1 | #ifndef _VIEW_HPP_ |
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2 | #define _VIEW_HPP_ |
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3 | |
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4 | #include "light.hpp" |
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5 | #include "jwindow.hpp" |
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6 | |
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7 | |
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8 | class object_node; |
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9 | class game_object; |
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10 | class area_controller; |
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11 | |
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12 | struct suggest_struct |
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13 | { |
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14 | long cx1,cy1,cx2,cy2,shift_down,shift_right,pan_x,pan_y; |
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15 | long new_weapon; |
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16 | uchar send_view,send_weapon_change; |
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17 | } ; |
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18 | |
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19 | |
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20 | class view; |
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21 | |
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22 | |
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23 | class view |
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24 | { |
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25 | uchar keymap[512/8]; |
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26 | char chat_buf[60]; |
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27 | public : |
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28 | int key_down(int key) { return keymap[key/8]&(1<<(key%8)); } |
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29 | void set_key_down(int key, int x) { if (x) keymap[key/8]|=(1<<(key%8)); else keymap[key/8]&=~(1<<(key%8)); } |
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30 | void reset_keymap() { memset(keymap,0,sizeof(keymap)); } |
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31 | void add_chat_key(int key); |
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32 | |
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33 | char name[100]; |
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34 | struct suggest_struct suggest; |
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35 | long cx1,cy1,cx2,cy2, // view area to show |
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36 | shift_down,shift_right; // shift of view |
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37 | |
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38 | int god; // :) if you believe in such things |
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39 | int player_number; |
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40 | |
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41 | int draw_solid; // -1 if don't draw solid |
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42 | |
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43 | long *weapons; // [0..total_weapons-1] |
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44 | long *last_weapons; // last history of above array (for updating statbar) |
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45 | long current_weapon; |
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46 | |
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47 | |
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48 | game_object *focus; // object we are focusing on (player) |
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49 | int x_suggestion, // input from the player at the current time |
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50 | y_suggestion, |
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51 | b1_suggestion, |
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52 | b2_suggestion, |
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53 | b3_suggestion, |
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54 | b4_suggestion, |
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55 | pointer_x, |
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56 | pointer_y, |
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57 | freeze_time; |
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58 | |
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59 | |
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60 | short ambient; // ambient lighting setting, used by draw |
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61 | long pan_x,pan_y,no_xleft,no_xright,no_ytop,no_ybottom, |
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62 | last_x,last_y,last_last_x,last_last_y,view_percent; |
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63 | |
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64 | long last_left,last_right,last_up,last_down, // how many frames ago were these pressed (<=0) |
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65 | last_b1,last_b2,last_b3,last_b4,last_hp,last_ammo,last_type; |
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66 | long secrets,kills,tsecrets,tkills; |
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67 | |
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68 | view(game_object *Focus, view *Next, int number); |
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69 | void draw_character_damage(); // draws the characters 'status' on the viewer |
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70 | |
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71 | long x_center(); // center of attention |
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72 | long y_center(); |
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73 | long xoff(); // top left and right corner of the screen |
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74 | long interpolated_xoff(); |
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75 | long yoff(); |
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76 | long interpolated_yoff(); |
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77 | int drawable(); // network viewables are not drawable |
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78 | int local_player(); // just in case I ever need non-viewable local players. |
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79 | |
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80 | view *next; // next viewable player (singly linked list) |
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81 | void get_input(); |
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82 | int process_input(char cmd, uchar *&pk); |
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83 | |
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84 | void add_ammo (int weapon_type, int total); |
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85 | int has_weapon (int weapon_type) { return god || (weapons[weapon_type]!=-1); } |
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86 | void give_weapon(int weapontype); |
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87 | int weapon_total(int weapon_type); |
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88 | |
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89 | void note_upkey(); |
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90 | void note_downkey(); |
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91 | int handle_event(event &ev); |
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92 | void update_scroll(); |
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93 | void draw_hp(); |
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94 | void draw_ammo(); |
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95 | void draw_logo(); |
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96 | void resize_view(long Cx1, long Cy1, long Cx2, long Cy2); |
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97 | void set_input(int cx, int cy, int b1, int b2, int b3, int b4, int px, int py); |
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98 | int view_changed() { return suggest.send_view; } |
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99 | int weapon_changed() { return suggest.send_weapon_change; } |
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100 | |
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101 | void next_weapon(); |
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102 | void last_weapon(); |
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103 | |
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104 | void reset_player(); |
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105 | int receive_failed() { return focus==NULL; } |
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106 | long get_view_var_value(int num); |
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107 | long set_view_var_value(int num, long x); |
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108 | void configure_for_area(area_controller *a); |
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109 | ~view(); |
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110 | } ; |
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111 | |
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112 | extern view *player_list; |
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113 | void set_local_players(int total); |
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114 | int total_local_players(); |
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115 | void recalc_local_view_space(); |
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116 | |
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117 | void process_packet_commands(uchar *pk, int size); |
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118 | |
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119 | object_node *make_player_onodes(int player_num=-1); |
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120 | int total_view_vars(); |
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121 | char *get_view_var_name(int num); |
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122 | ushort make_sync(); |
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123 | |
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124 | #endif |
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125 | |
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126 | |
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127 | |
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128 | |
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129 | |
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