1 | #include "ant.hpp" |
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2 | #include "lisp.hpp" |
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3 | #include "lisp_gc.hpp" |
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4 | #include "compiled.hpp" |
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5 | #include "objects.hpp" |
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6 | #include "level.hpp" |
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7 | #include "game.hpp" |
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8 | #include "jrand.hpp" |
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9 | #include "clisp.hpp" |
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10 | #include "dev.hpp" |
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11 | #include "key_cfg.hpp" |
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12 | #include "status.hpp" |
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13 | #include <ctype.h> |
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14 | |
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15 | |
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16 | enum { ANT_need_to_dodge, // ant vars |
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17 | ANT_no_see_time, |
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18 | ANT_hide_flag }; |
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19 | |
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20 | void *ant_ai(); |
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21 | |
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22 | int can_see(game_object *o, long x1, long y1, long x2, long y2) |
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23 | { |
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24 | long nx2=x2,ny2=y2; |
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25 | current_level->vforeground_intersect(x1,y1,y2); |
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26 | if (y2!=ny2) return 0; |
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27 | |
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28 | current_level->boundary_setback(o,x1,y1,x2,y2); |
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29 | return (x2==nx2 && y2==ny2); |
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30 | } |
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31 | |
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32 | |
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33 | // if we first saw the player or it's been a while since we've seen the player then do a scream |
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34 | static void scream_check(game_object *o, game_object *b) |
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35 | { |
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36 | if (can_see(o,o->x,o->y,b->x,b->y)) |
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37 | { |
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38 | if (o->lvars[ANT_no_see_time]==0 || o->lvars[ANT_no_see_time]>20) |
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39 | the_game->play_sound(S_ASCREAM_SND,127,o->x,o->y); |
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40 | o->lvars[ANT_no_see_time]=1; |
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41 | } else o->lvars[ANT_no_see_time]++; |
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42 | } |
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43 | |
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44 | int ant_congestion(game_object *o) |
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45 | { |
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46 | for (game_object *d=current_level->first_active_object();d;d=d->next_active) |
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47 | { |
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48 | if (d->otype==o->otype && abs(o->x-d->x)<30 && abs(o->x-d->y)<20) return 1; |
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49 | } |
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50 | return 0; |
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51 | } |
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52 | |
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53 | int ant_dodge(game_object *o) |
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54 | { |
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55 | if (o->lvars[ANT_need_to_dodge]==1) |
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56 | { |
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57 | o->lvars[ANT_need_to_dodge]=0; |
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58 | if ((jrand()%2)==0) |
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59 | { |
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60 | o->set_state(stopped); |
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61 | o->set_aistate(ANT_JUMP); |
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62 | if (!can_see(o,o->x,o->y,o->x,o->y-120)) // is there a roof above? |
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63 | { |
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64 | o->set_yvel(-17); |
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65 | o->set_xvel(0); |
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66 | o->set_aistate(ANT_JUMP_ROOF); |
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67 | ant_ai(); |
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68 | } else |
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69 | { |
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70 | o->set_yvel(-12); |
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71 | if (o->direction>0) |
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72 | o->set_xvel(22); |
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73 | else o->set_xvel(-22); |
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74 | o->set_aistate(ANT_JUMP); |
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75 | } |
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76 | } |
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77 | return 1; |
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78 | } else return 0; |
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79 | } |
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80 | |
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81 | static int alien_wait_time() |
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82 | { |
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83 | void *v=symbol_value(l_difficulty); |
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84 | if (v==l_easy) |
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85 | return 6; |
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86 | else if (v==l_medium) |
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87 | return 4; |
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88 | else if (v==l_hard) |
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89 | return 2; |
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90 | else return 1; |
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91 | } |
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92 | |
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93 | static int can_hit_player(game_object *o, game_object *b) |
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94 | { |
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95 | return can_see(o,o->x+(o->direction>0?15:-15),o->y-15,b->x,b->y-15); |
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96 | } |
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97 | |
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98 | static void fire_at_player(game_object *o, game_object *b) |
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99 | { |
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100 | long firex=o->x+(o->direction>0?15:-15),firey=o->y-15, |
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101 | playerx=b->x+b->xvel()*8,playery=b->y-15+b->yvel()*2; |
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102 | if (can_see(o,o->x,o->y,firex,firey) && can_see(o,firex,firey,playerx,playery)) |
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103 | { |
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104 | int angle=lisp_atan2(firey-playery,playerx-firex); |
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105 | void *call_list=NULL; |
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106 | p_ref r1(call_list); |
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107 | push_onto_list(new_lisp_pointer(b),call_list); |
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108 | push_onto_list(new_lisp_number(angle),call_list); |
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109 | push_onto_list(new_lisp_number(firey),call_list); |
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110 | push_onto_list(new_lisp_number(firex),call_list); |
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111 | push_onto_list(new_lisp_number(o->aitype()),call_list); |
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112 | push_onto_list(new_lisp_pointer(o),call_list); |
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113 | eval_user_fun((lisp_symbol *)l_fire_object,call_list); |
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114 | o->set_state((character_state)S_weapon_fire); |
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115 | } |
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116 | } |
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117 | |
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118 | void *ant_ai() |
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119 | { |
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120 | game_object *o=current_object,*b; |
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121 | |
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122 | if (o->hp()==0) // if we are dead return NULL and get deleted |
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123 | { |
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124 | if (o->state==dead) |
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125 | { |
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126 | current_level->attacker(current_object)->controller()->kills++; |
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127 | return NULL; |
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128 | } |
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129 | else o->set_state(dead); |
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130 | return true_symbol; |
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131 | } |
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132 | |
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133 | |
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134 | if (o->state==flinch_up || o->state==flinch_down) |
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135 | { |
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136 | o->next_picture(); |
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137 | return true_symbol; |
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138 | } |
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139 | |
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140 | |
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141 | switch (o->aistate()) |
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142 | { |
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143 | case ANT_START : |
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144 | { |
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145 | o->set_state((character_state)S_hanging); |
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146 | if (o->lvars[ANT_hide_flag]) |
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147 | o->set_aistate(ANT_HIDING); |
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148 | |
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149 | else o->set_aistate(ANT_HANGING); |
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150 | } break; |
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151 | case ANT_HIDING : |
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152 | { |
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153 | if ((jrand()%128)==0) the_game->play_sound(S_SCARE_SND,127,o->x,o->y); |
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154 | if (o->otype!=S_HIDDEN_ANT) |
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155 | { |
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156 | o->change_type(S_HIDDEN_ANT); // switch types so noone hurts us. |
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157 | o->set_state(stopped); |
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158 | o->set_aistate(ANT_HIDING); |
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159 | } |
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160 | |
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161 | int fall=0; |
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162 | if (o->total_objects()==0) |
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163 | { |
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164 | if (player_list->next) |
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165 | b=current_level->attacker(current_object); |
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166 | else b=player_list->focus; |
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167 | if (abs(b->x-o->x)<130 && (o->y<b->y)) |
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168 | fall=1; |
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169 | } |
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170 | else if (o->get_object(0)->aistate()!=0) |
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171 | fall=1; |
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172 | |
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173 | if (fall) |
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174 | { |
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175 | o->change_type(S_ANT_ROOF); |
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176 | o->set_state((character_state)S_falling); |
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177 | o->set_aistate(ANT_FALL_DOWN); |
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178 | o->set_targetable(1); |
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179 | } else o->set_targetable(0); |
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180 | } break; |
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181 | case ANT_HANGING : |
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182 | { |
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183 | int fall=0; |
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184 | if ((jrand()%128)==0) the_game->play_sound(S_SCARE_SND,127,o->x,o->y); |
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185 | if (o->lvars[ANT_hide_flag]) |
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186 | o->set_aistate(ANT_HIDING); |
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187 | else |
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188 | { |
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189 | o->set_state((character_state)S_hanging); |
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190 | if (o->total_objects()) |
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191 | { |
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192 | if (o->get_object(0)->aistate()!=0) |
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193 | fall=1; |
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194 | } else |
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195 | { |
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196 | if (player_list->next) |
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197 | b=current_level->attacker(current_object); |
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198 | else b=player_list->focus; |
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199 | if (abs(b->x-o->x)<130 && (o->y<b->y)) |
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200 | fall=1; |
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201 | } |
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202 | if (fall) |
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203 | { |
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204 | o->set_state((character_state)S_fall_start); |
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205 | o->set_aistate(ANT_FALL_DOWN); |
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206 | o->set_targetable(1); |
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207 | } else o->set_targetable(0); |
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208 | } |
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209 | |
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210 | } break; |
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211 | case ANT_FALL_DOWN : |
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212 | { |
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213 | o->set_state((character_state)S_falling); |
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214 | |
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215 | if (player_list->next) |
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216 | b=current_level->attacker(current_object); |
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217 | else b=player_list->focus; |
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218 | |
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219 | scream_check(o,b); |
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220 | int ret=o->mover(0,0,0); |
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221 | if ((ret&BLOCKED_DOWN) || !can_see(o,o->x,o->y,o->x,o->y+1)) |
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222 | { |
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223 | o->set_state((character_state)S_landing); |
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224 | the_game->play_sound(S_ALAND_SND,127,o->x,o->y); |
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225 | o->set_aistate(ANT_LANDING); |
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226 | } |
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227 | } break; |
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228 | case ANT_LANDING : |
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229 | { |
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230 | if (!o->next_picture()) |
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231 | { |
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232 | long xv=0,yv=2; |
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233 | o->try_move(o->x,o->y,xv,yv,1); |
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234 | if (yv!=0) |
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235 | { |
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236 | o->set_gravity(1); |
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237 | o->set_aistate(ANT_FALL_DOWN); |
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238 | } |
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239 | else |
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240 | { |
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241 | o->set_state(stopped); |
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242 | o->set_aistate(ANT_RUNNING); |
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243 | return ant_ai; |
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244 | } |
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245 | } |
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246 | } break; |
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247 | case ANT_RUNNING : |
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248 | { |
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249 | if (player_list->next) |
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250 | b=current_level->attacker(current_object); |
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251 | else b=player_list->focus; |
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252 | scream_check(o,b); |
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253 | |
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254 | |
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255 | if ((jrand()%16)==0) |
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256 | o->lvars[ANT_need_to_dodge]=1; |
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257 | if (!ant_dodge(o)) |
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258 | { |
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259 | if ((o->x>b->x && o->direction==-1) || (o->x<b->x && o->direction==1)) |
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260 | { |
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261 | o->next_picture(); |
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262 | if ((jrand()%4)==0 && abs(o->x-b->x)<180 && abs(o->y-b->y)<100 && can_hit_player(o,b)) |
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263 | { |
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264 | o->set_state((character_state)S_weapon_fire); |
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265 | o->set_aistate(ANT_FIRE); |
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266 | } else if (abs(o->x-b->x)<100 && abs(o->y-b->y)<10 && (jrand()%4)==0) |
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267 | o->set_aistate(ANT_POUNCE_WAIT); |
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268 | else if (abs(o->x-b->x)>140 && !ant_congestion(o)) |
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269 | o->set_aistate(ANT_JUMP); |
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270 | else |
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271 | { |
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272 | long xm=o->direction>0 ? get_ability(o->otype,run_top_speed) : -get_ability(o->otype,run_top_speed); |
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273 | long ym=0,new_xm=xm; |
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274 | if (o->state!=running) o->set_state(running); |
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275 | |
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276 | o->try_move(o->x,o->y,new_xm,ym,3); |
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277 | if (new_xm!=xm) // blocked, see if we can climb ramp |
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278 | { |
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279 | new_xm=xm; |
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280 | ym=-abs(xm); |
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281 | o->try_move(o->x,o->y,new_xm,ym,3); |
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282 | if (new_xm==xm) |
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283 | { |
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284 | o->x+=new_xm; |
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285 | o->y+=ym; |
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286 | new_xm=0; |
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287 | ym=abs(xm); // now get back on the ground |
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288 | o->try_move(o->x,o->y,new_xm,ym,3); |
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289 | o->x+=new_xm; |
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290 | o->y+=ym; |
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291 | } else |
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292 | { |
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293 | o->direction=0-o->direction; |
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294 | o->set_aistate(ANT_JUMP); |
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295 | } |
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296 | } else |
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297 | o->x+=new_xm; |
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298 | new_xm=0; |
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299 | ym=10; // see if we should fall |
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300 | o->try_move(o->x,o->y,new_xm,ym,3); |
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301 | if (ym==10) |
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302 | o->set_aistate(ANT_FALL_DOWN); |
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303 | else o->y+=ym; |
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304 | } |
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305 | } else |
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306 | { |
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307 | o->direction=o->x>b->x ? -1 : 1; |
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308 | o->set_aistate(ANT_LANDING); |
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309 | } |
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310 | } |
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311 | } break; |
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312 | |
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313 | case ANT_POUNCE_WAIT : |
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314 | { |
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315 | if (!ant_dodge(o)) |
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316 | { |
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317 | o->set_state((character_state)S_pounce_wait); |
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318 | if (o->aistate_time()>alien_wait_time()) |
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319 | { |
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320 | the_game->play_sound(S_ASLASH_SND,127,o->x,o->y); |
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321 | o->set_state(stopped); |
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322 | o->set_aistate(ANT_JUMP); |
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323 | } |
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324 | } |
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325 | } break; |
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326 | |
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327 | case ANT_JUMP : |
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328 | { |
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329 | o->lvars[ANT_need_to_dodge]=0; |
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330 | if (o->move(o->direction,-1,0)&BLOCKED_DOWN) |
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331 | o->set_aistate(ANT_RUNNING); |
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332 | } break; |
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333 | case ANT_FIRE : |
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334 | { |
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335 | if (!ant_dodge(o)) |
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336 | { |
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337 | if (o->state==S_fire_wait) |
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338 | { |
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339 | if (!o->next_picture() || symbol_value(l_difficulty)==l_extreme) |
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340 | { |
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341 | if (player_list->next) |
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342 | b=current_level->attacker(current_object); |
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343 | else b=player_list->focus; |
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344 | fire_at_player(o,b); |
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345 | o->set_state(stopped); |
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346 | o->set_aistate(ANT_RUNNING); |
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347 | } |
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348 | } else o->set_state((character_state)S_fire_wait); |
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349 | } |
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350 | } break; |
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351 | case ANT_JUMP_ROOF : |
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352 | { |
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353 | o->lvars[ANT_need_to_dodge]=0; |
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354 | o->set_state((character_state)S_jump_up); |
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355 | // o->set_yvel(o->yvel()+1); |
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356 | o->set_xacel(0); |
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357 | long xv=0,yv=o->yvel(); |
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358 | o->y-=31; |
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359 | o->try_move(o->x,o->y,xv,yv,1); |
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360 | o->y+=31+yv; |
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361 | if (yv!=o->yvel()) |
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362 | { |
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363 | if (o->yvel()>0) |
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364 | { |
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365 | o->set_state(stopped); |
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366 | o->set_aistate(ANT_RUNNING); |
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367 | } else |
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368 | { |
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369 | o->set_state((character_state)S_top_walk); |
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370 | o->set_aistate(ANT_ROOF_WALK); |
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371 | } |
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372 | o->set_yvel(0); |
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373 | } |
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374 | } break; |
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375 | case ANT_ROOF_WALK : |
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376 | { |
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377 | if (player_list->next) |
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378 | b=current_level->attacker(current_object); |
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379 | else b=player_list->focus; |
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380 | scream_check(o,b); |
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381 | if (((jrand()%8)==0 && abs(o->x-b->x)<10 && o->y<b->y) || |
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382 | o->lvars[ANT_need_to_dodge]==1) |
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383 | { |
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384 | o->set_gravity(1); |
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385 | o->set_state(run_jump); |
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386 | o->set_aistate(ANT_JUMP); |
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387 | ant_ai(); |
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388 | } |
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389 | else |
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390 | { |
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391 | if ((o->x>b->x && o->direction>0) || (o->x<b->x && o->direction<0)) |
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392 | o->direction=-o->direction; |
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393 | else if (abs(o->x-b->x)<120 && (jrand()%4)==0) |
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394 | { |
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395 | o->set_state((character_state)S_ceil_fire); |
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396 | o->set_aistate(ANT_CEIL_SHOOT); |
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397 | ant_ai(); |
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398 | } else |
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399 | { |
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400 | int speed=o->direction>0 ? get_ability(o->otype,run_top_speed) : |
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401 | -get_ability(o->otype,run_top_speed); |
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402 | if (can_see(o,o->x,o->y-31,o->x+speed,o->y-31) && |
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403 | !can_see(o,o->x+speed,o->y-31,o->x+speed,o->y-32)) |
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404 | { |
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405 | o->x+=speed; |
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406 | if (!o->next_picture()) o->set_state((character_state)S_top_walk); |
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407 | |
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408 | } else o->set_aistate(ANT_FALL_DOWN); |
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409 | } |
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410 | } |
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411 | } break; |
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412 | case ANT_CEIL_SHOOT : |
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413 | { |
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414 | if (!o->next_picture()) |
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415 | { |
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416 | if (player_list->next) |
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417 | b=current_level->attacker(current_object); |
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418 | else b=player_list->focus; |
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419 | fire_at_player(o,b); |
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420 | o->set_state((character_state)S_top_walk); |
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421 | o->set_aistate(ANT_ROOF_WALK); |
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422 | } |
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423 | } break; |
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424 | } |
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425 | |
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426 | |
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427 | |
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428 | return true_symbol; |
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429 | } |
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430 | |
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431 | |
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432 | |
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433 | void fade_in(image *im, int steps); |
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434 | void fade_out(int steps); |
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435 | |
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436 | time_marker stat_show_start; |
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437 | static status_manager *old_stat; |
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438 | |
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439 | class next_level_status_manager : public status_manager |
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440 | { |
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441 | int level; |
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442 | int x1,y1,x2,y2,color,last; |
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443 | public : |
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444 | next_level_status_manager(int x1, int y1, int x2, int y2, int color) : x1(x1),y1(y1),x2(x2),y2(y2),color(color) |
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445 | { |
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446 | level=0; |
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447 | last=-1; |
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448 | } |
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449 | |
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450 | virtual void push(char *name, visual_object *show) |
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451 | { |
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452 | level++; |
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453 | } |
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454 | |
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455 | virtual void update(int percentage) |
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456 | { |
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457 | if (percentage!=last) |
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458 | { |
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459 | last=percentage; |
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460 | |
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461 | if (level==1) |
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462 | { |
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463 | int w=x1+(x2-x1)*percentage/100; |
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464 | screen->bar(x1,y1,w,y2,color); |
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465 | if (w<x2) |
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466 | screen->bar(w,y1,x2,y2,0); |
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467 | } |
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468 | eh->flush_screen(); |
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469 | } |
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470 | |
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471 | } |
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472 | |
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473 | virtual void pop() { level--; } |
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474 | virtual void force_display() { ; } |
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475 | } ; |
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476 | |
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477 | void show_stats() |
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478 | { |
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479 | if (current_level) |
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480 | { |
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481 | int xp,yp; |
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482 | |
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483 | if (!player_list->next) |
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484 | { |
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485 | fade_out(8); |
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486 | eh->set_mouse_position(0,0); |
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487 | screen->clear(); |
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488 | |
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489 | switch_mode(VMODE_640x480); |
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490 | |
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491 | load_image_into_screen("art/frame.spe","end_level_screen",xp,yp); |
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492 | fade_in(NULL,16); |
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493 | } else |
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494 | { |
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495 | xp=screen->width()/2-640/2; |
---|
496 | yp=screen->height()/2-480/2; |
---|
497 | } |
---|
498 | |
---|
499 | |
---|
500 | |
---|
501 | char name[50]; |
---|
502 | strcpy(name,current_level->original_name()); |
---|
503 | char dig1=name[strlen(name)-strlen(".spe")-2]; |
---|
504 | char dig2=name[strlen(name)-strlen(".spe")-1]; |
---|
505 | |
---|
506 | |
---|
507 | char msg[50]; |
---|
508 | int lev_num; |
---|
509 | |
---|
510 | |
---|
511 | if (isdigit(dig1) && isdigit(dig2)) |
---|
512 | lev_num=(dig1-'0')*10+dig2-'0'; |
---|
513 | else |
---|
514 | lev_num=dig2-'0'; |
---|
515 | |
---|
516 | sprintf(msg,symbol_str("lev_complete"),lev_num); |
---|
517 | |
---|
518 | int w=eh->font()->width()*strlen(msg),h=eh->font()->height(); |
---|
519 | int x1=0,y1=0,x2=xres,y2=yres; |
---|
520 | // int x=(x1+x2)/2-w/2,y=(y1+y2)/2-h/2; |
---|
521 | int x=444+xp,y=293+yp; |
---|
522 | |
---|
523 | eh->font()->put_string(screen,x+1,y+1,msg,eh->dark_color()); |
---|
524 | eh->font()->put_string(screen,x,y,msg,eh->bright_color()); |
---|
525 | |
---|
526 | y+=eh->font()->height(); |
---|
527 | sprintf(msg,"Time taken.. %0.1f minutes",current_level->time_taken()/60.0); |
---|
528 | eh->font()->put_string(screen,x+1,y+1,msg,eh->dark_color()); |
---|
529 | eh->font()->put_string(screen,x,y,msg,eh->bright_color()); |
---|
530 | |
---|
531 | y+=eh->font()->height(); |
---|
532 | sprintf(msg,"Kills....... %d",player_list->kills); |
---|
533 | eh->font()->put_string(screen,x+1,y+1,msg,eh->dark_color()); |
---|
534 | eh->font()->put_string(screen,x,y,msg,eh->bright_color()); |
---|
535 | |
---|
536 | |
---|
537 | |
---|
538 | eh->flush_screen(); |
---|
539 | stat_show_start.get_time(); |
---|
540 | |
---|
541 | old_stat=stat_man; |
---|
542 | stat_man=new next_level_status_manager(xp+443,yp+424,xp+589,yp+443,93); |
---|
543 | } |
---|
544 | } |
---|
545 | |
---|
546 | |
---|
547 | |
---|
548 | void end_stats() |
---|
549 | { |
---|
550 | time_marker now; |
---|
551 | while (now.diff_time(&stat_show_start)<2) |
---|
552 | now.get_time(); |
---|
553 | |
---|
554 | view *f=player_list; |
---|
555 | for (;f;f=f->next) |
---|
556 | f->kills=0; |
---|
557 | |
---|
558 | fade_out(8); |
---|
559 | switch_mode(VMODE_320x200); |
---|
560 | pal->load(); |
---|
561 | stat_man=old_stat; |
---|
562 | } |
---|
563 | |
---|
564 | |
---|
565 | |
---|
566 | void scatter_line(int x1, int y1, int x2, int y2, int c, int s) |
---|
567 | { |
---|
568 | short cx1,cy1,cx2,cy2; |
---|
569 | screen->get_clip(cx1,cy1,cx2,cy2); |
---|
570 | |
---|
571 | int t=abs(x2-x1)>abs(y2-y1) ? abs(x2-x1)+1 : abs(y2-y1)+1; |
---|
572 | long xo=x1<<16,yo=y1<<16,dx=((x2-x1)<<16)/t,dy=((y2-y1)<<16)/t,count=0,x,y; |
---|
573 | uchar *sl; |
---|
574 | |
---|
575 | int xm=(1<<s); |
---|
576 | int ym=(1<<s); |
---|
577 | s=(15-s); |
---|
578 | |
---|
579 | |
---|
580 | while (t--) |
---|
581 | { |
---|
582 | x=(xo>>16)+(jrand()>>s)-xm; |
---|
583 | y=(yo>>16)+(jrand()>>s)-ym; |
---|
584 | if (!(x<cx1 || y<cy1 || x>cx2 || y>cy2)) |
---|
585 | *(screen->scan_line(y)+x)=c; |
---|
586 | xo+=dx; yo+=dy; |
---|
587 | } |
---|
588 | |
---|
589 | } |
---|
590 | |
---|
591 | |
---|
592 | |
---|
593 | void ascatter_line(int x1, int y1, int x2, int y2, int c1, int c2, int s) |
---|
594 | { |
---|
595 | short cx1,cy1,cx2,cy2; |
---|
596 | screen->get_clip(cx1,cy1,cx2,cy2); |
---|
597 | |
---|
598 | |
---|
599 | int t=abs(x2-x1)>abs(y2-y1) ? abs(x2-x1)+1 : abs(y2-y1)+1; |
---|
600 | long xo=x1<<16,yo=y1<<16,dx=((x2-x1)<<16)/t,dy=((y2-y1)<<16)/t,count=0,x,y; |
---|
601 | uchar *sl; |
---|
602 | |
---|
603 | int xm=(1<<s); |
---|
604 | int ym=(1<<s); |
---|
605 | s=(15-s); |
---|
606 | |
---|
607 | int w=screen->width(); |
---|
608 | uchar *addr; |
---|
609 | |
---|
610 | |
---|
611 | while (t--) |
---|
612 | { |
---|
613 | x=(xo>>16)+(jrand()>>s)-xm; |
---|
614 | y=(yo>>16)+(jrand()>>s)-ym; |
---|
615 | if (!(x<=cx1 || y<=cy1 || x>=cx2 || y>=cy2)) |
---|
616 | { |
---|
617 | addr=screen->scan_line(y)+x; |
---|
618 | *addr=c1; |
---|
619 | *(addr+w)=c2; |
---|
620 | *(addr-w)=c2; |
---|
621 | *(addr-1)=c2; |
---|
622 | *(addr+1)=c2; |
---|
623 | } |
---|
624 | xo+=dx; yo+=dy; |
---|
625 | } |
---|
626 | |
---|
627 | } |
---|
628 | |
---|
629 | |
---|