1 | #ifndef __DEV_HPP_ |
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2 | #define __DEV_HPP_ |
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3 | |
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4 | #include "game.hpp" |
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5 | #include "light.hpp" |
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6 | #include "console.hpp" |
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7 | #include "timing.hpp" |
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8 | |
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9 | |
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10 | extern int scale_mult,scale_div; |
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11 | extern char level_file[100]; |
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12 | extern image *small_render; |
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13 | |
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14 | void dev_init(int argc, char **argv); |
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15 | void dev_cleanup(); |
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16 | void toggle_edit_mode(); |
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17 | char *symbol_str(char *name); |
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18 | |
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19 | class pal_win |
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20 | { |
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21 | long scale,w,h,x,y,last_selected; |
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22 | unsigned short *pat; |
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23 | void draw(); |
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24 | |
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25 | public : |
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26 | jwindow *me; |
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27 | void close_window(); |
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28 | void open_window(); |
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29 | char *name; |
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30 | void handle_event(event &ev); |
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31 | pal_win(void *args); |
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32 | void resize(int xa, int ya); |
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33 | int get_pat(int x, int y) { return pat[y*w+x]; } |
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34 | int width() { return w; } |
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35 | int height() { return h; } |
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36 | void save(FILE *fp); |
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37 | ~pal_win(); |
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38 | } ; |
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39 | |
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40 | enum dev_state { DEV_CREATE_OBJECT, |
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41 | DEV_MOVE_OBJECT, |
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42 | DEV_SELECT, |
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43 | DEV_MOUSE_RELEASE, |
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44 | DEV_MOVE_LIGHT, |
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45 | DEV_CREATE_LIGHT, |
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46 | DEV_DRAG_AREA_TOP, |
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47 | DEV_DRAG_AREA_BOTTOM }; |
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48 | |
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49 | extern char backw_on,forew_on,show_menu_on,ledit_on,pmenu_on,omenu_on,commandw_on,tbw_on,searchw_on, |
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50 | small_render_on,interpolate_draw,disable_autolight,fps_on,profile_on,show_names,fg_reversed, |
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51 | raise_all; |
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52 | |
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53 | |
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54 | class dev_controll |
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55 | { |
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56 | game_object *edit_object,*selected_object,*ai_object,*search_object, |
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57 | *link_object; |
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58 | light_source *edit_light,*selected_light; |
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59 | pal_win **pal_wins; |
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60 | char **pwin_list; |
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61 | int total_pals; |
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62 | dev_state state; |
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63 | int area_x1,area_y1,area_x2,area_y2; |
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64 | area_controller *current_area; |
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65 | time_marker last_area_click; |
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66 | public : |
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67 | jwindow *backw,*forew,*commandw,*modew,*omenu,*oedit,*ledit, |
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68 | *music_window,*pmenu,*show_menu,*lightw,*aiw,*ambw,*tbw,*area_win, |
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69 | *search_window,*memprof; |
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70 | |
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71 | int fg_w,bg_w,fg_scale,bg_scale,yellow; |
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72 | void save(); |
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73 | void fg_fill(int color, int x, int y, pal_win *p); |
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74 | void add_palette(void *args); |
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75 | void toggle_memprof(); |
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76 | void search_forward(); |
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77 | void search_backward(); |
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78 | void toggle_toolbar(); |
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79 | void toggle_fgw(); |
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80 | void toggle_bgw(); |
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81 | void toggle_omenu(); |
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82 | void toggle_music_window(); |
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83 | void toggle_pmenu(); |
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84 | void toggle_show_menu(); |
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85 | void toggle_light_window(); |
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86 | void toggle_search_window(); |
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87 | void show_char_mem(char *name); |
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88 | void close_oedit_window(); |
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89 | void show_mem(); |
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90 | dev_controll(); |
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91 | void handle_event(event &ev); |
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92 | void do_command(char *st, event &ev); |
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93 | int is_pal_win(jwindow *win); |
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94 | void dev_draw(view *v); |
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95 | void load_stuff(); |
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96 | int repeat_key_mode(); |
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97 | int need_plus_minus(); |
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98 | int need_arrows(); |
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99 | void make_ai_window(game_object *o); |
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100 | void close_ai_window(); |
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101 | void make_ambient(); |
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102 | int ok_to_scroll(); |
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103 | long snap_x(long x); |
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104 | long snap_y(long y); |
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105 | void area_handle_input(event &ev); |
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106 | void pick_handle_input(event &ev); |
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107 | void close_area_win(int read_values); |
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108 | void notify_deleted_object(game_object *o); |
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109 | void notify_deleted_light(light_source *l); |
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110 | void set_state(int new_state); |
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111 | void update_memprof(); |
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112 | ~dev_controll(); |
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113 | } ; |
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114 | |
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115 | class dev_term : public shell_term |
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116 | { |
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117 | dev_controll *dv; |
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118 | public : |
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119 | dev_term(int width, int height, dev_controll *dev) : shell_term(eh,console_font,width,height,"dev") |
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120 | { |
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121 | dv=dev; |
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122 | } |
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123 | virtual void execute(char *st); |
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124 | } ; |
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125 | |
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126 | extern dev_term *dev_console; |
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127 | |
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128 | extern dev_controll *dev_cont; |
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129 | |
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130 | |
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131 | #endif |
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