Last change
on this file since 732 was
732,
checked in by Sam Hocevar, 8 years ago
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build: SDL2 compilation fixes.
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File size:
1.4 KB
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1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * Copyright (c) 2005-2013 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This software was released into the Public Domain. As with most public |
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7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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8 | * Jonathan Clark, or by Sam Hocevar. |
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9 | */ |
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10 | |
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11 | #if HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include "imlib/specs.h" |
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16 | |
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17 | #include "game.h" |
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18 | #include "control.h" |
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19 | #include "hpoint.h" |
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20 | #include "ability.h" |
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21 | |
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22 | #define FADING_FRAMES 20 |
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23 | #define FADING_MAX 30 |
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24 | |
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25 | sequence *morph_table[MORPH_TABLE_WIDTH*MORPH_TABLE_WIDTH]; |
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26 | |
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27 | |
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28 | void controlled_character::note_hp_change(int new_hp, GameObject *who) |
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29 | { |
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30 | if (cur_char==who) |
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31 | the_game->set_hit_points(hp); |
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32 | } |
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33 | |
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34 | |
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35 | void controlled_character::change_character(int char_type) |
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36 | { |
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37 | /* switch (char_type) |
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38 | { |
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39 | case CHAR_HUMAN : my_figure=human_figure; curbreak; |
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40 | case CHAR_IGUANA : my_figure=iguana_figure; break; |
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41 | default : ASSERT(0, "change_character, bad character type"); |
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42 | } |
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43 | cur_char=char_type; |
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44 | set_state(stopped); |
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45 | |
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46 | the_game->change_logos(abilities,cur_char); */ |
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47 | |
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48 | } |
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49 | |
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50 | |
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51 | |
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52 | |
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53 | controlled_character::controlled_character(GameObject *who) |
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54 | { |
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55 | cur_char=who; |
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56 | abilities=0; |
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57 | morphing_to=-1; |
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58 | } |
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59 | |
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60 | |
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61 | int controlled_character::decide() |
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62 | { |
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63 | int button,c_x,c_y; |
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64 | the_game->get_movement(button,c_x,c_y); |
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65 | cur_char->move(c_x,c_y,button); |
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66 | return 1; |
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67 | } |
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68 | |
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