source: abuse/branches/pd/macabuse/src/sensor.c @ 534

Last change on this file since 534 was 49, checked in by Sam Hocevar, 15 years ago
  • Imported original public domain release, for future reference.
  • Property svn:keywords set to Id
File size: 1.1 KB
Line 
1#include "lisp.hpp"
2#include "lisp_gc.hpp"
3#include "compiled.hpp"
4#include "objects.hpp"
5#include "level.hpp"
6#include "game.hpp"
7#include "jrand.hpp"
8#include "clisp.hpp"
9
10enum { un_offable };     // vars
11
12void *sensor_ai()
13{
14  game_object *o=current_object,*b;
15  if (o->aistate()==0)                     // turned off, what for player to enter
16  {
17    if (player_list->next)                 // find closest player
18      b=current_level->attacker(current_object);
19    else b=player_list->focus;
20    if (abs(b->x-o->x)<o->xvel() && abs(b->y-o->y)<o->yvel())  // inside area?
21    {
22      if (!o->hp())
23        o->set_aistate(1);
24      else
25        o->set_aistate(o->hp());
26      o->set_state((character_state)S_blocking);     
27    } else if (o->state!=stopped)
28      o->set_state(stopped);   
29  } else if (!o->lvars[un_offable])
30  {
31    if (!o->hp())
32    {
33      if (player_list->next)
34        b=current_level->attacker(current_object);
35      else b=player_list->focus;
36      if (abs(o->x-b->x)>o->xacel() || abs(o->y-b->y)>o->yacel())
37        o->set_aistate(0);
38    } else o->set_aistate(o->aistate()-1);
39  }
40  return true_symbol;
41}
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