Last change
on this file since 100 was
100,
checked in by Sam Hocevar, 15 years ago
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- Importing an old Win32 port by Jeremy "Marauder" Scott.
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File size:
1.7 KB
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1 | (setq PersistVars '(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0))
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2 |
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3 | (defun persist_ufun (value)
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4 | (if (atom value)
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5 | (progn
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6 | (setq (car (nth Persist.PersistIndex PersistVars)) value)
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7 | (print value Persist.PersistIndex)
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8 | )
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9 | (car (nth Persist.PersistIndex PersistVars))
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10 | )
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11 | )
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12 |
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13 |
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14 | (defun persist_ai ()
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15 | T
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16 | )
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17 |
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18 | (def_char PERSIST_VAR
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19 | (vars
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20 | Persist.PersistIndex
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21 | )
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22 |
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23 | (funs
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24 | (draw_fun dev_draw)
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25 | (ai_fun persist_ai)
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26 | (user_fun persist_ufun)
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27 | )
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28 | (fields
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29 | ("Persist.PersistIndex" "Variable Index")
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30 | )
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31 | (range 0 0)
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32 | (states "art/misc.spe"
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33 | (stopped '("switch_off1" "switch_off2"))
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34 | )
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35 | )
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36 |
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37 | (defun persist_switch_ai ()
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38 | (next_picture)
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39 | (select (aistate)
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40 | (0 ; waiting for player to press, then turn to on
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41 | (if (and (< (distx) 20) (< (disty) 30) (with_object (bg) (pressing_action_key)))
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42 | (progn
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43 | (play_sound SWITCH_SND 127 (x) (y))
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44 | (set_state running)
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45 | (set_aistate 1)
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46 | (with_obj0 (persist_ufun 1))
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47 | )
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48 | )
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49 | )
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50 | (1 ; wait for player to let go of button
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51 | (if (not (with_object (bg) (pressing_action_key)))
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52 | (set_aistate 2)
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53 | )
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54 | )
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55 | (2 ; wait for player to press, then turn to off
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56 | (if (and (< (distx) 20) (< (disty) 30) (with_object (bg) (pressing_action_key)))
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57 | (progn
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58 | (play_sound SWITCH_SND 127 (x) (y))
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59 | (set_state stopped)
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60 | (set_aistate 4)
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61 | )
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62 | )
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63 | )
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64 | (4 ; wait for player to let go of button
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65 | (if (not (with_object (bg) (pressing_action_key)))
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66 | (set_aistate 0)
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67 | )
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68 | )
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69 | )
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70 | T
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71 | )
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72 |
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73 | (def_char PERSIST_SWITCH
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74 | (funs
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75 | (ai_fun persist_switch_ai)
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76 | (reload_fun lower_reload)
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77 | )
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78 | (range 0 0)
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79 | (states "art/misc.spe"
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80 | (stopped '("switch_off1" "switch_off2"))
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81 | (running '("switch_on1" "switch_on2"))
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82 | )
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83 | ) |
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