Last change
on this file since 604 was
49,
checked in by Sam Hocevar, 15 years ago
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- Imported original public domain release, for future reference.
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File size:
914 bytes
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1 | #ifndef __CONTROLLED_HPP_ |
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2 | #define __CONTROLLED_HPP_ |
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3 | |
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4 | #include "objects.hpp" |
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5 | #include "chars.hpp" |
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6 | |
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7 | |
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8 | // The controlled character is you! |
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9 | |
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10 | #define CHAR_HUMAN 0 |
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11 | #define CHAR_IGUANA 1 |
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12 | |
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13 | #define GAME_CHARACTERS 2 |
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14 | #define TOTAL_CHARACTERS 10 |
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15 | |
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16 | #define MORPH_TABLE_WIDTH (GAME_CHARACTERS-1) |
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17 | |
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18 | extern sequence *morph_table[MORPH_TABLE_WIDTH*MORPH_TABLE_WIDTH]; |
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19 | |
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20 | class controlled_character : public game_object |
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21 | { |
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22 | game_object *cur_char; |
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23 | signed char morphing_to; // who you are right now |
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24 | unsigned long abilities; // if 1<<character bit is set then you have that ability |
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25 | void change_character(int char_type); |
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26 | |
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27 | public : |
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28 | controlled_character(long X, long Y); |
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29 | controlled_character(FILE *fp); |
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30 | virtual int size(); |
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31 | virtual game_objects type() { return O_starting_position; } |
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32 | virtual void save(FILE *fp); |
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33 | virtual int decide(); |
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34 | |
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35 | void do_damage(int amount, game_object *who, game_object *from); |
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36 | } ; |
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37 | |
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38 | |
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39 | #endif |
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40 | |
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41 | |
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42 | |
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