
---|
715 | else if (total_pals) |
---|
716 | { |
---|
717 | pmenu_on=1; |
---|
718 | pwin_list=(char **)jmalloc(total_pals*sizeof(char *),"pal pick list"); |
---|
719 | int i; |
---|
720 | for (i=0;i<total_pals;i++) |
---|
721 | pwin_list[i]=pal_wins[i]->name; |
---|
722 | |
---|
723 | pmenu=eh->new_window(prop->getd("pal x",0), |
---|
724 | prop->getd("pal y",-1), |
---|
725 | -1,-1, |
---|
726 | new pick_list(WINDOW_FRAME_LEFT, |
---|
727 | WINDOW_FRAME_TOP,DEV_PALETTE,yres/eh->font()->height()/2, |
---|
728 | pwin_list,total_pals,0,NULL,cash.img(window_texture))); |
---|
729 | } else the_game->show_help(symbol_str("no_pals")); |
---|
730 | } |
---|
731 | |
---|
732 | |
---|
733 | void dev_controll::toggle_fgw() |
---|
734 | { |
---|
735 | if (!forew) |
---|
736 | { |
---|
737 | forew_on=0; |
---|
738 | int maxh=(yres-25)/(the_game->ftile_height()/fg_scale); |
---|
739 | int tw=the_game->ftile_width()*fg_w/fg_scale, |
---|
740 | th=the_game->ftile_height()/fg_scale; |
---|
741 | |
---|
742 | tile_picker *f_tp=new tile_picker(WINDOW_FRAME_LEFT+1,WINDOW_FRAME_TOP+1, |
---|
743 | DEV_FG_PICKER,SPEC_FORETILE,eh,fg_scale,maxh,fg_w,NULL); |
---|
744 | f_tp->reverse(); |
---|
745 | |
---|
746 | forew=eh->new_window(prop->getd("fore x",-30), |
---|
747 | prop->getd("fore y",0), |
---|
748 | -1,-1, |
---|
749 | f_tp,symbol_str("l_fg")); |
---|
750 | } else |
---|
751 | { |
---|
752 | forew_on=1; |
---|
753 | prop->setd("fore x",forew->x); |
---|
754 | prop->setd("fore y",forew->y); |
---|
755 | eh->close_window(forew); |
---|
756 | forew=NULL; |
---|
757 | } |
---|
758 | } |
---|
759 | |
---|
760 | void dev_controll::toggle_music_window() |
---|
761 | { |
---|
762 | /* if (!music_window) |
---|
763 | { |
---|
764 | music_window=eh->new_window(-1,30,0,0, |
---|
765 | new pick_list(WINDOW_FRAME_LEFT,WINDOW_FRAME_TOP, |
---|
766 | DEV_MUSIC_PICKLIST,10,song_list,total_songs,0,NULL)); |
---|
767 | eh->fnt->put_string(music_window->screen,WINDOW_FRAME_LEFT,1,"songs"); |
---|
768 | } else |
---|
769 | { |
---|
770 | eh->close_window(music_window); |
---|
771 | music_window=NULL; |
---|
772 | }*/ |
---|
773 | } |
---|
774 | |
---|
775 | void dev_controll::toggle_bgw() |
---|
776 | { |
---|
777 | if (!backw) |
---|
778 | { |
---|
779 | backw_on=0; |
---|
780 | int maxh=(yres-25)/(the_game->btile_height()/bg_scale); |
---|
781 | int tw=the_game->btile_width()*bg_w/bg_scale, |
---|
782 | th=the_game->btile_height()/bg_scale; |
---|
783 | |
---|
784 | backw=eh->new_window(prop->getd("back x",-30), |
---|
785 | prop->getd("back y",0), |
---|
786 | -1,-1, |
---|
787 | new tile_picker(WINDOW_FRAME_LEFT+1,WINDOW_FRAME_TOP+1, |
---|
788 | DEV_BG_PICKER,SPEC_BACKTILE,eh,bg_scale,maxh,bg_w,NULL),symbol_str("l_bg")); |
---|
789 | } else |
---|
790 | { |
---|
791 | backw_on=1; |
---|
792 | prop->setd("back x",backw->x); |
---|
793 | prop->setd("back y",backw->y); |
---|
794 | eh->close_window(backw); |
---|
795 | backw=NULL; |
---|
796 | } |
---|
797 | } |
---|
798 | |
---|
799 | void dev_controll::toggle_search_window() |
---|
800 | { |
---|
801 | if (!search_window) |
---|
802 | { |
---|
803 | int wl=WINDOW_FRAME_LEFT+1, |
---|
804 | wh=WINDOW_FRAME_TOP+1; |
---|
805 | int bh=cash.img(dev_forward)->height(), |
---|
806 | bw=cash.img(dev_forward)->width(); |
---|
807 | search_window=eh->new_window(prop->getd("searchw x",-30), |
---|
808 | prop->getd("searchw y",0), |
---|
809 | -1,-1, |
---|
810 | new text_field(wl,wh,ID_SEARCH_TEXT,"object name>", |
---|
811 | "***************************", |
---|
812 | prop->get("search name",""), |
---|
813 | new button(wl+bw*1,wh+eh->font()->height()+5,ID_SEARCH_BACKWARD, |
---|
814 | cash.img(dev_backward), |
---|
815 | new button(wl+bw*3,wh+eh->font()->height()+5,ID_SEARCH_FOREWARD, |
---|
816 | cash.img(dev_forward),NULL))),"SEARCH"); |
---|
817 | searchw_on=0; |
---|
818 | } else |
---|
819 | { |
---|
820 | searchw_on=1; |
---|
821 | prop->setd("searchw x",search_window->x); |
---|
822 | prop->setd("searchw y",search_window->y); |
---|
823 | prop->set("search name",search_window->read(ID_SEARCH_TEXT)); |
---|
824 | eh->close_window(search_window); |
---|
825 | search_window=NULL; |
---|
826 | search_object=NULL; |
---|
827 | } |
---|
828 | } |
---|
829 | |
---|
830 | int open_owin=0,open_fwin=0,open_bwin=0,start_edit=0,start_nodelay=0,start_doubled=0,start_mem=0; |
---|
831 | |
---|
832 | |
---|
833 | int get_option(char *name); |
---|
834 | |
---|
835 | |
---|
836 | void dev_init(int argc, char **argv) |
---|
837 | { |
---|
838 | scale_mult=1; |
---|
839 | scale_div=1; |
---|
840 | dev=0; |
---|
841 | int i; |
---|
842 | prop=new property_manager; |
---|
843 | prop->load("defaults.prp"); |
---|
844 | |
---|
845 | for (i=1;i<argc;i++) |
---|
846 | { |
---|
847 | if (!strcmp(argv[i],"-edit")) |
---|
848 | { |
---|
849 | if (!registered) |
---|
850 | dprintf("%s\n",symbol_str("no_edit")); |
---|
851 | else |
---|
852 | { |
---|
853 | dev|=EDIT_MODE; |
---|
854 | start_edit=1; |
---|
855 | start_running=1; |
---|
856 | disable_autolight=1; |
---|
857 | if (get_option("-2")) |
---|
858 | { |
---|
859 | dprintf("%s\n",symbol_str("no2")); |
---|
860 | exit(0); |
---|
861 | } |
---|
862 | } |
---|
863 | } |
---|
864 | else if (!strcmp(argv[i],"-fwin")) |
---|
865 | open_fwin=1; |
---|
866 | else if (!strcmp(argv[i],"-show_mem")) |
---|
867 | start_mem=1; |
---|
868 | else if (!strcmp(argv[i],"-bwin")) |
---|
869 | open_bwin=1; |
---|
870 | else if (!strcmp(argv[i],"-owin")) |
---|
871 | open_owin=1; |
---|
872 | else if (!strcmp(argv[i],"-nodelay")) |
---|
873 | start_nodelay=1; |
---|
874 | else if (!strcmp(argv[i],"-scale")) |
---|
875 | { |
---|
876 | i++; |
---|
877 | scale_mult=atoi(argv[i++]); |
---|
878 | scale_div=atoi(argv[i]); |
---|
879 | } else if (!strcmp(argv[i],"-f")) |
---|
880 | { |
---|
881 | i++; |
---|
882 | strcpy(level_file,argv[i]); |
---|
883 | } else if (!strcmp(argv[i],"-2")) |
---|
884 | start_doubled=1; |
---|
885 | else if (!strcmp(argv[i],"-demo")) |
---|
886 | demo_start=1; |
---|
887 | |
---|
888 | } |
---|
889 | |
---|
890 | if (get_option("-no_autolight")) |
---|
891 | disable_autolight=0; |
---|
892 | |
---|
893 | if ((get_option("-size") || get_option("-vmode")) && !start_edit) |
---|
894 | { |
---|
895 | dprintf("%s\n",symbol_str("no_hirez")); |
---|
896 | exit(0); |
---|
897 | } |
---|
898 | |
---|
899 | fg_reversed=prop->getd("fg_reversed",0); |
---|
900 | mouse_scrolling=prop->getd("mouse_scrolling",0); |
---|
901 | palettes_locked=prop->getd("palettes_locked",0); |
---|
902 | view_shift_disabled=prop->getd("view_shift_disabled",0); |
---|
903 | fps_on=prop->getd("fps_on",0); |
---|
904 | show_names=prop->getd("show_names",0); |
---|
905 | raise_all=prop->getd("raise_all",0); |
---|
906 | } |
---|
907 | |
---|
908 | static pmenu *make_menu(int x, int y); |
---|
909 | |
---|
910 | |
---|
911 | dev_controll::dev_controll() |
---|
912 | { |
---|
913 | area_win=NULL; |
---|
914 | current_area=NULL; |
---|
915 | fg_w=bg_w=1; |
---|
916 | commandw=NULL; |
---|
917 | bg_scale=fg_scale=1; |
---|
918 | pal_wins=NULL; |
---|
919 | total_pals=0; |
---|
920 | state=DEV_SELECT; |
---|
921 | aiw=NULL; |
---|
922 | edit_light=NULL; |
---|
923 | selected_light=NULL; |
---|
924 | |
---|
925 | tbw=NULL; |
---|
926 | modew=NULL; |
---|
927 | link_object=NULL; |
---|
928 | selected_object=NULL; |
---|
929 | edit_object=NULL; |
---|
930 | ai_object=NULL; |
---|
931 | memprof=NULL; |
---|
932 | oedit=NULL; |
---|
933 | forew=NULL; |
---|
934 | backw=NULL; |
---|
935 | omenu=NULL; |
---|
936 | ledit=NULL; |
---|
937 | pmenu=NULL; |
---|
938 | lightw=NULL; |
---|
939 | search_window=NULL; |
---|
940 | show_menu=NULL; |
---|
941 | music_window=NULL; |
---|
942 | ambw=NULL; |
---|
943 | load_dev_icons(); |
---|
944 | |
---|
945 | if (open_owin) toggle_omenu(); |
---|
946 | if (open_fwin) toggle_fgw(); |
---|
947 | if (open_bwin) toggle_bgw(); |
---|
948 | if (start_nodelay) the_game->toggle_delay(); |
---|
949 | yellow=pal->find_closest(255,255,0); |
---|
950 | if (start_edit) |
---|
951 | { |
---|
952 | the_game->load_level(level_file); |
---|
953 | the_game->draw(); |
---|
954 | } |
---|
955 | |
---|
956 | dev_console=new dev_term(50,18,this); |
---|
957 | |
---|
958 | |
---|
959 | if (start_edit) |
---|
960 | make_edit_mode_menu(); |
---|
961 | |
---|
962 | |
---|
963 | if (get_option("-nolight")) |
---|
964 | dev=dev^DRAW_LIGHTS; |
---|
965 | if (start_mem) |
---|
966 | toggle_memprof(); |
---|
967 | } |
---|
968 | |
---|
969 | |
---|
970 | void dev_controll::set_state(int new_state) |
---|
971 | { |
---|
972 | if (start_doubled && new_state==RUN_STATE && !small_render) |
---|
973 | double_render(); |
---|
974 | } |
---|
975 | |
---|
976 | void dev_controll::load_stuff() |
---|
977 | { |
---|
978 | if (dev & EDIT_MODE) |
---|
979 | { |
---|
980 | char prog[100],*cs; |
---|
981 | strcpy(prog,"(compile-file \"edit.lsp\")"); |
---|
982 | cs=prog; |
---|
983 | void *p=compile(cs); |
---|
984 | l_user_stack.push(p); |
---|
985 | eval(p); |
---|
986 | l_user_stack.pop(1); |
---|
987 | for (int i=0;i<total_pals;i++) |
---|
988 | pal_wins[i]->close_window(); |
---|
989 | } |
---|
990 | |
---|
991 | } |
---|
992 | |
---|
993 | void dev_controll::do_command(char *command, event &ev) |
---|
994 | { |
---|
995 | char fword[50],*st; |
---|
996 | int l,h,x,y,i; |
---|
997 | if (command[0]=='(') // is this a lisp command? |
---|
998 | { |
---|
999 | eval(compile(command)); |
---|
1000 | return ; |
---|
1001 | } |
---|
1002 | |
---|
1003 | sscanf(command,"%s",fword); |
---|
1004 | for (st=command;*st && *st!=' ';st++); |
---|
1005 | if (*st) st++; |
---|
1006 | if (!strcmp(fword,"active")) |
---|
1007 | { |
---|
1008 | if (current_level && current_level->first_active_object()) |
---|
1009 | { |
---|
1010 | game_object *o=current_level->first_active_object(); |
---|
1011 | while (o) |
---|
1012 | { |
---|
1013 | dprintf("%s %d %d %d %d\n",object_names[o->otype],o->x,o->y, |
---|
1014 | figures[o->otype]->rangex, |
---|
1015 | figures[o->otype]->rangey |
---|
1016 | ); |
---|
1017 | o=o->next_active; |
---|
1018 | } |
---|
1019 | } |
---|
1020 | } |
---|
1021 | |
---|
1022 | if (!strcmp(fword,"clear_weapons")) |
---|
1023 | { |
---|
1024 | view *f=NULL; |
---|
1025 | for (f=player_list;f;f=f->next) |
---|
1026 | { |
---|
1027 | int i; |
---|
1028 | for (i=0;i<total_weapons;i++) |
---|
1029 | f->weapons[i]=-1; |
---|
1030 | |
---|
1031 | if (total_weapons) |
---|
1032 | f->weapons[0]=0; |
---|
1033 | } |
---|
1034 | } |
---|
1035 | |
---|
1036 | if (!strcmp(fword,"reload")) |
---|
1037 | { |
---|
1038 | if (current_level && player_list && player_list->focus) |
---|
1039 | { |
---|
1040 | edit_object=selected_object=NULL; |
---|
1041 | long cx=player_list->focus->x,cy=player_list->focus->y; |
---|
1042 | |
---|
1043 | // save the old weapon array |
---|
1044 | long *w=(long *)jmalloc(total_weapons*sizeof(long),"tmp weapon array"); |
---|
1045 | memcpy(w,player_list->weapons,total_weapons*sizeof(long)); |
---|
1046 | |
---|
1047 | char tmp[100]; |
---|
1048 | strcpy(tmp,current_level->name()); |
---|
1049 | the_game->load_level(tmp); |
---|
1050 | current_level->unactivate_all(); |
---|
1051 | |
---|
1052 | if (screen) // don't draw if graphics haven't been setup yet. |
---|
1053 | the_game->draw(); |
---|
1054 | player_list->reset_player(); |
---|
1055 | player_list->focus->x=cx; |
---|
1056 | player_list->focus->y=cy; |
---|
1057 | |
---|
1058 | memcpy(player_list->weapons,w,total_weapons*sizeof(long)); |
---|
1059 | jfree(w); |
---|
1060 | |
---|
1061 | the_game->need_refresh(); |
---|
1062 | } |
---|
1063 | } |
---|
1064 | |
---|
1065 | if (!strcmp(fword,"unchop")) |
---|
1066 | { |
---|
1067 | long rx,ry; |
---|
1068 | the_game->btile_on(dlastx,dlasty,rx,ry); |
---|
1069 | if (rx>=0 && ry>=0) |
---|
1070 | { |
---|
1071 | if (sscanf(command,"%s%d%d",fword,&l,&h)==3) |
---|
1072 | { |
---|
1073 | dprintf("unchopped %dx%d to ",l,h); |
---|
1074 | l=(l+the_game->btile_width()-1)/the_game->btile_width(); |
---|
1075 | h=(h+the_game->btile_height()-1)/the_game->btile_height(); |
---|
1076 | for (y=0,i=cur_bg;y<h;y++) |
---|
1077 | for (x=0;x<l;x++) |
---|
1078 | the_game->put_bg(rx+x,ry+y,i++); |
---|
1079 | dprintf("%dx%d\n",l,h); |
---|
1080 | } else dprintf(symbol_str("unchop1")); |
---|
1081 | |
---|
1082 | } |
---|
1083 | } |
---|
1084 | if (!strcmp(fword,"center")) |
---|
1085 | { |
---|
1086 | view *v=the_game->first_view; |
---|
1087 | for (;v;v=v->next) |
---|
1088 | { |
---|
1089 | v->pan_x=0; |
---|
1090 | v->pan_y=0; |
---|
1091 | } |
---|
1092 | the_game->need_refresh(); |
---|
1093 | } |
---|
1094 | |
---|
1095 | if (!strcmp(fword,"size")) |
---|
1096 | { |
---|
1097 | int l,w; |
---|
1098 | if (sscanf(command,"%s%d%d",fword,&l,&w)==3) |
---|
1099 | { |
---|
1100 | current_level->set_size(l,w); |
---|
1101 | dprintf("level is now %dx%d\n",l,w); |
---|
1102 | } else dprintf(symbol_str("size1")); |
---|
1103 | |
---|
1104 | |
---|
1105 | } |
---|
1106 | if (!strcmp(fword,"name")) |
---|
1107 | { |
---|
1108 | while (*command && *command!=' ') command++; |
---|
1109 | if (*command) |
---|
1110 | current_level->set_name(command+1); |
---|
1111 | dprintf(symbol_str("name_now"),current_level->name()); |
---|
1112 | } |
---|
1113 | if (!strcmp(fword,"set_first_level")) |
---|
1114 | { |
---|
1115 | strcpy(level_file,st); |
---|
1116 | dprintf("first level will be '%s'\n",level_file); |
---|
1117 | } |
---|
1118 | |
---|
1119 | if (!strcmp(fword,"load")) |
---|
1120 | { |
---|
1121 | if (!strcmp(st,"STARTING_LEVEL")) |
---|
1122 | st=level_file; |
---|
1123 | |
---|
1124 | dprintf("loading '%s'\n",st); |
---|
1125 | the_game->load_level(st); |
---|
1126 | current_level->unactivate_all(); |
---|
1127 | |
---|
1128 | the_game->need_refresh(); |
---|
1129 | } |
---|
1130 | |
---|
1131 | if (!strcmp(fword,"mem")) |
---|
1132 | { |
---|
1133 | if (st[0]) |
---|
1134 | show_char_mem(st); |
---|
1135 | else show_mem(); |
---|
1136 | } |
---|
1137 | |
---|
1138 | if (!strcmp(fword,"esave")) |
---|
1139 | { |
---|
1140 | dprintf(symbol_str("esave")); |
---|
1141 | save(); |
---|
1142 | } |
---|
1143 | |
---|
1144 | if (!strcmp(fword,"delete")) |
---|
1145 | { |
---|
1146 | if (selected_object) |
---|
1147 | { |
---|
1148 | if (!(dev&EDIT_MODE) && current_level->is_attacker(selected_object)) |
---|
1149 | the_game->show_help(symbol_str("nd_player")); |
---|
1150 | else |
---|
1151 | { |
---|
1152 | if (selected_object->controller()) |
---|
1153 | the_game->show_help(symbol_str("nd_player")); |
---|
1154 | else |
---|
1155 | { |
---|
1156 | current_level->delete_object(selected_object); |
---|
1157 | if (S_DELETE_SND>0) cash.sfx(S_DELETE_SND)->play(sfx_volume/2); |
---|
1158 | selected_object=NULL; |
---|
1159 | } |
---|
1160 | } |
---|
1161 | } else if (selected_light) |
---|
1162 | { |
---|
1163 | if (!edit_light) |
---|
1164 | { |
---|
1165 | if (current_level) |
---|
1166 | { |
---|
1167 | current_level->remove_light(selected_light); |
---|
1168 | if (S_DELETE_SND>0) cash.sfx(S_DELETE_SND)->play(sfx_volume/2); |
---|
1169 | } |
---|
1170 | else |
---|
1171 | delete_light(selected_light); |
---|
1172 | selected_light=NULL; |
---|
1173 | } |
---|
1174 | } else the_game->show_help(symbol_str("d_nosel")); |
---|
1175 | the_game->need_refresh(); |
---|
1176 | } |
---|
1177 | |
---|
1178 | if (!strcmp(fword,"create")) |
---|
1179 | { |
---|
1180 | char oname[100]; |
---|
1181 | sscanf(command,"%s%s",fword,oname); // read the type of object to create |
---|
1182 | int x,t=-1; |
---|
1183 | for (x=0;x<total_objects;x++) // find the object type by name |
---|
1184 | if (!strcmp(object_names[x],oname)) |
---|
1185 | t=x; |
---|
1186 | |
---|
1187 | if (t>=0) // did we find it? |
---|
1188 | { |
---|
1189 | long rx,ry; |
---|
1190 | the_game->mouse_to_game(dlastx,dlasty,rx,ry); |
---|
1191 | edit_object=create(t,rx,ry); |
---|
1192 | current_level->add_object(edit_object); |
---|
1193 | the_game->need_refresh(); |
---|
1194 | last_created_type=t; |
---|
1195 | } else |
---|
1196 | { |
---|
1197 | sprintf(fword,"No such object type : %s\n",oname); |
---|
1198 | the_game->show_help(fword); |
---|
1199 | } |
---|
1200 | } |
---|
1201 | |
---|
1202 | if (!strcmp(fword,"move")) |
---|
1203 | { |
---|
1204 | if (selected_object) |
---|
1205 | edit_object=selected_object; |
---|
1206 | |
---|
1207 | if (edit_object) |
---|
1208 | state=DEV_MOVE_OBJECT; |
---|
1209 | else the_game->show_help("No object selected"); |
---|
1210 | |
---|
1211 | } |
---|
1212 | if (!strcmp(fword,"move_light")) |
---|
1213 | { |
---|
1214 | if (selected_light) |
---|
1215 | edit_light=selected_light; |
---|
1216 | |
---|
1217 | if (edit_light) |
---|
1218 | state=DEV_MOVE_LIGHT; |
---|
1219 | else the_game->show_help("No light selected"); |
---|
1220 | |
---|
1221 | } |
---|
1222 | |
---|
1223 | |
---|
1224 | if (!strcmp(fword,"clear_auto")) |
---|
1225 | { |
---|
1226 | long i,j; |
---|
1227 | for (i=0;i<current_level->foreground_width();i++) |
---|
1228 | for (j=0;j<current_level->foreground_height();j++) |
---|
1229 | current_level->clear_fg(i,j); |
---|
1230 | } |
---|
1231 | |
---|
1232 | if (!strcmp(fword,"fg_select")) |
---|
1233 | { |
---|
1234 | long x,y; |
---|
1235 | the_game->ftile_on(dlastx,dlasty,x,y); |
---|
1236 | if (x>=0 && y>=0 && x<current_level->foreground_width() && |
---|
1237 | y<current_level->foreground_height()) |
---|
1238 | { |
---|
1239 | cur_fg=current_level->get_fg(x,y); |
---|
1240 | if (forew) |
---|
1241 | ((tile_picker *)forew->read(DEV_FG_PICKER))->recenter(forew->screen,eh); |
---|
1242 | the_game->need_refresh(); |
---|
1243 | } |
---|
1244 | } |
---|
1245 | |
---|
1246 | if (!strcmp(fword,"toggle_fg_raise")) |
---|
1247 | { |
---|
1248 | long x,y; |
---|
1249 | the_game->ftile_on(dlastx,dlasty,x,y); |
---|
1250 | if (x>=0 && y>=0 && x<current_level->foreground_width() && |
---|
1251 | y<current_level->foreground_height()) |
---|
1252 | current_level->fg_set_raised(x,y,!current_level->fg_raised(x,y)); |
---|
1253 | } |
---|
1254 | |
---|
1255 | if (!strcmp(fword,"fg_add")) |
---|
1256 | { |
---|
1257 | int x; |
---|
1258 | if (sscanf(st,"%d",&x)) |
---|
1259 | { |
---|
1260 | cur_fg++; |
---|
1261 | if (cur_fg<0) cur_fg=0; |
---|
1262 | if (cur_fg>=nforetiles) cur_fg=nforetiles-1; |
---|
1263 | |
---|
1264 | if (forew) |
---|
1265 | ((tile_picker *)forew->read(DEV_FG_PICKER))->recenter(forew->screen,eh); |
---|
1266 | } |
---|
1267 | } |
---|
1268 | |
---|
1269 | if (!strcmp(fword,"mem_report")) |
---|
1270 | mem_report("memory.report"); |
---|
1271 | |
---|
1272 | if (!strcmp(fword,"restart")) |
---|
1273 | { |
---|
1274 | current_level->restart(); |
---|
1275 | } |
---|
1276 | if (!strcmp(fword,"quit")) |
---|
1277 | { |
---|
1278 | the_game->end_session(); |
---|
1279 | } |
---|
1280 | |
---|
1281 | if (!strcmp(fword,"to_front")) |
---|
1282 | { |
---|
1283 | game_object *which=selected_object; |
---|
1284 | if (!selected_object) which=edit_object; |
---|
1285 | if (which) |
---|
1286 | current_level->to_front(which); |
---|
1287 | else the_game->show_help(symbol_str("forward?")); |
---|
1288 | } |
---|
1289 | |
---|
1290 | if (!strcmp(fword,"to_back")) |
---|
1291 | { |
---|
1292 | game_object *which=selected_object; |
---|
1293 | if (!selected_object) which=edit_object; |
---|
1294 | if (which) |
---|
1295 | current_level->to_back(which); |
---|
1296 | else the_game->show_help(symbol_str("back?")); |
---|
1297 | } |
---|
1298 | |
---|
1299 | if (!strcmp(fword,"set_aitype")) |
---|
1300 | { |
---|
1301 | game_object *which=selected_object; |
---|
1302 | if (!selected_object) which=edit_object; |
---|
1303 | if (which) |
---|
1304 | { |
---|
1305 | int x; |
---|
1306 | if (*st && sscanf(st,"%d",&x)!=EOF) |
---|
1307 | which->change_aitype(x); |
---|
1308 | else |
---|
1309 | { |
---|
1310 | switch (ev.key) |
---|
1311 | { |
---|
1312 | case '0' : which->change_aitype(0); break; |
---|
1313 | case '1' : which->change_aitype(1); break; |
---|
1314 | case '2' : which->change_aitype(2); break; |
---|
1315 | case '3' : which->change_aitype(3); break; |
---|
1316 | case '4' : which->change_aitype(4); break; |
---|
1317 | case '5' : which->change_aitype(5); break; |
---|
1318 | case '6' : which->change_aitype(6); break; |
---|
1319 | case '7' : which->change_aitype(7); break; |
---|
1320 | case '8' : which->change_aitype(8); break; |
---|
1321 | case '9' : which->change_aitype(9); break; |
---|
1322 | case ')' : which->change_aitype(10); break; |
---|
1323 | case '!' : which->change_aitype(11); break; |
---|
1324 | case '@' : which->change_aitype(12); break; |
---|
1325 | case '#' : which->change_aitype(13); break; |
---|
1326 | case '$' : which->change_aitype(14); break; |
---|
1327 | case '%' : which->change_aitype(15); break; |
---|
1328 | case '^' : which->change_aitype(16); break; |
---|
1329 | case '&' : which->change_aitype(17); break; |
---|
1330 | case '*' : which->change_aitype(18); break; |
---|
1331 | case '(' : which->change_aitype(19); break; |
---|
1332 | } |
---|
1333 | } |
---|
1334 | the_game->need_refresh(); |
---|
1335 | } |
---|
1336 | else the_game->show_help(symbol_str("aitype")); |
---|
1337 | } |
---|
1338 | |
---|
1339 | |
---|
1340 | } |
---|
1341 | |
---|
1342 | |
---|
1343 | void dev_controll::toggle_light_window() |
---|
1344 | { |
---|
1345 | if (!lightw) |
---|
1346 | { |
---|
1347 | int wl=WINDOW_FRAME_LEFT,wh=WINDOW_FRAME_TOP,bh=16+6,bw=20+6,th=eh->font()->height()+4; |
---|
1348 | lightw=eh->new_window(prop->getd("light create x",0), |
---|
1349 | prop->getd("light create y",0), |
---|
1350 | -1,-1,new button_box(wl,wh,DEV_LIGHT_BUTTON_BOX,1, |
---|
1351 | new button(wl+bw*0,wh+bh*0,DEV_LIGHT0,cash.img(light_buttons[0]), |
---|
1352 | new button(wl+bw*1,wh+bh*0,DEV_LIGHT1,cash.img(light_buttons[1]), |
---|
1353 | new button(wl+bw*2,wh+bh*0,DEV_LIGHT2,cash.img(light_buttons[2]), |
---|
1354 | |
---|
1355 | new button(wl+bw*0,wh+bh*1,DEV_LIGHT3,cash.img(light_buttons[3]), |
---|
1356 | new button(wl+bw*1,wh+bh*1,DEV_LIGHT4,cash.img(light_buttons[4]), |
---|
1357 | new button(wl+bw*2,wh+bh*1,DEV_LIGHT5,cash.img(light_buttons[5]), |
---|
1358 | |
---|
1359 | new button(wl+bw*0,wh+bh*2,DEV_LIGHT6,cash.img(light_buttons[6]), |
---|
1360 | new button(wl+bw*1,wh+bh*2,DEV_LIGHT7,cash.img(light_buttons[7]), |
---|
1361 | new button(wl+bw*2,wh+bh*2,DEV_LIGHT8,cash.img(light_buttons[8]), |
---|
1362 | |
---|
1363 | new button(wl+bw*0,wh+bh*3,DEV_LIGHT9,cash.img(light_buttons[9]), |
---|
1364 | new button(wl+bw*1,wh+bh*3,DEV_AMBIENT,cash.img(light_buttons[11]), |
---|
1365 | NULL))))))))))), |
---|
1366 | |
---|
1367 | new text_field(wl,wh+bh*4,DEV_LIGHTW, "W ","******", |
---|
1368 | prop->getd("light create w",0), |
---|
1369 | new text_field(wl,wh+bh*4+th*1,DEV_LIGHTH, "H ","******", |
---|
1370 | prop->getd("light create h",0), |
---|
1371 | new text_field(wl,wh+bh*4+th*2,DEV_LIGHTR1,"R1","******", |
---|
1372 | prop->getd("light create r1",1), |
---|
1373 | new text_field(wl,wh+bh*4+th*3,DEV_LIGHTR2,"R2","******", |
---|
1374 | prop->getd("light create r2",100), |
---|
1375 | NULL))))), |
---|
1376 | symbol_str("l_light")); |
---|
1377 | |
---|
1378 | } else |
---|
1379 | { |
---|
1380 | prop->setd("light create x",lightw->x); |
---|
1381 | prop->setd("light create y",lightw->y); |
---|
1382 | prop->setd("light create w",atoi(lightw->read(DEV_LIGHTW))); |
---|
1383 | prop->setd("light create h",atoi(lightw->read(DEV_LIGHTH))); |
---|
1384 | prop->setd("light create r1",atoi(lightw->read(DEV_LIGHTR1))); |
---|
1385 | prop->setd("light create r2",atoi(lightw->read(DEV_LIGHTR2))); |
---|
1386 | eh->close_window(lightw); |
---|
1387 | lightw=NULL; |
---|
1388 | } |
---|
1389 | } |
---|
1390 | |
---|
1391 | void dev_controll::make_ai_window(game_object *o) |
---|
1392 | { |
---|
1393 | ai_object=o; |
---|
1394 | int th=eh->font()->height()+4,wl=WINDOW_FRAME_LEFT,wh=WINDOW_FRAME_TOP+20; |
---|
1395 | if (figures[o->otype]->total_fields) |
---|
1396 | { |
---|
1397 | ifield *next=NULL; |
---|
1398 | int maxl=0; |
---|
1399 | int i=0; |
---|
1400 | for (;i<figures[o->otype]->total_fields;i++) |
---|
1401 | if (strlen(figures[o->otype]->fields[i]->descript_name)>maxl) |
---|
1402 | maxl=strlen(figures[o->otype]->fields[i]->descript_name); |
---|
1403 | |
---|
1404 | int owh=wh; |
---|
1405 | ifield *first,*last=NULL; |
---|
1406 | for (i=0;i<figures[o->otype]->total_fields;i++) |
---|
1407 | { |
---|
1408 | char tmp[200]; |
---|
1409 | strcpy(tmp,figures[o->otype]->fields[i]->descript_name); |
---|
1410 | for (int j=maxl-strlen(figures[o->otype]->fields[i]->descript_name);j;j--) |
---|
1411 | strcat(tmp," "); |
---|
1412 | int er; |
---|
1413 | ifield *p=new text_field(wl,wh,ID_NULL,tmp,"######", |
---|
1414 | (double)o->get_var_by_name(figures[o->otype]->fields[i]->real_name,er), |
---|
1415 | NULL); |
---|
1416 | if (last) |
---|
1417 | last->next=p; |
---|
1418 | else |
---|
1419 | first=p; |
---|
1420 | last=p; |
---|
1421 | wh+=th; |
---|
1422 | } |
---|
1423 | aiw=eh->new_window(prop->getd("ai x",0), |
---|
1424 | prop->getd("ai y",0), |
---|
1425 | -1,-1, |
---|
1426 | new button(wl,owh-20,DEV_AI_OK,cash.img(dev_ok),first),"ai"); |
---|
1427 | |
---|
1428 | } |
---|
1429 | else |
---|
1430 | { |
---|
1431 | aiw=eh->new_window(prop->getd("ai x",0), |
---|
1432 | prop->getd("ai y",0), |
---|
1433 | -1,-1, |
---|
1434 | new button(wl,wh-20,DEV_AI_OK,cash.img(dev_ok), |
---|
1435 | new text_field(wl,wh+th*0, DEV_AI_XVEL, symbol_str("ai_xvel"),"#####",(double)o->xvel(), |
---|
1436 | new text_field(wl,wh+th*1, DEV_AI_YVEL, symbol_str("ai_yvel"),"#####",(double)o->yvel(), |
---|
1437 | new text_field(wl,wh+th*2, DEV_AI_XACEL, symbol_str("ai_xacel"),"#####",(double)o->xacel(), |
---|
1438 | new text_field(wl,wh+th*3, DEV_AI_YACEL, symbol_str("ai_yacel"),"#####",(double)o->yacel(), |
---|
1439 | new text_field(wl,wh+th*4, DEV_AI_STTIME, symbol_str("ai_stime"),"####",(double)o->aistate_time(), |
---|
1440 | new text_field(wl,wh+th*5, DEV_AI_GRAVITY, symbol_str("ai_gravity"),"####",(double)o->gravity(), |
---|
1441 | new text_field(wl,wh+th*6, DEV_AI_HEALTH, symbol_str("ai_health"),"####",(double)o->hp(), |
---|
1442 | new text_field(wl,wh+th*7, DEV_AI_MORPHPR, symbol_str("ai_morph"),"####",(double)o->mp(), |
---|
1443 | new text_field(wl,wh+th*8, DEV_AI_TYPE, symbol_str("ai_type"),"####",(double)o->aitype(), |
---|
1444 | new text_field(wl,wh+th*9,DEV_AI_STATE, symbol_str("ai_state"),"####",(double)o->aistate(), |
---|
1445 | new text_field(wl,wh+th*10,DEV_AI_FADE, symbol_str("ai_fade"),"####",(double)o->fade_count(), |
---|
1446 | NULL)))))))))))),"ai"); |
---|
1447 | } |
---|
1448 | |
---|
1449 | eh->grab_focus(aiw); |
---|
1450 | } |
---|
1451 | |
---|
1452 | void dev_controll::notify_deleted_light(light_source *l) |
---|
1453 | { |
---|
1454 | if (l==edit_light) |
---|
1455 | { |
---|
1456 | if (ledit) |
---|
1457 | { |
---|
1458 | prop->setd("ledit x",ledit->x); |
---|
1459 | prop->setd("ledit y",ledit->y); |
---|
1460 | eh->close_window(ledit); ledit=NULL; |
---|
1461 | } |
---|
1462 | edit_light=NULL; |
---|
1463 | } |
---|
1464 | if (l==selected_light) |
---|
1465 | selected_light=NULL; |
---|
1466 | } |
---|
1467 | |
---|
1468 | void dev_controll::notify_deleted_object(game_object *o) |
---|
1469 | { |
---|
1470 | if (o==edit_object) |
---|
1471 | { |
---|
1472 | state=DEV_SELECT; |
---|
1473 | close_oedit_window(); |
---|
1474 | } |
---|
1475 | |
---|
1476 | if (o==ai_object) |
---|
1477 | close_ai_window(); |
---|
1478 | if (o==search_object) |
---|
1479 | { if (search_window) |
---|
1480 | toggle_search_window(); |
---|
1481 | search_object=NULL; |
---|
1482 | } |
---|
1483 | if (o==link_object) |
---|
1484 | link_object=NULL; |
---|
1485 | if (o==selected_object) |
---|
1486 | { |
---|
1487 | selected_object=NULL; |
---|
1488 | state=DEV_SELECT; |
---|
1489 | } |
---|
1490 | |
---|
1491 | } |
---|
1492 | |
---|
1493 | void dev_controll::close_ai_window() |
---|
1494 | { |
---|
1495 | if (aiw) |
---|
1496 | { |
---|
1497 | game_object *o=ai_object; |
---|
1498 | long x; |
---|
1499 | if (o) |
---|
1500 | { |
---|
1501 | if (figures[o->otype]->total_fields) |
---|
1502 | { |
---|
1503 | ifield *f=aiw->inm->get(DEV_AI_OK)->next; |
---|
1504 | for (int i=0;i<figures[o->otype]->total_fields;i++) |
---|
1505 | { |
---|
1506 | x=atoi(f->read()); |
---|
1507 | char *v=figures[o->otype]->fields[i]->real_name; |
---|
1508 | int er; |
---|
1509 | if (o->get_var_by_name(v,er)!=x) |
---|
1510 | o->set_var_by_name(v,x); |
---|
1511 | f=f->next; |
---|
1512 | } |
---|
1513 | } |
---|
1514 | else |
---|
1515 | { |
---|
1516 | x=atoi(aiw->read(DEV_AI_XVEL)); if (x!=o->xvel()) o->set_xvel(x); |
---|
1517 | x=atoi(aiw->read(DEV_AI_YVEL)); if (x!=o->yvel()) o->set_yvel(x); |
---|
1518 | |
---|
1519 | x=atoi(aiw->read(DEV_AI_XACEL)); if (x!=o->xacel()) o->set_xacel(x); |
---|
1520 | x=atoi(aiw->read(DEV_AI_YACEL)); if (x!=o->yacel()) o->set_yacel(x); |
---|
1521 | |
---|
1522 | x=atoi(aiw->read(DEV_AI_STTIME)); if (x!=o->aistate_time()) o->set_aistate_time(x); |
---|
1523 | x=atoi(aiw->read(DEV_AI_GRAVITY)); if (x!=o->gravity()) o->set_gravity(x); |
---|
1524 | |
---|
1525 | x=atoi(aiw->read(DEV_AI_HEALTH)); if (x!=o->hp()) o->set_hp(x); |
---|
1526 | x=atoi(aiw->read(DEV_AI_MORPHPR)); if (x!=o->mp()) o->set_mp(x); |
---|
1527 | |
---|
1528 | x=atoi(aiw->read(DEV_AI_TYPE)); if (x!=o->aitype()) o->set_aitype(x); |
---|
1529 | x=atoi(aiw->read(DEV_AI_STATE)); if (x!=o->aistate()) o->set_aistate(x); |
---|
1530 | x=atoi(aiw->read(DEV_AI_FADE)); if (x!=o->fade_count()) o->set_fade_count(x); |
---|
1531 | } |
---|
1532 | } |
---|
1533 | prop->setd("ai x",aiw->x); |
---|
1534 | prop->setd("ai y",aiw->y); |
---|
1535 | eh->close_window(aiw); |
---|
1536 | aiw=NULL; |
---|
1537 | ai_object=NULL; |
---|
1538 | the_game->need_refresh(); |
---|
1539 | } |
---|
1540 | } |
---|
1541 | |
---|
1542 | |
---|
1543 | void dev_controll::area_handle_input(event &ev) |
---|
1544 | { |
---|
1545 | |
---|
1546 | if (ev.type==EV_MOUSE_BUTTON && ev.mouse_button) |
---|
1547 | { |
---|
1548 | long gx,gy; |
---|
1549 | the_game->mouse_to_game(last_demo_mx,last_demo_my,gx,gy); |
---|
1550 | if (!current_level) return ; |
---|
1551 | current_area=current_level->area_list=new area_controller(gx,gy, |
---|
1552 | the_game->ftile_width(), |
---|
1553 | the_game->ftile_height(), |
---|
1554 | current_level->area_list); |
---|
1555 | the_game->need_refresh(); |
---|
1556 | state=DEV_DRAG_AREA_BOTTOM; |
---|
1557 | } |
---|
1558 | } |
---|
1559 | |
---|
1560 | void dev_controll::close_area_win(int read_values) |
---|
1561 | { |
---|
1562 | if (area_win) |
---|
1563 | { |
---|
1564 | prop->setd("area_box x",area_win->x); |
---|
1565 | prop->setd("area_box y",area_win->y); |
---|
1566 | |
---|
1567 | if (current_area && read_values) |
---|
1568 | { |
---|
1569 | current_area->ambient=atoi(area_win->read(DEV_AREA_AMBIENT)); |
---|
1570 | current_area->ambient_speed=atoi(area_win->read(DEV_AREA_AMBIENT_SPEED)); |
---|
1571 | current_area->view_xoff=atoi(area_win->read(DEV_AREA_VIEW_XOFF)); |
---|
1572 | current_area->view_yoff=atoi(area_win->read(DEV_AREA_VIEW_YOFF)); |
---|
1573 | current_area->view_xoff_speed=atoi(area_win->read(DEV_AREA_VIEW_XOFF_SPEED)); |
---|
1574 | current_area->view_yoff_speed=atoi(area_win->read(DEV_AREA_VIEW_YOFF_SPEED)); |
---|
1575 | } |
---|
1576 | eh->close_window(area_win); |
---|
1577 | area_win=NULL; |
---|
1578 | } |
---|
1579 | } |
---|
1580 | |
---|
1581 | void dev_controll::pick_handle_input(event &ev) |
---|
1582 | { |
---|
1583 | area_controller *find=NULL; |
---|
1584 | int find_top=0; |
---|
1585 | if (!current_level) return; |
---|
1586 | if (ev.type==EV_MOUSE_BUTTON && ev.mouse_button) |
---|
1587 | { |
---|
1588 | long mx=last_demo_mx,my=last_demo_my; |
---|
1589 | view *v=the_game->view_in(mx,my); |
---|
1590 | for (area_controller *a=current_level->area_list;a;a=a->next) |
---|
1591 | { |
---|
1592 | long x1,y1,x2,y2; |
---|
1593 | the_game->game_to_mouse(a->x,a->y,v,x1,y1); |
---|
1594 | the_game->game_to_mouse(a->x+a->w,a->y+a->h,v,x2,y2); |
---|
1595 | if (abs(x1-mx)<2 && abs(y1-my)<2) |
---|
1596 | { find=a; find_top=1; } |
---|
1597 | else if (abs(x2-mx)<2 && abs(y2-my)<2) |
---|
1598 | { find=a; find_top=0; } |
---|
1599 | } |
---|
1600 | |
---|
1601 | time_marker now; |
---|
1602 | int dc=now.diff_time(&last_area_click)<0.5; |
---|
1603 | last_area_click.get_time(); |
---|
1604 | if (find && current_area && dc) |
---|
1605 | { |
---|
1606 | if (area_win) close_area_win(0); |
---|
1607 | int wl=WINDOW_FRAME_LEFT; |
---|
1608 | int wh=WINDOW_FRAME_TOP,th=eh->font()->height()+12,bw=cash.img(dev_ok)->width()+10; |
---|
1609 | area_win=eh->new_window(prop->getd("area_box x",0), |
---|
1610 | prop->getd("area_box y",0), |
---|
1611 | -1,-1, |
---|
1612 | |
---|
1613 | new button(wl+bw*0,wh-8,DEV_AREA_OK,cash.img(dev_ok), |
---|
1614 | new button(wl+bw*1,wh-8,DEV_AREA_DELETE,cash.img(dev_del), |
---|
1615 | |
---|
1616 | new text_field(wl,wh+th*1,DEV_AREA_AMBIENT, symbol_str("a_ambient"),"******",current_area->ambient, |
---|
1617 | new text_field(wl,wh+th*2,DEV_AREA_AMBIENT_SPEED, symbol_str("a_aspeed"),"******",current_area->ambient_speed, |
---|
1618 | new text_field(wl,wh+th*3,DEV_AREA_VIEW_XOFF, symbol_str("a_view_xoff"),"******",current_area->view_xoff, |
---|
1619 | new text_field(wl,wh+th*4,DEV_AREA_VIEW_YOFF, symbol_str("a_view_yoff"),"******",current_area->view_yoff, |
---|
1620 | new text_field(wl,wh+th*5,DEV_AREA_VIEW_XOFF_SPEED, symbol_str("a_view_xspd"),"******",current_area->view_xoff_speed, |
---|
1621 | new text_field(wl,wh+th*6,DEV_AREA_VIEW_YOFF_SPEED, symbol_str("a_view_yspd"),"******",current_area->view_yoff_speed, |
---|
1622 | NULL))))))))); |
---|
1623 | } else if (find) |
---|
1624 | { |
---|
1625 | current_area=find; |
---|
1626 | current_area->active=1; |
---|
1627 | if (find_top) |
---|
1628 | state=DEV_DRAG_AREA_TOP; |
---|
1629 | else state=DEV_DRAG_AREA_BOTTOM; |
---|
1630 | the_game->need_refresh(); |
---|
1631 | } else if (current_area) |
---|
1632 | { |
---|
1633 | current_area->active=0; |
---|
1634 | current_area=NULL; |
---|
1635 | the_game->need_refresh(); |
---|
1636 | } |
---|
1637 | } |
---|
1638 | } |
---|
1639 | |
---|
1640 | void dev_controll::close_oedit_window() |
---|
1641 | { |
---|
1642 | if (oedit) |
---|
1643 | { |
---|
1644 | prop->setd("oedit x",oedit->x); |
---|
1645 | prop->setd("oedit y",oedit->y); |
---|
1646 | eh->close_window(oedit); |
---|
1647 | oedit=NULL; |
---|
1648 | edit_object=NULL; |
---|
1649 | } |
---|
1650 | } |
---|
1651 | |
---|
1652 | int screen_shot_on=1; |
---|
1653 | int sshot_fcount=-1; |
---|
1654 | |
---|
1655 | void dev_controll::event_move_object(event &ev) |
---|
1656 | { |
---|
1657 | if (!edit_object) |
---|
1658 | { state=DEV_SELECT; } |
---|
1659 | else |
---|
1660 | { |
---|
1661 | if (ev.type==EV_MOUSE_MOVE) |
---|
1662 | { |
---|
1663 | the_game->mouse_to_game(last_demo_mx,last_demo_my,edit_object->x,edit_object->y); |
---|
1664 | edit_object->x=snap_x(edit_object->x); |
---|
1665 | edit_object->y=snap_y(edit_object->y); |
---|
1666 | the_game->need_refresh(); |
---|
1667 | } |
---|
1668 | else if (ev.mouse_button==1 && ev.window==NULL) |
---|
1669 | { |
---|
1670 | state=DEV_MOUSE_RELEASE; |
---|
1671 | selected_object=edit_object=NULL; |
---|
1672 | } |
---|
1673 | if (ev.window==NULL && ev.type==EV_KEY && ev.key=='d') |
---|
1674 | { |
---|
1675 | long xv=0,yv=100; |
---|
1676 | edit_object->try_move(edit_object->x,edit_object->y,xv,yv,1); |
---|
1677 | edit_object->y+=yv; |
---|
1678 | state=DEV_SELECT; |
---|
1679 | selected_object=edit_object=NULL; |
---|
1680 | } |
---|
1681 | } |
---|
1682 | } |
---|
1683 | |
---|
1684 | void dev_controll::event_move_light(event &ev) |
---|
1685 | { |
---|
1686 | if (edit_light) |
---|
1687 | { |
---|
1688 | if (ev.type==EV_MOUSE_MOVE) |
---|
1689 | { |
---|
1690 | the_game->mouse_to_game(last_demo_mx,last_demo_my,edit_light->x,edit_light->y); |
---|
1691 | edit_light->x=snap_x(edit_light->x); |
---|
1692 | edit_light->y=snap_y(edit_light->y); |
---|
1693 | |
---|
1694 | edit_light->calc_range(); |
---|
1695 | the_game->need_refresh(); |
---|
1696 | } else if (ev.type==EV_KEY) |
---|
1697 | { |
---|
1698 | int rd=0; |
---|
1699 | switch (ev.key) |
---|
1700 | { |
---|
1701 | case '+' : |
---|
1702 | { |
---|
1703 | if (edit_light->type==9) |
---|
1704 | { |
---|
1705 | if (edit_light->inner_radius<64) |
---|
1706 | { edit_light->inner_radius++; rd=1; } |
---|
1707 | } else { edit_light->outer_radius++; rd=1; } |
---|
1708 | } break; |
---|
1709 | case '-' : |
---|
1710 | { |
---|
1711 | if (edit_light->type==9) |
---|
1712 | { |
---|
1713 | if (edit_light->inner_radius>0) |
---|
1714 | { edit_light->inner_radius--; rd=1; } |
---|
1715 | } else if (edit_light->outer_radius>edit_light->inner_radius+1) |
---|
1716 | { edit_light->outer_radius--; rd=1; } |
---|
1717 | } break; |
---|
1718 | case JK_RIGHT : |
---|
1719 | { |
---|
1720 | if (edit_light->type==9) |
---|
1721 | { edit_light->xshift++; rd=1; } |
---|
1722 | else if (edit_light->xshift>0) |
---|
1723 | { edit_light->xshift--; rd=1; } |
---|
1724 | } break; |
---|
1725 | case JK_LEFT : |
---|
1726 | { |
---|
1727 | if (edit_light->type==9) |
---|
1728 | { |
---|
1729 | if (edit_light->xshift>1) |
---|
1730 | { edit_light->xshift--; rd=1; } |
---|
1731 | } |
---|
1732 | else |
---|
1733 | { edit_light->xshift++; rd=1; } |
---|
1734 | } break; |
---|
1735 | case JK_UP : |
---|
1736 | { |
---|
1737 | if (edit_light->type==9) |
---|
1738 | { edit_light->yshift++; rd=1; } |
---|
1739 | else if (edit_light->yshift>0) |
---|
1740 | { edit_light->yshift--; rd=1; } |
---|
1741 | } break; |
---|
1742 | case JK_DOWN : |
---|
1743 | { |
---|
1744 | if (edit_light->type==9) |
---|
1745 | { |
---|
1746 | if (edit_light->yshift>1) |
---|
1747 | { edit_light->yshift--; rd=1; } |
---|
1748 | } |
---|
1749 | else |
---|
1750 | { edit_light->yshift++; rd=1; } |
---|
1751 | } break; |
---|
1752 | |
---|
1753 | } |
---|
1754 | if (rd) |
---|
1755 | { |
---|
1756 | edit_light->calc_range(); |
---|
1757 | the_game->need_refresh(); |
---|
1758 | } |
---|
1759 | |
---|
1760 | } |
---|
1761 | } |
---|
1762 | |
---|
1763 | if ((ev.mouse_button==1 && ev.window==NULL) || !edit_light) |
---|
1764 | state=DEV_MOUSE_RELEASE; |
---|
1765 | } |
---|
1766 | |
---|
1767 | void dev_controll::event_drag_area_bottom(event &ev) |
---|
1768 | { |
---|
1769 | if (current_area) |
---|
1770 | { |
---|
1771 | long gx,gy; |
---|
1772 | the_game->mouse_to_game(last_demo_mx,last_demo_my,gx,gy); |
---|
1773 | if (gx>current_area->x && gy>current_area->y) |
---|
1774 | { |
---|
1775 | if (gx-current_area->x!=current_area->w || gy-current_area->y!=current_area->h) |
---|
1776 | { |
---|
1777 | the_game->need_refresh(); |
---|
1778 | current_area->w=gx-current_area->x; |
---|
1779 | current_area->h=gy-current_area->y; |
---|
1780 | } |
---|
1781 | } |
---|
1782 | if (ev.type==EV_MOUSE_BUTTON && !ev.mouse_button) |
---|
1783 | { |
---|
1784 | current_area->active=0; |
---|
1785 | state=DEV_SELECT; |
---|
1786 | } |
---|
1787 | } |
---|
1788 | } |
---|
1789 | |
---|
1790 | void dev_controll::event_drag_area_top(event &ev) |
---|
1791 | { |
---|
1792 | if (current_area) |
---|
1793 | { |
---|
1794 | long gx,gy; |
---|
1795 | the_game->mouse_to_game(last_demo_mx,last_demo_my,gx,gy); |
---|
1796 | if (gx<current_area->x+current_area->w && gy<current_area->y+current_area->h) |
---|
1797 | { |
---|
1798 | if (gx!=current_area->x || gy!=current_area->y) |
---|
1799 | { |
---|
1800 | the_game->need_refresh(); |
---|
1801 | current_area->x=gx; |
---|
1802 | current_area->y=gy; |
---|
1803 | } |
---|
1804 | } |
---|
1805 | if (ev.type==EV_MOUSE_BUTTON && !ev.mouse_button) |
---|
1806 | { |
---|
1807 | current_area->active=0; |
---|
1808 | state=DEV_SELECT; |
---|
1809 | } |
---|
1810 | } |
---|
1811 | } |
---|
1812 | |
---|
1813 | void dev_controll::event_select(event &ev) |
---|
1814 | { |
---|
1815 | long x,y; |
---|
1816 | if (dev&EDIT_MODE) |
---|
1817 | { |
---|
1818 | game_object *old=selected_object; |
---|
1819 | selected_object=NULL; |
---|
1820 | if (ev.window==NULL) |
---|
1821 | { |
---|
1822 | long rx,ry; |
---|
1823 | the_game->mouse_to_game(last_demo_mx,last_demo_my,rx,ry); |
---|
1824 | |
---|
1825 | if (!(dev & MAP_MODE)) |
---|
1826 | { |
---|
1827 | if (dev&DRAW_PEOPLE_LAYER) |
---|
1828 | selected_object=current_level->find_object(rx,ry); |
---|
1829 | light_source *old_light=selected_light; |
---|
1830 | if (selected_object) |
---|
1831 | selected_light=NULL; |
---|
1832 | else |
---|
1833 | selected_light=find_light(rx,ry); |
---|
1834 | if (selected_light!=old_light) |
---|
1835 | the_game->need_refresh(); |
---|
1836 | } else { selected_light=NULL; } |
---|
1837 | |
---|
1838 | if (edit_mode==ID_DMODE_DRAW) |
---|
1839 | { |
---|
1840 | if (ev.mouse_button==1 && !selected_object && !selected_light) |
---|
1841 | { |
---|
1842 | long xs,ys; |
---|
1843 | the_game->ftile_on(last_demo_mx,last_demo_my,xs,ys); |
---|
1844 | if (xs>=0 && ys>=0 && xs<current_level->foreground_width() && |
---|
1845 | ys<current_level->foreground_height()) |
---|
1846 | current_level->put_fg(xs,ys,raise_all ? make_above_tile(cur_fg) : cur_fg); |
---|
1847 | the_game->need_refresh(); |
---|
1848 | } else if (ev.mouse_button==1 && !selected_object && !selected_light) |
---|
1849 | { |
---|
1850 | long xs,ys; |
---|
1851 | the_game->btile_on(last_demo_mx,last_demo_my,xs,ys); |
---|
1852 | if (xs>=0 && ys>=0 && xs<current_level->background_width() && |
---|
1853 | ys<current_level->background_height()) |
---|
1854 | current_level->put_bg(xs,ys,cur_fg); |
---|
1855 | the_game->need_refresh(); |
---|
1856 | } |
---|
1857 | } else if (edit_mode==ID_DMODE_AREA) |
---|
1858 | area_handle_input(ev); |
---|
1859 | else if (edit_mode==ID_DMODE_PICK) |
---|
1860 | pick_handle_input(ev); |
---|
1861 | } |
---|
1862 | |
---|
1863 | if (old!=selected_object) |
---|
1864 | the_game->need_refresh(); |
---|
1865 | |
---|
1866 | |
---|
1867 | if (ev.mouse_button) |
---|
1868 | { |
---|
1869 | if (selected_object) |
---|
1870 | { |
---|
1871 | if (edit_object && edit_object!=selected_object) |
---|
1872 | edit_object->add_object(selected_object); |
---|
1873 | |
---|
1874 | if (oedit) |
---|
1875 | close_oedit_window(); |
---|
1876 | |
---|
1877 | int bw=20+6,bh=16+6,wl=WINDOW_FRAME_LEFT,wh=WINDOW_FRAME_TOP,th=eh->font()->height()+4; |
---|
1878 | |
---|
1879 | oedit=eh->new_window(prop->getd("oedit x",0), |
---|
1880 | prop->getd("oedit y",0), |
---|
1881 | -1,-1,new button_box(wl,wh,ID_NULL,1, |
---|
1882 | new button(wl+bw*0,wh,DEV_OEDIT_OK,cash.img(dev_ok), |
---|
1883 | new button(wl+bw*1,wh,DEV_OEDIT_MOVE,cash.img(dev_move), |
---|
1884 | new button(wl+bw*2,wh,DEV_OEDIT_FRONT,cash.img(dev_front), |
---|
1885 | new button(wl+bw*3,wh,DEV_OEDIT_BACK,cash.img(dev_back), |
---|
1886 | new button(wl+bw*4,wh,DEV_OEDIT_COPY,cash.img(dev_copy), |
---|
1887 | new button(wl+bw*0,wh+bh*1,DEV_OEDIT_DELETE,cash.img(dev_del), |
---|
1888 | NULL)))))), |
---|
1889 | new button(wl+bw*5,wh+bh*0,DEV_OEDIT_AI,cash.img(dev_ai), |
---|
1890 | |
---|
1891 | new button_box(wl+bw*1,wh+bh*1,DEV_OEDIT_CHAR_BOX,0, |
---|
1892 | new button(wl+bw*1,wh+bh*1,DEV_OEDIT_LEFT,cash.img(dev_char_left), |
---|
1893 | new button(wl+bw*2,wh+bh*1,DEV_OEDIT_RIGHT,cash.img(dev_char_right),NULL)), |
---|
1894 | |
---|
1895 | new button(wl+bw*3,wh+bh*1,DEV_OBJECTS_DELETE,cash.img(dev_objects), |
---|
1896 | new button(wl+bw*4,wh+bh*1,DEV_LIGHTS_DELETE,cash.img(dev_lights),NULL))))), |
---|
1897 | symbol_str("l_EDIT")); |
---|
1898 | |
---|
1899 | |
---|
1900 | edit_object=selected_object; |
---|
1901 | } else if (selected_light) |
---|
1902 | { |
---|
1903 | if (ledit) |
---|
1904 | { |
---|
1905 | prop->setd("ledit x",ledit->x); |
---|
1906 | prop->setd("ledit x",ledit->y); |
---|
1907 | eh->close_window(ledit); |
---|
1908 | } |
---|
1909 | int bw=20+6,bh=16+6,wl=WINDOW_FRAME_LEFT,wh=WINDOW_FRAME_TOP,th=eh->font()->height()+4; |
---|
1910 | edit_light=selected_light; |
---|
1911 | if (edit_object) |
---|
1912 | { |
---|
1913 | edit_object->add_light(edit_light); |
---|
1914 | edit_light->known=1; |
---|
1915 | } |
---|
1916 | ledit=eh->new_window(prop->getd("ledit x",0), |
---|
1917 | prop->getd("ledit y",0), |
---|
1918 | -1,-1, |
---|
1919 | new button_box(wl,wh,ID_NULL,1, |
---|
1920 | new button(wl+bw*0,wh,DEV_LEDIT_OK,cash.img(dev_ok), |
---|
1921 | new button(wl+bw*1,wh,DEV_LEDIT_MOVE,cash.img(dev_move), |
---|
1922 | new button(wl+bw*2,wh,DEV_LEDIT_COPY,cash.img(dev_copy), |
---|
1923 | new button(wl+bw*3,wh,DEV_LEDIT_DEL,cash.img(dev_del),NULL)))), |
---|
1924 | new text_field(wl,wh+bh,DEV_LEDIT_W, "W ","******",edit_light->xshift, |
---|
1925 | new text_field(wl,wh+bh+th*1,DEV_LEDIT_H, "H ","******",edit_light->yshift, |
---|
1926 | new text_field(wl,wh+bh+th*2,DEV_LEDIT_R1,"R1","******",(int)(edit_light->inner_radius), |
---|
1927 | new text_field(wl,wh+bh+th*3,DEV_LEDIT_R2,"R2","******",(int)(edit_light->outer_radius), |
---|
1928 | NULL)))))); |
---|
1929 | } |
---|
1930 | else if (ev.window==NULL) |
---|
1931 | { |
---|
1932 | if (dlastx>=0 && dlasty>=0 && edit_mode==ID_DMODE_DRAW) |
---|
1933 | { |
---|
1934 | if ((dev & DRAW_FG_LAYER) && ev.mouse_button==1) |
---|
1935 | { |
---|
1936 | the_game->ftile_on(last_demo_mx,last_demo_my,x,y); |
---|
1937 | if (x>=0 && y>=0 && x<current_level->foreground_width() && |
---|
1938 | y<current_level->foreground_height()) |
---|
1939 | the_game->put_fg(x,y,raise_all ? make_above_tile(cur_fg) : cur_fg); |
---|
1940 | } |
---|
1941 | if ((dev & DRAW_BG_LAYER) && ev.mouse_button==2) |
---|
1942 | { |
---|
1943 | the_game->btile_on(last_demo_mx,last_demo_my,x,y); |
---|
1944 | if (x>=0 && y>=0 && x<current_level->background_width() && |
---|
1945 | y<current_level->background_height()) |
---|
1946 | the_game->put_bg(x,y,cur_bg); |
---|
1947 | } |
---|
1948 | } |
---|
1949 | } |
---|
1950 | } |
---|
1951 | } |
---|
1952 | } |
---|
1953 | |
---|
1954 | void dev_controll::event_key(event &ev) |
---|
1955 | { |
---|
1956 | long x,y; |
---|
1957 | if (backw && ev.window==backw) |
---|
1958 | { if (ev.key=='-' && bg_scale<the_game->btile_height()/2) |
---|
1959 | { toggle_bgw(); |
---|
1960 | bg_scale++; |
---|
1961 | toggle_bgw(); |
---|
1962 | } else if (ev.key=='+' && bg_scale>1) |
---|
1963 | { toggle_bgw(); |
---|
1964 | bg_scale--; |
---|
1965 | toggle_bgw(); |
---|
1966 | } else if (ev.key=='b') toggle_bgw(); |
---|
1967 | else if (ev.key=='B') { toggle_bgw(); bg_w++; if (bg_w>6) bg_w=1; toggle_bgw(); } |
---|
1968 | } |
---|
1969 | if (forew && ev.window==forew) |
---|
1970 | { if (ev.key=='-' && fg_scale<the_game->ftile_height()/2) |
---|
1971 | { toggle_fgw(); |
---|
1972 | fg_scale++; |
---|
1973 | toggle_fgw(); |
---|
1974 | } else if (ev.key=='+' && fg_scale>1) |
---|
1975 | { toggle_fgw(); |
---|
1976 | fg_scale--; |
---|
1977 | toggle_fgw(); |
---|
1978 | } else if (ev.key=='i') |
---|
1979 | { |
---|
1980 | toggle_fgw(); |
---|
1981 | fg_reversed=!fg_reversed; |
---|
1982 | prop->setd("fg_reversed",fg_reversed); |
---|
1983 | toggle_fgw(); |
---|
1984 | } else if (ev.key=='f') toggle_fgw(); |
---|
1985 | |
---|
1986 | else if (ev.key=='F') { toggle_fgw(); fg_w++; if (fg_w>6) fg_w=1; toggle_fgw(); } |
---|
1987 | } |
---|
1988 | if (ev.window==NULL || ev.window==pmenu || |
---|
1989 | ev.window==forew || is_pal_win(ev.window)) // main window actions |
---|
1990 | { |
---|
1991 | switch (ev.key) |
---|
1992 | { |
---|
1993 | case JK_CTRL_L : if (!edit_object && !link_object) { link_object=selected_object; } |
---|
1994 | case 'n' : current_level->next_focus(); break; |
---|
1995 | // case '/' : if (dev_console) dev_console->toggle(); break; |
---|
1996 | case 't' : |
---|
1997 | { |
---|
1998 | if (ev.window==NULL || ev.window==forew) |
---|
1999 | { |
---|
2000 | the_game->ftile_on(last_demo_mx,last_demo_my,x,y); |
---|
2001 | fg_fill(cur_fg,x,y,NULL); |
---|
2002 | } |
---|
2003 | } break; |
---|
2004 | case 'f' : toggle_fgw(); break; |
---|
2005 | case 'M' : toggle_music_window(); break; |
---|
2006 | |
---|
2007 | case 'b' : toggle_bgw(); break; |
---|
2008 | case 'a' : toggle_toolbar(); break; |
---|
2009 | case 'A' : { if (selected_object) |
---|
2010 | { |
---|
2011 | if (oedit) eh->push_event(new event(DEV_OEDIT_OK,NULL)); |
---|
2012 | make_ai_window(selected_object); |
---|
2013 | } |
---|
2014 | } break; |
---|
2015 | |
---|
2016 | case 'o' : toggle_omenu(); break; |
---|
2017 | |
---|
2018 | case '<' : do_command("to_back",ev); break; |
---|
2019 | |
---|
2020 | case '>' : do_command("to_front",ev); break; |
---|
2021 | case 'p' : toggle_pmenu(); break; |
---|
2022 | case 'P' : profile_toggle(); break; |
---|
2023 | case '|' : toggle_memprof(); break; |
---|
2024 | case '.' : |
---|
2025 | { |
---|
2026 | if (last_created_type>=0) |
---|
2027 | { |
---|
2028 | int val=last_created_type; |
---|
2029 | char cmd[100]; |
---|
2030 | sprintf(cmd,"create %s",object_names[val]); |
---|
2031 | do_command(cmd,ev); |
---|
2032 | state=DEV_CREATE_OBJECT; |
---|
2033 | dev|=(EDIT_MODE | DRAW_PEOPLE_LAYER); |
---|
2034 | } |
---|
2035 | } |
---|
2036 | break; |
---|
2037 | |
---|
2038 | |
---|
2039 | case 'd' : { do_command("delete",ev); the_game->need_refresh(); } break; |
---|
2040 | case 'i' : |
---|
2041 | { |
---|
2042 | fg_reversed=!fg_reversed; |
---|
2043 | prop->setd("fg_reversed",fg_reversed); |
---|
2044 | if (forew) |
---|
2045 | { |
---|
2046 | toggle_fgw(); |
---|
2047 | toggle_fgw(); |
---|
2048 | } |
---|
2049 | } break; |
---|
2050 | case 'l' : toggle_light_window(); break; |
---|
2051 | case '!' : |
---|
2052 | case '@' : |
---|
2053 | case '#' : |
---|
2054 | case '$' : |
---|
2055 | case '%' : |
---|
2056 | case '^' : |
---|
2057 | case '&' : |
---|
2058 | case '*' : |
---|
2059 | case '(' : |
---|
2060 | case ')' : |
---|
2061 | |
---|
2062 | case '0' : |
---|
2063 | case '1' : |
---|
2064 | case '2' : |
---|
2065 | case '3' : |
---|
2066 | case '4' : |
---|
2067 | case '5' : |
---|
2068 | case '6' : |
---|
2069 | case '7' : |
---|
2070 | case '8' : |
---|
2071 | case '9' : do_command("set_aitype",ev); break; |
---|
2072 | case 'c' : do_command("center",ev); break; |
---|
2073 | case 'C' : |
---|
2074 | if (selected_object && selected_object->controller()==NULL) |
---|
2075 | { copy_object=selected_object; |
---|
2076 | eh->push_event(new event(DEV_OEDIT_COPY,NULL)); } break; |
---|
2077 | |
---|
2078 | case 'D' : the_game->toggle_delay(); break; |
---|
2079 | case 'L' : toggle_show_menu(); break; |
---|
2080 | case '`' : do_command("fg_select",ev); break; |
---|
2081 | case 'r' : { do_command("toggle_fg_raise",ev); the_game->need_refresh(); } break; |
---|
2082 | case '[' : do_command("fg_add -1",ev); break; |
---|
2083 | case ']' : do_command("fg_add 1",ev); break; |
---|
2084 | case 'R' : do_command("reload",ev); break; |
---|
2085 | case 'w' : |
---|
2086 | { |
---|
2087 | long rx,ry; |
---|
2088 | the_game->mouse_to_game(dlastx,dlasty,rx,ry); |
---|
2089 | char msg[100]; sprintf(msg,symbol_str("mouse_at"),rx,ry); |
---|
2090 | the_game->show_help(msg); |
---|
2091 | the_game->need_refresh(); |
---|
2092 | } break; |
---|
2093 | case 'k' : |
---|
2094 | { |
---|
2095 | if (selected_object && selected_object->total_objects()) |
---|
2096 | selected_object->remove_object(selected_object->get_object(0)); |
---|
2097 | the_game->need_refresh(); |
---|
2098 | } break; |
---|
2099 | case 'K' : |
---|
2100 | { |
---|
2101 | if (selected_object && selected_object->total_objects()) |
---|
2102 | selected_object->remove_object(selected_object->get_object(selected_object->total_objects()-1)); |
---|
2103 | the_game->need_refresh(); |
---|
2104 | } break; |
---|
2105 | case 'j' : |
---|
2106 | { |
---|
2107 | if (current_level && player_list && player_list->focus) |
---|
2108 | { |
---|
2109 | long rx,ry; |
---|
2110 | the_game->mouse_to_game(dlastx,dlasty,rx,ry); |
---|
2111 | player_list->focus->x=rx; |
---|
2112 | player_list->focus->y=ry; |
---|
2113 | do_command("center",ev); |
---|
2114 | the_game->need_refresh(); |
---|
2115 | } |
---|
2116 | } break; |
---|
2117 | case 'z' : do_command("clear_weapons",ev); break; |
---|
2118 | case 'Z' : if (dev&EDIT_MODE) |
---|
2119 | { view *v=the_game->view_in(last_demo_mx,last_demo_my); |
---|
2120 | if (v) |
---|
2121 | { |
---|
2122 | v->god=!v->god; |
---|
2123 | sbar.redraw(screen); |
---|
2124 | } |
---|
2125 | } break; |
---|
2126 | case ' ' : |
---|
2127 | { |
---|
2128 | if (dev & EDIT_MODE) |
---|
2129 | { |
---|
2130 | if (selected_object) |
---|
2131 | { |
---|
2132 | if (oedit) |
---|
2133 | close_oedit_window(); |
---|
2134 | edit_object=selected_object; |
---|
2135 | do_command("move",ev); |
---|
2136 | } else if (selected_light) |
---|
2137 | { |
---|
2138 | if (ledit) |
---|
2139 | { |
---|
2140 | eh->close_window(ledit); |
---|
2141 | ledit=NULL; |
---|
2142 | } |
---|
2143 | edit_light=selected_light; |
---|
2144 | do_command("move_light",ev); |
---|
2145 | } |
---|
2146 | |
---|
2147 | } break; |
---|
2148 | } |
---|
2149 | case 'x' : |
---|
2150 | { |
---|
2151 | if (selected_object) |
---|
2152 | { if (selected_object->direction>0) |
---|
2153 | selected_object->direction=-1; |
---|
2154 | else selected_object->direction=1; |
---|
2155 | } |
---|
2156 | } break; |
---|
2157 | |
---|
2158 | } |
---|
2159 | } |
---|
2160 | } |
---|
2161 | |
---|
2162 | void dev_controll::event_close_window(event &ev) |
---|
2163 | { |
---|
2164 | if (ev.window) |
---|
2165 | { |
---|
2166 | if (ev.window==commandw) |
---|
2167 | { |
---|
2168 | prop->setd("commandw x",commandw->x); |
---|
2169 | prop->setd("commandw y",commandw->y); |
---|
2170 | eh->close_window(commandw); |
---|
2171 | commandw=NULL; |
---|
2172 | } else if (ev.window==oedit) |
---|
2173 | close_oedit_window(); |
---|
2174 | else if (ev.window==ambw) |
---|
2175 | { eh->close_window(ambw); ambw=NULL; } |
---|
2176 | else if (ev.window==backw) toggle_bgw(); |
---|
2177 | else if (ev.window==forew) toggle_fgw(); |
---|
2178 | else if (ev.window==lightw) toggle_light_window(); |
---|
2179 | else if (ev.window==show_menu) toggle_show_menu(); |
---|
2180 | else if (ev.window==pmenu) toggle_pmenu(); |
---|
2181 | else if (ev.window==tbw) toggle_toolbar(); |
---|
2182 | else if (ev.window==omenu) toggle_omenu(); |
---|
2183 | else if (ev.window==memprof) toggle_memprof(); |
---|
2184 | else if (ev.window==search_window) toggle_search_window(); |
---|
2185 | else if (profile_handle_event(ev)) profile_on=!profile_on; |
---|
2186 | else if (chat->chat_event(ev)) chat->toggle(); |
---|
2187 | |
---|
2188 | } |
---|
2189 | } |
---|
2190 | |
---|
2191 | void dev_controll::event_oedit_copy(event &ev) |
---|
2192 | { |
---|
2193 | game_object *use=copy_object; |
---|
2194 | if (!use) use=edit_object; |
---|
2195 | if (use) |
---|
2196 | { |
---|
2197 | game_object *old=use; |
---|
2198 | close_oedit_window(); |
---|
2199 | if (use->controller()) |
---|
2200 | the_game->show_help(symbol_str("no_clone")); |
---|
2201 | else |
---|
2202 | { |
---|
2203 | edit_object=old->copy(); |
---|
2204 | |
---|
2205 | current_level->add_object(edit_object); |
---|
2206 | the_game->need_refresh(); |
---|
2207 | state=DEV_MOVE_OBJECT; |
---|
2208 | |
---|
2209 | close_oedit_window(); |
---|
2210 | copy_object=NULL; |
---|
2211 | } |
---|
2212 | } |
---|
2213 | } |
---|
2214 | |
---|
2215 | void dev_controll::event_ledit_ok(event &ev) |
---|
2216 | { |
---|
2217 | edit_light->xshift=atoi(ledit->read(DEV_LEDIT_W)); |
---|
2218 | edit_light->yshift=atoi(ledit->read(DEV_LEDIT_H)); |
---|
2219 | edit_light->inner_radius=atoi(ledit->read(DEV_LEDIT_R1)); |
---|
2220 | edit_light->outer_radius=atoi(ledit->read(DEV_LEDIT_R2)); |
---|
2221 | if (edit_light->outer_radius<=edit_light->inner_radius) |
---|
2222 | { |
---|
2223 | edit_light->inner_radius=edit_light->outer_radius-1; |
---|
2224 | if (edit_light->inner_radius<1) |
---|
2225 | { |
---|
2226 | edit_light->inner_radius=1; |
---|
2227 | edit_light->outer_radius=2; |
---|
2228 | } |
---|
2229 | } |
---|
2230 | |
---|
2231 | edit_light->calc_range(); |
---|
2232 | edit_light=NULL; |
---|
2233 | prop->setd("ledit x",ledit->x); |
---|
2234 | prop->setd("ledit y",ledit->y); |
---|
2235 | eh->close_window(ledit); ledit=NULL; |
---|
2236 | the_game->need_refresh(); |
---|
2237 | } |
---|
2238 | |
---|
2239 | void dev_controll::event_ledit_del(event &ev) |
---|
2240 | { |
---|
2241 | prop->setd("ledit x",ledit->x); |
---|
2242 | prop->setd("ledit y",ledit->y); |
---|
2243 | eh->close_window(ledit); ledit=NULL; |
---|
2244 | if (current_level) |
---|
2245 | current_level->remove_light(edit_light); |
---|
2246 | else |
---|
2247 | delete_light(edit_light); |
---|
2248 | edit_light=NULL; |
---|
2249 | the_game->need_refresh(); |
---|
2250 | } |
---|
2251 | |
---|
2252 | void dev_controll::handle_event(event &ev) |
---|
2253 | { |
---|
2254 | long x,y; |
---|
2255 | if (link_object && (dlastx!=last_link_x || dlasty!=last_link_y)) |
---|
2256 | { |
---|
2257 | last_link_x=dlastx; |
---|
2258 | last_link_y=dlasty; |
---|
2259 | the_game->need_refresh(); |
---|
2260 | } |
---|
2261 | |
---|
2262 | if (dev_menu && dev_menu->handle_event(ev,screen,eh)) return ; |
---|
2263 | |
---|
2264 | if (!current_level) return ; |
---|
2265 | |
---|
2266 | for (x=0;x<total_pals;x++) |
---|
2267 | pal_wins[x]->handle_event(ev); |
---|
2268 | if (ev.type==EV_MOUSE_MOVE) |
---|
2269 | { |
---|
2270 | dlastx=last_demo_mx; |
---|
2271 | dlasty=last_demo_my; |
---|
2272 | } |
---|
2273 | if (dev_console && dev_console->handle_event(ev,eh)) |
---|
2274 | return; |
---|
2275 | |
---|
2276 | if (ev.type==EV_KEY && ev.key==JK_F2) |
---|
2277 | write_PCX(screen,pal,"scrnshot.pcx"); |
---|
2278 | else if (ev.type==EV_KEY && ev.key==JK_F3) |
---|
2279 | { |
---|
2280 | char name[100]; |
---|
2281 | sprintf(name,"shot%04d.pcx",screen_shot_on++); |
---|
2282 | write_PCX(screen,pal,name); |
---|
2283 | } else if (ev.type==EV_KEY && ev.key==JK_F5) |
---|
2284 | { |
---|
2285 | if (sshot_fcount!=-1) |
---|
2286 | { |
---|
2287 | sshot_fcount=-1; |
---|
2288 | the_game->show_help(symbol_str("seqs_off")); |
---|
2289 | } |
---|
2290 | else |
---|
2291 | { |
---|
2292 | sshot_fcount=0; |
---|
2293 | the_game->show_help(symbol_str("seqs_on")); |
---|
2294 | } |
---|
2295 | } |
---|
2296 | |
---|
2297 | switch (state) |
---|
2298 | { |
---|
2299 | case DEV_MOUSE_RELEASE : |
---|
2300 | { |
---|
2301 | if (!ev.mouse_button) |
---|
2302 | state=DEV_SELECT; |
---|
2303 | } break; |
---|
2304 | |
---|
2305 | case DEV_CREATE_OBJECT : |
---|
2306 | { |
---|
2307 | if (!ev.mouse_button) |
---|
2308 | state=DEV_MOVE_OBJECT; |
---|
2309 | } break; |
---|
2310 | |
---|
2311 | |
---|
2312 | case DEV_MOVE_OBJECT : |
---|
2313 | { event_move_object(ev); } break; |
---|
2314 | |
---|
2315 | |
---|
2316 | case DEV_MOVE_LIGHT : |
---|
2317 | { event_move_light(ev); } break; |
---|
2318 | |
---|
2319 | |
---|
2320 | case DEV_DRAG_AREA_BOTTOM : |
---|
2321 | { |
---|
2322 | event_drag_area_bottom(ev); |
---|
2323 | } break; |
---|
2324 | |
---|
2325 | case DEV_DRAG_AREA_TOP : |
---|
2326 | { |
---|
2327 | event_drag_area_top(ev); |
---|
2328 | } break; |
---|
2329 | |
---|
2330 | case DEV_SELECT : |
---|
2331 | { event_select(ev); } |
---|
2332 | } |
---|
2333 | |
---|
2334 | switch (ev.type) |
---|
2335 | { |
---|
2336 | case EV_MESSAGE : |
---|
2337 | { |
---|
2338 | switch (ev.message.id) |
---|
2339 | { |
---|
2340 | case ID_DMODE_DRAW : |
---|
2341 | case ID_DMODE_PICK : |
---|
2342 | case ID_DMODE_FILL : |
---|
2343 | case ID_DMODE_LINE : |
---|
2344 | case ID_DMODE_RECT : |
---|
2345 | case ID_DMODE_BAR : |
---|
2346 | case ID_DMODE_AREA : |
---|
2347 | { |
---|
2348 | edit_mode=ev.message.id; |
---|
2349 | } break; |
---|
2350 | /* case ID_ENLARGE_RENDER : |
---|
2351 | { |
---|
2352 | if (!small_render) |
---|
2353 | double_render(); |
---|
2354 | else |
---|
2355 | single_render(); |
---|
2356 | |
---|
2357 | view_shift_disabled=!view_shift_disabled; |
---|
2358 | } break; */ |
---|
2359 | |
---|
2360 | case ID_SEARCH : |
---|
2361 | { |
---|
2362 | toggle_search_window(); |
---|
2363 | } break; |
---|
2364 | case ID_SEARCH_FOREWARD : |
---|
2365 | { search_forward(); |
---|
2366 | } break; |
---|
2367 | case ID_SEARCH_BACKWARD : |
---|
2368 | { search_forward(); |
---|
2369 | } break; |
---|
2370 | case ID_CANCEL : |
---|
2371 | { |
---|
2372 | if (mess_win) |
---|
2373 | { |
---|
2374 | eh->close_window(mess_win); |
---|
2375 | mess_win=NULL; |
---|
2376 | } break; |
---|
2377 | } break; |
---|
2378 | case ID_LEVEL_LOAD : |
---|
2379 | { |
---|
2380 | if (!mess_win) |
---|
2381 | { |
---|
2382 | mess_win=file_dialog(eh,symbol_str("level_name"),current_level ? current_level->name() : "", |
---|
2383 | ID_LEVEL_LOAD_OK,symbol_str("ok_button"),ID_CANCEL,symbol_str("cancel_button"), |
---|
2384 | symbol_str("FILENAME"),ID_MESS_STR1); |
---|
2385 | eh->grab_focus(mess_win); |
---|
2386 | } |
---|
2387 | } break; |
---|
2388 | case ID_LEVEL_LOAD_OK : |
---|
2389 | { |
---|
2390 | char cmd[100]; |
---|
2391 | sprintf(cmd,"load %s",mess_win->read(ID_MESS_STR1)); |
---|
2392 | dev_cont->do_command(cmd,ev); |
---|
2393 | eh->push_event(new event(ID_CANCEL,NULL)); // close window |
---|
2394 | } break; |
---|
2395 | case ID_GAME_SAVE : |
---|
2396 | { |
---|
2397 | current_level->save("savegame.spe",1); |
---|
2398 | the_game->show_help(symbol_str("saved_game")); |
---|
2399 | the_game->need_refresh(); |
---|
2400 | } break; |
---|
2401 | case ID_LEVEL_SAVE : |
---|
2402 | { if (current_level) |
---|
2403 | { |
---|
2404 | if (current_level->save(current_level->name(),0)) |
---|
2405 | { |
---|
2406 | char msg[100]; |
---|
2407 | sprintf(msg,symbol_str("saved_level"),current_level->name()); |
---|
2408 | the_game->show_help(msg); |
---|
2409 | the_game->need_refresh(); |
---|
2410 | } |
---|
2411 | } |
---|
2412 | else the_game->show_help("no current level, cannot save"); |
---|
2413 | } break; |
---|
2414 | case ID_LEVEL_SAVEAS : |
---|
2415 | { |
---|
2416 | if (!mess_win) |
---|
2417 | { |
---|
2418 | mess_win=file_dialog(eh,symbol_str("saveas_name"),current_level ? current_level->name() : "untitled.spe", |
---|
2419 | ID_LEVEL_SAVEAS_OK,symbol_str("ok_button"), |
---|
2420 | ID_CANCEL,symbol_str("cancel_button"), |
---|
2421 | symbol_str("FILENAME"),ID_MESS_STR1); |
---|
2422 | eh->grab_focus(mess_win); |
---|
2423 | } |
---|
2424 | } break; |
---|
2425 | case ID_LEVEL_SAVEAS_OK : |
---|
2426 | { |
---|
2427 | if (current_level) |
---|
2428 | { |
---|
2429 | current_level->set_name(mess_win->read(ID_MESS_STR1)); |
---|
2430 | eh->push_event(new event(ID_CANCEL,NULL)); // close window after save |
---|
2431 | eh->push_event(new event(ID_LEVEL_SAVE,NULL)); |
---|
2432 | } |
---|
2433 | } break; |
---|
2434 | case ID_EDIT_SAVE : |
---|
2435 | { |
---|
2436 | do_command("esave",ev); |
---|
2437 | the_game->show_help(symbol_str("edit_saved")); |
---|
2438 | } break; |
---|
2439 | case ID_CACHE_PROFILE : |
---|
2440 | { |
---|
2441 | if (current_level && !cash.prof_is_on()) |
---|
2442 | { |
---|
2443 | cash.prof_init(); |
---|
2444 | the_game->show_help("Cache profiling is now on."); |
---|
2445 | } |
---|
2446 | else the_game->show_help("Cache profiling is already on!"); |
---|
2447 | } break; |
---|
2448 | |
---|
2449 | case ID_CACHE_PROFILE_END : // ask the user for a file name to save as |
---|
2450 | { |
---|
2451 | if (cash.prof_is_on()) |
---|
2452 | { |
---|
2453 | cash.prof_uninit(); |
---|
2454 | the_game->show_help(symbol_str("prof_off")); |
---|
2455 | } else the_game->show_help(symbol_str("prof")); |
---|
2456 | } break; |
---|
2457 | |
---|
2458 | case ID_LEVEL_NEW : |
---|
2459 | { |
---|
2460 | if (!mess_win) |
---|
2461 | { |
---|
2462 | mess_win=eh->new_window(xres/2,yres/2,-1,-1, |
---|
2463 | new button(WINDOW_FRAME_LEFT+10,WINDOW_FRAME_TOP+20,ID_LEVEL_NEW_OK,symbol_str("YES"), |
---|
2464 | new button(WINDOW_FRAME_LEFT+40,WINDOW_FRAME_TOP+20,ID_CANCEL,symbol_str("NO"), |
---|
2465 | new info_field(WINDOW_FRAME_LEFT,WINDOW_FRAME_TOP,ID_NULL,symbol_str("sure?"),NULL))),symbol_str("New?")); |
---|
2466 | eh->grab_focus(mess_win); |
---|
2467 | } |
---|
2468 | } break; |
---|
2469 | case ID_LEVEL_NEW_OK : |
---|
2470 | { |
---|
2471 | eh->push_event(new event(ID_CANCEL,NULL)); // close_window |
---|
2472 | if (current_level) |
---|
2473 | delete current_level; |
---|
2474 | current_level=new level(100,100,"untitled.spe"); |
---|
2475 | } break; |
---|
2476 | case ID_LEVEL_RESIZE : |
---|
2477 | { |
---|
2478 | if (!mess_win) |
---|
2479 | { |
---|
2480 | int wl=WINDOW_FRAME_LEFT,wt=WINDOW_FRAME_TOP,h=eh->font()->height()+8; |
---|
2481 | mess_win=eh->new_window(xres/2,yres/2,-1,-1, |
---|
2482 | new text_field(wl,wt+h*0,ID_MESS_STR1,symbol_str("width_"),"****", |
---|
2483 | current_level ? current_level->foreground_width() : 100, |
---|
2484 | new text_field(wl,wt+h*1,ID_MESS_STR2,symbol_str("height_"),"****", |
---|
2485 | current_level ? current_level->foreground_height() : 100, |
---|
2486 | new button(wl+10,wt+h*4,ID_LEVEL_RESIZE_OK,symbol_str("ok_button"), |
---|
2487 | new button(wt+40,wt+h*4,ID_CANCEL,symbol_str("cancel_button"),NULL)))),symbol_str("_scroll")); |
---|
2488 | } |
---|
2489 | } break; |
---|
2490 | case ID_LEVEL_RESIZE_OK : |
---|
2491 | { |
---|
2492 | if (current_level) |
---|
2493 | { |
---|
2494 | current_level->set_size(atoi(mess_win->read(ID_MESS_STR1)), |
---|
2495 | atoi(mess_win->read(ID_MESS_STR2))); |
---|
2496 | } else the_game->show_help("Create a level first!"); |
---|
2497 | eh->push_event(new event(ID_CANCEL,NULL)); // close_window |
---|
2498 | } break; |
---|
2499 | |
---|
2500 | case ID_SUSPEND : |
---|
2501 | { |
---|
2502 | dev^=SUSPEND_MODE; |
---|
2503 | if (dev&SUSPEND_MODE) |
---|
2504 | the_game->show_help(symbol_str("suspend_on")); |
---|
2505 | else |
---|
2506 | the_game->show_help(symbol_str("suspend_off")); |
---|
2507 | } break; |
---|
2508 | case ID_PLAY_MODE : |
---|
2509 | { |
---|
2510 | dev^=EDIT_MODE; |
---|
2511 | } break; |
---|
2512 | case ID_QUIT : |
---|
2513 | { |
---|
2514 | if (confirm_quit()) |
---|
2515 | do_command("quit",ev); |
---|
2516 | } ; |
---|
2517 | case ID_TOGGLE_MAP : |
---|
2518 | { |
---|
2519 | if (dev&MAP_MODE) dev-=MAP_MODE; |
---|
2520 | else dev|=MAP_MODE; |
---|
2521 | the_game->need_refresh(); |
---|
2522 | } break; |
---|
2523 | case ID_TOGGLE_LIGHT : |
---|
2524 | { |
---|
2525 | dev^=DRAW_LIGHTS; |
---|
2526 | the_game->need_refresh(); |
---|
2527 | } break; |
---|
2528 | case ID_RECORD_DEMO : |
---|
2529 | { |
---|
2530 | if (!mess_win) |
---|
2531 | { |
---|
2532 | int wl=WINDOW_FRAME_LEFT,wt=WINDOW_FRAME_TOP,h=eh->font()->height()+8; |
---|
2533 | mess_win=eh->new_window(xres/2,yres/2,-1,-1, |
---|
2534 | new text_field(wl,wt+h*0,ID_RECORD_DEMO_FILENAME, |
---|
2535 | "demo filename","*******************", |
---|
2536 | "demo.dat", |
---|
2537 | new button(wl+10,wt+h*2,ID_RECORD_DEMO_OK,symbol_str("ok_button"), |
---|
2538 | new button(wt+40,wt+h*2,ID_CANCEL,symbol_str("cancel_button"),NULL)))); |
---|
2539 | } |
---|
2540 | } break; |
---|
2541 | |
---|
2542 | case ID_RECORD_DEMO_OK : |
---|
2543 | { |
---|
2544 | demo_man.set_state(demo_manager::RECORDING,mess_win->read(ID_RECORD_DEMO_FILENAME)); |
---|
2545 | eh->push_event(new event(ID_CANCEL,NULL)); // close window |
---|
2546 | } break; |
---|
2547 | |
---|
2548 | case ID_PLAY_DEMO : |
---|
2549 | { |
---|
2550 | if (!mess_win) |
---|
2551 | { |
---|
2552 | int wl=WINDOW_FRAME_LEFT,wt=WINDOW_FRAME_TOP,h=eh->font()->height()+8; |
---|
2553 | mess_win=eh->new_window(xres/2,yres/2,-1,-1, |
---|
2554 | new text_field(wl,wt+h*0,ID_PLAY_DEMO_FILENAME, |
---|
2555 | "demo filename","*******************", |
---|
2556 | "demo.dat", |
---|
2557 | new button(wl+10,wt+h*2,ID_PLAY_DEMO_OK,symbol_str("ok_button"), |
---|
2558 | new button(wt+40,wt+h*2,ID_CANCEL,symbol_str("cancel_button"),NULL)))); |
---|
2559 | } |
---|
2560 | } break; |
---|
2561 | |
---|
2562 | case ID_PLAY_DEMO_OK : |
---|
2563 | { |
---|
2564 | demo_man.set_state(demo_manager::PLAYING,mess_win->read(ID_PLAY_DEMO_FILENAME)); |
---|
2565 | eh->close_window(mess_win); |
---|
2566 | mess_win=NULL; |
---|
2567 | } break; |
---|
2568 | |
---|
2569 | case ID_SET_SCROLL : |
---|
2570 | { |
---|
2571 | if (!mess_win) |
---|
2572 | { |
---|
2573 | int wl=WINDOW_FRAME_LEFT,wt=WINDOW_FRAME_TOP,h=eh->font()->height()+8; |
---|
2574 | mess_win=eh->new_window(xres/2,yres/2,-1,-1, |
---|
2575 | new text_field(wl,wt+h*0,ID_MESS_STR1,symbol_str("x_mul"),"****",bg_xmul, |
---|
2576 | new text_field(wl,wt+h*1,ID_MESS_STR2,symbol_str("x_div"),"****",bg_xdiv, |
---|
2577 | new text_field(wl,wt+h*2,ID_MESS_STR3,symbol_str("y_mul"),"****",bg_ymul, |
---|
2578 | new text_field(wl,wt+h*3,ID_MESS_STR4,symbol_str("y_div"),"****",bg_ydiv, |
---|
2579 | new button(wl+10,wt+h*4,ID_SET_SCROLL_CHECK,symbol_str("ok_button"), |
---|
2580 | new button(wt+40,wt+h*4,ID_CANCEL,symbol_str("cancel_button"),NULL)))))),symbol_str("_scroll")); |
---|
2581 | } |
---|
2582 | } break; |
---|
2583 | case ID_SET_SCROLL_CHECK : |
---|
2584 | { |
---|
2585 | int tbg_xmul=atoi(mess_win->read(ID_MESS_STR1)); |
---|
2586 | int tbg_xdiv=atoi(mess_win->read(ID_MESS_STR2)); |
---|
2587 | int tbg_ymul=atoi(mess_win->read(ID_MESS_STR3)); |
---|
2588 | int tbg_ydiv=atoi(mess_win->read(ID_MESS_STR4)); |
---|
2589 | |
---|
2590 | if ( (((float)tbg_xmul/(float)tbg_xdiv) < ((float)bg_xmul/(float)bg_xdiv)) || |
---|
2591 | (((float)tbg_ymul/(float)tbg_ydiv) < ((float)bg_ymul/(float)bg_ydiv))) |
---|
2592 | { |
---|
2593 | int wl=WINDOW_FRAME_LEFT,wt=WINDOW_FRAME_TOP,h=eh->font()->height()+8; |
---|
2594 | |
---|
2595 | warn_win=eh->new_window(xres/2-40,yres/2-40,-1,-1, |
---|
2596 | new info_field(wl,wt,ID_NULL, |
---|
2597 | symbol_str("back_loss"), |
---|
2598 | new button(wl+10,wt+h*4,ID_SET_SCROLL_OK,symbol_str("ok_button"), |
---|
2599 | new button(wt+40,wt+h*4,ID_WARN_CANCEL,symbol_str("cancel_button"),NULL))), |
---|
2600 | symbol_str("WARNING")); |
---|
2601 | eh->grab_focus(warn_win); |
---|
2602 | } else eh->push_event(new event(ID_SET_SCROLL_OK,NULL)); |
---|
2603 | } break; |
---|
2604 | case ID_WARN_CANCEL : |
---|
2605 | { |
---|
2606 | eh->close_window(warn_win); warn_win=NULL; |
---|
2607 | eh->push_event(new event(ID_CANCEL,NULL)); |
---|
2608 | } break; |
---|
2609 | case ID_SET_SCROLL_OK : |
---|
2610 | { |
---|
2611 | if (warn_win) { eh->close_window(warn_win); warn_win=NULL; } |
---|
2612 | bg_xmul=atoi(mess_win->read(ID_MESS_STR1)); |
---|
2613 | bg_xdiv=atoi(mess_win->read(ID_MESS_STR2)); |
---|
2614 | bg_ymul=atoi(mess_win->read(ID_MESS_STR3)); |
---|
2615 | bg_ydiv=atoi(mess_win->read(ID_MESS_STR4)); |
---|
2616 | eh->push_event(new event(ID_CANCEL,NULL)); // close window |
---|
2617 | } break; |
---|
2618 | |
---|
2619 | case ID_CENTER_PLAYER : |
---|
2620 | { |
---|
2621 | do_command("center",ev); break; |
---|
2622 | } break; |
---|
2623 | |
---|
2624 | case ID_INTERPOLATE_DRAW : |
---|
2625 | { |
---|
2626 | interpolate_draw=!interpolate_draw; |
---|
2627 | } break; |
---|
2628 | |
---|
2629 | case ID_DISABLE_AUTOLIGHT : |
---|
2630 | { |
---|
2631 | disable_autolight=!disable_autolight; |
---|
2632 | } break; |
---|
2633 | |
---|
2634 | case ID_ADD_PALETTE : |
---|
2635 | { |
---|
2636 | if (!mess_win) |
---|
2637 | { |
---|
2638 | int wl=WINDOW_FRAME_LEFT,wt=WINDOW_FRAME_TOP,h=eh->font()->height()+8; |
---|
2639 | mess_win=eh->new_window(xres/2,yres/2,-1,-1, |
---|
2640 | new text_field(wl,wt+h*0,ID_MESS_STR1,symbol_str("ap_width"),"****",2, |
---|
2641 | new text_field(wl,wt+h*1,ID_MESS_STR2,symbol_str("ap_height"),"****",2, |
---|
2642 | new text_field(wl,wt+h*2,ID_MESS_STR3,symbol_str("ap_name"),"***********","pal", |
---|
2643 | new button(wl+10,wt+h*3,ID_ADD_PALETTE_OK,symbol_str("ok_button"), |
---|
2644 | new button(wt+40,wt+h*3,ID_CANCEL,symbol_str("cancel_button"),NULL))))),symbol_str("ap_pal")); |
---|
2645 | } |
---|
2646 | } break; |
---|
2647 | case ID_ADD_PALETTE_OK : |
---|
2648 | { |
---|
2649 | char name[70]; |
---|
2650 | sprintf(name,"(add_palette \"%s\" %d %d)",mess_win->read(ID_MESS_STR3), |
---|
2651 | atoi(mess_win->read(ID_MESS_STR1)), |
---|
2652 | atoi(mess_win->read(ID_MESS_STR2))); |
---|
2653 | char *s=name; |
---|
2654 | eval(compile(s)); |
---|
2655 | eh->push_event(new event(ID_CANCEL,NULL)); // close window |
---|
2656 | } break; |
---|
2657 | case ID_TOGGLE_DELAY : |
---|
2658 | { |
---|
2659 | the_game->toggle_delay(); break; |
---|
2660 | } break; |
---|
2661 | |
---|
2662 | case ID_SMALL_MODE : |
---|
2663 | { |
---|
2664 | make_screen_size(311,160); break; |
---|
2665 | } break; |
---|
2666 | case ID_CLEAR_WEAPONS : |
---|
2667 | { |
---|
2668 | event ev; |
---|
2669 | do_command("clear_weapons",ev); |
---|
2670 | } break; |
---|
2671 | case ID_GOD_MODE : |
---|
2672 | { |
---|
2673 | for (view *v=player_list;v;v=v->next) |
---|
2674 | v->god=!v->god; |
---|
2675 | } break; |
---|
2676 | case ID_MOUSE_SCROLL : |
---|
2677 | { |
---|
2678 | mouse_scrolling=!mouse_scrolling; |
---|
2679 | prop->setd("mouse_scrolling",mouse_scrolling); |
---|
2680 | if (mouse_scrolling) |
---|
2681 | the_game->show_help(symbol_str("ms_on")); |
---|
2682 | else |
---|
2683 | the_game->show_help(symbol_str("ms_off")); |
---|
2684 | } break; |
---|
2685 | |
---|
2686 | case ID_LOCK_PALETTES : |
---|
2687 | { |
---|
2688 | palettes_locked=!palettes_locked; |
---|
2689 | prop->setd("palettes_locked",palettes_locked); |
---|
2690 | if (palettes_locked) |
---|
2691 | the_game->show_help(symbol_str("pal_lock")); |
---|
2692 | else the_game->show_help(symbol_str("pal_unlock")); |
---|
2693 | } break; |
---|
2694 | |
---|
2695 | case ID_DISABLE_VIEW_SHIFT : |
---|
2696 | { |
---|
2697 | view_shift_disabled=!view_shift_disabled; |
---|
2698 | prop->setd("view_shift_disabled",view_shift_disabled); |
---|
2699 | if (view_shift_disabled) |
---|
2700 | the_game->show_help(symbol_str("vs_dis")); |
---|
2701 | else the_game->show_help(symbol_str("vs_en")); |
---|
2702 | } break; |
---|
2703 | |
---|
2704 | case ID_WIN_FORE : |
---|
2705 | { |
---|
2706 | toggle_fgw(); |
---|
2707 | } break; |
---|
2708 | case ID_WIN_BACK : |
---|
2709 | { |
---|
2710 | toggle_bgw(); |
---|
2711 | } break; |
---|
2712 | case ID_WIN_OBJECTS : |
---|
2713 | { |
---|
2714 | toggle_omenu(); |
---|
2715 | } break; |
---|
2716 | case ID_WIN_PALETTES : |
---|
2717 | { |
---|
2718 | toggle_pmenu(); |
---|
2719 | } break; |
---|
2720 | case ID_WIN_LIGHTING : |
---|
2721 | { |
---|
2722 | toggle_light_window(); |
---|
2723 | } break; |
---|
2724 | case ID_WIN_LAYERS : |
---|
2725 | { |
---|
2726 | toggle_show_menu(); |
---|
2727 | } break; |
---|
2728 | case ID_WIN_CONSOLE : |
---|
2729 | { |
---|
2730 | if (dev_console) dev_console->toggle(); |
---|
2731 | } break; |
---|
2732 | case ID_WIN_TOOLBAR : |
---|
2733 | { |
---|
2734 | toggle_toolbar(); |
---|
2735 | } break; |
---|
2736 | |
---|
2737 | case DEV_AMBIENT : |
---|
2738 | { if (!ambw) make_ambient(); } break; |
---|
2739 | case DEV_AREA_OK : |
---|
2740 | { close_area_win(1); } break; |
---|
2741 | case DEV_AREA_DELETE : |
---|
2742 | { close_area_win(0); |
---|
2743 | if (current_area && current_level) |
---|
2744 | { |
---|
2745 | if (current_level->area_list==current_area) |
---|
2746 | current_level->area_list=current_level->area_list->next; |
---|
2747 | else |
---|
2748 | { |
---|
2749 | area_controller *a=current_level->area_list,*l=NULL; |
---|
2750 | for (;a!=current_area && a;a=a->next) { l=a; } |
---|
2751 | l->next=a->next; |
---|
2752 | delete a; |
---|
2753 | } |
---|
2754 | current_area=NULL; |
---|
2755 | the_game->need_refresh(); |
---|
2756 | } |
---|
2757 | } break; |
---|
2758 | case DEV_AI_OK : |
---|
2759 | close_ai_window(); break; |
---|
2760 | case DEV_OEDIT_AI : |
---|
2761 | make_ai_window(edit_object); break; |
---|
2762 | case DEV_OBJECTS_DELETE : |
---|
2763 | { |
---|
2764 | if (edit_object) |
---|
2765 | { |
---|
2766 | for (int i=0;i<edit_object->total_objects();i++) |
---|
2767 | edit_object->remove_object(edit_object->get_object(0)); |
---|
2768 | the_game->need_refresh(); |
---|
2769 | } |
---|
2770 | } break; |
---|
2771 | |
---|
2772 | case DEV_LIGHTS_DELETE : |
---|
2773 | { |
---|
2774 | if (edit_object) |
---|
2775 | { |
---|
2776 | for (int i=0;i<edit_object->total_lights();i++) |
---|
2777 | edit_object->remove_light(edit_object->get_light(0)); |
---|
2778 | the_game->need_refresh(); |
---|
2779 | } |
---|
2780 | } break; |
---|
2781 | |
---|
2782 | case DEV_LEDIT_DEL : |
---|
2783 | { |
---|
2784 | event_ledit_del(ev); |
---|
2785 | } break; |
---|
2786 | case DEV_LEDIT_OK : |
---|
2787 | { |
---|
2788 | event_ledit_ok(ev); |
---|
2789 | } break; |
---|
2790 | case DEV_LEDIT_MOVE : |
---|
2791 | { |
---|
2792 | prop->setd("ledit x",ledit->x); |
---|
2793 | prop->setd("ledit y",ledit->y); |
---|
2794 | eh->close_window(ledit); ledit=NULL; |
---|
2795 | state=DEV_MOVE_LIGHT; |
---|
2796 | } break; |
---|
2797 | case DEV_LEDIT_COPY : |
---|
2798 | { |
---|
2799 | edit_light=edit_light->copy(); |
---|
2800 | prop->setd("ledit x",ledit->x); |
---|
2801 | prop->setd("ledit y",ledit->y); |
---|
2802 | eh->close_window(ledit); ledit=NULL; |
---|
2803 | state=DEV_MOVE_LIGHT; |
---|
2804 | } break; |
---|
2805 | |
---|
2806 | |
---|
2807 | case DEV_LIGHT0 : |
---|
2808 | case DEV_LIGHT1 : |
---|
2809 | case DEV_LIGHT2 : |
---|
2810 | case DEV_LIGHT3 : |
---|
2811 | case DEV_LIGHT4 : |
---|
2812 | case DEV_LIGHT5 : |
---|
2813 | case DEV_LIGHT6 : |
---|
2814 | case DEV_LIGHT7 : |
---|
2815 | case DEV_LIGHT8 : |
---|
2816 | case DEV_LIGHT9 : |
---|
2817 | { |
---|
2818 | long lx,ly; |
---|
2819 | the_game->mouse_to_game(last_demo_mx,last_demo_my,lx,ly); |
---|
2820 | lx=snap_x(lx); |
---|
2821 | ly=snap_y(ly); |
---|
2822 | edit_light=add_light_source(ev.message.id-DEV_LIGHT0,lx,ly, |
---|
2823 | atoi(lightw->read(DEV_LIGHTR1)), |
---|
2824 | atoi(lightw->read(DEV_LIGHTR2)), |
---|
2825 | atoi(lightw->read(DEV_LIGHTW)), |
---|
2826 | atoi(lightw->read(DEV_LIGHTH))); |
---|
2827 | state=DEV_MOVE_LIGHT; |
---|
2828 | } break; |
---|
2829 | case ID_RAISE_ALL : |
---|
2830 | { |
---|
2831 | raise_all=!raise_all; |
---|
2832 | prop->setd("raise_all",raise_all); |
---|
2833 | if (raise_all) |
---|
2834 | the_game->show_help(symbol_str("fg_r")); |
---|
2835 | else |
---|
2836 | the_game->show_help(symbol_str("fg_l")); |
---|
2837 | } break; |
---|
2838 | case DEV_OEDIT_COPY : |
---|
2839 | { |
---|
2840 | event_oedit_copy(ev); |
---|
2841 | } break; |
---|
2842 | case DEV_OEDIT_LEFT : |
---|
2843 | { |
---|
2844 | if (edit_object) |
---|
2845 | { |
---|
2846 | the_game->need_refresh(); |
---|
2847 | edit_object->direction=-1; |
---|
2848 | } |
---|
2849 | } break; |
---|
2850 | case DEV_OEDIT_RIGHT : |
---|
2851 | { |
---|
2852 | if (edit_object) |
---|
2853 | { |
---|
2854 | the_game->need_refresh(); |
---|
2855 | edit_object->direction=1; |
---|
2856 | } |
---|
2857 | } break; |
---|
2858 | |
---|
2859 | |
---|
2860 | case DEV_COMMAND_OK : |
---|
2861 | { |
---|
2862 | char cmd[100]; |
---|
2863 | strcpy(cmd,commandw->inm->get(DEV_COMMAND)->read()); |
---|
2864 | prop->setd("commandw x",commandw->x); |
---|
2865 | prop->setd("commandw y",commandw->y); |
---|
2866 | eh->close_window(commandw); |
---|
2867 | commandw=NULL; |
---|
2868 | do_command(cmd,ev); |
---|
2869 | } break; |
---|
2870 | |
---|
2871 | case ID_SHOW_FPS : |
---|
2872 | { fps_on=!fps_on; } break; |
---|
2873 | case ID_PROFILE : |
---|
2874 | { profile_toggle(); |
---|
2875 | profile_on=!profile_on; |
---|
2876 | } break; |
---|
2877 | |
---|
2878 | case ID_TOGGLE_NAMES : { show_names=!show_names; } break; |
---|
2879 | case DEV_QUIT : the_game->end_session(); break; |
---|
2880 | case DEV_EDIT_FG : dev=1; break; //the_game->draw(); break; |
---|
2881 | case DEV_EDIT_BG : dev=2; break; //the_game->draw(); break; |
---|
2882 | case DEV_EDIT_FGBG : dev=3; break; //the_game->draw(); break; |
---|
2883 | case DEV_PLAY : dev=0; break; //the_game->draw(); break; |
---|
2884 | case SHOW_FOREGROUND : |
---|
2885 | { dev=dev^DRAW_FG_LAYER; the_game->need_refresh(); } break; |
---|
2886 | case SHOW_FOREGROUND_BOUND : |
---|
2887 | { dev=dev^DRAW_FG_BOUND_LAYER; the_game->need_refresh(); } break; |
---|
2888 | case SHOW_BACKGROUND : |
---|
2889 | { dev=dev^DRAW_BG_LAYER; the_game->need_refresh(); } break; |
---|
2890 | case SHOW_CHARACTERS : |
---|
2891 | { dev=dev^DRAW_PEOPLE_LAYER; the_game->need_refresh(); } break; |
---|
2892 | case SHOW_LIGHT : |
---|
2893 | { dev=dev^DRAW_LIGHTS; the_game->need_refresh(); } break; |
---|
2894 | case SHOW_LINKS : |
---|
2895 | { dev=dev^DRAW_LINKS; the_game->need_refresh(); } break; |
---|
2896 | |
---|
2897 | |
---|
2898 | case DEV_CREATE : |
---|
2899 | { |
---|
2900 | int val=get_omenu_item(((pick_list *)ev.message.data)->get_selection()); |
---|
2901 | char cmd[100]; |
---|
2902 | sprintf(cmd,"create %s",object_names[val]); |
---|
2903 | do_command(cmd,ev); |
---|
2904 | state=DEV_CREATE_OBJECT; |
---|
2905 | dev|=(EDIT_MODE | DRAW_PEOPLE_LAYER); |
---|
2906 | } |
---|
2907 | break; |
---|
2908 | |
---|
2909 | case DEV_PALETTE : |
---|
2910 | { |
---|
2911 | int val=((pick_list *)ev.message.data)->get_selection(); |
---|
2912 | pal_wins[val]->open_window(); |
---|
2913 | } break; |
---|
2914 | |
---|
2915 | case DEV_MUSIC_PICKLIST : |
---|
2916 | { |
---|
2917 | /* int *val=((int *)((pick_list *)ev.message.data)->read()); |
---|
2918 | if (current_song) delete current_song; |
---|
2919 | current_song=new song(song_list[*val]); |
---|
2920 | current_song->play(); */ |
---|
2921 | } |
---|
2922 | break; |
---|
2923 | |
---|
2924 | case DEV_OEDIT_OK : |
---|
2925 | { close_oedit_window(); } break; |
---|
2926 | |
---|
2927 | case DEV_OEDIT_DELETE : |
---|
2928 | { |
---|
2929 | selected_object=edit_object; |
---|
2930 | do_command("delete",ev); |
---|
2931 | close_oedit_window(); |
---|
2932 | } |
---|
2933 | break; |
---|
2934 | |
---|
2935 | case DEV_OEDIT_FRONT : |
---|
2936 | { |
---|
2937 | do_command("to_front",ev); |
---|
2938 | close_oedit_window(); |
---|
2939 | } |
---|
2940 | break; |
---|
2941 | |
---|
2942 | case DEV_OEDIT_BACK : |
---|
2943 | { |
---|
2944 | do_command("to_back",ev); |
---|
2945 | close_oedit_window(); |
---|
2946 | } |
---|
2947 | break; |
---|
2948 | |
---|
2949 | case DEV_OEDIT_MOVE : |
---|
2950 | { |
---|
2951 | game_object *o=edit_object; |
---|
2952 | close_oedit_window(); |
---|
2953 | edit_object=o; |
---|
2954 | do_command("move",ev); |
---|
2955 | } |
---|
2956 | break; |
---|
2957 | } |
---|
2958 | } break; |
---|
2959 | |
---|
2960 | |
---|
2961 | case EV_CLOSE_WINDOW : |
---|
2962 | { |
---|
2963 | event_close_window(ev); |
---|
2964 | } |
---|
2965 | break; |
---|
2966 | case EV_KEYRELEASE : |
---|
2967 | { |
---|
2968 | if (ev.key==JK_CTRL_L) |
---|
2969 | { |
---|
2970 | if (!edit_object && link_object && selected_object && link_object!=selected_object) |
---|
2971 | { |
---|
2972 | link_object->add_object(selected_object); |
---|
2973 | if (S_LINK_SND>0) cash.sfx(S_LINK_SND)->play(sfx_volume/2); |
---|
2974 | the_game->need_refresh(); |
---|
2975 | } |
---|
2976 | |
---|
2977 | link_object=NULL; |
---|
2978 | } |
---|
2979 | } break; |
---|
2980 | case EV_KEY : |
---|
2981 | { |
---|
2982 | event_key(ev); |
---|
2983 | } |
---|
2984 | } |
---|
2985 | |
---|
2986 | |
---|
2987 | } |
---|
2988 | |
---|
2989 | |
---|
2990 | void dev_controll::add_palette(void *args) |
---|
2991 | { |
---|
2992 | total_pals++; |
---|
2993 | pal_wins=(pal_win **)jrealloc(pal_wins,sizeof(pal_win *)*total_pals,"edit pal array"); |
---|
2994 | pal_wins[total_pals-1]=new pal_win(args); |
---|
2995 | } |
---|
2996 | |
---|
2997 | |
---|
2998 | pal_win::pal_win(void *args) |
---|
2999 | { |
---|
3000 | int i=0; |
---|
3001 | Cell *ao=(Cell *)args; |
---|
3002 | |
---|
3003 | name=strcpy((char *)jmalloc(strlen(lstring_value(CAR(args)))+1, |
---|
3004 | "pal name"),lstring_value(CAR(args))); |
---|
3005 | ao=CDR(ao); |
---|
3006 | scale=w=h=1; |
---|
3007 | x=y=0; |
---|
3008 | |
---|
3009 | if (!NILP(ao)) |
---|
3010 | { |
---|
3011 | w=lnumber_value(CAR(ao)); ao=CDR(ao); |
---|
3012 | if (!NILP(ao)) |
---|
3013 | { |
---|
3014 | h=lnumber_value(CAR(ao)); ao=CDR(ao); |
---|
3015 | if (!NILP(ao)) |
---|
3016 | { |
---|
3017 | x=lnumber_value(CAR(ao)); ao=CDR(ao); |
---|
3018 | if (!NILP(ao)) |
---|
3019 | { |
---|
3020 | y=lnumber_value(CAR(ao)); ao=CDR(ao); |
---|
3021 | if (!NILP(ao)) |
---|
3022 | scale=lnumber_value(CAR(ao)); ao=CDR(ao); |
---|
3023 | } |
---|
3024 | } |
---|
3025 | } |
---|
3026 | } |
---|
3027 | |
---|
3028 | if (w<=0) w=0; |
---|
3029 | if (h<=0) h=0; |
---|
3030 | |
---|
3031 | pat=(unsigned short *)jmalloc(w*h*sizeof(unsigned short),"palwin::pat"); |
---|
3032 | memset(pat,0,sizeof(unsigned short)*w*h); // set the palette to black if no parameters are given |
---|
3033 | while (!NILP(ao)) // loop until we run out of parameters |
---|
3034 | { |
---|
3035 | if (i>w*h) |
---|
3036 | { |
---|
3037 | lbreak("to many parameters to add_palette "); |
---|
3038 | exit(0); |
---|
3039 | } |
---|
3040 | pat[i]=lnumber_value(CAR(ao)); |
---|
3041 | // make sure the tile that they suggested exists |
---|
3042 | if (pat[i]<=0 || pat[i]>nforetiles || foretiles[pat[i]]<0) |
---|
3043 | pat[i]=0; |
---|
3044 | ao=CDR(ao); |
---|
3045 | i++; |
---|
3046 | } |
---|
3047 | last_selected=-1; |
---|
3048 | me=NULL; |
---|
3049 | open_window(); |
---|
3050 | } |
---|
3051 | |
---|
3052 | void pal_win::open_window() |
---|
3053 | { |
---|
3054 | if (me) close_window(); |
---|
3055 | me=eh->new_window(x,y,w*f_wid/scale,h*f_hi/scale,NULL,name); |
---|
3056 | draw(); |
---|
3057 | } |
---|
3058 | |
---|
3059 | void pal_win::close_window() |
---|
3060 | { |
---|
3061 | if (me) // dont' close the window if the window is already closed |
---|
3062 | { |
---|
3063 | x=me->x; // save the old poisition of the window so that when we open it |
---|
3064 | // it will be in the same spot |
---|
3065 | y=me->y; |
---|
3066 | eh->close_window(me); |
---|
3067 | me=NULL; |
---|
3068 | |
---|
3069 | } |
---|
3070 | } |
---|
3071 | |
---|
3072 | #ifdef __MAC__ |
---|
3073 | #pragma global_optimizer on |
---|
3074 | #endif |
---|
3075 | |
---|
3076 | void pal_win::draw() |
---|
3077 | { |
---|
3078 | int i,find=-1,d=cur_fg; |
---|
3079 | if (me) |
---|
3080 | { |
---|
3081 | me->clear(); |
---|
3082 | image *im=new image(the_game->ftile_width(),the_game->ftile_height()); |
---|
3083 | int th=the_game->ftile_height()/scale,tw=the_game->ftile_width()/scale; |
---|
3084 | |
---|
3085 | for (i=0;i<w*h;i++) |
---|
3086 | { |
---|
3087 | im->clear(); |
---|
3088 | the_game->get_fg(pat[i])->im->put_image(im,0,0); |
---|
3089 | scale_put(im,me->screen,me->x1()+(i%w)*tw, |
---|
3090 | me->y1()+(i/w)*th,tw,th); |
---|
3091 | if (d==pat[i]) |
---|
3092 | { |
---|
3093 | find=i; |
---|
3094 | me->screen->rectangle(me->x1()+(i%w)*tw, |
---|
3095 | me->y1()+(i/w)*th, |
---|
3096 | me->x1()+(i%w)*tw+tw-1, |
---|
3097 | me->y1()+(i/w)*th+th-1,eh->bright_color()); |
---|
3098 | } |
---|
3099 | } |
---|
3100 | delete im; |
---|
3101 | last_selected=d; |
---|
3102 | } |
---|
3103 | } |
---|
3104 | |
---|
3105 | #ifdef __MAC__ |
---|
3106 | #pragma global_optimizer reset |
---|
3107 | #endif |
---|
3108 | |
---|
3109 | void pal_win::handle_event(event &ev) |
---|
3110 | { |
---|
3111 | int d=cur_fg; |
---|
3112 | |
---|
3113 | if (d!=last_selected) // if so see if we need to hilight any of our tiles. |
---|
3114 | { |
---|
3115 | int i,dr=0; |
---|
3116 | for (i=0;i<w*h;i++) |
---|
3117 | { |
---|
3118 | if (pat[i]==d || pat[i]==last_selected) |
---|
3119 | dr=1; |
---|
3120 | } |
---|
3121 | if (dr) draw(); |
---|
3122 | last_selected=d; |
---|
3123 | } |
---|
3124 | |
---|
3125 | if (ev.window && ev.window==me) |
---|
3126 | { |
---|
3127 | switch (ev.type) |
---|
3128 | { |
---|
3129 | case EV_MOUSE_BUTTON : |
---|
3130 | { |
---|
3131 | if (ev.mouse_button==1) |
---|
3132 | { |
---|
3133 | int selx=(last_demo_mx-me->x-me->x1())/(the_game->ftile_width()/scale), |
---|
3134 | sely=(last_demo_my-me->y-me->y1())/(the_game->ftile_height()/scale); |
---|
3135 | if (selx>=0 && sely>=0 && selx<w && sely<h) |
---|
3136 | { |
---|
3137 | cur_fg=pat[selx+sely*w]; |
---|
3138 | if (dev_cont->forew) |
---|
3139 | ((tile_picker *)dev_cont->forew-> |
---|
3140 | read(DEV_FG_PICKER))->recenter(dev_cont->forew->screen,eh); |
---|
3141 | } |
---|
3142 | } else if (ev.mouse_button==2) |
---|
3143 | { |
---|
3144 | if (palettes_locked) |
---|
3145 | the_game->show_help(symbol_str("pal_lock")); |
---|
3146 | else |
---|
3147 | { |
---|
3148 | int selx=(last_demo_mx-me->x-me->x1())/(the_game->ftile_width()/scale), |
---|
3149 | sely=(last_demo_my-me->y-me->y1())/(the_game->ftile_height()/scale); |
---|
3150 | if (selx>=0 && sely>=0 && selx<w && sely<h) |
---|
3151 | { |
---|
3152 | pat[selx+sely*w]=cur_fg; |
---|
3153 | draw(); |
---|
3154 | } |
---|
3155 | } |
---|
3156 | } |
---|
3157 | } break; |
---|
3158 | |
---|
3159 | case EV_KEY : |
---|
3160 | { |
---|
3161 | switch (ev.key) |
---|
3162 | { |
---|
3163 | case '+' : |
---|
3164 | { if (scale>1) |
---|
3165 | { |
---|
3166 | close_window(); |
---|
3167 | scale--; |
---|
3168 | open_window(); |
---|
3169 | } |
---|
3170 | } break; |
---|
3171 | case '-' : |
---|
3172 | { if (scale<the_game->ftile_height()/2) |
---|
3173 | { |
---|
3174 | close_window(); |
---|
3175 | scale++; |
---|
3176 | open_window(); |
---|
3177 | } |
---|
3178 | } break; |
---|
3179 | case JK_LEFT : |
---|
3180 | { |
---|
3181 | if (palettes_locked) the_game->show_help(symbol_str("pal_lock")); |
---|
3182 | else if (w>1) resize(-1,0); |
---|
3183 | } break; |
---|
3184 | case JK_RIGHT : |
---|
3185 | { |
---|
3186 | if (palettes_locked) the_game->show_help(symbol_str("pal_lock")); |
---|
3187 | else |
---|
3188 | resize(1,0); |
---|
3189 | } break; |
---|
3190 | case JK_UP : |
---|
3191 | { |
---|
3192 | if (palettes_locked) the_game->show_help(symbol_str("pal_lock")); |
---|
3193 | else if (h>1) resize(0,-1); |
---|
3194 | } break; |
---|
3195 | case JK_DOWN : |
---|
3196 | { |
---|
3197 | if (palettes_locked) |
---|
3198 | the_game->show_help(symbol_str("pal_lock")); |
---|
3199 | else |
---|
3200 | resize(0,1); |
---|
3201 | } break; |
---|
3202 | case JK_ESC : close_window(); break; |
---|
3203 | case ' ' : |
---|
3204 | { |
---|
3205 | long xs,ys,xx,yy; |
---|
3206 | the_game->ftile_on(me->x,me->y,xs,ys); |
---|
3207 | |
---|
3208 | for (xx=xs;xx<xs+w;xx++) |
---|
3209 | { |
---|
3210 | for (yy=ys;yy<ys+h;yy++) |
---|
3211 | { |
---|
3212 | if (xx>=0 && yy>=0 && xx<current_level->foreground_width() && |
---|
3213 | yy<current_level->foreground_height()) |
---|
3214 | the_game->put_fg(xx,yy,raise_all ? make_above_tile(pat[xx-xs+(yy-ys)*w]) : pat[xx-xs+(yy-ys)*w] ); |
---|
3215 | } |
---|
3216 | } |
---|
3217 | } break; |
---|
3218 | case 't' : |
---|
3219 | { |
---|
3220 | long xs,ys,xx,yy; |
---|
3221 | the_game->ftile_on(me->x,me->y,xs,ys); |
---|
3222 | dev_cont->fg_fill(-1,xs,ys,this); |
---|
3223 | } break; |
---|
3224 | |
---|
3225 | } |
---|
3226 | } break; |
---|
3227 | |
---|
3228 | case EV_CLOSE_WINDOW : close_window(); break; |
---|
3229 | } |
---|
3230 | } |
---|
3231 | |
---|
3232 | |
---|
3233 | } |
---|
3234 | |
---|
3235 | |
---|
3236 | void pal_win::resize(int xa, int ya) |
---|
3237 | { |
---|
3238 | int i,j; |
---|
3239 | unsigned short *npat; |
---|
3240 | if (w+xa<1 || y+ya<1) return ; |
---|
3241 | |
---|
3242 | npat=(unsigned short *)jmalloc(sizeof(unsigned short)*(w+xa)*(h+ya),"resized pal_win"); |
---|
3243 | memset(npat,0,sizeof(unsigned short)*(w+xa)*(h+ya)); |
---|
3244 | for (i=0;i<(w+xa);i++) |
---|
3245 | for (j=0;j<(h+ya);j++) |
---|
3246 | if (i+j*w<w*h) |
---|
3247 | npat[i+j*(w+xa)]=pat[i+j*w]; |
---|
3248 | jfree(pat); |
---|
3249 | w+=xa; |
---|
3250 | h+=ya; |
---|
3251 | pat=npat; |
---|
3252 | last_selected=-1; |
---|
3253 | close_window(); |
---|
3254 | open_window(); |
---|
3255 | } |
---|
3256 | |
---|
3257 | |
---|
3258 | void pal_win::save(FILE *fp) |
---|
3259 | { |
---|
3260 | if (me) |
---|
3261 | { |
---|
3262 | x=me->x; |
---|
3263 | y=me->y; |
---|
3264 | } |
---|
3265 | |
---|
3266 | fprintf(fp,"(add_palette \"%s\" %d %d %d %d %d ",name,w,h,x,y,scale); |
---|
3267 | int i; |
---|
3268 | for (i=0;i<w*h;i++) |
---|
3269 | fprintf(fp,"%d ",pat[i]&0x7fff); |
---|
3270 | fprintf(fp,")\n"); |
---|
3271 | |
---|
3272 | } |
---|
3273 | |
---|
3274 | FILE *open_FILE(char *filename, char *mode); |
---|
3275 | |
---|
3276 | void dev_controll::save() |
---|
3277 | { |
---|
3278 | FILE *fp=open_FILE("edit.lsp","w"); |
---|
3279 | if (!fp) |
---|
3280 | the_game->show_help(symbol_str("no_edit.lsp")); |
---|
3281 | else |
---|
3282 | { |
---|
3283 | fprintf(fp,"(set_zoom %d)\n",the_game->zoom); |
---|
3284 | |
---|
3285 | int i; |
---|
3286 | for (i=0;i<total_pals;i++) |
---|
3287 | { |
---|
3288 | pal_wins[i]->save(fp); |
---|
3289 | } |
---|
3290 | fprintf(fp,"\n"); |
---|
3291 | fclose(fp); |
---|
3292 | } |
---|
3293 | |
---|
3294 | } |
---|
3295 | |
---|
3296 | int dev_controll::is_pal_win(jwindow *win) |
---|
3297 | { |
---|
3298 | int i; |
---|
3299 | for (i=0;i<total_pals;i++) |
---|
3300 | if (win==pal_wins[i]->me) return 1; |
---|
3301 | return 0; |
---|
3302 | } |
---|
3303 | |
---|
3304 | |
---|
3305 | class fill_rec |
---|
3306 | { |
---|
3307 | public : |
---|
3308 | short x,y; |
---|
3309 | fill_rec *last; |
---|
3310 | fill_rec(short X, short Y, fill_rec *Last) |
---|
3311 | { x=X; y=Y; last=Last; } |
---|
3312 | } ; |
---|
3313 | |
---|
3314 | static int get_color(int color, int x, int y, pal_win *p) |
---|
3315 | { |
---|
3316 | if (p) |
---|
3317 | { |
---|
3318 | while (x<0) x+=p->width(); |
---|
3319 | while (y<0) y+=p->height(); |
---|
3320 | return p->get_pat(x%p->width(),y%p->height()); |
---|
3321 | } |
---|
3322 | else return color; |
---|
3323 | } |
---|
3324 | |
---|
3325 | void dev_controll::fg_fill(int color, int x, int y, pal_win *p) |
---|
3326 | { |
---|
3327 | unsigned short *sl,*above,*below; |
---|
3328 | fill_rec *recs=NULL,*r; |
---|
3329 | unsigned short fcolor; |
---|
3330 | sl=current_level->get_fgline(y); |
---|
3331 | fcolor=fgvalue(sl[x]); |
---|
3332 | int startx=x,starty=y; |
---|
3333 | if (fcolor==color) return ; |
---|
3334 | do |
---|
3335 | { |
---|
3336 | if (recs) |
---|
3337 | { r=recs; |
---|
3338 | recs=recs->last; |
---|
3339 | x=r->x; y=r->y; |
---|
3340 | delete r; |
---|
3341 | } |
---|
3342 | sl=current_level->get_fgline(y); |
---|
3343 | if (fgvalue(sl[x])==fcolor) |
---|
3344 | { |
---|
3345 | while (x>0 && fgvalue(sl[x])==fcolor) x--; |
---|
3346 | if (fgvalue(sl[x])!=fgvalue(fcolor) && x<current_level->foreground_width()-1) x++; |
---|
3347 | if (y>0) |
---|
3348 | { |
---|
3349 | above=current_level->get_fgline(y-1); |
---|
3350 | if (fgvalue(above[x])==fcolor) |
---|
3351 | { r=new fill_rec(x,y-1,recs); |
---|
3352 | recs=r; |
---|
3353 | } |
---|
3354 | } |
---|
3355 | if (y<current_level->foreground_height()-1) |
---|
3356 | { |
---|
3357 | above=current_level->get_fgline(y+1); |
---|
3358 | if (above[x]==fcolor) |
---|
3359 | { r=new fill_rec(x,y+1,recs); |
---|
3360 | recs=r; |
---|
3361 | } |
---|
3362 | } |
---|
3363 | |
---|
3364 | |
---|
3365 | |
---|
3366 | do |
---|
3367 | { |
---|
3368 | sl[x]=get_color(color,x-startx,y-starty,p); |
---|
3369 | if (y>0) |
---|
3370 | { above=current_level->get_fgline(y-1); |
---|
3371 | if (x>0 && fgvalue(above[x-1])!=fgvalue(fcolor) && fgvalue(above[x])==fgvalue(fcolor)) |
---|
3372 | { r=new fill_rec(x,y-1,recs); |
---|
3373 | recs=r; |
---|
3374 | } |
---|
3375 | } |
---|
3376 | if (y<current_level->foreground_height()-1) |
---|
3377 | { below=current_level->get_fgline(y+1); |
---|
3378 | if (x>0 && fgvalue(below[x-1])!=fgvalue(fcolor) && fgvalue(below[x])==fgvalue(fcolor)) |
---|
3379 | { r=new fill_rec(x,y+1,recs); |
---|
3380 | recs=r; |
---|
3381 | } |
---|
3382 | } |
---|
3383 | x++; |
---|
3384 | } while (fgvalue(sl[x])==fgvalue(fcolor) && x<current_level->foreground_width()); |
---|
3385 | x--; |
---|
3386 | if (y>0) |
---|
3387 | { |
---|
3388 | above=current_level->get_fgline(y-1); |
---|
3389 | if (fgvalue(above[x])==fgvalue(fcolor)) |
---|
3390 | { r=new fill_rec(x,y-1,recs); |
---|
3391 | recs=r; |
---|
3392 | } |
---|
3393 | } |
---|
3394 | if (y<current_level->foreground_height()-1) |
---|
3395 | { |
---|
3396 | above=current_level->get_fgline(y+1); |
---|
3397 | if (fgvalue(above[x])==fgvalue(fcolor)) |
---|
3398 | { r=new fill_rec(x,y+1,recs); |
---|
3399 | recs=r; |
---|
3400 | } |
---|
3401 | } |
---|
3402 | } |
---|
3403 | } while (recs); |
---|
3404 | the_game->need_refresh(); |
---|
3405 | } |
---|
3406 | |
---|
3407 | int get_char_mem(int type, int print) |
---|
3408 | { |
---|
3409 | int t=0; |
---|
3410 | for (int j=0;j<MAX_STATE;j++) |
---|
3411 | { |
---|
3412 | if (figures[type]->has_sequence((character_state)j)) |
---|
3413 | { |
---|
3414 | int s=figures[type]->get_sequence((character_state)j)->size(); |
---|
3415 | if (print) |
---|
3416 | dprintf("(%s=%d)",state_names[j],s); |
---|
3417 | t+=s; |
---|
3418 | } |
---|
3419 | } |
---|
3420 | if (print) |
---|
3421 | dprintf("\ntotal=%d\n",t); |
---|
3422 | return t; |
---|
3423 | } |
---|
3424 | |
---|
3425 | void dev_controll::show_char_mem(char *name) |
---|
3426 | { |
---|
3427 | int find=-1; |
---|
3428 | for (int i=0;i<total_objects;i++) |
---|
3429 | { |
---|
3430 | if (!strcmp(name,object_names[i])) |
---|
3431 | find=i; |
---|
3432 | } |
---|
3433 | if (find<0) |
---|
3434 | dprintf("No character '%s' defined\n",name); |
---|
3435 | else |
---|
3436 | get_char_mem(find,1); |
---|
3437 | |
---|
3438 | } |
---|
3439 | |
---|
3440 | void dev_controll::show_mem() |
---|
3441 | { |
---|
3442 | int t=0,s=0; |
---|
3443 | int i=0; |
---|
3444 | for (;i<nforetiles;i++) |
---|
3445 | { |
---|
3446 | if (foretiles[i]>=0) |
---|
3447 | { |
---|
3448 | if (cash.loaded(foretiles[i])) |
---|
3449 | { |
---|
3450 | t++; |
---|
3451 | s+=cash.foret(foretiles[i])->size(); |
---|
3452 | } |
---|
3453 | } |
---|
3454 | } |
---|
3455 | dprintf("%d loaded foretiles=%d bytes\n",t,s); |
---|
3456 | |
---|
3457 | t=0; s=0; |
---|
3458 | for (i=0;i<nbacktiles;i++) |
---|
3459 | { |
---|
3460 | if (backtiles[i]>=0) |
---|
3461 | { |
---|
3462 | if (cash.loaded(foretiles[i])) |
---|
3463 | { |
---|
3464 | t++; |
---|
3465 | s+=cash.backt(backtiles[i])->size(); |
---|
3466 | } |
---|
3467 | } |
---|
3468 | } |
---|
3469 | dprintf("%d loaded backtiles=%d bytes\n",t,s); |
---|
3470 | |
---|
3471 | t=0; s=0; |
---|
3472 | for (i=0;i<total_objects;i++) |
---|
3473 | { |
---|
3474 | t++; |
---|
3475 | s+=get_char_mem(i,0); |
---|
3476 | } |
---|
3477 | dprintf("%d character=%d bytes\n",t,s); |
---|
3478 | |
---|
3479 | } |
---|
3480 | |
---|
3481 | |
---|
3482 | |
---|
3483 | void dev_cleanup() |
---|
3484 | { |
---|
3485 | if (start_edit) |
---|
3486 | prop->save("defaults.prp"); |
---|
3487 | delete prop; |
---|
3488 | if (listable_objs) |
---|
3489 | { |
---|
3490 | jfree(listable_objs); |
---|
3491 | listable_objs=NULL; |
---|
3492 | } |
---|
3493 | crc_man.clean_up(); |
---|
3494 | |
---|
3495 | } |
---|
3496 | |
---|
3497 | |
---|
3498 | |
---|
3499 | struct pmi |
---|
3500 | { |
---|
3501 | char *name; |
---|
3502 | int id; |
---|
3503 | char *on_off; |
---|
3504 | int key; |
---|
3505 | } ; |
---|
3506 | |
---|
3507 | |
---|
3508 | static pmi fm[]={ |
---|
3509 | {"menu1_load", ID_LEVEL_LOAD,NULL,-1}, |
---|
3510 | {NULL,0,NULL,-1}, |
---|
3511 | {"menu1_save", ID_LEVEL_SAVE,NULL,-1}, |
---|
3512 | {"menu1_saveas", ID_LEVEL_SAVEAS,NULL,-1}, |
---|
3513 | {"menu1_savegame", ID_GAME_SAVE,NULL,-1}, |
---|
3514 | {"menu1_new", ID_LEVEL_NEW,NULL,-1}, |
---|
3515 | {"menu1_resize", ID_LEVEL_RESIZE,NULL,-1}, |
---|
3516 | {NULL,0,NULL,-1}, |
---|
3517 | {"menu1_suspend",ID_SUSPEND,NULL,-1}, |
---|
3518 | {"menu1_toggle",ID_PLAY_MODE,NULL,-1}, |
---|
3519 | {NULL,0,NULL,-1}, |
---|
3520 | {"menu1_savepal",ID_EDIT_SAVE,NULL,-1}, |
---|
3521 | // {"menu1_startc",ID_CACHE_PROFILE,NULL,-1}, |
---|
3522 | // {"menu1_endc",ID_CACHE_PROFILE_END,NULL,-1}, |
---|
3523 | {NULL,0,NULL,-1}, |
---|
3524 | {"menu1_quit", ID_QUIT,NULL,-1}, |
---|
3525 | {NULL,-1,NULL,-1} |
---|
3526 | }; |
---|
3527 | |
---|
3528 | |
---|
3529 | static pmi em[]={ |
---|
3530 | {"menu2_light", ID_TOGGLE_LIGHT,NULL,-1}, |
---|
3531 | {"menu2_scroll", ID_SET_SCROLL,NULL,-1}, |
---|
3532 | {"menu2_center", ID_CENTER_PLAYER,NULL,-1}, |
---|
3533 | {"menu2_addpal", ID_ADD_PALETTE,NULL,-1}, |
---|
3534 | {"menu2_delay", ID_TOGGLE_DELAY,NULL,-1}, |
---|
3535 | |
---|
3536 | {"menu2_god", ID_GOD_MODE,NULL,-1}, |
---|
3537 | {"menu2_clear", ID_CLEAR_WEAPONS,NULL,-1}, |
---|
3538 | {"menu2_mscroll", ID_MOUSE_SCROLL,&mouse_scrolling,-1}, |
---|
3539 | {"menu2_lock", ID_LOCK_PALETTES,&palettes_locked,-1}, |
---|
3540 | {"menu2_raise", ID_RAISE_ALL,&raise_all,-1}, |
---|
3541 | {"menu2_names", ID_TOGGLE_NAMES,&show_names,-1}, |
---|
3542 | |
---|
3543 | {NULL,0,NULL,-1}, |
---|
3544 | {"menu2_map", ID_TOGGLE_MAP,NULL,-1}, |
---|
3545 | // {"Shrink to 320x200 (F10)", ID_SMALL_MODE,NULL,-1}, |
---|
3546 | {"menu2_view", ID_DISABLE_VIEW_SHIFT,&view_shift_disabled,-1}, |
---|
3547 | // {"Ultra Smooth draw (U)", ID_INTERPOLATE_DRAW, &interpolate_draw,'U'}, |
---|
3548 | {"menu2_alight", ID_DISABLE_AUTOLIGHT, &disable_autolight,'A'}, |
---|
3549 | {"menu2_fps", ID_SHOW_FPS, &fps_on,-1}, |
---|
3550 | // {NULL,0,NULL,-1}, |
---|
3551 | // {"Record demo", ID_RECORD_DEMO,NULL,-1}, |
---|
3552 | // {"Play demo", ID_PLAY_DEMO,NULL,-1}, |
---|
3553 | {NULL,-1,NULL,-1} |
---|
3554 | }; |
---|
3555 | |
---|
3556 | |
---|
3557 | |
---|
3558 | // Window Menus |
---|
3559 | static pmi wm[]={ |
---|
3560 | {"menu3_fore", ID_WIN_FORE, &forew_on,-1}, |
---|
3561 | {"menu3_back", ID_WIN_BACK, &backw_on,-1}, |
---|
3562 | {"menu3_layers", ID_WIN_LAYERS, &show_menu_on,-1}, |
---|
3563 | {"menu3_light", ID_WIN_LIGHTING,&ledit_on,-1}, |
---|
3564 | {"menu3_pal", ID_WIN_PALETTES,&pmenu_on,-1}, |
---|
3565 | {"menu3_objs", ID_WIN_OBJECTS, &omenu_on,-1}, |
---|
3566 | // {"menu3_console", ID_WIN_CONSOLE, &commandw_on,-1}, |
---|
3567 | {"menu3_toolbar", ID_WIN_TOOLBAR, &tbw_on,-1}, |
---|
3568 | // {"Search (s)", ID_SEARCH, &searchw_on,-1}, |
---|
3569 | {"menu3_prof", ID_PROFILE, &profile_on,-1}, |
---|
3570 | {"menu3_save", ID_SAVE_WINDOWS,NULL,-1}, |
---|
3571 | {NULL,-1,NULL,-1} |
---|
3572 | }; |
---|
3573 | |
---|
3574 | |
---|
3575 | |
---|
3576 | /* |
---|
3577 | static pmi fm[]={ |
---|
3578 | {"Load Level", ID_LEVEL_LOAD,NULL,-1}, |
---|
3579 | {NULL,0,NULL,-1}, |
---|
3580 | {"Save Level (S)", ID_LEVEL_SAVE,NULL,-1}, |
---|
3581 | {"Save level as", ID_LEVEL_SAVEAS,NULL,-1}, |
---|
3582 | {"Save game", ID_GAME_SAVE,NULL,-1}, |
---|
3583 | {"New level", ID_LEVEL_NEW,NULL,-1}, |
---|
3584 | {"Resize map", ID_LEVEL_RESIZE,NULL,-1}, |
---|
3585 | {NULL,0,NULL,-1}, |
---|
3586 | {"Suspend non-players",ID_SUSPEND,NULL,-1}, |
---|
3587 | {"Play mode toggle (TAB)",ID_PLAY_MODE,NULL,-1}, |
---|
3588 | {NULL,0,NULL,-1}, |
---|
3589 | {"Save Palettes ",ID_EDIT_SAVE,NULL,-1}, |
---|
3590 | {"Start cache profile ",ID_CACHE_PROFILE,NULL,-1}, |
---|
3591 | {"End cache profile ",ID_CACHE_PROFILE_END,NULL,-1}, |
---|
3592 | {NULL,0,NULL,-1}, |
---|
3593 | {"Quit (Q)", ID_QUIT,NULL,-1}, |
---|
3594 | {NULL,-1,NULL,-1} |
---|
3595 | }; |
---|
3596 | |
---|
3597 | |
---|
3598 | static pmi em[]={ |
---|
3599 | {"Toggle light", ID_TOGGLE_LIGHT,NULL,-1}, |
---|
3600 | {"Set scroll rate", ID_SET_SCROLL,NULL,-1}, |
---|
3601 | {"Center on player (c)", ID_CENTER_PLAYER,NULL,-1}, |
---|
3602 | {"Add palette", ID_ADD_PALETTE,NULL,-1}, |
---|
3603 | {"Toggle Delays (D)", ID_TOGGLE_DELAY,NULL,-1}, |
---|
3604 | |
---|
3605 | {"God mode", ID_GOD_MODE,NULL,-1}, |
---|
3606 | {"Clear weapons (z)", ID_CLEAR_WEAPONS,NULL,-1}, |
---|
3607 | {"Mouse scroll", ID_MOUSE_SCROLL,&mouse_scrolling,-1}, |
---|
3608 | {"Lock palette windows", ID_LOCK_PALETTES,&palettes_locked,-1}, |
---|
3609 | {"Raise all foreground", ID_RAISE_ALL,&raise_all,-1}, |
---|
3610 | {"Toggle object names", ID_TOGGLE_NAMES,&show_names,-1}, |
---|
3611 | |
---|
3612 | {NULL,0,NULL,-1}, |
---|
3613 | {"Toggle map (m)", ID_TOGGLE_MAP,NULL,-1}, |
---|
3614 | // {"Shrink to 320x200 (F10)", ID_SMALL_MODE,NULL,-1}, |
---|
3615 | {"Disable view shifts", ID_DISABLE_VIEW_SHIFT,&view_shift_disabled,-1}, |
---|
3616 | // {"Ultra Smooth draw (U)", ID_INTERPOLATE_DRAW, &interpolate_draw,'U'}, |
---|
3617 | {"Disable Autolight (A)", ID_DISABLE_AUTOLIGHT, &disable_autolight,'A'}, |
---|
3618 | {"Show FPS/Obj count", ID_SHOW_FPS, &fps_on,-1}, |
---|
3619 | // {NULL,0,NULL,-1}, |
---|
3620 | // {"Record demo", ID_RECORD_DEMO,NULL,-1}, |
---|
3621 | // {"Play demo", ID_PLAY_DEMO,NULL,-1}, |
---|
3622 | {NULL,-1,NULL,-1} |
---|
3623 | }; |
---|
3624 | |
---|
3625 | |
---|
3626 | |
---|
3627 | // Window Menus |
---|
3628 | static pmi wm[]={ |
---|
3629 | {"Foreground (f)", ID_WIN_FORE, &forew_on,-1}, |
---|
3630 | {"Background (b)", ID_WIN_BACK, &backw_on,-1}, |
---|
3631 | {"Draw layers (L)", ID_WIN_LAYERS, &show_menu_on,-1}, |
---|
3632 | {"Lighting (l)", ID_WIN_LIGHTING,&ledit_on,-1}, |
---|
3633 | {"Palettes (p)", ID_WIN_PALETTES,&pmenu_on,-1}, |
---|
3634 | {"Objects (o)", ID_WIN_OBJECTS, &omenu_on,-1}, |
---|
3635 | {"Console (/)", ID_WIN_CONSOLE, &commandw_on,-1}, |
---|
3636 | {"Tool Bar (a)", ID_WIN_TOOLBAR, &tbw_on,-1}, |
---|
3637 | // {"Search (s)", ID_SEARCH, &searchw_on,-1}, |
---|
3638 | {"Profile (P)", ID_PROFILE, &profile_on,-1}, |
---|
3639 | {"Save positions", ID_SAVE_WINDOWS,NULL,-1}, |
---|
3640 | {NULL,-1,NULL,-1} |
---|
3641 | }; |
---|
3642 | |
---|
3643 | */ |
---|
3644 | |
---|
3645 | static pmenu_item *i_recurse(pmi *first) |
---|
3646 | { |
---|
3647 | if (first->id==-1) |
---|
3648 | return NULL; |
---|
3649 | else |
---|
3650 | return new pmenu_item(first->id,first->name ? symbol_str(first->name) : 0,first->on_off,first->key,i_recurse(first+1)); |
---|
3651 | } |
---|
3652 | |
---|
3653 | static pmenu *make_menu(int x, int y) |
---|
3654 | { |
---|
3655 | return new pmenu(x,y, |
---|
3656 | new pmenu_item(symbol_str("file_top"),new psub_menu(i_recurse(fm),NULL), |
---|
3657 | new pmenu_item(symbol_str("edit_top"),new psub_menu(i_recurse(em),NULL), |
---|
3658 | new pmenu_item(symbol_str("window_top"),new psub_menu(i_recurse(wm),NULL),NULL))),screen,eh); |
---|
3659 | } |
---|
3660 | |
---|
3661 | |
---|
3662 | void make_edit_mode_menu() |
---|
3663 | { |
---|
3664 | if (!dev_menu && (dev&EDIT_MODE)) |
---|
3665 | dev_menu=make_menu(0,yres-eh->font()->height()-5); |
---|
3666 | } |
---|
3667 | |
---|
3668 | void kill_edit_mode_menu() |
---|
3669 | { |
---|
3670 | if (dev_menu) |
---|
3671 | delete dev_menu; |
---|
3672 | dev_menu = 0; |
---|
3673 | } |
---|
3674 | |
---|
3675 | void toggle_edit_mode() |
---|
3676 | { |
---|
3677 | dev=dev^EDIT_MODE; |
---|
3678 | if (dev&EDIT_MODE) |
---|
3679 | { |
---|
3680 | eh->set_mouse_shape(cash.img(c_normal)->copy(),1,1); |
---|
3681 | pal->load(); |
---|
3682 | make_edit_mode_menu(); |
---|
3683 | } |
---|
3684 | else |
---|
3685 | { |
---|
3686 | if (dev&MAP_MODE) dev-=MAP_MODE; // no map mode while playing! |
---|
3687 | eh->set_mouse_shape(cash.img(c_target)->copy(),8,8); |
---|
3688 | kill_edit_mode_menu(); |
---|
3689 | } |
---|
3690 | } |
---|
3691 | |
---|
3692 | |
---|
3693 | int dev_controll::ok_to_scroll() |
---|
3694 | { |
---|
3695 | if (state==DEV_MOVE_LIGHT || state==DEV_MOVE_OBJECT || mouse_scrolling) return 1; |
---|
3696 | else return 0; |
---|
3697 | } |
---|
3698 | |
---|
3699 | dev_controll::~dev_controll() |
---|
3700 | { |
---|
3701 | for (int i=0;i<total_pals;i++) |
---|
3702 | delete pal_wins[i]; |
---|
3703 | if (total_pals) |
---|
3704 | jfree(pal_wins); |
---|
3705 | } |
---|
3706 | |
---|
3707 | |
---|
3708 | |
---|
3709 | pal_win::~pal_win() |
---|
3710 | { |
---|
3711 | jfree(pat); |
---|
3712 | jfree(name); |
---|
3713 | } |
---|