Last change
on this file since 604 was
49,
checked in by Sam Hocevar, 15 years ago
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- Imported original public domain release, for future reference.
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File size:
737 bytes
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Line | |
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1 | #ifndef __COP_HPP_ |
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2 | #define __COP_HPP_ |
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3 | |
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4 | // functions defined for the main player, these were translated because they |
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5 | // are called every tick and they were getting slow/complicated |
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6 | |
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7 | void *top_ai(); |
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8 | void *laser_ufun(void *args); |
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9 | void *top_ufun(void *args); |
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10 | void *plaser_ufun(void *args); |
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11 | void *player_rocket_ufun(void *args); |
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12 | void *lsaber_ufun(void *args); |
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13 | void *cop_mover(int xm, int ym, int but); |
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14 | void *sgun_ai(); |
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15 | void *ladder_ai(); |
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16 | void *top_draw(); |
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17 | void *bottom_draw(); |
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18 | void *mover_ai(); |
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19 | void *respawn_ai(); |
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20 | void *score_draw(); |
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21 | void *show_kills(); |
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22 | void *weapon_icon_ai(); |
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23 | void *on_draw(); |
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24 | void *tp2_ai(); |
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25 | void *push_char(void *args); |
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26 | void *gun_draw(); |
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27 | void *ant_draw(); |
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28 | void *middle_draw(); |
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29 | void *exp_draw(); |
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30 | void *exp_ai(); |
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31 | |
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32 | #endif |
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