source: abuse/branches/lol/src/automap.cpp @ 732

Last change on this file since 732 was 732, checked in by Sam Hocevar, 8 years ago

build: SDL2 compilation fixes.

File size: 5.8 KB
Line 
1/*
2 *  Abuse - dark 2D side-scrolling platform game
3 *  Copyright (c) 1995 Crack dot Com
4 *  Copyright (c) 2005-2013 Sam Hocevar <sam@hocevar.net>
5 *
6 *  This software was released into the Public Domain. As with most public
7 *  domain software, no warranty is made or implied by Crack dot Com, by
8 *  Jonathan Clark, or by Sam Hocevar.
9 */
10
11#if HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#include "common.h"
16
17#include "automap.h"
18#include "game.h"
19
20automap *current_automap=0;
21
22void automap::draw()
23{
24  if (!automap_window) return ;
25  AImage *screen=automap_window->m_surf;
26
27  long sx,ex,sy,ey,x,y,window_xstart,window_ystart,
28                       window_xend,window_yend,
29                       draw_xstart,draw_ystart,
30                       i,j;
31
32  x=the_game->first_view->x_center();
33  y=the_game->first_view->y_center();
34
35
36  window_xstart=automap_window->x1();
37  window_ystart=automap_window->y1();
38  window_xend=automap_window->x2();
39  window_yend=automap_window->y2();
40  ivec2 center((window_xstart+window_xend)/2, (window_ystart+window_yend)/2);
41
42  sx=x/f_wid-w/2;                // start drawing with this foretile
43  sy=y/f_hi-h/2;
44  ex=sx+w;
45  ey=sy+h;
46
47  if (sx<0)                       // does the map scroll past the left side ?
48  { sx=0;                         // yes, start drawing at 0
49    draw_xstart=center.x-(x*AUTOTILE_WIDTH/f_wid);
50  }
51  else
52    draw_xstart=center.x-(x*AUTOTILE_WIDTH/f_wid-sx*AUTOTILE_WIDTH);
53
54  if (sy<0)
55  {
56    sy=0;
57    draw_ystart=center.y-(y*AUTOTILE_HEIGHT/f_hi);
58  }
59  else
60    draw_ystart=center.y-(y*AUTOTILE_HEIGHT/f_hi-sy*AUTOTILE_HEIGHT);
61
62  // if view position hasn't changed, only update the blinking dot and return
63  if (draw_xstart==old_dx && draw_ystart==old_dy)
64  {
65   automap_window->m_surf->AddDirty(center, center + ivec2(1));
66    if ((tick++)&4)
67      automap_window->m_surf->PutPixel(center, 255);
68    else
69      automap_window->m_surf->PutPixel(center, 27);
70    return ;
71  }
72
73  old_dx=draw_xstart;
74  old_dy=draw_ystart;
75
76
77  if (ex>=cur_lev->foreground_width())
78    ex=cur_lev->foreground_width()-1;
79  if (ey>=cur_lev->foreground_height())
80    ey=cur_lev->foreground_height()-1;
81
82
83  screen->Bar(ivec2(window_xstart, window_ystart),
84              ivec2(draw_xstart, window_yend), 0);
85  screen->Bar(ivec2(window_xstart, window_ystart),
86              ivec2(window_xend, draw_ystart), 0);
87
88
89/*  if (ex>=cur_lev->foreground_width())
90  {
91    draw_xend=center
92    ex=foreground_width()-1; */
93
94  // we are going to redraw the whole map, so make the dirty rect work
95  // easier by marking everything dirty
96  screen->AddDirty(ivec2(window_xstart, window_ystart),
97                   ivec2(window_xend + 1, window_yend + 1));
98
99  // draw the tiles that will be around the border of the automap with PutImage
100  // because it handles clipping, but for ths reason is slower, the rest
101  // we will slam on as fast as possible
102
103  screen->SetClip(ivec2(window_xstart, window_ystart),
104                  ivec2(window_xend + 1, window_yend + 1));
105#if 0
106  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
107    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, ivec2(i, j), 0);
108
109  for (i=draw_xstart+ex*AUTOTILE_WIDTH,j=draw_ystart,y=sy,x=ex; y<=ey; j+=AUTOTILE_HEIGHT,y++)
110    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, ivec2(i, j), 0);
111
112  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; x<=ex; i+=AUTOTILE_WIDTH,x++)
113    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, ivec2(i, j), 0);
114
115  for (i=draw_xstart,j=draw_ystart+ey*AUTOTILE_HEIGHT,x=sx,y=ex; x<=ex; i+=AUTOTILE_WIDTH,x++)
116    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, ivec2(i, j), 0);
117#endif
118
119  unsigned short *fgline;
120  for (j=draw_ystart,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
121  {
122    fgline=cur_lev->get_fgline(y)+sx;
123    for (i=draw_xstart,x=sx; x<=ex; i+=AUTOTILE_WIDTH,x++,fgline++)
124    {
125      if ((*fgline)&0x8000)
126      {
127    int id=foretiles[ (*fgline)&0x7fff];
128    if (id>=0)
129          screen->PutImage(cache.foret(id)->micro_image, ivec2(i, j), 0);
130    else
131          screen->PutImage(cache.foret(foretiles[0])->micro_image, ivec2(i, j), 0);
132      }
133      else
134        screen->Bar(ivec2(i, j),
135                    ivec2(i + AUTOTILE_WIDTH - 1, j + AUTOTILE_HEIGHT - 1), 0);
136    }
137  }
138
139  // draw the person as a dot, no need to add a dirty because we marked the
140  // whole screen already
141  if ((tick++)&4)
142    automap_window->m_surf->PutPixel(center, 255);
143  else
144    automap_window->m_surf->PutPixel(center, 27);
145
146  // set the clip back to full window size because soemthing else could mess with the area
147  automap_window->m_surf->SetClip(ivec2::zero, screen->Size());
148}
149
150void automap::toggle_window()
151{
152    if (automap_window)
153    {
154        wm->close_window(automap_window);
155        automap_window = NULL;
156    }
157    else
158    {
159        old_dx = -1000; // make sure the map gets drawn the first time
160        old_dy = -1000;
161
162        automap_window = wm->CreateWindow(ivec2::zero, ivec2(w * AUTOTILE_WIDTH,
163                                          h * AUTOTILE_HEIGHT), "Map");
164        automap_window->m_surf->Bar(ivec2(17, 1), ivec2(17 + 8 * 6 + 3, 6),
165                                    wm->medium_color());
166        wm->font()->PutString(automap_window->m_surf, ivec2(20, 2), "Automap",
167                              wm->dark_color());
168        draw();
169    }
170}
171
172
173automap::automap(Level *l, int width, int height)
174{
175  w=width;
176  h=height;
177
178  tick=0;
179  cur_lev=l;
180  automap_window=NULL;
181  toggle_window();
182}
183
184void automap::handle_event(Event &ev)
185{
186
187  //only respond to stuff in our window or on the main screen
188  if (ev.window==NULL || ev.window==automap_window)
189  {
190    switch (ev.type)
191    {
192      case EV_KEY :
193        switch(ev.key)
194    {
195      case 'A' :
196      case 'a' :
197          toggle_window();
198        break;
199    }
200    break;
201      case EV_CLOSE_WINDOW :
202        wm->close_window(automap_window);
203    automap_window=NULL;
204    break;
205    }
206  }
207}
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