[102] | 1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
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| 2 | ;; See licensing information for more details on usage rights |
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| 3 | |
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| 4 | (defun jug_ai () |
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| 5 | (if (<= (hp) 0) |
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| 6 | (if (eq (state) dieing) |
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| 7 | (if (not (next_picture)) |
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| 8 | (progn |
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| 9 | (with_object (bg) (set_kills (+ (kills) 1))) |
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| 10 | nil) |
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| 11 | T) |
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| 12 | (set_state dieing)) |
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| 13 | (if (activated) |
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| 14 | (progn |
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| 15 | (set_targetable T) |
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| 16 | (push_char 35 40) |
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| 17 | (select (aistate) |
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| 18 | (0 ;; prepare to walk toward player |
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| 19 | (if (eq stationary 0) |
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| 20 | (progn |
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| 21 | (set_state running) |
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| 22 | (go_state 1)) |
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| 23 | (if (> (state_time) (aitype)) |
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| 24 | (progn |
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| 25 | (set_state weapon_fire) |
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| 26 | (set_aistate 2))))) |
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| 27 | |
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| 28 | (1 ;; walk toward player |
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| 29 | (if (eq stationary 0) |
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| 30 | (progn |
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| 31 | (set_direction (toward)) |
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| 32 | (let ((curx (x));; save position in case we fall off a cliff |
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| 33 | (cury (y))) |
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| 34 | (if (next_picture) |
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| 35 | (if (eq (current_frame) 8) |
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| 36 | (play_sound JSTOMP_SND 127 (x) (y))) |
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| 37 | (progn |
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| 38 | (play_sound JSTOMP_SND 127 (x) (y)) |
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| 39 | (set_state weapon_fire) |
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| 40 | (set_aistate 2))) |
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| 41 | (if (can_see (x) (y) (x) (+ (y) 5) nil) |
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| 42 | (progn |
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| 43 | (set_x curx) |
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| 44 | (set_y cury) |
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| 45 | (try_move 0 10))))) |
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| 46 | (if (> (state_time) (aitype)) |
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| 47 | (progn |
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| 48 | (set_state weapon_fire) |
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| 49 | (set_aistate 2))))) |
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| 50 | |
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| 51 | (2 ;; start fire |
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| 52 | (if (> (state_time) 3) |
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| 53 | (let ((myself (me)) |
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| 54 | (xspeed (* throw_xvel (direction))) |
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| 55 | (yspeed throw_yvel)) |
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| 56 | (with_object (add_object GRENADE (x) (- (y) 24) 1) |
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| 57 | (progn |
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| 58 | (user_fun myself) |
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| 59 | (set_xvel xspeed) |
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| 60 | (set_yvel yspeed))) |
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| 61 | (go_state 3)) |
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| 62 | (next_picture))) |
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| 63 | (3 ;; wait for fire animation |
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| 64 | (if (next_picture) nil (set_aistate 0)))) |
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| 65 | T) |
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| 66 | (progn (set_targetable nil) |
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| 67 | T)))) |
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| 68 | |
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| 69 | (defun jug_cons () |
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| 70 | (setq throw_xvel 13) |
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| 71 | (setq throw_yvel -10) |
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| 72 | (set_aitype 10)) |
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| 73 | |
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| 74 | (defun explo_damage_cache (type) |
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| 75 | (list (list EXPLODE6) nil)) |
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| 76 | |
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| 77 | (def_char JUGGER |
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| 78 | (range 200 0) |
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| 79 | (funs (ai_fun jug_ai) |
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| 80 | (constructor jug_cons) |
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| 81 | (get_cache_list_fun explo_damage_cache) |
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| 82 | (damage_fun explo_damage)) |
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| 83 | (flags (hurtable T)) |
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| 84 | (abilities (start_hp 50) |
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| 85 | (push_xrange 1)) |
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| 86 | (vars throw_xvel throw_yvel stationary) |
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| 87 | (fields ("hp" ai_health) |
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| 88 | ("aitype" jug_throw_spd) |
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| 89 | ("throw_xvel" jug_throw_xv) |
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| 90 | ("throw_yvel" jug_throw_yv) |
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| 91 | ("stationary" jug_stat) |
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| 92 | ("aistate" ai_state)) |
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| 93 | |
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| 94 | (states "art/jug.spe" |
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| 95 | (stopped "robo0001.pcx") |
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| 96 | (running (seq "rwlk" 1 13)) |
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| 97 | (weapon_fire (seq "robo" 1 10)) |
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| 98 | (dieing (seq "jugdie" 1 8)))) |
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| 99 | |
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| 100 | ;; AI for cleaner robot machine "ROB1" |
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| 101 | ;; The robot waits for a sensor/switch/gate to turn it |
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| 102 | ;; on before appearing |
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| 103 | (defun rob1_ai () |
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| 104 | (if (not (eq (fade_count) 0)) ;; appearing? |
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| 105 | (set_fade_count (- (fade_count) 1))) ;; fade in |
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| 106 | (select (aistate) |
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| 107 | (0 ;; wait for sensor to turn on |
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| 108 | (if (eq rob_hiden 1) |
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| 109 | (progn |
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| 110 | (set_targetable nil) ;; can't lock into us while hiden |
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| 111 | (set_state rob_hiding)) ;; set invisible animation frame |
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| 112 | (progn |
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| 113 | (set_targetable T) ;; can lock into us |
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| 114 | (push_char 30 55))) ;; push player away |
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| 115 | |
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| 116 | (if (or (< (total_objects) 1) ;; if not linked or link is on |
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| 117 | (not (eq (with_object (get_object 0) (aistate)) 0))) |
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| 118 | (progn |
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| 119 | (if (eq rob_hiden 1) |
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| 120 | (set_fade_count 15)) |
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| 121 | (set_aistate 1))) |
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| 122 | T) |
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| 123 | (1 ;; walk towards player |
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| 124 | (push_char 30 55) ;; push her back |
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| 125 | (next_picture) ;; go to next animation frame |
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| 126 | (if (eq (mod (state_time) 6) 0) ;; play sound every 6 ticks |
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| 127 | (play_sound CLEANER_SND 127 (x) (y))) |
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| 128 | (try_move 0 10) ;; see how far ahead we can move |
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| 129 | (if (> (direction) 0) ;; moving right |
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| 130 | (if (can_see (x) (y) (+ (x) (xvel) 23) (y) nil) ;; can we see 23 pixels ahead? |
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| 131 | (set_x (+ (x) (xvel)))) |
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| 132 | (if (can_see (x) (y) (- (x) (xvel) 23) (y) nil) |
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| 133 | (set_x (- (x) (xvel))))) |
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| 134 | |
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| 135 | (if (<= (hp) 0) ;; are we dead, if so blow up |
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| 136 | (progn |
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| 137 | (add_object EXPLODE1 (+ (x) 5) (- (y) 10) 0) |
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| 138 | (add_object EXPLODE1 (+ (x) -5) (- (y) 15) 2) ;; wait 2 frames before appearing |
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| 139 | (add_object EXPLODE1 (+ (x) 10) (- (y) 2) 1) |
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| 140 | (add_object EXPLODE1 (+ (x) -10) (- (y) 20) 3) |
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| 141 | (add_object EXPLODE1 (+ (x) 20) (- (y) 27) 4) |
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| 142 | (add_object EXPLODE1 (+ (x) -25) (- (y) 30) 2) |
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| 143 | (add_object EXPLODE1 (+ (x) 20) (- (y) 5) 4) |
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| 144 | (add_object EXPLODE1 (+ (x) -3) (- (y) 1) 5) |
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| 145 | (set_aistate 2))) |
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| 146 | T) |
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| 147 | (2 ;; dead, wait a few frames then return nil |
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| 148 | (push_char 30 55) |
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| 149 | (< (state_time) 3)))) ;; return nil (dead) if we've been in this state for 3 frames |
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| 150 | |
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| 151 | |
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| 152 | |
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| 153 | (defun explo_damage (amount from hitx hity push_xvel push_yvel) |
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| 154 | (add_object EXPLODE6 (+ (x) (- 10 (random 20))) (- (y) (random 30)) 0) |
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| 155 | (damage_fun amount from hitx hity 0 0) |
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| 156 | (if (eq 0 (hp)) |
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| 157 | (play_sound BLOWN_UP 127 (x) (y)))) |
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| 158 | |
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| 159 | (defun rob_cons () (set_xvel 2)) |
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| 160 | |
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| 161 | (def_char ROB1 |
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| 162 | (range 200 0) |
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| 163 | (funs (ai_fun rob1_ai) |
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| 164 | (constructor rob_cons) |
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| 165 | (get_cache_list_fun explo_damage_cache) |
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| 166 | (damage_fun explo_damage)) |
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| 167 | (flags (hurtable T) |
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| 168 | (can_block T)) |
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| 169 | (abilities (run_top_speed 4) |
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| 170 | (start_hp 70) |
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| 171 | (push_xrange 1)) |
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| 172 | (vars rob_hiden) |
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| 173 | (fields ("xvel" ai_xvel) |
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| 174 | ("aitype" rob_noturn) |
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| 175 | ("rob_hiden" rob_hide) |
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| 176 | ("hp" ai_health)) |
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| 177 | (states "art/rob1.spe" |
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| 178 | (rob_hiding "hiding") |
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| 179 | (stopped (seq "clen" 1 10)))) |
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| 180 | |
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| 181 | (defun who_ai () |
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| 182 | (if (eq (hp) 0) |
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| 183 | nil |
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| 184 | (progn |
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| 185 | (set_xvel (+ (xvel) (* (+ (mod (state_time) 10) -4) (direction)))) |
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| 186 | (if (< (xvel) -15) (set_xvel -15)) |
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| 187 | (if (> (xvel) 15) (set_xvel 15)) |
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| 188 | (if (not (next_picture)) (set_state stopped)) |
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| 189 | (bounce_move '(progn |
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| 190 | (set_direction (- 0 (direction))) |
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| 191 | (set_state turn_around)) |
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| 192 | '(progn |
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| 193 | (set_direction (- 0 (direction))) |
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| 194 | (set_state turn_around)) |
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| 195 | nil nil nil) |
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| 196 | T))) |
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| 197 | |
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| 198 | (defun who_cache (type) `((,STRAIT_ROCKET) nil)) |
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| 199 | |
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| 200 | (def_char WHO |
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| 201 | (range 200 100) |
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| 202 | (funs (ai_fun flyer_ai) |
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| 203 | (damage_fun flyer_damage) |
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| 204 | (get_cache_list_fun who_cache) |
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| 205 | (constructor flyer_cons)) |
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| 206 | |
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| 207 | (flags (hurtable T)) |
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| 208 | (abilities (start_hp 20)) |
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| 209 | (vars fire_delay burst_delay burst_total burst_wait burst_left |
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| 210 | max_xvel max_yvel smoke_time fire_time) |
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| 211 | (fields ("fire_delay" who_fdelay) |
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| 212 | ("burst_delay" who_bdelay) |
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| 213 | ("burst_total" who_btotal) |
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| 214 | ("max_xvel" who_mxv) |
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| 215 | ("max_yvel" who_myv) |
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| 216 | ("hp" ai_health) |
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| 217 | ("aistate" ai_state)) |
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| 218 | |
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| 219 | (states "art/rob2.spe" |
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| 220 | (stopped (seq "wgo" 1 3)) |
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| 221 | (running (seq "wgo" 1 3)) |
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| 222 | (turn_around (seq "wtrn" 1 9)) |
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| 223 | (flinch_up '("flinch" "flinch" "flinch")) |
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| 224 | )) |
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| 225 | |
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| 226 | |
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| 227 | /* --- not working |
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| 228 | (defun burst_fire (firex firey angle) |
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| 229 | (if (> fire_time 0);; if we need to wait till next burst |
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| 230 | (progn |
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| 231 | (setq fire_time (- fire_time 1)) |
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| 232 | (if (eq fire_time 0) |
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| 233 | (progn |
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| 234 | (setq burst_left burst_total) |
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| 235 | (setq burst_wait 0)))) |
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| 236 | (if (eq burst_wait 0) |
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| 237 | (progn |
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| 238 | (if (or (eq burst_left 1) (eq burst_left 0)) |
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| 239 | (setq fire_time fire_delay) |
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| 240 | (setq burst_left (- burst_left 1))) |
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| 241 | (setq burst_wait burst_delay) |
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| 242 | (fire_object (me) (aitype) firex firey angle (bg))) |
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| 243 | (setq burst_wait (- burst_wait 1))))) |
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| 244 | |
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| 245 | |
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| 246 | (defun wrob_cons () |
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| 247 | (setq fire_delay 4) |
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| 248 | (setq burst_delay 1) |
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| 249 | (setq max_xvel 10) |
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| 250 | (setq max_yvel 5) |
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| 251 | (set_aitype 0) |
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| 252 | (setq burst_total 5)) |
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| 253 | |
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| 254 | |
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| 255 | (defun wrob_ai () |
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| 256 | (if (eq (hp) 0) |
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| 257 | nil |
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| 258 | (progn |
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| 259 | (select (aistate) |
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| 260 | (0;; walk toward player |
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| 261 | (if (or (> (distx) 120) (not (eq (direction) (toward)))) |
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| 262 | (progn |
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| 263 | (move (toward) 0 0) |
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| 264 | (next_picture)) |
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| 265 | (progn |
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| 266 | (set_state stopped) |
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| 267 | (set_aistate 1)))) |
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| 268 | (1;; stop and fire |
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| 269 | (burst_fire (+ (x) (* (direction) 28)) (- (y) 35) |
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| 270 | (if (> (direction) 0) |
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| 271 | (mod (- 375 (/ (* burst_left 30) burst_total)) 360) |
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| 272 | (+ 165 (/ (* burst_left 30) burst_total)))) |
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| 273 | (if (not (eq fire_time 0)) |
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| 274 | (set_aistate 0)))) |
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| 275 | T))) |
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| 276 | |
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| 277 | |
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| 278 | |
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| 279 | |
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| 280 | (def_char WALK_ROB |
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| 281 | (funs (ai_fun wrob_ai) |
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| 282 | (constructor wrob_cons) |
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| 283 | (damage_fun guner_damage)) |
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| 284 | (abilities (run_top_speed 12)) |
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| 285 | (flags (hurtable T) (can_block T)) |
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| 286 | (range 300 100) |
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| 287 | (vars fire_delay burst_delay burst_total burst_wait burst_left |
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| 288 | max_xvel max_yvel smoke_time fire_time) |
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| 289 | (fields ("fire_delay" wrob_fdelay) |
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| 290 | ("burst_delay" wrob_bdelay) |
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| 291 | ("burst_total" wrob_btotal) |
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| 292 | ("max_xvel" wrob_mxv) |
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| 293 | ("max_yvel" wrob_myv) |
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| 294 | ("hp" ai_health) |
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| 295 | ("aistate" ai_state)) |
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| 296 | |
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| 297 | (states "art/rob2.spe" |
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| 298 | (stopped "wwlk0001.pcx") |
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| 299 | (running (seq "wwlk" 1 10)) |
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| 300 | (start_run_jump "wstart_jump") |
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| 301 | (flinch_up "wflinch") |
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| 302 | (run_jump "wwlk0009.pcx") |
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| 303 | )) |
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| 304 | |
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| 305 | |
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| 306 | |
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| 307 | */ |
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