1 | #include "system.h" |
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2 | #include "view.hpp" |
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3 | #include "lisp.hpp" |
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4 | #include "jwindow.hpp" |
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5 | #include "config.hpp" |
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6 | #include "scroller.hpp" |
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7 | #include "id.hpp" |
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8 | #include "dev.hpp" |
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9 | #include "jrand.hpp" |
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10 | #include "dprint.hpp" |
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11 | #include "transp.hpp" |
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12 | #include "clisp.hpp" |
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13 | #include "demo.hpp" |
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14 | #include "sbar.hpp" |
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15 | #include "nfserver.hpp" |
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16 | #include "chat.hpp" |
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17 | |
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18 | #define SHIFT_DOWN_DEFAULT 15 |
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19 | #define SHIFT_RIGHT_DEFAULT 0 |
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20 | |
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21 | extern window_manager *eh; |
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22 | view *player_list=NULL; |
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23 | int morph_sel_frame_color; |
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24 | |
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25 | view::~view() |
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26 | { |
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27 | if (local_player()) |
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28 | sbar.associate(NULL); |
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29 | |
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30 | if (total_weapons) |
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31 | { |
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32 | jfree(weapons); |
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33 | jfree(last_weapons); |
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34 | } |
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35 | } |
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36 | |
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37 | |
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38 | extern uchar bright_tint[256]; |
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39 | |
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40 | void view::add_ammo(int weapon_type, int total) |
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41 | { |
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42 | if (weapon_type>=total_weapons || weapon_type<0) |
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43 | { |
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44 | dprintf("weapon out of range\n"); |
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45 | return ; |
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46 | } |
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47 | if (weapons[weapon_type]==-1) return ; // don't have weapon yet, can't give ammo |
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48 | int rf=0; |
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49 | |
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50 | weapons[weapon_type]+=total; |
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51 | if (weapons[weapon_type]<0) |
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52 | weapons[weapon_type]=0; |
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53 | |
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54 | if (weapons[weapon_type]>999) |
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55 | weapons[weapon_type]=999; |
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56 | |
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57 | if (weapon_total(current_weapon)==0 && current_weapon) |
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58 | { |
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59 | suggest.send_weapon_change=1; |
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60 | if (DEFINEDP(symbol_value(l_switch_to_powerful)) && symbol_value(l_switch_to_powerful)) |
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61 | { |
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62 | int x=total_weapons-1; |
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63 | while (x>0 && (x==3 || weapons[x]<=0)) x--; |
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64 | suggest.new_weapon=x; |
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65 | } else |
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66 | suggest.new_weapon=0; |
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67 | } |
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68 | |
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69 | } |
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70 | |
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71 | void view::give_weapon(int type) |
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72 | { |
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73 | if (type>=total_weapons || type<0) |
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74 | { |
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75 | dprintf("weapon out of range\n"); |
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76 | return ; |
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77 | } |
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78 | if (weapons[type]==-1) |
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79 | { |
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80 | weapons[type]=0; |
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81 | sbar.need_refresh(); |
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82 | } |
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83 | } |
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84 | |
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85 | int view::weapon_total(int type) |
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86 | { |
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87 | if (type>=total_weapons || type<0) |
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88 | { |
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89 | dprintf("weapon out of range\n"); |
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90 | return 0; |
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91 | } |
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92 | if (god) return 100; |
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93 | else if (weapons[type]==-1) return 0; |
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94 | else return weapons[type]; |
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95 | } |
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96 | |
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97 | |
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98 | long view::xoff() |
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99 | { |
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100 | if (focus) |
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101 | { |
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102 | int x=last_x-(cx2-cx1+1)/2+shift_right+pan_x; |
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103 | if (x<0) return 0; |
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104 | else return x; |
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105 | } else return pan_x; |
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106 | } |
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107 | |
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108 | long view::interpolated_xoff() |
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109 | { |
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110 | if (focus) |
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111 | { |
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112 | int x=(last_last_x+last_x)/2-(cx2-cx1+1)/2+shift_right+pan_x; |
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113 | if (x<0) return 0; |
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114 | else return x; |
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115 | } else return pan_x; |
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116 | } |
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117 | |
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118 | |
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119 | long view::yoff() |
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120 | { |
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121 | if (focus) |
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122 | { |
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123 | int y=last_y-(cy2-cy1+1)/2-shift_down+pan_y; |
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124 | if (y<0) return 0; |
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125 | else return y; |
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126 | } else return pan_y; |
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127 | } |
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128 | |
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129 | |
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130 | long view::interpolated_yoff() |
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131 | { |
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132 | if (focus) |
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133 | { |
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134 | int y=(last_y+last_last_y)/2-(cy2-cy1+1)/2-shift_down+pan_y; |
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135 | if (y<0) return 0; |
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136 | else return y; |
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137 | } else return pan_y; |
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138 | } |
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139 | |
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140 | |
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141 | void view::update_scroll() |
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142 | { |
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143 | if (focus) |
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144 | { |
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145 | last_last_x=last_x; |
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146 | last_last_y=last_y; |
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147 | if (focus->x>last_x) |
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148 | { |
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149 | if (focus->x-last_x>=no_xright) |
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150 | last_x=focus->x-no_xright; |
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151 | } else if (focus->x<last_x) |
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152 | { |
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153 | if (last_x-focus->x>=no_xleft) |
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154 | last_x=focus->x+no_xleft; |
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155 | } |
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156 | if (focus->y>last_y) |
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157 | { |
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158 | if (focus->y-last_y>=no_ybottom) |
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159 | last_y=focus->y-no_ybottom; |
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160 | } else if (focus->y<last_y) |
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161 | { |
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162 | if (last_y-focus->y>=no_ytop) |
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163 | last_y=focus->y+no_ytop; |
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164 | } |
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165 | } |
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166 | } |
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167 | |
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168 | char cur_user_name[20]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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169 | |
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170 | #ifdef __WATCOMC__ |
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171 | char *get_login() |
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172 | { if (cur_user_name[0]) return cur_user_name; else return "DOS user"; } |
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173 | |
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174 | #include <dos.h> |
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175 | #elif defined( __MAC__ ) |
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176 | |
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177 | char *get_login() |
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178 | { if (cur_user_name[0]) return cur_user_name; else return "Mac user"; } |
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179 | |
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180 | #else |
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181 | char *get_login() |
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182 | { if (cur_user_name[0]) return cur_user_name; else return (getlogin() ? getlogin() : "unknown"); } |
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183 | |
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184 | #endif |
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185 | |
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186 | void set_login(char *name) |
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187 | { strncpy(cur_user_name,name,20); } |
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188 | |
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189 | view::view(game_object *Focus, view *Next, int number) |
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190 | { |
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191 | chat_buf[0]=0; |
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192 | |
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193 | draw_solid=-1; |
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194 | no_xleft=0; |
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195 | no_xright=0; |
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196 | no_ytop=0; |
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197 | no_ybottom=0; |
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198 | if (Focus) |
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199 | { |
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200 | last_x=Focus->x; |
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201 | last_y=Focus->y; |
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202 | } else |
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203 | { |
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204 | last_x=last_y=0; |
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205 | } |
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206 | |
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207 | last_last_x=last_x; |
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208 | last_last_y=last_y; |
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209 | last_hp=last_ammo=-1; |
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210 | last_type=-1; |
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211 | tsecrets=secrets=0; |
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212 | tkills=kills=0; |
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213 | |
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214 | reset_keymap(); |
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215 | |
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216 | ambient=32; |
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217 | current_weapon=0; |
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218 | |
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219 | strcpy(name,get_login()); |
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220 | suggest.send_view=0; |
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221 | suggest.send_weapon_change=0; |
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222 | |
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223 | |
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224 | god=0; |
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225 | |
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226 | player_number=number; |
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227 | set_size(); |
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228 | |
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229 | focus=Focus; |
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230 | next=Next; |
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231 | shift_down=SHIFT_DOWN_DEFAULT; |
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232 | shift_right=SHIFT_RIGHT_DEFAULT; |
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233 | x_suggestion=0; |
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234 | y_suggestion=0; |
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235 | b1_suggestion=0; |
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236 | b2_suggestion=0; |
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237 | b3_suggestion=0; |
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238 | b4_suggestion=0; |
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239 | pointer_x=0; |
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240 | pointer_y=0; |
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241 | |
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242 | pan_x=0; |
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243 | pan_y=0; |
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244 | last_type=0; |
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245 | freeze_time=0; |
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246 | |
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247 | if (total_weapons) |
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248 | { |
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249 | weapons=(long *)jmalloc(total_weapons*sizeof(long),"weapon array"); |
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250 | last_weapons=(long *)jmalloc(total_weapons*sizeof(long),"last weapon array"); |
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251 | memset(weapons,0xff,total_weapons*sizeof(long)); // set all to -1 |
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252 | memset(last_weapons,0xff,total_weapons*sizeof(long)); // set all to -1 |
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253 | } |
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254 | |
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255 | if (total_weapons) |
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256 | weapons[0]=0; |
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257 | if (local_player()) |
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258 | sbar.associate(this); |
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259 | sbar.need_refresh(); |
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260 | } |
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261 | |
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262 | long view::x_center() |
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263 | { |
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264 | if (!focus) |
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265 | return (cx1+cx2)/2; |
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266 | else |
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267 | return focus->x; |
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268 | } |
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269 | |
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270 | long view::y_center() |
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271 | { |
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272 | if (!focus) |
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273 | return (cy1+cy2)/2; |
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274 | else |
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275 | return focus->y; |
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276 | } |
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277 | |
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278 | void view::draw_character_damage() |
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279 | { |
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280 | if (focus && drawable()) |
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281 | { |
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282 | if (last_hp!=focus->hp()) draw_hp(); |
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283 | int i; |
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284 | for (i=0;i<total_weapons;i++) |
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285 | if (weapons[i]!=last_weapons[i]) |
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286 | { |
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287 | last_weapons[i]=weapons[i]; |
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288 | sbar.draw_ammo(screen,i,weapons[i],current_weapon==i); |
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289 | } |
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290 | } |
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291 | } |
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292 | |
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293 | |
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294 | |
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295 | ushort make_sync() |
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296 | { |
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297 | ushort x=0; |
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298 | if (!current_level) return 0; |
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299 | if (current_level) |
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300 | { |
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301 | view *f=player_list; |
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302 | for (;f;f=f->next) |
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303 | { |
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304 | if (f->focus) |
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305 | { |
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306 | x^=(f->focus->x&0xffff); |
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307 | x^=(f->focus->y&0xffff); |
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308 | } |
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309 | } |
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310 | } |
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311 | x^=rand_on; |
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312 | |
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313 | return x; |
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314 | } |
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315 | |
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316 | |
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317 | |
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318 | void view::get_input() |
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319 | { |
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320 | int sug_x,sug_y,sug_b1,sug_b2,sug_b3,sug_b4; |
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321 | long sug_px,sug_py; |
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322 | |
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323 | |
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324 | if (the_game->key_down(lnumber_value(symbol_value(l_left_key)))) |
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325 | sug_x=-1; |
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326 | else if (the_game->key_down(lnumber_value(symbol_value(l_right_key)))) |
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327 | sug_x=1; |
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328 | else sug_x=0; |
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329 | |
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330 | if (the_game->key_down(lnumber_value(symbol_value(l_up_key)))) |
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331 | sug_y=-1; |
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332 | else if (the_game->key_down(lnumber_value(symbol_value(l_down_key)))) |
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333 | sug_y=1; |
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334 | else sug_y=0; |
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335 | |
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336 | if ((last_demo_mbut&2) || the_game->key_down(lnumber_value(symbol_value(l_special_key)))) |
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337 | sug_b1=1; |
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338 | else sug_b1=0; |
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339 | |
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340 | if (last_demo_mbut&1) |
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341 | sug_b2=1; |
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342 | else sug_b2=0; |
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343 | |
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344 | sug_b3=sug_b4=0; |
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345 | the_game->mouse_to_game(last_demo_mx,last_demo_my,sug_px,sug_py,this); |
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346 | |
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347 | |
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348 | /* |
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349 | |
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350 | if (DEFINEDP(symbol_function(l_get_local_input))) |
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351 | { |
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352 | void *ret=eval_function((lisp_symbol *)l_get_local_input,NULL); |
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353 | sug_x=lnumber_value(CAR(ret)); ret=CDR(ret); |
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354 | sug_y=lnumber_value(CAR(ret)); ret=CDR(ret); |
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355 | if (CAR(ret)) sug_b1=1; else sug_b1=0; ret=CDR(ret); |
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356 | if (CAR(ret)) sug_b2=1; else sug_b2=0; ret=CDR(ret); |
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357 | int x=lnumber_value(CAR(ret)); ret=CDR(ret); |
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358 | if (x<0) sug_b3=1; else sug_b3=0; |
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359 | if (x>0) sug_b4=1; else sug_b4=0; |
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360 | |
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361 | long bx=lnumber_value(CAR(ret)); ret=CDR(ret); |
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362 | long by=lnumber_value(CAR(ret)); ret=CDR(ret); |
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363 | the_game->mouse_to_game(bx,by,sug_px,sug_py,this); |
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364 | |
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365 | } else |
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366 | { |
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367 | get_movement(0,sug_x,sug_y,sug_b1,sug_b2,sug_b3,sug_b4); |
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368 | if (focus) |
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369 | { |
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370 | the_game->mouse_to_game(last_demo_mx,last_demo_my,sug_px,sug_py,this); |
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371 | if (last_demo_mbut&1) sug_b2=1; |
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372 | if (last_demo_mbut&2) sug_b1=1; |
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373 | } else sug_px=sug_py=0; |
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374 | } |
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375 | */ |
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376 | |
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377 | if (view_changed()) |
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378 | { |
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379 | base->packet.write_byte(SCMD_VIEW_RESIZE); |
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380 | base->packet.write_byte(player_number); |
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381 | base->packet.write_long(suggest.cx1); |
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382 | base->packet.write_long(suggest.cy1); |
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383 | base->packet.write_long(suggest.cx2); |
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384 | base->packet.write_long(suggest.cy2); |
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385 | |
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386 | base->packet.write_long(suggest.pan_x); |
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387 | base->packet.write_long(suggest.pan_y); |
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388 | base->packet.write_long(suggest.shift_down); |
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389 | base->packet.write_long(suggest.shift_right); |
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390 | } |
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391 | |
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392 | if (weapon_changed()) |
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393 | { |
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394 | base->packet.write_byte(SCMD_WEAPON_CHANGE); |
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395 | base->packet.write_byte(player_number); |
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396 | base->packet.write_long(suggest.new_weapon); |
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397 | } |
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398 | |
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399 | base->packet.write_byte(SCMD_SET_INPUT); |
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400 | base->packet.write_byte(player_number); |
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401 | |
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402 | |
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403 | uchar mflags=0; |
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404 | if (sug_x>0) |
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405 | mflags|=1; |
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406 | else if (sug_x<0) |
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407 | mflags|=2; |
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408 | |
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409 | if (sug_y>0) |
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410 | mflags|=4; |
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411 | else if (sug_y<0) |
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412 | mflags|=8; |
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413 | |
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414 | if (sug_b1) mflags|=16; |
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415 | if (sug_b2) mflags|=32; |
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416 | if (sug_b3) mflags|=64; |
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417 | if (sug_b4) mflags|=128; |
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418 | |
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419 | base->packet.write_byte(mflags); |
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420 | |
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421 | base->packet.write_short((ushort)((short)sug_px)); |
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422 | base->packet.write_short((ushort)((short)sug_py)); |
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423 | |
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424 | } |
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425 | |
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426 | |
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427 | void view::add_chat_key(int key) // return string if buf is complete |
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428 | { |
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429 | int len=strlen(chat_buf); |
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430 | if (key==JK_BACKSPACE) |
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431 | { |
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432 | if (len) |
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433 | { |
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434 | chat_buf[len-1]=0; |
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435 | if (local_player() && chat) |
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436 | chat->draw_user(chat_buf); |
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437 | } |
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438 | } else if (key!=JK_ENTER) |
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439 | { |
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440 | chat_buf[len]=key; |
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441 | chat_buf[len+1]=0; |
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442 | if (local_player() && chat) |
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443 | chat->draw_user(chat_buf); |
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444 | } |
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445 | |
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446 | if (len>38 || key==JK_ENTER) |
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447 | { |
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448 | if (DEFINEDP(symbol_function(l_chat_input))) |
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449 | { |
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450 | game_object *o=current_object; |
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451 | current_object=focus; |
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452 | |
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453 | void *m=mark_heap(TMP_SPACE); |
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454 | void *list=NULL; |
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455 | push_onto_list(new_lisp_string(chat_buf),list); |
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456 | eval_function((lisp_symbol *)l_chat_input,list); |
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457 | restore_heap(m,TMP_SPACE); |
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458 | |
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459 | current_object=o; |
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460 | |
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461 | } else |
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462 | { |
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463 | if (chat) |
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464 | chat->put_all(chat_buf); |
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465 | } |
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466 | chat_buf[0]=0; |
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467 | if (local_player() && chat) |
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468 | chat->draw_user(chat_buf); |
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469 | } |
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470 | } |
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471 | |
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472 | int view::process_input(char cmd, uchar *&pk) // return 0 if something went wrong |
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473 | { |
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474 | switch (cmd) |
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475 | { |
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476 | case SCMD_CHAT_KEYPRESS : |
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477 | { |
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478 | add_chat_key(*(pk++)); |
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479 | } break; |
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480 | case SCMD_VIEW_RESIZE : |
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481 | { |
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482 | long x[8]; |
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483 | memcpy(x,pk,8*4); pk+=8*4; |
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484 | /* cx1=lltl(x[0]); |
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485 | cy1=lltl(x[1]); |
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486 | cx2=lltl(x[2]); |
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487 | cy2=lltl(x[3]); */ |
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488 | |
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489 | pan_x=lltl(x[4]); |
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490 | pan_y=lltl(x[5]); |
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491 | shift_down=lltl(x[6]); |
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492 | shift_right=lltl(x[7]); |
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493 | if (small_render) |
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494 | { |
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495 | small_render->resize(cx2-cx1+1,cy2-cy1+1); |
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496 | } |
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497 | |
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498 | suggest.send_view=0; |
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499 | if (local_player()) |
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500 | the_game->draw(); |
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501 | return 1; |
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502 | } |
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503 | case SCMD_WEAPON_CHANGE : |
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504 | { |
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505 | long x; |
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506 | memcpy(&x,pk,4); pk+=4; |
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507 | current_weapon=lltl(x); |
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508 | |
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509 | if (local_player()) |
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510 | sbar.need_refresh(); |
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511 | suggest.send_weapon_change=0; |
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512 | return 1; |
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513 | } break; |
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514 | |
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515 | case SCMD_SET_INPUT : |
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516 | { |
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517 | uchar x=*(pk++); |
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518 | |
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519 | if (x&1) x_suggestion=1; |
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520 | else if (x&2) x_suggestion=-1; |
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521 | else x_suggestion=0; |
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522 | |
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523 | if (x&4) y_suggestion=1; |
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524 | else if (x&8) y_suggestion=-1; |
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525 | else y_suggestion=0; |
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526 | |
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527 | if (x&16) b1_suggestion=1; else b1_suggestion=0; |
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528 | if (x&32) b2_suggestion=1; else b2_suggestion=0; |
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529 | if (x&64) b3_suggestion=1; else b3_suggestion=0; |
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530 | if (x&128) b4_suggestion=1; else b4_suggestion=0; |
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531 | |
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532 | ushort p[2]; |
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533 | memcpy(p,pk,2*2); pk+=2*2; |
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534 | |
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535 | pointer_x=(short)(lstl(p[0])); |
---|
536 | pointer_y=(short)(lstl(p[1])); |
---|
537 | |
---|
538 | return 1; |
---|
539 | } break; |
---|
540 | case SCMD_KEYPRESS : set_key_down(*(pk++),1); break; |
---|
541 | case SCMD_EXT_KEYPRESS : set_key_down(*(pk++)+256,1); break; |
---|
542 | case SCMD_KEYRELEASE : set_key_down(*(pk++),0); break; |
---|
543 | case SCMD_EXT_KEYRELEASE : set_key_down(*(pk++)+256,0); break; |
---|
544 | } |
---|
545 | return 1; |
---|
546 | } |
---|
547 | |
---|
548 | int view::local_player() |
---|
549 | { |
---|
550 | return player_number==client_number(); |
---|
551 | } |
---|
552 | |
---|
553 | void view::next_weapon() |
---|
554 | { |
---|
555 | int c=current_weapon; |
---|
556 | |
---|
557 | while (c<total_weapons-1) |
---|
558 | { |
---|
559 | c++; |
---|
560 | if (weapon_total(c)>0) |
---|
561 | { |
---|
562 | suggest.send_weapon_change=1; |
---|
563 | suggest.new_weapon=c; |
---|
564 | return ; |
---|
565 | } |
---|
566 | } |
---|
567 | |
---|
568 | c=0; |
---|
569 | while (c!=current_weapon) |
---|
570 | { |
---|
571 | if (weapon_total(c)>0) |
---|
572 | { |
---|
573 | suggest.send_weapon_change=1; |
---|
574 | suggest.new_weapon=c; |
---|
575 | return ; |
---|
576 | } |
---|
577 | c++; |
---|
578 | } |
---|
579 | } |
---|
580 | |
---|
581 | void view::last_weapon() |
---|
582 | { |
---|
583 | |
---|
584 | int c=current_weapon; |
---|
585 | |
---|
586 | while (c>=1) |
---|
587 | { |
---|
588 | c--; |
---|
589 | if (weapon_total(c)>0 || c==0) |
---|
590 | { |
---|
591 | suggest.send_weapon_change=1; |
---|
592 | suggest.new_weapon=c; |
---|
593 | return ; |
---|
594 | } |
---|
595 | } |
---|
596 | |
---|
597 | c=total_weapons-1; |
---|
598 | while (c!=current_weapon) |
---|
599 | { |
---|
600 | if (weapon_total(c)>0 || c==0) |
---|
601 | { |
---|
602 | suggest.send_weapon_change=1; |
---|
603 | suggest.new_weapon=c; |
---|
604 | return ; |
---|
605 | } |
---|
606 | c--; |
---|
607 | } |
---|
608 | |
---|
609 | } |
---|
610 | |
---|
611 | int view::handle_event(event &ev) |
---|
612 | { |
---|
613 | if (ev.type==EV_KEY) |
---|
614 | { |
---|
615 | if (ev.key == lnumber_value(symbol_value(l_weapon_left_key))) |
---|
616 | { |
---|
617 | if (total_weapons) |
---|
618 | last_weapon(); |
---|
619 | return 1; |
---|
620 | } |
---|
621 | else if (ev.key == lnumber_value(symbol_value(l_weapon_right_key))) |
---|
622 | { |
---|
623 | if (total_weapons) |
---|
624 | next_weapon(); |
---|
625 | return 1; |
---|
626 | } |
---|
627 | #ifndef __MAC__ |
---|
628 | else if (ev.key >= '1' && ev.key <= '7') |
---|
629 | { |
---|
630 | if (((dev&EDIT_MODE)==0) && (weapon_total(ev.key-'1')>0)) |
---|
631 | { |
---|
632 | suggest.send_weapon_change=1; |
---|
633 | suggest.new_weapon=ev.key-'1'; |
---|
634 | } |
---|
635 | } |
---|
636 | #endif |
---|
637 | } |
---|
638 | return 0; |
---|
639 | } |
---|
640 | |
---|
641 | |
---|
642 | void view::draw_hp() |
---|
643 | { |
---|
644 | if (focus) |
---|
645 | { |
---|
646 | int h=focus->hp(); |
---|
647 | last_hp=h; |
---|
648 | sbar.draw_health(screen,focus->hp()); |
---|
649 | } else |
---|
650 | sbar.draw_health(screen,0); |
---|
651 | } |
---|
652 | |
---|
653 | int view::drawable() |
---|
654 | { |
---|
655 | return local_player(); |
---|
656 | } |
---|
657 | |
---|
658 | |
---|
659 | void recalc_local_view_space() // calculates view areas for local players, should be called |
---|
660 | // when adding or deleting local players |
---|
661 | { |
---|
662 | if (screen) |
---|
663 | { |
---|
664 | |
---|
665 | int Xres=small_render ? xres/2 : xres; |
---|
666 | int Yres=small_render ? yres/2 : yres; |
---|
667 | |
---|
668 | int h=Yres; |
---|
669 | int w=h*320/200,y=5; |
---|
670 | if (w<300) w=300; |
---|
671 | |
---|
672 | for (view *f=player_list;f;f=f->next) |
---|
673 | { |
---|
674 | f->set_size(); |
---|
675 | /* |
---|
676 | if (f->local_player()) |
---|
677 | { |
---|
678 | f->suggest.cx1=0; |
---|
679 | f->suggest.cx2=Xres; |
---|
680 | // f->suggest.cx1=Xres/2-w/2; |
---|
681 | // f->suggest.cx2=Xres/2+w/2; |
---|
682 | // if (f->suggest.cx1<2) f->suggest.cx1=2; |
---|
683 | // if (f->suggest.cx2>Xres-2) f->suggest.cx2=Xres-2; |
---|
684 | |
---|
685 | f->suggest.cy1=y; |
---|
686 | f->suggest.cy2=h-(total_weapons ? 33 : 0); |
---|
687 | |
---|
688 | f->suggest.shift_down=f->shift_down; |
---|
689 | f->suggest.shift_right=f->shift_right; |
---|
690 | f->suggest.pan_x=f->pan_x; |
---|
691 | f->suggest.pan_y=f->pan_y; |
---|
692 | f->suggest.send_view=1; |
---|
693 | |
---|
694 | if (!player_list->next) |
---|
695 | { |
---|
696 | f->cx1=f->suggest.cx1; |
---|
697 | f->cy1=f->suggest.cy1; |
---|
698 | f->cx2=f->suggest.cx2; |
---|
699 | f->cy2=f->suggest.cy2; |
---|
700 | f->suggest.send_view=0; |
---|
701 | } |
---|
702 | y+=h; |
---|
703 | } */ |
---|
704 | |
---|
705 | |
---|
706 | } |
---|
707 | } |
---|
708 | |
---|
709 | } |
---|
710 | |
---|
711 | |
---|
712 | void set_local_players(int total) |
---|
713 | { |
---|
714 | int rdw=0; |
---|
715 | if (total<1) return ; |
---|
716 | |
---|
717 | view *last=NULL; |
---|
718 | for (view *f=player_list;f;f=f->next) |
---|
719 | { |
---|
720 | if (total && f->local_player()) |
---|
721 | total--; |
---|
722 | else if (!total && f->local_player()) // too many local players, delete this one |
---|
723 | { |
---|
724 | view *n=last->next; |
---|
725 | while (n && !n->local_player()) n=n->next; // find next local player |
---|
726 | |
---|
727 | if (last) |
---|
728 | last->next=n; |
---|
729 | else |
---|
730 | { |
---|
731 | if (n) // make sure we have at least one local player |
---|
732 | player_list=n; |
---|
733 | } |
---|
734 | last=f; |
---|
735 | rdw=1; |
---|
736 | } |
---|
737 | } |
---|
738 | |
---|
739 | while (total) // see if we need to add new players |
---|
740 | { |
---|
741 | game_object *o=create(current_start_type,50,50); |
---|
742 | view *v; |
---|
743 | if (!player_list) |
---|
744 | { |
---|
745 | player_list=new view(o,NULL,0); |
---|
746 | v=player_list; |
---|
747 | } |
---|
748 | else |
---|
749 | { |
---|
750 | view *f=player_list; |
---|
751 | for (;f && f->next;f=f->next); |
---|
752 | f->next=new view(o,NULL,f->player_number+1); |
---|
753 | v=f->next; |
---|
754 | } |
---|
755 | |
---|
756 | v->set_size(); |
---|
757 | |
---|
758 | |
---|
759 | // v->cx1=320/2-155; v->cy1=200/2-95; v->cx2=320/2+155; v->cy2=200/2+(total_weapons ? 60 : 95); |
---|
760 | v->focus->set_controller(v); |
---|
761 | total--; |
---|
762 | rdw=1; |
---|
763 | } |
---|
764 | if (rdw) |
---|
765 | recalc_local_view_space(); |
---|
766 | } |
---|
767 | |
---|
768 | |
---|
769 | int total_local_players() |
---|
770 | { |
---|
771 | int t=0; |
---|
772 | for (view *f=player_list;f;f=f->next) |
---|
773 | if (f->local_player()) t++; |
---|
774 | return t; |
---|
775 | } |
---|
776 | |
---|
777 | |
---|
778 | void view::resize_view(long Cx1, long Cy1, long Cx2, long Cy2) |
---|
779 | { |
---|
780 | if (cx1!=Cx1 || cx2!=Cx2 || cy1!=Cy1 || cy2!=Cy2) |
---|
781 | { |
---|
782 | cx1=Cx1; cy1=Cy1; |
---|
783 | cx2=Cx2; cy2=Cy2; |
---|
784 | if (playing_state(the_game->state) && local_player()) |
---|
785 | the_game->draw(0); |
---|
786 | } |
---|
787 | } |
---|
788 | |
---|
789 | |
---|
790 | void view::set_input(int cx, int cy, int b1, int b2, int b3, int b4, int px, int py) |
---|
791 | { |
---|
792 | x_suggestion=cx; |
---|
793 | y_suggestion=cy; |
---|
794 | b1_suggestion=b1; |
---|
795 | b2_suggestion=b2; |
---|
796 | b3_suggestion=b3; |
---|
797 | b4_suggestion=b4; |
---|
798 | pointer_x=px; |
---|
799 | pointer_y=py; |
---|
800 | } |
---|
801 | |
---|
802 | |
---|
803 | |
---|
804 | void view::reset_player() |
---|
805 | { |
---|
806 | if (focus) |
---|
807 | { |
---|
808 | if (!player_list->next) |
---|
809 | tkills=0; |
---|
810 | |
---|
811 | kills=0; |
---|
812 | |
---|
813 | game_object *start=current_level ? current_level->get_random_start(320,focus->controller()) : 0; |
---|
814 | focus->defaults(); |
---|
815 | if (start) |
---|
816 | { |
---|
817 | focus->x=start->x; |
---|
818 | focus->y=start->y; |
---|
819 | dprintf("reset position to %d %d\n",start->x,start->y); |
---|
820 | } |
---|
821 | focus->set_state(stopped); |
---|
822 | memset(weapons,0xff,total_weapons*sizeof(long)); |
---|
823 | memset(last_weapons,0xff,total_weapons*sizeof(long)); |
---|
824 | |
---|
825 | shift_down=SHIFT_DOWN_DEFAULT; |
---|
826 | shift_right=SHIFT_RIGHT_DEFAULT; |
---|
827 | |
---|
828 | if (total_weapons) |
---|
829 | weapons[0]=0; // give him the first weapon |
---|
830 | current_weapon=0; |
---|
831 | |
---|
832 | memset(focus->lvars,0,figures[focus->otype]->tv*4); |
---|
833 | focus->set_aistate(0); |
---|
834 | if (figures[focus->otype]->get_fun(OFUN_CONSTRUCTOR)) |
---|
835 | { |
---|
836 | game_object *o=current_object; |
---|
837 | current_object=focus; |
---|
838 | eval_user_fun((lisp_symbol *)figures[focus->otype]->get_fun(OFUN_CONSTRUCTOR),NULL); |
---|
839 | current_object=o; |
---|
840 | } |
---|
841 | sbar.redraw(screen); |
---|
842 | |
---|
843 | int i; |
---|
844 | for (i=0;i<focus->total_objects();i++) // reset the vars for the attached objects |
---|
845 | { |
---|
846 | game_object *o=focus->get_object(i); |
---|
847 | memset(o->lvars,0,figures[o->otype]->tv*4); |
---|
848 | } |
---|
849 | |
---|
850 | } |
---|
851 | } |
---|
852 | |
---|
853 | |
---|
854 | |
---|
855 | |
---|
856 | |
---|
857 | object_node *make_player_onodes(int player_num) |
---|
858 | { |
---|
859 | object_node *first=NULL,*last; |
---|
860 | for (view *o=player_list;o;o=o->next) |
---|
861 | { |
---|
862 | if (o->focus && (player_num==-1 || o->player_number==player_num)) |
---|
863 | { |
---|
864 | if (!object_to_number_in_list(o->focus,first)) |
---|
865 | { |
---|
866 | object_node *q=new object_node(o->focus,NULL); |
---|
867 | if (first) |
---|
868 | last->next=q; |
---|
869 | else first=q; |
---|
870 | last=q; |
---|
871 | } |
---|
872 | for (int i=0;i<o->focus->total_objects();i++) |
---|
873 | { |
---|
874 | game_object *p=o->focus->get_object(i); |
---|
875 | |
---|
876 | if (!object_to_number_in_list(p,first)) |
---|
877 | { |
---|
878 | object_node *q=new object_node(p,NULL); |
---|
879 | if (first) |
---|
880 | last->next=q; |
---|
881 | else first=q; |
---|
882 | last=q; |
---|
883 | } |
---|
884 | } |
---|
885 | } |
---|
886 | } |
---|
887 | return first; |
---|
888 | } |
---|
889 | |
---|
890 | |
---|
891 | |
---|
892 | |
---|
893 | enum { V_CX1, V_CY1, V_CX2, V_CY2, |
---|
894 | V_SHIFT_DOWN, V_SHIFT_RIGHT, |
---|
895 | V_GOD, |
---|
896 | V_PLAYER_NUMBER, |
---|
897 | V_DRAW_SOLID, |
---|
898 | V_LIVES, |
---|
899 | V_CURRENT_WEAPON, |
---|
900 | V_X_SUGGESTION, V_Y_SUGGESTION, V_B1_SUGGESTION, V_B2_SUGGESTION, V_B3_SUGGESTION, V_B4_SUGGESTION, |
---|
901 | V_PAN_X, V_PAN_Y, |
---|
902 | V_NO_XLEFT, V_NO_XRIGHT, V_NO_YTOP, V_NO_YBOTTOM, |
---|
903 | V_LAST_X, V_LAST_Y, V_LAST_LEFT, V_LAST_RIGHT, V_LAST_UP, V_LAST_DOWN, |
---|
904 | V_LAST_B1, V_LAST_B2, V_LAST_B3, V_LAST_B4, |
---|
905 | V_LAST_HP, |
---|
906 | V_SECRETS, V_KILLS, V_TSECRETS, V_TKILLS, |
---|
907 | V_AMBIENT, |
---|
908 | V_POINTER_X, V_POINTER_Y, |
---|
909 | V_LAST_LAST_X, V_LAST_LAST_Y, |
---|
910 | V_FREEZE_TIME }; |
---|
911 | |
---|
912 | #define TVV (V_FREEZE_TIME+1) |
---|
913 | |
---|
914 | static char *vv_names[TVV]={ |
---|
915 | "view.cx1", "view.cy1", "view.cx2", "view.cy2", |
---|
916 | "view.shift_down", "view.shift_right", |
---|
917 | "view.god", |
---|
918 | "view.player_number", |
---|
919 | "view.draw_solid", |
---|
920 | "view.lives", |
---|
921 | "view.current_weapon", |
---|
922 | "view.x_suggestion", "view.y_suggestion", |
---|
923 | "view.b1_suggestion", "view.b2_suggestion", "view.b3_suggestion", "view.b4_suggestion", |
---|
924 | "view.pan_x", "view.pan_y", |
---|
925 | "view.no_xleft", "view.no_xright", "view.no_ytop", "view.no_ybottom", |
---|
926 | "view.last_x", "view.last_y", "view.last_left", "view.last_right", "view.last_up", "view.last_down", |
---|
927 | "view.last_b1", "view.last_b2", "view.last_b3", "view.last_b4", |
---|
928 | "view.last_hp", |
---|
929 | "view.secrets", "view.kills", "view.tsecrets", "view.tkills", |
---|
930 | "view.ambient", |
---|
931 | "view.pointer_x", "view.pointer_y", |
---|
932 | "view.last_last_x", "view.last_last_y", |
---|
933 | "view.freeze_time" |
---|
934 | }; |
---|
935 | |
---|
936 | |
---|
937 | int total_view_vars() |
---|
938 | { return TVV; |
---|
939 | } |
---|
940 | |
---|
941 | char *get_view_var_name(int num) |
---|
942 | { return vv_names[num]; } |
---|
943 | |
---|
944 | long view::get_view_var_value(int num) |
---|
945 | { |
---|
946 | switch (num) |
---|
947 | { |
---|
948 | case V_CX1 : return cx1; break; |
---|
949 | case V_CY1 : return cy1; break; |
---|
950 | case V_CX2 : return cx2; break; |
---|
951 | case V_CY2 : return cy2; break; |
---|
952 | case V_SHIFT_DOWN : return shift_down; break; |
---|
953 | case V_SHIFT_RIGHT : return shift_right; break; |
---|
954 | case V_GOD : return god; break; |
---|
955 | case V_PLAYER_NUMBER : return player_number; break; |
---|
956 | |
---|
957 | case V_DRAW_SOLID : return draw_solid; break; |
---|
958 | case V_CURRENT_WEAPON : return current_weapon; break; |
---|
959 | case V_X_SUGGESTION : return x_suggestion; break; |
---|
960 | case V_Y_SUGGESTION : return y_suggestion; break; |
---|
961 | case V_B1_SUGGESTION : return b1_suggestion; break; |
---|
962 | case V_B2_SUGGESTION : return b2_suggestion; break; |
---|
963 | case V_B3_SUGGESTION : return b3_suggestion; break; |
---|
964 | case V_B4_SUGGESTION : return b4_suggestion; break; |
---|
965 | |
---|
966 | case V_PAN_X : return pan_x; break; |
---|
967 | case V_PAN_Y : return pan_y; break; |
---|
968 | case V_NO_XLEFT : return no_xleft; break; |
---|
969 | case V_NO_XRIGHT : return no_xright; break; |
---|
970 | case V_NO_YTOP : return no_ytop; break; |
---|
971 | case V_NO_YBOTTOM : return no_ybottom; break; |
---|
972 | case V_LAST_X : return last_x; break; |
---|
973 | case V_LAST_Y : return last_y; break; |
---|
974 | case V_LAST_LEFT : return last_left; break; |
---|
975 | case V_LAST_RIGHT : return last_right; break; |
---|
976 | case V_LAST_UP : return last_up; break; |
---|
977 | case V_LAST_DOWN : return last_down; break; |
---|
978 | case V_LAST_B1 : return last_b1; break; |
---|
979 | case V_LAST_B2 : return last_b2; break; |
---|
980 | case V_LAST_B3 : return last_b3; break; |
---|
981 | case V_LAST_B4 : return last_b4; break; |
---|
982 | case V_LAST_HP : return last_hp; break; |
---|
983 | case V_SECRETS : return secrets; break; |
---|
984 | case V_KILLS : return kills; break; |
---|
985 | case V_TSECRETS : return tsecrets; break; |
---|
986 | case V_TKILLS : return tkills; break; |
---|
987 | case V_AMBIENT : return ambient; break; |
---|
988 | case V_POINTER_X : return pointer_x; break; |
---|
989 | case V_POINTER_Y : return pointer_y; break; |
---|
990 | case V_LAST_LAST_X : return last_last_x; break; |
---|
991 | case V_LAST_LAST_Y : return last_last_y; break; |
---|
992 | case V_FREEZE_TIME : return freeze_time; break; |
---|
993 | } |
---|
994 | return 0; |
---|
995 | } |
---|
996 | |
---|
997 | |
---|
998 | |
---|
999 | long view::set_view_var_value(int num, long x) |
---|
1000 | { |
---|
1001 | switch (num) |
---|
1002 | { |
---|
1003 | /* case V_CX1 : cx1=x; break; |
---|
1004 | case V_CY1 : cy1=x; break; |
---|
1005 | case V_CX2 : cx2=x; break; |
---|
1006 | case V_CY2 : cy2=x; break; */ |
---|
1007 | case V_SHIFT_DOWN : shift_down=x; break; |
---|
1008 | case V_SHIFT_RIGHT : shift_right=x; break; |
---|
1009 | case V_GOD : god=x; break; |
---|
1010 | case V_PLAYER_NUMBER : { player_number=x; if (local_player()) sbar.associate(this); } break; |
---|
1011 | |
---|
1012 | case V_DRAW_SOLID : draw_solid=x; break; |
---|
1013 | case V_CURRENT_WEAPON : { current_weapon=x; sbar.need_refresh(); } break; |
---|
1014 | case V_X_SUGGESTION : x_suggestion=x; break; |
---|
1015 | case V_Y_SUGGESTION : y_suggestion=x; break; |
---|
1016 | case V_B1_SUGGESTION : b1_suggestion=x; break; |
---|
1017 | case V_B2_SUGGESTION : b2_suggestion=x; break; |
---|
1018 | case V_B3_SUGGESTION : b3_suggestion=x; break; |
---|
1019 | case V_B4_SUGGESTION : b4_suggestion=x; break; |
---|
1020 | |
---|
1021 | case V_PAN_X : pan_x=x; break; |
---|
1022 | case V_PAN_Y : pan_y=x; break; |
---|
1023 | case V_NO_XLEFT : no_xleft=x; break; |
---|
1024 | case V_NO_XRIGHT : no_xright=x; break; |
---|
1025 | case V_NO_YTOP : no_ytop=x; break; |
---|
1026 | case V_NO_YBOTTOM : no_ybottom=x; break; |
---|
1027 | case V_LAST_X : last_x=x; break; |
---|
1028 | case V_LAST_Y : last_y=x; break; |
---|
1029 | case V_LAST_LEFT : last_left=x; break; |
---|
1030 | case V_LAST_RIGHT : last_right=x; break; |
---|
1031 | case V_LAST_UP : last_up=x; break; |
---|
1032 | case V_LAST_DOWN : last_down=x; break; |
---|
1033 | case V_LAST_B1 : last_b1=x; break; |
---|
1034 | case V_LAST_B2 : last_b2=x; break; |
---|
1035 | case V_LAST_B3 : last_b3=x; break; |
---|
1036 | case V_LAST_B4 : last_b4=x; break; |
---|
1037 | |
---|
1038 | case V_LAST_HP : last_hp=x; break; |
---|
1039 | case V_SECRETS : secrets=x; break; |
---|
1040 | case V_KILLS : kills=x; break; |
---|
1041 | case V_TSECRETS : tsecrets=x; break; |
---|
1042 | case V_TKILLS : tkills=x; break; |
---|
1043 | case V_AMBIENT : ambient=x; break; |
---|
1044 | case V_POINTER_X : pointer_x=x; break; |
---|
1045 | case V_POINTER_Y : pointer_y=x; break; |
---|
1046 | case V_LAST_LAST_X : last_last_x=x; break; |
---|
1047 | case V_LAST_LAST_Y : last_last_y=x; break; |
---|
1048 | case V_FREEZE_TIME : freeze_time=x; break; |
---|
1049 | } |
---|
1050 | return 1; |
---|
1051 | } |
---|
1052 | |
---|
1053 | |
---|
1054 | void view::configure_for_area(area_controller *a) |
---|
1055 | { |
---|
1056 | if (a->ambient>=0 && a->ambient!=ambient) |
---|
1057 | { |
---|
1058 | if (ambient>a->ambient) |
---|
1059 | { |
---|
1060 | ambient-=a->ambient_speed; |
---|
1061 | if (ambient<a->ambient) |
---|
1062 | ambient=a->ambient; |
---|
1063 | } |
---|
1064 | else |
---|
1065 | { |
---|
1066 | ambient+=a->ambient_speed; |
---|
1067 | if (ambient>a->ambient) |
---|
1068 | ambient=a->ambient; |
---|
1069 | } |
---|
1070 | } |
---|
1071 | |
---|
1072 | if (!view_shift_disabled) |
---|
1073 | { |
---|
1074 | if (a->view_xoff!=pan_x) |
---|
1075 | { |
---|
1076 | if (pan_x>a->view_xoff) |
---|
1077 | { |
---|
1078 | pan_x-=a->view_xoff_speed; |
---|
1079 | if (pan_x<a->view_xoff) |
---|
1080 | pan_x=a->view_xoff; |
---|
1081 | } |
---|
1082 | else |
---|
1083 | { |
---|
1084 | pan_x+=a->view_xoff_speed; |
---|
1085 | if (pan_x>a->view_xoff) |
---|
1086 | pan_x=a->view_xoff; |
---|
1087 | } |
---|
1088 | } |
---|
1089 | |
---|
1090 | if (a->view_yoff!=pan_y) |
---|
1091 | { |
---|
1092 | if (pan_y>a->view_yoff) |
---|
1093 | { |
---|
1094 | pan_y-=a->view_yoff_speed; |
---|
1095 | if (pan_y<a->view_yoff) |
---|
1096 | pan_y=a->view_yoff; |
---|
1097 | } |
---|
1098 | else |
---|
1099 | { |
---|
1100 | pan_y+=a->view_yoff_speed; |
---|
1101 | if (pan_y>a->view_yoff) |
---|
1102 | pan_y=a->view_yoff; |
---|
1103 | } |
---|
1104 | } |
---|
1105 | } |
---|
1106 | } |
---|
1107 | |
---|
1108 | |
---|
1109 | void process_packet_commands(uchar *pk, int size) |
---|
1110 | { |
---|
1111 | long sync_short=-1; |
---|
1112 | |
---|
1113 | if (!size) return ; |
---|
1114 | pk[size]=SCMD_END_OF_PACKET; |
---|
1115 | |
---|
1116 | uchar cmd; |
---|
1117 | int already_reloaded=0; |
---|
1118 | |
---|
1119 | |
---|
1120 | do |
---|
1121 | { |
---|
1122 | cmd=*(pk++); |
---|
1123 | switch (cmd) |
---|
1124 | { |
---|
1125 | case SCMD_WEAPON_CHANGE : |
---|
1126 | case SCMD_SET_INPUT : |
---|
1127 | case SCMD_VIEW_RESIZE : |
---|
1128 | case SCMD_KEYPRESS : |
---|
1129 | case SCMD_KEYRELEASE : |
---|
1130 | case SCMD_EXT_KEYPRESS : |
---|
1131 | case SCMD_EXT_KEYRELEASE : |
---|
1132 | case SCMD_CHAT_KEYPRESS : |
---|
1133 | { |
---|
1134 | uchar player_num=*(pk++); |
---|
1135 | |
---|
1136 | view *v=player_list; |
---|
1137 | for (;v && v->player_number!=player_num;v=v->next); |
---|
1138 | if (v) |
---|
1139 | { |
---|
1140 | if (v->player_number==player_num) |
---|
1141 | v->process_input(cmd,pk); |
---|
1142 | } |
---|
1143 | else |
---|
1144 | { |
---|
1145 | dprintf("Evil error : bad player number in packet\n"); |
---|
1146 | return ; |
---|
1147 | } |
---|
1148 | } break; |
---|
1149 | case SCMD_RELOAD : |
---|
1150 | { |
---|
1151 | if (!already_reloaded) |
---|
1152 | { |
---|
1153 | net_reload(); |
---|
1154 | already_reloaded=1; |
---|
1155 | } |
---|
1156 | } break; |
---|
1157 | |
---|
1158 | case SCMD_SYNC : |
---|
1159 | { |
---|
1160 | ushort x; |
---|
1161 | memcpy(&x,pk,2); pk+=2; |
---|
1162 | x=lstl(x); |
---|
1163 | if (demo_man.current_state()==demo_manager::PLAYING) |
---|
1164 | sync_short=make_sync(); |
---|
1165 | |
---|
1166 | if (sync_short==-1) |
---|
1167 | sync_short=x; |
---|
1168 | else if (x!=sync_short && !already_reloaded) |
---|
1169 | { |
---|
1170 | dprintf("out of sync %d (packet=%d, calced=%d)\n",current_level->tick_counter(),x,sync_short); |
---|
1171 | dprintf("rand_on=%d\n",rand_on); |
---|
1172 | int i=0; |
---|
1173 | view *f=player_list; |
---|
1174 | for (;f;f=f->next,i++) |
---|
1175 | { |
---|
1176 | if (f->focus) |
---|
1177 | dprintf("player %d (x=%d,y=%d)\n",i,f->focus->x,f->focus->y); |
---|
1178 | } |
---|
1179 | |
---|
1180 | |
---|
1181 | if (demo_man.current_state()==demo_manager::NORMAL) |
---|
1182 | net_reload(); |
---|
1183 | already_reloaded=1; |
---|
1184 | } |
---|
1185 | } break; |
---|
1186 | case SCMD_DELETE_CLIENT : |
---|
1187 | { |
---|
1188 | uchar player_num=*(pk++); |
---|
1189 | view *v=player_list,*last=NULL; |
---|
1190 | for (;v && v->player_number!=player_num;v=v->next) |
---|
1191 | last=v; |
---|
1192 | if (!v) |
---|
1193 | dprintf("evil : delete client %d, but no such client\n"); |
---|
1194 | else |
---|
1195 | { |
---|
1196 | |
---|
1197 | // make a list of all objects associated with this player |
---|
1198 | object_node *on=make_player_onodes(player_num); |
---|
1199 | while (on) |
---|
1200 | { |
---|
1201 | current_level->delete_object(on->me); |
---|
1202 | object_node *last=on; |
---|
1203 | on=on->next; |
---|
1204 | delete last; |
---|
1205 | } |
---|
1206 | |
---|
1207 | v->focus=NULL; |
---|
1208 | if (last) |
---|
1209 | last->next=v->next; |
---|
1210 | else player_list=player_list->next; |
---|
1211 | |
---|
1212 | delete v; |
---|
1213 | } |
---|
1214 | } break; |
---|
1215 | defualt : |
---|
1216 | dprintf("Unknown net command %d\n",cmd); |
---|
1217 | |
---|
1218 | } |
---|
1219 | } while (cmd!=SCMD_END_OF_PACKET); |
---|
1220 | } |
---|