Last change
on this file since 483 was
49,
checked in by Sam Hocevar, 15 years ago
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- Imported original public domain release, for future reference.
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File size:
1.2 KB
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Line | |
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1 | #ifndef __CLIENT_HPP_ |
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2 | #define __CLIENT_HPP_ |
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3 | /* |
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4 | |
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5 | Client duties : |
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6 | |
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7 | - Get local inputs |
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8 | - Send current inputs |
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9 | |
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10 | - read server commands until |
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11 | - process commands |
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12 | - ability to detach from server |
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13 | - ability to "talk" with a local server |
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14 | through global local_server |
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15 | and functions local_server->insert_received_packet(pk); |
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16 | local_server->get_output_packet(pk); |
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17 | |
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18 | |
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19 | */ |
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20 | #include "macs.hpp" |
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21 | #include "packet.hpp" |
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22 | class view; |
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23 | |
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24 | class game_client |
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25 | { |
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26 | int process_command(uchar cmd, view *player, packet &pk); |
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27 | int need_to_read_views; |
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28 | public : |
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29 | int cnum; |
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30 | game_client(int client_number); |
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31 | void request_entry(); // asks server for entry into the game |
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32 | void wait_entry(); // wait for signal from server so we can download level |
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33 | void entry_continue(); // server needs ack before continue from above |
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34 | void get_local_inputs(packet &pk); // writes inputs to packet as commands |
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35 | void send_local_request(packet &pk); // sends commands to server |
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36 | |
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37 | void read_server_commands(packet &pk); // reads everybodies commands |
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38 | void process_packet(packet &pk); |
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39 | void quit_server(); |
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40 | void read_views(); |
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41 | } ; |
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42 | |
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43 | extern game_client *local_client; |
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44 | |
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45 | #endif |
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46 | |
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47 | |
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48 | |
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