[49] | 1 | #ifndef __GO_HPP_ |
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| 2 | #define __GO_HPP_ |
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| 3 | #include "objects.hpp" |
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| 4 | |
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| 5 | class elcontrol : public game_object |
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| 6 | { |
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| 7 | public: |
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| 8 | short allow_dir; |
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| 9 | elcontrol(long X, long Y); |
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| 10 | elcontrol(FILE *fp, unsigned char *state_remap); |
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| 11 | virtual int size() { return game_object::size()+2; } |
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| 12 | virtual game_objects type() { return O_elcontrol; } |
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| 13 | virtual ifield *make_fields(int ystart, ifield *Next); |
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| 14 | virtual void gather_input(input_manager *inm); |
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| 15 | virtual void save(FILE *fp) { game_object::save(fp); write_short(fp,allow_dir); } |
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| 16 | virtual int decide() { return 1; } // not dead |
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| 17 | virtual int move(int cx, int cy, int button) { return 0; } // not blocked |
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| 18 | virtual void draw(); // only show when DEV mode is on |
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| 19 | } ; |
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| 20 | |
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| 21 | |
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| 22 | |
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| 23 | class elevator : public game_object |
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| 24 | { |
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| 25 | short dir,speed; |
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| 26 | public : |
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| 27 | elcontrol *find_stop(); |
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| 28 | elevator(long X, long Y); |
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| 29 | elevator(FILE *fp, unsigned char *state_remap); |
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| 30 | virtual int size(); |
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| 31 | virtual void recieve_signal(long signal) { ; } |
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| 32 | virtual game_objects type() { return O_elevator; } |
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| 33 | virtual ifield *make_fields(int ystart, ifield *Next); |
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| 34 | virtual void gather_input(input_manager *inm); |
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| 35 | virtual void save(FILE *fp); |
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| 36 | virtual int can_block(game_object *who); |
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| 37 | virtual int decide(); |
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| 38 | virtual void draw(); // draw cables above the elevator |
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| 39 | } ; |
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| 40 | |
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| 41 | class sensor : public game_object |
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| 42 | { |
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| 43 | short xrange,yrange,signal,activate; |
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| 44 | public : |
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| 45 | sensor(long X, long Y) { defaults(); xrange=yrange=signal=0; activate=-1; } |
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| 46 | sensor(FILE *fp, unsigned char *state_remap); |
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| 47 | virtual int size(); |
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| 48 | virtual game_objects type() { return O_sensor; } |
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| 49 | virtual ifield *make_fields(int ystart, ifield *Next); |
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| 50 | virtual void gather_input(input_manager *inm); |
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| 51 | virtual void save(FILE *fp); |
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| 52 | |
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| 53 | virtual void draw(); // only show when DEV mode is on |
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| 54 | virtual int decide(); |
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| 55 | virtual int move(int cx, int cy, int button) { return 0; } // not blocked |
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| 56 | |
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| 57 | char *aname(); |
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| 58 | void get_activate(char *name); |
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| 59 | |
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| 60 | } ; |
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| 61 | |
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| 62 | |
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| 63 | #endif |
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| 64 | |
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