Last change
on this file since 534 was
49,
checked in by Sam Hocevar, 15 years ago
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- Imported original public domain release, for future reference.
|
File size:
898 bytes
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Rev | Line | |
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[49] | 1 | #ifndef __STAT_BAR_H_ |
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| 2 | #define __STAT_BAR_H_ |
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| 3 | |
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| 4 | |
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| 5 | class view; |
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| 6 | |
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| 7 | #define TOTAL_WEAPONS 8 |
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| 8 | #include "image.hpp" |
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| 9 | |
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| 10 | class status_bar |
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| 11 | { |
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| 12 | view *v; |
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| 13 | char need_rf,changed_cursor; |
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| 14 | int icon_in_selection,currently_selected_weapon; |
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| 15 | |
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| 16 | int bweap[TOTAL_WEAPONS], // bright weap image |
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| 17 | dweap[TOTAL_WEAPONS], // dark |
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| 18 | sbar, |
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| 19 | sbar_select, |
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| 20 | sbar_numpad, |
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| 21 | bnum[30]; |
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| 22 | |
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| 23 | void area(int &x1, int &y1, int &x2, int &y2); |
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| 24 | void draw_num(image *screen, int x, int y, int num, int *offset); |
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| 25 | int mouse_in_area(); |
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| 26 | public : |
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| 27 | status_bar(); |
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| 28 | void associate(view *V) { v=V; } |
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| 29 | void load(); // load graphics into cache |
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| 30 | void redraw(image *screen); |
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| 31 | |
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| 32 | void step(); |
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| 33 | void draw_health(image *screen,int amount); |
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| 34 | void draw_ammo(image *screen, int weapon_num, int amount, int light); |
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| 35 | void need_refresh() { need_rf=1; } |
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| 36 | void draw_update(); |
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| 37 | }; |
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| 38 | |
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| 39 | extern status_bar sbar; |
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| 40 | |
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| 41 | #endif |
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