1 | #include "automap.hpp" |
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2 | #include "game.hpp" |
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3 | |
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4 | automap *current_automap=0; |
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5 | |
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6 | void automap::draw() |
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7 | { |
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8 | if (!automap_window) return ; |
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9 | image *screen=automap_window->screen; |
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10 | |
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11 | long sx,ex,sy,ey,x,y,window_xstart,window_ystart, |
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12 | window_xend,window_yend,centerx,centery, |
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13 | draw_xstart,draw_ystart, |
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14 | i,j; |
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15 | |
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16 | x=the_game->first_view->x_center(); |
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17 | y=the_game->first_view->y_center(); |
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18 | |
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19 | |
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20 | window_xstart=automap_window->x1(); |
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21 | window_ystart=automap_window->y1(); |
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22 | window_xend=automap_window->x2(); |
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23 | window_yend=automap_window->y2(); |
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24 | centerx=(window_xstart+window_xend)/2; |
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25 | centery=(window_ystart+window_yend)/2; |
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26 | |
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27 | sx=x/f_wid-w/2; // start drawing with this foretile |
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28 | sy=y/f_hi-h/2; |
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29 | ex=sx+w; |
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30 | ey=sy+h; |
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31 | |
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32 | if (sx<0) // does the map scroll past the left side ? |
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33 | { sx=0; // yes, start drawing at 0 |
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34 | draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid); |
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35 | } |
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36 | else |
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37 | draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid-sx*AUTOTILE_WIDTH); |
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38 | |
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39 | if (sy<0) |
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40 | { |
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41 | sy=0; |
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42 | draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi); |
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43 | } |
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44 | else |
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45 | draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi-sy*AUTOTILE_HEIGHT); |
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46 | |
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47 | // if view position hasn't changed, only update the binking dot and return |
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48 | if (draw_xstart==old_dx && draw_ystart==old_dy) |
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49 | { |
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50 | automap_window->screen->add_dirty(centerx,centery,centerx,centery); |
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51 | if ((tick++)&4) |
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52 | automap_window->screen->putpixel(centerx,centery,255); |
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53 | else |
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54 | automap_window->screen->putpixel(centerx,centery,27); |
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55 | return ; |
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56 | } |
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57 | |
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58 | old_dx=draw_xstart; |
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59 | old_dy=draw_ystart; |
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60 | |
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61 | |
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62 | if (ex>=cur_lev->foreground_width()) |
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63 | ex=cur_lev->foreground_width()-1; |
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64 | if (ey>=cur_lev->foreground_height()) |
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65 | ey=cur_lev->foreground_height()-1; |
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66 | |
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67 | |
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68 | screen->bar(window_xstart,window_ystart,draw_xstart,window_yend,0); |
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69 | screen->bar(window_xstart,window_ystart,window_xend,draw_ystart,0); |
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70 | |
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71 | |
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72 | /* if (ex>=cur_lev->foreground_width()) |
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73 | { |
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74 | draw_xend=center |
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75 | ex=foreground_width()-1; */ |
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76 | |
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77 | |
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78 | |
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79 | |
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80 | // we are going to redraw the whole map, so make the dirty rect work easier by marking |
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81 | // everything dirty |
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82 | screen->add_dirty(window_xstart,window_ystart,window_xend,window_yend); |
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83 | |
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84 | |
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85 | |
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86 | |
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87 | // draw the tiles that will be around the border of the automap with put_image |
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88 | // because it handles clipping, but for ths reason is slower, the rest |
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89 | // we will slam on as fast as possible |
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90 | |
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91 | screen->set_clip(window_xstart,window_ystart,window_xend,window_yend); |
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92 | /* for (i=draw_xstart,j=draw_ystart,x=sx,y=sy;y<=ey;j+=AUTOTILE_HEIGHT,y++) |
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93 | foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0); |
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94 | |
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95 | for (i=draw_xstart+ex*AUTOTILE_WIDTH,j=draw_ystart,y=sy,x=ex;y<=ey;j+=AUTOTILE_HEIGHT,y++) |
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96 | foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0); |
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97 | |
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98 | for (i=draw_xstart,j=draw_ystart,x=sx,y=sy;x<=ex;i+=AUTOTILE_WIDTH,x++) |
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99 | foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0); |
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100 | |
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101 | for (i=draw_xstart,j=draw_ystart+ey*AUTOTILE_HEIGHT,x=sx,y=ex;x<=ex;i+=AUTOTILE_WIDTH,x++) |
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102 | foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0); */ |
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103 | |
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104 | |
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105 | |
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106 | unsigned short *fgline; |
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107 | for (j=draw_ystart,y=sy;y<=ey;j+=AUTOTILE_HEIGHT,y++) |
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108 | { |
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109 | fgline=cur_lev->get_fgline(y)+sx; |
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110 | for (i=draw_xstart,x=sx;x<=ex;i+=AUTOTILE_WIDTH,x++,fgline++) |
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111 | { |
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112 | if ((*fgline)&0x8000) |
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113 | { |
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114 | int id=foretiles[ (*fgline)&0x7fff]; |
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115 | if (id>=0) |
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116 | cash.foret(id)->micro_image->put_image(screen,i,j,0); |
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117 | else |
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118 | cash.foret(foretiles[0])->micro_image->put_image(screen,i,j,0); |
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119 | } |
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120 | else |
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121 | screen->bar(i,j,i+AUTOTILE_WIDTH-1,j+AUTOTILE_HEIGHT-1,0); |
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122 | |
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123 | |
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124 | } |
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125 | |
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126 | } |
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127 | |
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128 | |
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129 | // draw the person as a dot, no need to add a dirty because we marked the whole screen already |
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130 | if ((tick++)&4) |
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131 | automap_window->screen->putpixel(centerx,centery,255); |
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132 | else |
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133 | automap_window->screen->putpixel(centerx,centery,27); |
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134 | |
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135 | // set the clip back to full window size because soemthing else could mess with the area |
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136 | automap_window->screen->set_clip(0,0,screen->width()-1,screen->height()-1); |
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137 | } |
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138 | |
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139 | |
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140 | void automap::toggle_window() |
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141 | { |
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142 | if (automap_window) |
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143 | { |
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144 | eh->close_window(automap_window); |
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145 | automap_window=NULL; |
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146 | } |
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147 | else |
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148 | { |
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149 | old_dx=-1000; // make sure the map gets drawn the first time |
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150 | old_dy=-1000; |
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151 | |
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152 | automap_window=eh->new_window(0,0,w*AUTOTILE_WIDTH,h*AUTOTILE_HEIGHT); |
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153 | automap_window->screen->bar(17,1,17+8*6+3,6,eh->medium_color()); |
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154 | eh->font()->put_string(automap_window->screen,20,2,"AUTOMAP"); |
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155 | draw(); |
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156 | } |
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157 | } |
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158 | |
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159 | |
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160 | automap::automap(level *l, int width, int height) |
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161 | { |
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162 | w=width; |
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163 | h=height; |
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164 | |
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165 | tick=0; |
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166 | cur_lev=l; |
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167 | automap_window=NULL; |
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168 | toggle_window(); |
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169 | } |
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170 | |
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171 | void automap::handle_event(event &ev) |
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172 | { |
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173 | |
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174 | //only respond to stuff in our window or on the main screen |
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175 | if (ev.window==NULL || ev.window==automap_window) |
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176 | { |
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177 | switch (ev.type) |
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178 | { |
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179 | case EV_KEY : |
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180 | switch(ev.key) |
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181 | { |
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182 | case 'A' : |
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183 | case 'a' : |
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184 | toggle_window(); |
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185 | break; |
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186 | } |
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187 | break; |
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188 | case EV_CLOSE_WINDOW : |
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189 | eh->close_window(automap_window); |
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190 | automap_window=NULL; |
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191 | break; |
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192 | } |
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193 | } |
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194 | } |
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195 | |
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196 | |
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197 | |
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198 | |
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199 | |
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200 | |
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201 | |
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