source: abuse/tags/pd/macabuse/src/automap.c @ 604

Last change on this file since 604 was 49, checked in by Sam Hocevar, 15 years ago
  • Imported original public domain release, for future reference.
  • Property svn:keywords set to Id
File size: 5.1 KB
Line 
1#include "automap.hpp"
2#include "game.hpp"
3
4automap *current_automap=0;
5
6void automap::draw()
7{
8  if (!automap_window) return ;
9  image *screen=automap_window->screen;
10 
11  long sx,ex,sy,ey,x,y,window_xstart,window_ystart,
12                       window_xend,window_yend,centerx,centery,
13                       draw_xstart,draw_ystart,
14                       i,j;
15 
16  x=the_game->first_view->x_center();
17  y=the_game->first_view->y_center();
18
19 
20  window_xstart=automap_window->x1();       
21  window_ystart=automap_window->y1();
22  window_xend=automap_window->x2();       
23  window_yend=automap_window->y2();
24  centerx=(window_xstart+window_xend)/2;
25  centery=(window_ystart+window_yend)/2;
26   
27  sx=x/f_wid-w/2;                // start drawing with this foretile 
28  sy=y/f_hi-h/2;
29  ex=sx+w;
30  ey=sy+h; 
31
32  if (sx<0)                       // does the map scroll past the left side ?
33  { sx=0;                         // yes, start drawing at 0 
34    draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid);
35  }
36  else
37    draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid-sx*AUTOTILE_WIDTH);
38                           
39  if (sy<0)
40  {
41    sy=0;   
42    draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi);
43  }
44  else
45    draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi-sy*AUTOTILE_HEIGHT);
46
47  // if view position hasn't changed, only update the binking dot and return
48  if (draw_xstart==old_dx && draw_ystart==old_dy) 
49  {
50   automap_window->screen->add_dirty(centerx,centery,centerx,centery);
51    if ((tick++)&4)
52      automap_window->screen->putpixel(centerx,centery,255);
53    else
54      automap_window->screen->putpixel(centerx,centery,27);
55    return ;   
56  }
57
58  old_dx=draw_xstart;
59  old_dy=draw_ystart; 
60
61
62  if (ex>=cur_lev->foreground_width()) 
63    ex=cur_lev->foreground_width()-1;
64  if (ey>=cur_lev->foreground_height())
65    ey=cur_lev->foreground_height()-1;
66
67
68  screen->bar(window_xstart,window_ystart,draw_xstart,window_yend,0);
69  screen->bar(window_xstart,window_ystart,window_xend,draw_ystart,0);
70 
71
72/*  if (ex>=cur_lev->foreground_width())
73  {   
74    draw_xend=center
75    ex=foreground_width()-1; */
76
77   
78
79
80  // we are going to redraw the whole map, so make the dirty rect work easier by marking
81  // everything dirty
82  screen->add_dirty(window_xstart,window_ystart,window_xend,window_yend);
83
84 
85
86
87  // draw the tiles that will be around the border of the automap with put_image
88  // because it handles clipping, but for ths reason is slower, the rest
89  // we will slam on as fast as possible
90
91  screen->set_clip(window_xstart,window_ystart,window_xend,window_yend);
92/*  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy;y<=ey;j+=AUTOTILE_HEIGHT,y++)
93    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
94
95  for (i=draw_xstart+ex*AUTOTILE_WIDTH,j=draw_ystart,y=sy,x=ex;y<=ey;j+=AUTOTILE_HEIGHT,y++)
96    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
97
98  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy;x<=ex;i+=AUTOTILE_WIDTH,x++)
99    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
100
101  for (i=draw_xstart,j=draw_ystart+ey*AUTOTILE_HEIGHT,x=sx,y=ex;x<=ex;i+=AUTOTILE_WIDTH,x++)
102    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0); */
103
104
105   
106  unsigned short *fgline;
107  for (j=draw_ystart,y=sy;y<=ey;j+=AUTOTILE_HEIGHT,y++)
108  {   
109    fgline=cur_lev->get_fgline(y)+sx;
110    for (i=draw_xstart,x=sx;x<=ex;i+=AUTOTILE_WIDTH,x++,fgline++)
111    {
112      if ((*fgline)&0x8000)
113      {
114        int id=foretiles[ (*fgline)&0x7fff];
115        if (id>=0)
116          cash.foret(id)->micro_image->put_image(screen,i,j,0);
117        else
118          cash.foret(foretiles[0])->micro_image->put_image(screen,i,j,0);
119      }
120      else
121        screen->bar(i,j,i+AUTOTILE_WIDTH-1,j+AUTOTILE_HEIGHT-1,0);
122
123
124    }
125
126  }
127
128
129  // draw the person as a dot, no need to add a dirty because we marked the whole screen already
130  if ((tick++)&4)
131    automap_window->screen->putpixel(centerx,centery,255);
132  else
133    automap_window->screen->putpixel(centerx,centery,27);
134
135  // set the clip back to full window size because soemthing else could mess with the area
136  automap_window->screen->set_clip(0,0,screen->width()-1,screen->height()-1); 
137}
138
139
140void automap::toggle_window()
141{
142  if (automap_window)
143  {   
144    eh->close_window(automap_window);
145    automap_window=NULL;
146  }
147  else
148  {   
149    old_dx=-1000;        // make sure the map gets drawn the first time
150    old_dy=-1000;
151
152    automap_window=eh->new_window(0,0,w*AUTOTILE_WIDTH,h*AUTOTILE_HEIGHT);
153    automap_window->screen->bar(17,1,17+8*6+3,6,eh->medium_color());   
154    eh->font()->put_string(automap_window->screen,20,2,"AUTOMAP");
155    draw();   
156  } 
157}
158
159
160automap::automap(level *l, int width, int height)
161{
162  w=width;
163  h=height;
164 
165  tick=0; 
166  cur_lev=l;
167  automap_window=NULL;
168  toggle_window();   
169}
170
171void automap::handle_event(event &ev)
172{
173
174  //only respond to stuff in our window or on the main screen
175  if (ev.window==NULL || ev.window==automap_window)
176  {
177    switch (ev.type)
178    {
179      case EV_KEY :
180        switch(ev.key)
181        {
182          case 'A' :   
183          case 'a' :
184            toggle_window();
185            break;         
186        } 
187        break; 
188      case EV_CLOSE_WINDOW :
189        eh->close_window(automap_window);
190        automap_window=NULL;
191        break;               
192    }   
193  }     
194}
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