Last change
on this file since 636 was
49,
checked in by Sam Hocevar, 15 years ago
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- Imported original public domain release, for future reference.
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File size:
560 bytes
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Rev | Line | |
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[49] | 1 | #ifndef __COP_HPP_ |
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| 2 | #define __COP_HPP_ |
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| 3 | |
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| 4 | // functions defined for the main player, these were translated because they |
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| 5 | // are called every tick and they were getting slow/complicated |
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| 6 | |
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| 7 | void *top_ai(); |
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| 8 | void *laser_ufun(void *args); |
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| 9 | void *top_ufun(void *args); |
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| 10 | void *plaser_ufun(void *args); |
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| 11 | void *player_rocket_ufun(void *args); |
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| 12 | void *lsaber_ufun(void *args); |
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| 13 | void *cop_mover(int xm, int ym, int but); |
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| 14 | void *sgun_ai(); |
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| 15 | void *ladder_ai(); |
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| 16 | void *top_draw(); |
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| 17 | void *bottom_draw(); |
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| 18 | void *mover_ai(); |
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| 19 | void *respawn_ai(); |
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| 20 | void *score_draw(); |
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| 21 | void *show_kills(); |
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| 22 | |
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| 23 | #endif |
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