1 | #include "demo.hpp" |
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2 | #include "specs.hpp" |
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3 | #include "macs.hpp" |
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4 | #include "jwindow.hpp" |
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5 | #include "game.hpp" |
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6 | #include "jmalloc.hpp" |
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7 | #include "dprint.hpp" |
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8 | #include "dev.hpp" |
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9 | #include "jrand.hpp" |
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10 | #include "lisp.hpp" |
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11 | #include "clisp.hpp" |
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12 | #include "netface.hpp" |
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13 | |
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14 | |
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15 | demo_manager demo_man; |
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16 | extern window_manager *eh; |
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17 | int last_demo_mx,last_demo_my,last_demo_mbut; |
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18 | extern base_memory_struct *base; // points to shm_addr |
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19 | extern int idle_ticks; |
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20 | |
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21 | extern void net_receive(); |
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22 | extern void net_send(int force); |
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23 | extern void fade_in(image *im, int steps); |
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24 | extern void fade_out(int steps); |
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25 | |
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26 | void get_event(event &ev, window_manager *wm) |
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27 | { wm->get_event(ev); |
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28 | switch (ev.type) |
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29 | { |
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30 | case EV_KEY : |
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31 | { |
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32 | if (demo_man.state==demo_manager::PLAYING) |
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33 | demo_man.set_state(demo_manager::NORMAL); |
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34 | else if (ev.key==JK_ENTER && demo_man.state==demo_manager::RECORDING) |
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35 | { |
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36 | demo_man.set_state(demo_manager::NORMAL); |
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37 | the_game->show_help("Finished recording"); |
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38 | } |
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39 | } break; |
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40 | } |
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41 | |
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42 | last_demo_mx=ev.mouse_move.x; |
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43 | last_demo_my=ev.mouse_move.y; |
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44 | last_demo_mbut=ev.mouse_button; |
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45 | idle_ticks=0; |
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46 | } |
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47 | |
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48 | int event_waiting(window_manager *wm) |
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49 | { return wm->event_waiting(); } |
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50 | |
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51 | |
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52 | int demo_manager::start_recording(char *filename) |
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53 | { |
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54 | if (!current_level) return 0; |
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55 | |
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56 | record_file=open_file(filename,"wb"); |
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57 | if (record_file->open_failure()) { delete record_file; return 0; } |
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58 | |
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59 | char name[100]; |
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60 | strcpy(name,current_level->name()); |
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61 | |
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62 | the_game->load_level(name); |
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63 | record_file->write("DEMO,VERSION:2",14); |
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64 | record_file->write_byte(strlen(name)+1); |
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65 | record_file->write(name,strlen(name)+1); |
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66 | |
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67 | |
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68 | if (DEFINEDP(symbol_value(l_difficulty))) |
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69 | { |
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70 | if (symbol_value(l_difficulty)==l_easy) record_file->write_byte(0); |
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71 | else if (symbol_value(l_difficulty)==l_medium) record_file->write_byte(1); |
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72 | else if (symbol_value(l_difficulty)==l_hard) record_file->write_byte(2); |
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73 | else record_file->write_byte(3); |
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74 | } else record_file->write_byte(3); |
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75 | |
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76 | |
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77 | state=RECORDING; |
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78 | |
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79 | reset_game(); |
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80 | |
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81 | return 1; |
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82 | } |
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83 | |
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84 | void demo_manager::do_inputs() |
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85 | { |
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86 | switch (state) |
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87 | { |
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88 | case RECORDING : |
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89 | { |
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90 | base->packet.packet_reset(); // reset input buffer |
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91 | view *p=player_list; // get current inputs |
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92 | for (;p;p=p->next) |
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93 | if (p->local_player()) |
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94 | p->get_input(); |
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95 | |
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96 | base->packet.write_byte(SCMD_SYNC); |
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97 | base->packet.write_short(make_sync()); |
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98 | demo_man.save_packet(base->packet.packet_data(),base->packet.packet_size()); |
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99 | process_packet_commands(base->packet.packet_data(),base->packet.packet_size()); |
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100 | |
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101 | } break; |
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102 | case PLAYING : |
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103 | { |
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104 | uchar buf[1500]; |
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105 | int size; |
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106 | if (get_packet(buf,size)) // get starting inputs |
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107 | { |
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108 | process_packet_commands(buf,size); |
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109 | long mx,my; |
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110 | the_game->game_to_mouse(player_list->pointer_x,player_list->pointer_y,player_list,mx,my); |
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111 | eh->set_mouse_position(small_render ? mx*2 : mx, small_render ? my*2 : my); |
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112 | } |
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113 | else |
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114 | { |
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115 | set_state(NORMAL); |
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116 | return ; |
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117 | } |
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118 | } break; |
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119 | } |
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120 | } |
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121 | |
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122 | void demo_manager::reset_game() |
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123 | { |
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124 | if (dev&EDIT_MODE) toggle_edit_mode(); |
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125 | the_game->set_state(RUN_STATE); |
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126 | rand_on=0; |
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127 | |
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128 | view *v=player_list; |
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129 | for (;v;v=v->next) { if (v->focus) v->reset_player(); } |
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130 | |
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131 | last_demo_mx=last_demo_my=last_demo_mbut=0; |
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132 | current_level->set_tick_counter(0); |
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133 | |
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134 | } |
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135 | |
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136 | int demo_manager::start_playing(char *filename) |
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137 | { |
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138 | uchar sig[15]; |
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139 | record_file=open_file(filename,"rb"); |
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140 | if (record_file->open_failure()) { delete record_file; return 0; } |
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141 | char name[100],nsize,diff; |
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142 | if (record_file->read(sig,14)!=14 || |
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143 | memcmp(sig,"DEMO,VERSION:2",14)!=0 || |
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144 | record_file->read(&nsize,1)!=1 || |
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145 | record_file->read(name,nsize)!=nsize || |
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146 | record_file->read(&diff,1)!=1) |
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147 | { delete record_file; return 0; } |
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148 | |
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149 | char tname[100],*c; |
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150 | strcpy(tname,name); |
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151 | c=tname; |
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152 | while (*c) { if (*c=='\\') *c='/'; c++; } |
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153 | |
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154 | bFILE *probe=open_file(tname,"rb"); // see if the level still exsist? |
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155 | if (probe->open_failure()) { delete record_file; delete probe; return 0; } |
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156 | delete probe; |
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157 | |
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158 | the_game->load_level(tname); |
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159 | initial_difficulty=l_difficulty; |
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160 | |
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161 | switch (diff) |
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162 | { |
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163 | case 0 : |
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164 | { set_symbol_value(l_difficulty,l_easy); } break; |
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165 | case 1 : |
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166 | { set_symbol_value(l_difficulty,l_medium); } break; |
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167 | case 2 : |
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168 | { set_symbol_value(l_difficulty,l_hard); } break; |
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169 | case 3 : |
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170 | { set_symbol_value(l_difficulty,l_extreme); } break; |
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171 | } |
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172 | |
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173 | state=PLAYING; |
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174 | reset_game(); |
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175 | |
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176 | |
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177 | |
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178 | return 1; |
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179 | } |
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180 | |
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181 | int demo_manager::set_state(demo_state new_state, char *filename) |
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182 | { |
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183 | if (new_state==state) return 1; |
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184 | |
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185 | switch (state) |
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186 | { |
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187 | case RECORDING : |
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188 | { delete record_file; } break; |
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189 | case PLAYING : |
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190 | { |
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191 | /* |
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192 | fade_in(cash.img(cash.reg("art/help.spe","sell6",SPEC_IMAGE,1)),8); |
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193 | milli_wait(2000); |
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194 | fade_out(8); |
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195 | */ |
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196 | delete record_file; |
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197 | l_difficulty=initial_difficulty; |
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198 | the_game->set_state(MENU_STATE); |
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199 | eh->push_event(new event(ID_NULL,NULL)); |
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200 | |
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201 | view *v=player_list; |
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202 | for (;v;v=v->next) // reset all the players |
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203 | { if (v->focus) { v->reset_player(); v->focus->set_aistate(0); } } |
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204 | delete current_level; |
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205 | current_level=NULL; |
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206 | the_game->reset_keymap(); |
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207 | base->input_state=INPUT_PROCESSING; |
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208 | |
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209 | |
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210 | } break; |
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211 | } |
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212 | |
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213 | switch (new_state) |
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214 | { |
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215 | case RECORDING : |
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216 | { return start_recording(filename); } break; |
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217 | case PLAYING : |
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218 | { return start_playing(filename); } break; |
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219 | case NORMAL : |
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220 | { state=NORMAL; } break; |
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221 | } |
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222 | |
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223 | return 1; |
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224 | } |
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225 | |
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226 | int demo_manager::save_packet(void *packet, int packet_size) // returns non 0 if actually saved |
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227 | { |
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228 | if (state==RECORDING) |
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229 | { |
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230 | ushort ps=lstl(packet_size); |
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231 | if (record_file->write(&ps,2)!=2 || |
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232 | record_file->write(packet,packet_size)!=packet_size) |
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233 | { |
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234 | set_state(NORMAL); |
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235 | return 0; |
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236 | } |
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237 | return 1; |
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238 | } else return 0; |
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239 | } |
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240 | |
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241 | int demo_manager::get_packet(void *packet, int &packet_size) // returns non 0 if actually loaded |
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242 | { |
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243 | if (state==PLAYING) |
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244 | { |
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245 | ushort ps; |
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246 | if (record_file->read(&ps,2)!=2) |
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247 | { |
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248 | set_state(NORMAL); |
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249 | return 0; |
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250 | } |
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251 | ps=lstl(ps); |
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252 | |
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253 | if (record_file->read(packet,ps)!=ps) |
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254 | { |
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255 | set_state(NORMAL); |
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256 | return 0; |
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257 | } |
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258 | |
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259 | packet_size=ps; |
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260 | return 1; |
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261 | } |
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262 | return 0; |
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263 | } |
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264 | |
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