1 | /* ---------------------------------------------------------------------------
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2 | -------------------------------------------------------------------------
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3 | DP_socket method definitions
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4 | -------------------------------------------------------------------------
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5 | ------------------------------------------------------------------------- /**/
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6 | void DP_socket::SendAckPacket(int PacketID)
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7 | {
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8 | if (!Remote_ID || !BlockingReads)
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9 | return;
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10 | DPPACKET PacketAck;
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11 | PacketAck.DataSize = 0;
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12 | PacketAck.MessageNum = -1;
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13 | PacketAck.Port = SocketPort;
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14 | PacketAck.MessageType = PACKET_ACK;
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15 | PacketAck.Reserved = PacketID;
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16 | // OutQueue.AddPacketToQueue(&PacketAck);
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17 | HRESULT hRet;
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18 | hRet = g_pDP->Send(Local_ID, Remote_ID, 0, &PacketAck, PacketSize(&PacketAck));
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19 | _RPT3(_CRT_WARN, "DP_socket::SendAckPacket -- Sent acknowledgement of message #%d from player 0x%x to player 0x%x\n", PacketID, Local_ID, Remote_ID);
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20 | }
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21 |
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22 | /* ---------------------------------------------------------------------------
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23 | ------------------------------------------------------------------------- /**/
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24 | void DP_socket::AddConnection(DPPACKET* Packet, DWORD Size)
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25 | {
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26 | DP_socket *OldSock = DP->FindSocket(Packet->Reserved);
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27 | if (OldSock) {
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28 | OldSock->SendAckPacket(Packet->MessageNum);
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29 | return;
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30 | }
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31 |
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32 | HRESULT hRet;
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33 | DP_address NewAddr;
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34 | NewAddr.Port = -1;
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35 | NewAddr.Remote_ID = Packet->Reserved;
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36 | DPNAME Name;
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37 | memset(&Name, 0, sizeof(Name));
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38 | Name.dwSize = sizeof(Name);
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39 | hRet = g_pDP->CreatePlayer(&NewAddr.Local_ID, &Name, NULL, NULL, 0, 0);
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40 | if (hRet != DP_OK)
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41 | return;
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42 | DP_socket *NewSock;
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43 | NewSock = new DP_socket(-1, &NewAddr);
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44 | NewSock->NextConnect = ConnectRequests;
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45 | ConnectRequests = NewSock;
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46 | NewSock->Remote_Fast_Socket = *((int*) &Packet->Data);
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47 | NewSock->SendAckPacket(Packet->MessageNum);
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48 | NewSock->SendConnectAck();
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49 | NewSock->InQueue.Serial = 1;
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50 | }
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51 |
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52 | /* ---------------------------------------------------------------------------
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53 | ------------------------------------------------------------------------- /**/
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54 | void DP_socket::SendConnectAck()
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55 | {
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56 | DPPACKET ConnectAck;
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57 | ConnectAck.DataSize = 0;
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58 | ConnectAck.MessageNum = -1;
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59 | ConnectAck.Port = SocketPort;
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60 | ConnectAck.MessageType = PACKET_CONNECT_ACK;
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61 | ConnectAck.Reserved = Local_ID;
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62 | OutQueue.AddPacketToQueue(&ConnectAck);
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63 | Send();
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64 | /* HRESULT hRet;
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65 | hRet = g_pDP->Send(Local_ID, Remote_ID, 0, &ConnectAck, PacketSize(&ConnectAck));
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66 | _RPT2(_CRT_WARN, "DP_socket::write -- Sent connection acknowledgement from player 0x%x to player 0x%x\n", Local_ID, Remote_ID); */
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67 | }
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68 |
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69 | /* ---------------------------------------------------------------------------
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70 | ------------------------------------------------------------------------- /**/
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71 | void DP_socket::SendConnectRequest()
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72 | {
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73 | DPPACKET ConnectRequest;
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74 | ConnectRequest.DataSize = 4;
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75 | ConnectRequest.Port = SocketPort;
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76 | ConnectRequest.MessageType = PACKET_CONNECT;
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77 | ConnectRequest.Reserved = Local_ID;
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78 | *((unsigned long*) ConnectRequest.Data) = FastID;
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79 | OutQueue.AddPacketToQueue(&ConnectRequest);
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80 | }
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81 |
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82 | /* ---------------------------------------------------------------------------
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83 | ------------------------------------------------------------------------- /**/
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84 | void DP_socket::Send() {
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85 | if (!OutQueue.DataSize())
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86 | return;
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87 | HRESULT hRet;
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88 | hRet = g_pDP->Send(Local_ID, Remote_ID, 0, OutQueue.Data, OutQueue.DataSize());
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89 | _RPT3(_CRT_WARN, "DP_socket::Send -- Sent %d bytes from player 0x%x to player 0x%x\n", OutQueue.DataSize(), Local_ID, Remote_ID);
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90 | }
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91 |
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92 | /* ---------------------------------------------------------------------------
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93 | ------------------------------------------------------------------------- /**/
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94 | int DP_socket::write(void* buf, int size, net_address *addr)
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95 | {
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96 | DPPACKET Packet;
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97 | Packet.DataSize = size;
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98 | Packet.MessageType = PACKET_DATA;
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99 | Packet.Port = SocketPort;
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100 | Packet.Reserved = FastID;
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101 | memcpy(Packet.Data, buf, size);
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102 | if (!BlockingReads) {
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103 | /* OutQueue.Acknowledge(((DPPACKET*) OutQueue.Data)->MessageNum);
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104 | OutQueue.AddPacketToQueue(&Packet); */
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105 | HRESULT hRet;
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106 | if (!addr) {
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107 | hRet = g_pDP->Send(Local_ID, Remote_ID, 0, &Packet, PacketSize(&Packet));
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108 | _RPT3(_CRT_WARN, "DP_socket::write (fast) -- Sent %d bytes from player 0x%x to player 0x%x\n", OutQueue.DataSize(), Local_ID, Remote_ID);
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109 | }
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110 | else {
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111 | hRet = g_pDP->Send(Local_ID, ((DP_address*) addr)->Remote_ID, 0, &Packet, PacketSize(&Packet));
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112 | _RPT3(_CRT_WARN, "DP_socket::write (fast addr) -- Sent %d bytes from player 0x%x to player 0x%x\n", OutQueue.DataSize(), Local_ID, ((DP_address*) addr)->Remote_ID);
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113 | }
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114 | }
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115 | else {
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116 | OutQueue.AddPacketToQueue(&Packet);
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117 | Send();
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118 | }
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119 | return size;
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120 | }
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121 |
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122 | /* ---------------------------------------------------------------------------
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123 | ------------------------------------------------------------------------- /**/
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124 | int DP_socket::read(void *buf, int size, net_address **addr)
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125 | {
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126 | DWORD BytesRead = 0;
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127 | time_marker Start, Now;
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128 | do {
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129 | while (!ready_to_read() && BlockingReads && Now.diff_time(&Start) < DPREAD_TIMEOUT) {
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130 | DP->select(0);
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131 | }
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132 | BytesRead += read_backup(buf, size);
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133 | } while (size && Now.diff_time(&Start) < DPREAD_TIMEOUT && BlockingReads);
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134 | _RPT2(_CRT_WARN, "DP_socket::read -- Read %d bytes from player 0x%x\n", BytesRead, Remote_ID);
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135 | if (addr) {
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136 | DP_address *NewAddr = new DP_address();
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137 | NewAddr->Local_ID = Local_ID;
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138 | NewAddr->Remote_ID = Last_Received_ID;
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139 | NewAddr->Port = -1;
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140 | *addr = NewAddr;
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141 | }
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142 | return BytesRead;
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143 | }
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144 |
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145 | /* ---------------------------------------------------------------------------
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146 | ------------------------------------------------------------------------- /**/
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147 | DP_socket::~DP_socket()
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148 | {
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149 | _RPT2(_CRT_WARN, "Deleting socket from player 0x%x to player 0x%x\n", Local_ID, Remote_ID);
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150 | if (backup)
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151 | jfree(backup);
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152 | DP->remove_socket_from_list(this);
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153 | if (Local_ID == FastID)
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154 | FastID = 0;
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155 | if (Local_ID != ServerPlayer)
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156 | g_pDP->DestroyPlayer(Local_ID);
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157 | }
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158 |
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159 | /* ---------------------------------------------------------------------------
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160 | ------------------------------------------------------------------------- /**/
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161 | DP_socket::DP_socket(int port, DP_address *dest)
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162 | {
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163 | Connecting = 0;
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164 | ConnectRequests = NULL;
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165 | backup = NULL;
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166 | backup_size = backup_end = backup_start = 0;
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167 | BlockingReads = 1;
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168 |
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169 | status = INIT;
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170 | DP->add_socket_to_list(this);
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171 | // setup an outgoing packet structure
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172 | if (dest) {
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173 | if (port != -1)
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174 | SocketPort = port;
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175 | else
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176 | SocketPort = dest->Port;
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177 | Remote_ID = dest->Remote_ID;
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178 | Local_ID = dest->Local_ID;
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179 | }
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180 | else {
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181 | SocketPort = port;
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182 | Remote_ID = DPID_ALLPLAYERS;
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183 | Local_ID = 0;
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184 | }
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185 | _ASSERT(SocketPort != 0xcdcdcdcd);
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186 | _RPT1(_CRT_WARN, "Creating new socket on port %d\n", SocketPort);
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187 | }
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188 |
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189 | /* ---------------------------------------------------------------------------
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190 | ------------------------------------------------------------------------- /**/
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191 | void DP_socket::send_ping_packet()
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192 | {
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193 | //send_data(0); // send a 0 length data packet to remote host
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194 | }
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195 |
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196 | /* ---------------------------------------------------------------------------
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197 | ------------------------------------------------------------------------- /**/
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198 | void DP_socket::clear()
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199 | {
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200 | }
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201 |
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202 | /* ---------------------------------------------------------------------------
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203 | ------------------------------------------------------------------------- /**/
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204 | int DP_socket::ready_to_write() {
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205 | return 1;
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206 | }
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207 |
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208 | /* ---------------------------------------------------------------------------
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209 | ------------------------------------------------------------------------- /**/
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210 | int DP_socket::ProcessPacket()
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211 | {
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212 | DPPACKET Packet;
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213 | InQueue.Read(&Packet);
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214 | switch (Packet.MessageType) {
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215 | case PACKET_ACK:
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216 | OutQueue.Acknowledge(Packet.Reserved);
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217 | _RPT1(_CRT_WARN, "Got acknowledgement for packet #%d\n", Packet.Reserved);
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218 | return 0;
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219 | case PACKET_CONNECT:
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220 | // Pitch it, we're getting a dupe connect from this player
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221 | if (BlockingReads)
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222 | SendAckPacket(Packet.MessageNum);
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223 | _RPT1(_CRT_WARN, "Got duplicate connect request from 0x%x\n", Packet.Reserved);
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224 | Send();
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225 | break;
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226 | case PACKET_CONNECT_ACK:
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227 | if (Remote_ID == ServerPlayer) {
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228 | Remote_ID = Packet.Reserved;
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229 | Connecting = 0;
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230 | _RPT1(_CRT_WARN, "Got connect acknowledgement from 0x%x\n", Packet.Reserved);
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231 | // SendAckPacket(Packet.MessageNum);
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232 | }
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233 | SendAckPacket(Packet.MessageNum);
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234 | break;
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235 | case PACKET_DATA:
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236 | if (BlockingReads)
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237 | SendAckPacket(Packet.MessageNum);
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238 | SendAckPacket(Packet.MessageNum);
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239 | add_backup((unsigned char*) &Packet.Data, Packet.DataSize);
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240 | _RPT3(_CRT_WARN, "Read %d bytes from packet 0x%x:%d\n", Packet.DataSize, Local_ID, Packet.MessageNum);
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241 | return Packet.DataSize;
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242 | break;
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243 | default:
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244 | break;
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245 | }
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246 | return 0;
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247 | }
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248 |
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249 | /* ---------------------------------------------------------------------------
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250 | ------------------------------------------------------------------------- /**/
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251 | int DP_socket::ready_to_read()
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252 | {
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253 | static time_marker Last;
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254 | time_marker Now;
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255 | if (backup_end - backup_start > 0) {
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256 | return backup_end - backup_start;
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257 | }
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258 | /* if (ConnectRequests)
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259 | return 1; */
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260 |
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261 | if (BlockingReads)
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262 | if (OutQueue.DataSize() && Now.diff_time(&Last) > DPRESEND_TIMEOUT) {
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263 | Send();
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264 | Last.get_time();
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265 | }
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266 |
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267 | DPID Source_ID, *From;
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268 | DWORD flags;
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269 | if (Remote_ID == DPID_ALLPLAYERS || Connecting) {
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270 | flags = DPRECEIVE_TOPLAYER;
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271 | From = &Source_ID;
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272 | }
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273 | else {
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274 | flags = DPRECEIVE_FROMPLAYER | DPRECEIVE_TOPLAYER;
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275 | From = &Remote_ID;
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276 | }
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277 | HRESULT hRet = DP_OK;
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278 | // while (hRet == DP_OK) {
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279 | DWORD DataSize = OVERSIZE_PACKET_SIZE + PACKET_HEADER_SIZE;
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280 | DPPACKET *Pack = (DPPACKET*) &BigPacket;
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281 | hRet = g_pDP->Receive(From, &Local_ID, flags, Pack, &DataSize);
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282 | if (hRet == DPERR_BUFFERTOOSMALL) {
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283 | Pack = (DPPACKET*) malloc(DataSize);
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284 | hRet = g_pDP->Receive(From, &Local_ID, flags, Pack, &DataSize);
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285 | }
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286 | if (hRet == DP_OK) {
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287 | Last_Received_ID = *From;
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288 | if (*From == Local_ID || *From == 0 || DataSize < PACKET_HEADER_SIZE) {
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289 | _RPT0(_CRT_WARN, "Useless network packet, tossed out...\n");
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290 | // return 0;
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291 | }
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292 | switch (Pack->MessageType) {
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293 | case PACKET_CONNECT:
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294 | DP->HandlePacket(Pack, DataSize);
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295 | break;
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296 | case PACKET_DATA:
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297 | case PACKET_ACK:
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298 | case PACKET_CONNECT_ACK:
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299 | InQueue.AddPackets(Pack, DataSize);
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300 | do {
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301 | ProcessPacket();
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302 | } while (InQueue.Count()); // && (backup_end - backup_start <= 0));
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303 | break;
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304 | }
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305 | }
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306 | if (Pack != (DPPACKET*) &BigPacket)
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307 | delete Pack;
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308 | // }
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309 | if (backup_end - backup_start > 0) {
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310 | return backup_end - backup_start;
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311 | }
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312 | if (ConnectRequests)
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313 | return 1;
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314 | return 0;
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315 | }
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316 |
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317 | /* ---------------------------------------------------------------------------
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318 | ------------------------------------------------------------------------- /**/
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319 | int DP_socket::read_backup(void *&buf, int &size) // read previously buffered data
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320 | {
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321 | int s = backup_end - backup_start;
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322 | if (s && size) {
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323 | if (size >= s) {
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324 | memcpy(buf, backup + backup_start, s);
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325 | buf = (void*) ((uchar*) buf + s);
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326 | backup_start = backup_end = 0;
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327 | size -= s;
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328 | return s;
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329 | }
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330 | else {
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331 | memcpy(buf, backup + backup_start, size);
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332 | buf = (void*) ((uchar*) + size);
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333 | int ret = size;
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334 | backup_start += size;
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335 | size = 0;
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336 | return ret;
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337 | }
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338 | } else return 0;
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339 | }
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340 |
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341 | /* ---------------------------------------------------------------------------
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342 | ------------------------------------------------------------------------- /**/
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343 | void DP_socket::add_backup(uchar *buf, int size)
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344 | {
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345 | if (size) {
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346 | if (backup_size - backup_end >= size) {
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347 | memcpy(backup + backup_end, buf, size);
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348 | backup_end += size;
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349 | }
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350 | else {
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351 | backup_size += backup_end + size - backup_size;
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352 | backup = (uchar*) jrealloc(backup, backup_size, "backup buffer");
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353 | add_backup(buf, size);
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354 | }
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355 | }
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356 | }
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357 |
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358 | /* ---------------------------------------------------------------------------
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359 | ------------------------------------------------------------------------- /**/
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360 | DP_address *DP_socket::GetAddress()
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361 | {
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362 | DP_address *NewAddr = new DP_address;
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363 | NewAddr->Local_ID = Local_ID;
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364 | NewAddr->Remote_ID = Remote_Fast_Socket;
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365 | NewAddr->Port = SocketPort;
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366 | NewAddr->SessionGUID = GUID_NULL;
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367 | return NewAddr;
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368 | }
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369 |
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370 | /* ---------------------------------------------------------------------------
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371 | ------------------------------------------------------------------------- /**/
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372 | net_socket *DP_socket::accept(net_address *&from)
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373 | {
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374 | if (ConnectRequests) {
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375 | DP_socket *last = NULL, *ret = ConnectRequests;
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376 | while (ret->NextConnect) {
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377 | last = ret;
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378 | ret = ret->NextConnect;
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379 | }
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380 | from = ret->GetAddress();
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381 | if (last)
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382 | last->NextConnect = NULL;
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383 | else
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384 | ConnectRequests = NULL;
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385 | return ret;
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386 | }
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387 | else
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388 | return NULL;
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389 | }
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390 |
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