1 | #ifndef __CLISP_HPP_ |
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2 | #ifndef SCADALISP |
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3 | int get_lprop_number(void *sybol, int def); // returns def if symbol undefined or not number type |
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4 | |
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5 | |
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6 | void push_onto_list(void *object, void *&list); |
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7 | |
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8 | |
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9 | // variables for the status bar |
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10 | extern void *l_statbar_ammo_x,*l_statbar_ammo_y, |
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11 | *l_statbar_ammo_w,*l_statbar_ammo_h, |
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12 | *l_statbar_ammo_bg_color, |
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13 | |
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14 | *l_statbar_health_x,*l_statbar_health_y, |
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15 | *l_statbar_health_w,*l_statbar_health_h, |
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16 | *l_statbar_health_bg_color, |
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17 | |
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18 | *l_statbar_logo_x,*l_statbar_logo_y, |
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19 | *l_object,*l_tile,*l_fire_object, |
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20 | *l_player_draw,*l_sneaky_draw, |
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21 | *l_draw_fast,*l_player_tints,*l_next_song, |
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22 | *l_level_load_start, |
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23 | *l_level_load_end, |
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24 | *l_cdc_logo, |
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25 | *l_keep_backup, |
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26 | *l_switch_to_powerful, |
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27 | *l_mouse_can_switch, |
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28 | *l_ask_save_slot, |
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29 | *l_get_local_input, |
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30 | *l_post_render, |
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31 | *l_chat_input, |
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32 | *l_player_text_color, |
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33 | *l_level_loaded; // called when a new level is loaded |
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34 | |
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35 | |
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36 | /******************************** Lisp objects **********************************/ |
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37 | extern void *l_difficulty,*l_easy,*l_hard,*l_medium,*l_extreme,*l_main_menu, |
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38 | *l_logo,*l_state_art,*l_default_abilities,*l_abilities, |
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39 | *l_default_ai_function,*l_state_sfx, |
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40 | *l_morph,*l_max_power, |
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41 | *l_song_list,*l_filename,*l_sfx_directory,*l_max_hp,*l_default_font, |
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42 | *l_empty_cache,*l_range,*l_joy_file,*l_death_handler, |
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43 | *l_title_screen,*l_console_font,*l_fields,*l_FIRE,*l_fire_object, |
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44 | *l_cop_dead_parts,*l_restart_player,*l_help_screens,*l_save_order; |
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45 | |
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46 | |
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47 | #endif |
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48 | #endif |
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