1 | #ifndef __COMPILED_HPP_ |
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2 | #define __COMPILED_HPP_ |
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3 | #include "macs.hpp" |
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4 | extern long S_fall_start,S_falling,S_landing,S_pounce_wait, |
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5 | S_turn_around,S_fire_wait,S_ceil_fire,S_top_walk, |
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6 | S_blown_back_dead,S_jump_up,S_hiding,S_weapon_fire, |
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7 | S_hanging,S_blocking,S_rotate,S_climbing,S_climb_off, |
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8 | S_fly_stopped,S_fast_stopped,S_fast_running,S_fly_running, |
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9 | S_fly_start_run_jump,S_fly_run_jump,S_fly_run_jump_fall,S_fly_end_run_jump, |
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10 | S_fast_start_run_jump,S_fast_run_jump,S_fast_run_jump_fall,S_fast_end_run_jump, |
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11 | S_bright_tint,S_climb_on, |
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12 | |
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13 | S_ALAND_SND,S_ASCREAM_SND,S_ASLASH_SND, |
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14 | S_ROCKET_TOP,S_BFG_TOP,S_GRENADE_TOP,S_DFRIS_TOP,S_FIREBOMB_TOP,S_ANT_ROOF, |
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15 | S_MGUN_TOP,S_CLOUD,S_HIDDEN_ANT, |
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16 | S_health_image,S_fly_image,S_fast_image, |
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17 | S_sneaky_image,S_EXPLODE5,S_EXPLODE3,S_ROCKET, |
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18 | S_TRACK_GUN,S_SPRAY_GUN,S_LPING_SND,S_FLY_SND,S_SPEED_SND,S_SCARE_SND, |
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19 | S_LOW_HEALTH_SND,S_BUTTON_PRESS_SND, |
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20 | S_LINK_SND,S_DELETE_SND; |
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21 | |
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22 | |
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23 | |
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24 | void compiled_init(); |
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25 | void compiled_uninit(); |
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26 | |
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27 | extern uchar *bad_guy_array; // list flaging each character saying they are a bad bug or not |
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28 | // mainly used by the rocket to find targets |
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29 | |
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30 | #endif |
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