1 | #ifndef __GO_HPP_ |
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2 | #define __GO_HPP_ |
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3 | #include "objects.hpp" |
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4 | |
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5 | class elcontrol : public game_object |
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6 | { |
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7 | public: |
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8 | short allow_dir; |
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9 | elcontrol(long X, long Y); |
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10 | elcontrol(FILE *fp, unsigned char *state_remap); |
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11 | virtual int size() { return game_object::size()+2; } |
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12 | virtual game_objects type() { return O_elcontrol; } |
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13 | virtual ifield *make_fields(int ystart, ifield *Next); |
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14 | virtual void gather_input(input_manager *inm); |
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15 | virtual void save(FILE *fp) { game_object::save(fp); write_short(fp,allow_dir); } |
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16 | virtual int decide() { return 1; } // not dead |
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17 | virtual int move(int cx, int cy, int button) { return 0; } // not blocked |
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18 | virtual void draw(); // only show when DEV mode is on |
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19 | } ; |
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20 | |
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21 | |
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22 | |
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23 | class elevator : public game_object |
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24 | { |
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25 | short dir,speed; |
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26 | public : |
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27 | elcontrol *find_stop(); |
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28 | elevator(long X, long Y); |
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29 | elevator(FILE *fp, unsigned char *state_remap); |
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30 | virtual int size(); |
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31 | virtual void recieve_signal(long signal) { ; } |
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32 | virtual game_objects type() { return O_elevator; } |
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33 | virtual ifield *make_fields(int ystart, ifield *Next); |
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34 | virtual void gather_input(input_manager *inm); |
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35 | virtual void save(FILE *fp); |
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36 | virtual int can_block(game_object *who); |
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37 | virtual int decide(); |
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38 | virtual void draw(); // draw cables above the elevator |
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39 | } ; |
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40 | |
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41 | class sensor : public game_object |
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42 | { |
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43 | short xrange,yrange,signal,activate; |
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44 | public : |
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45 | sensor(long X, long Y) { defaults(); xrange=yrange=signal=0; activate=-1; } |
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46 | sensor(FILE *fp, unsigned char *state_remap); |
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47 | virtual int size(); |
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48 | virtual game_objects type() { return O_sensor; } |
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49 | virtual ifield *make_fields(int ystart, ifield *Next); |
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50 | virtual void gather_input(input_manager *inm); |
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51 | virtual void save(FILE *fp); |
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52 | |
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53 | virtual void draw(); // only show when DEV mode is on |
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54 | virtual int decide(); |
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55 | virtual int move(int cx, int cy, int button) { return 0; } // not blocked |
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56 | |
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57 | char *aname(); |
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58 | void get_activate(char *name); |
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59 | |
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60 | } ; |
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61 | |
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62 | |
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63 | #endif |
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64 | |
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