Last change
on this file since 636 was
49,
checked in by Sam Hocevar, 15 years ago
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- Imported original public domain release, for future reference.
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File size:
898 bytes
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1 | #ifndef __STAT_BAR_H_ |
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2 | #define __STAT_BAR_H_ |
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3 | |
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4 | |
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5 | class view; |
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6 | |
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7 | #define TOTAL_WEAPONS 8 |
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8 | #include "image.hpp" |
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9 | |
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10 | class status_bar |
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11 | { |
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12 | view *v; |
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13 | char need_rf,changed_cursor; |
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14 | int icon_in_selection,currently_selected_weapon; |
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15 | |
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16 | int bweap[TOTAL_WEAPONS], // bright weap image |
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17 | dweap[TOTAL_WEAPONS], // dark |
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18 | sbar, |
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19 | sbar_select, |
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20 | sbar_numpad, |
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21 | bnum[30]; |
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22 | |
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23 | void area(int &x1, int &y1, int &x2, int &y2); |
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24 | void draw_num(image *screen, int x, int y, int num, int *offset); |
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25 | int mouse_in_area(); |
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26 | public : |
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27 | status_bar(); |
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28 | void associate(view *V) { v=V; } |
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29 | void load(); // load graphics into cache |
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30 | void redraw(image *screen); |
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31 | |
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32 | void step(); |
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33 | void draw_health(image *screen,int amount); |
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34 | void draw_ammo(image *screen, int weapon_num, int amount, int light); |
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35 | void need_refresh() { need_rf=1; } |
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36 | void draw_update(); |
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37 | }; |
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38 | |
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39 | extern status_bar sbar; |
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40 | |
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41 | #endif |
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