1 | #include "morpher.hpp" |
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2 | #include "game.hpp" |
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3 | #include "objects.hpp" |
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4 | #include "view.hpp" |
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5 | |
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6 | void morph_char::draw(game_object *who, view *v) |
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7 | { |
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8 | if (fleft) |
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9 | { |
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10 | long rx,ry; |
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11 | the_game->game_to_mouse(who->x-(cx>>16),who->y-(cy>>16),v,rx,ry); |
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12 | mor->show(screen,rx,ry,color_table,pal,1000); |
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13 | cx+=dcx; |
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14 | cy+=dcy; |
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15 | fleft--; |
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16 | } |
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17 | } |
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18 | |
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19 | |
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20 | |
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21 | morph_char::morph_char(game_object *who, int to_type, void (*stat_fun)(int), int anneal, int frames) |
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22 | { |
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23 | mor=NULL; |
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24 | character_type *t1=figures[who->otype],*t2=figures[to_type]; |
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25 | if (!t1->has_sequence(morph_pose) || t1->morph_mask<0 || |
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26 | !t2->has_sequence(morph_pose) || t2->morph_mask<0) |
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27 | fleft=0; |
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28 | else |
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29 | { |
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30 | if (anneal==-1) |
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31 | { |
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32 | switch (morph_detail) |
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33 | { |
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34 | case HIGH_DETAIL : |
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35 | { anneal=30; } break; |
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36 | case MEDIUM_DETAIL : |
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37 | { anneal=15; } break; |
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38 | case LOW_DETAIL : |
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39 | { anneal=8; } break; |
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40 | case POOR_DETAIL : |
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41 | { anneal=3; } break; |
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42 | } |
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43 | } |
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44 | |
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45 | fleft=frames; |
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46 | trans_image *h1=new trans_image(cash.img(t1->morph_mask),"morph tmp"), |
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47 | *h2=new trans_image(cash.img(t2->morph_mask),"morph tmp"); |
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48 | super_morph *sm=new super_morph(h1,h2,anneal,stat_fun); |
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49 | if (sm->t) |
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50 | { |
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51 | delete h1; |
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52 | delete h2; |
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53 | figure *f1=t1->get_sequence(morph_pose)->get_figure(0), |
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54 | *f2=t2->get_sequence(morph_pose)->get_figure(0); |
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55 | image *i1=f1->forward->make_image(), |
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56 | *i2=f2->forward->make_image(); |
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57 | |
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58 | mor=new smorph_player(sm,pal,i1,i2,fleft,who->direction); |
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59 | delete i2; |
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60 | delete i1; |
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61 | delete sm; |
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62 | |
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63 | if (who->direction>0) |
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64 | { |
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65 | cx=((int)f1->xcfg)<<16; |
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66 | dcx=(((int)f2->xcfg-(int)f1->xcfg)<<16)/(fleft-1); |
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67 | } else |
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68 | { |
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69 | cx=(mor->w-((int)f1->xcfg))<<16; |
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70 | dcx=((((int)f1->xcfg-(int)f2->xcfg))<<16)/(fleft-1); |
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71 | } |
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72 | cy=((int)f1->height()-1)<<16; |
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73 | dcy=((f2->height()-f1->height())<<16)/(fleft-1); |
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74 | } else |
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75 | { |
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76 | delete sm; |
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77 | fleft=0; |
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78 | } |
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79 | } |
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80 | } |
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