Last change
on this file since 475 was
49,
checked in by Sam Hocevar, 15 years ago
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- Imported original public domain release, for future reference.
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File size:
1.2 KB
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Rev | Line | |
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[49] | 1 | #ifndef __CLIENT_HPP_ |
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| 2 | #define __CLIENT_HPP_ |
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| 3 | /* |
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| 4 | |
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| 5 | Client duties : |
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| 6 | |
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| 7 | - Get local inputs |
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| 8 | - Send current inputs |
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| 9 | |
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| 10 | - read server commands until |
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| 11 | - process commands |
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| 12 | - ability to detach from server |
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| 13 | - ability to "talk" with a local server |
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| 14 | through global local_server |
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| 15 | and functions local_server->insert_received_packet(pk); |
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| 16 | local_server->get_output_packet(pk); |
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| 17 | |
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| 18 | |
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| 19 | */ |
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| 20 | #include "macs.hpp" |
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| 21 | #include "packet.hpp" |
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| 22 | class view; |
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| 23 | |
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| 24 | class game_client |
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| 25 | { |
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| 26 | int process_command(uchar cmd, view *player, packet &pk); |
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| 27 | int need_to_read_views; |
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| 28 | public : |
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| 29 | int cnum; |
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| 30 | game_client(int client_number); |
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| 31 | void request_entry(); // asks server for entry into the game |
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| 32 | void wait_entry(); // wait for signal from server so we can download level |
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| 33 | void entry_continue(); // server needs ack before continue from above |
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| 34 | void get_local_inputs(packet &pk); // writes inputs to packet as commands |
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| 35 | void send_local_request(packet &pk); // sends commands to server |
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| 36 | |
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| 37 | void read_server_commands(packet &pk); // reads everybodies commands |
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| 38 | void process_packet(packet &pk); |
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| 39 | void quit_server(); |
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| 40 | void read_views(); |
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| 41 | } ; |
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| 42 | |
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| 43 | extern game_client *local_client; |
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| 44 | |
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| 45 | #endif |
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| 46 | |
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| 47 | |
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| 48 | |
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