1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * Copyright (c) 2005-2013 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This software was released into the Public Domain. As with most public |
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7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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8 | * Jonathan Clark, or by Sam Hocevar. |
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9 | */ |
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10 | |
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11 | #if HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include "common.h" |
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16 | |
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17 | #include "lisp/lisp.h" |
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18 | |
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19 | #include "imlib/specs.h" |
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20 | #include "imlib/window.h" |
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21 | #include "imlib/dprint.h" |
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22 | |
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23 | #include "dev.h" |
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24 | #include "clisp.h" |
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25 | #include "netface.h" |
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26 | #include "game.h" |
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27 | #include "demo.h" |
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28 | |
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29 | demo_manager demo_man; |
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30 | ivec2 last_demo_mpos; |
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31 | int last_demo_mbut; |
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32 | extern base_memory_struct *base; // points to shm_addr |
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33 | extern int idle_ticks; |
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34 | |
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35 | extern void net_receive(); |
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36 | extern void net_send(int force); |
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37 | extern void fade_in(AImage *im, int steps); |
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38 | extern void fade_out(int steps); |
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39 | |
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40 | void get_event(Event &ev) |
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41 | { wm->get_event(ev); |
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42 | switch (ev.type) |
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43 | { |
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44 | case EV_KEY : |
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45 | { |
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46 | if (demo_man.state==demo_manager::PLAYING) |
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47 | demo_man.set_state(demo_manager::NORMAL); |
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48 | else if (ev.key==JK_ENTER && demo_man.state==demo_manager::RECORDING) |
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49 | { |
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50 | demo_man.set_state(demo_manager::NORMAL); |
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51 | the_game->show_help("Finished recording"); |
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52 | } |
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53 | } break; |
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54 | } |
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55 | |
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56 | last_demo_mpos = ev.mouse_move; |
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57 | last_demo_mbut = ev.mouse_button; |
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58 | idle_ticks=0; |
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59 | } |
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60 | |
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61 | int event_waiting() |
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62 | { return wm->IsPending(); } |
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63 | |
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64 | |
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65 | int demo_manager::start_recording(char const *filename) |
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66 | { |
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67 | if (!g_current_level) return 0; |
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68 | |
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69 | record_file=open_file(filename,"wb"); |
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70 | if (record_file->open_failure()) { delete record_file; return 0; } |
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71 | |
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72 | String const name = g_current_level->GetName(); |
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73 | |
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74 | the_game->load_level(name.C()); |
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75 | record_file->write((void const *)"DEMO,VERSION:2", 14); |
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76 | record_file->write_uint8(name.Count() + 1); |
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77 | record_file->write(name.C(), name.Count() + 1); |
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78 | |
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79 | uint8_t difficulty = 3; |
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80 | if (DEFINEDP(symbol_value(l_difficulty))) |
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81 | { |
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82 | if (symbol_value(l_difficulty) == l_easy) |
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83 | difficulty = 0; |
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84 | else if (symbol_value(l_difficulty) == l_medium) |
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85 | difficulty = 1; |
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86 | else if (symbol_value(l_difficulty) == l_hard) |
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87 | difficulty = 2; |
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88 | } |
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89 | record_file->write_uint8(difficulty); |
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90 | |
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91 | state = RECORDING; |
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92 | |
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93 | reset_game(); |
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94 | |
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95 | return 1; |
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96 | } |
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97 | |
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98 | void demo_manager::do_inputs() |
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99 | { |
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100 | switch (state) |
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101 | { |
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102 | case RECORDING : |
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103 | { |
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104 | base->packet.packet_reset(); // reset input buffer |
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105 | view *p=player_list; // get current inputs |
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106 | for (; p; p=p->next) |
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107 | if (p->local_player()) |
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108 | p->get_input(); |
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109 | |
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110 | base->packet.write_uint8(SCMD_SYNC); |
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111 | base->packet.write_uint16(make_sync()); |
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112 | demo_man.save_packet(base->packet.packet_data(),base->packet.packet_size()); |
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113 | process_packet_commands(base->packet.packet_data(),base->packet.packet_size()); |
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114 | |
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115 | } break; |
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116 | case PLAYING : |
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117 | { |
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118 | uint8_t buf[1500]; |
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119 | int size; |
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120 | if (get_packet(buf,size)) // get starting inputs |
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121 | { |
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122 | process_packet_commands(buf, size); |
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123 | ivec2 mouse = the_game->GameToMouse(ivec2(player_list->pointer_x, |
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124 | player_list->pointer_y), |
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125 | player_list); |
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126 | wm->SetMousePos(mouse); |
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127 | } |
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128 | else |
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129 | { |
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130 | set_state(NORMAL); |
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131 | return ; |
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132 | } |
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133 | } break; |
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134 | default : |
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135 | break; |
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136 | } |
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137 | } |
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138 | |
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139 | void demo_manager::reset_game() |
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140 | { |
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141 | if (dev&EDIT_MODE) toggle_edit_mode(); |
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142 | the_game->set_state(RUN_STATE); |
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143 | |
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144 | view *v=player_list; |
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145 | for (; v; v=v->next) { if (v->m_focus) v->reset_player(); } |
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146 | |
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147 | last_demo_mpos = ivec2(0, 0); |
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148 | last_demo_mbut = 0; |
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149 | g_current_level->set_tick_counter(0); |
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150 | |
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151 | } |
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152 | |
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153 | int demo_manager::start_playing(char const *filename) |
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154 | { |
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155 | uint8_t sig[15]; |
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156 | record_file=open_file(filename,"rb"); |
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157 | if (record_file->open_failure()) { delete record_file; return 0; } |
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158 | char name[100],nsize,diff; |
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159 | if (record_file->read(sig,14)!=14 || |
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160 | memcmp(sig,"DEMO,VERSION:2",14)!=0 || |
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161 | record_file->read(&nsize,1)!=1 || |
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162 | record_file->read(name,nsize)!=nsize || |
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163 | record_file->read(&diff,1)!=1) |
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164 | { delete record_file; return 0; } |
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165 | |
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166 | char tname[100],*c; |
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167 | strcpy(tname,name); |
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168 | c=tname; |
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169 | while (*c) { if (*c=='\\') *c='/'; c++; } |
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170 | |
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171 | bFILE *probe=open_file(tname,"rb"); // see if the level still exists? |
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172 | if (probe->open_failure()) { delete record_file; delete probe; return 0; } |
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173 | delete probe; |
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174 | |
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175 | the_game->load_level(tname); |
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176 | initial_difficulty = l_difficulty; |
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177 | |
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178 | switch (diff) |
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179 | { |
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180 | case 0: l_difficulty->SetValue(l_easy); break; |
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181 | case 1: l_difficulty->SetValue(l_medium); break; |
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182 | case 2: l_difficulty->SetValue(l_hard); break; |
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183 | case 3: l_difficulty->SetValue(l_extreme); break; |
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184 | } |
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185 | |
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186 | state=PLAYING; |
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187 | reset_game(); |
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188 | |
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189 | |
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190 | |
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191 | return 1; |
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192 | } |
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193 | |
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194 | int demo_manager::set_state(demo_state new_state, char const *filename) |
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195 | { |
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196 | if (new_state==state) return 1; |
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197 | |
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198 | switch (state) |
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199 | { |
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200 | case RECORDING : |
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201 | { delete record_file; } break; |
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202 | case PLAYING : |
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203 | { |
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204 | /* |
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205 | fade_in(cache.img(cache.reg("art/help.spe","sell6",SPEC_IMAGE,1)),8); |
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206 | Timer now; now.Wait(2.f); |
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207 | fade_out(8); |
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208 | */ |
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209 | delete record_file; |
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210 | l_difficulty = initial_difficulty; |
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211 | the_game->set_state(MENU_STATE); |
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212 | wm->Push(Event(ID_NULL, NULL)); |
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213 | |
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214 | view *v=player_list; |
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215 | for (; v; v=v->next) // reset all the players |
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216 | { if (v->m_focus) { v->reset_player(); v->m_focus->set_aistate(0); } } |
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217 | delete g_current_level; |
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218 | g_current_level=NULL; |
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219 | the_game->reset_keymap(); |
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220 | base->input_state=INPUT_PROCESSING; |
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221 | |
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222 | |
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223 | } break; |
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224 | default : |
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225 | break; |
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226 | } |
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227 | |
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228 | switch (new_state) |
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229 | { |
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230 | case RECORDING : |
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231 | { return start_recording(filename); } break; |
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232 | case PLAYING : |
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233 | { return start_playing(filename); } break; |
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234 | case NORMAL : |
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235 | { state=NORMAL; } break; |
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236 | } |
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237 | |
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238 | return 1; |
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239 | } |
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240 | |
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241 | int demo_manager::save_packet(void *packet, int packet_size) // returns non 0 if actually saved |
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242 | { |
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243 | if (state==RECORDING) |
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244 | { |
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245 | uint16_t ps=lstl(packet_size); |
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246 | if (record_file->write(&ps,2)!=2 || |
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247 | record_file->write(packet,packet_size)!=packet_size) |
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248 | { |
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249 | set_state(NORMAL); |
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250 | return 0; |
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251 | } |
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252 | return 1; |
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253 | } else return 0; |
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254 | } |
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255 | |
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256 | int demo_manager::get_packet(void *packet, int &packet_size) // returns non 0 if actually loaded |
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257 | { |
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258 | if (state==PLAYING) |
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259 | { |
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260 | uint16_t ps; |
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261 | if (record_file->read(&ps,2)!=2) |
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262 | { |
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263 | set_state(NORMAL); |
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264 | return 0; |
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265 | } |
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266 | ps=lstl(ps); |
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267 | |
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268 | if (record_file->read(packet,ps)!=ps) |
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269 | { |
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270 | set_state(NORMAL); |
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271 | return 0; |
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272 | } |
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273 | |
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274 | packet_size=ps; |
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275 | return 1; |
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276 | } |
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277 | return 0; |
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278 | } |
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279 | |
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