1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
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2 | ;; See licensing information for more details on usage rights |
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3 | |
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4 | (defun jug_ai () |
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5 | (if (<= (hp) 0) |
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6 | (if (eq (state) dieing) |
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7 | (next_picture) |
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8 | (set_state dieing)) |
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9 | (if (activated) |
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10 | (progn |
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11 | (set_targetable T) |
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12 | (push_char 35 40) |
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13 | (select (aistate) |
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14 | (0 ;; prepare to walk toward player |
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15 | (if (eq stationary 0) |
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16 | (progn |
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17 | (set_state running) |
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18 | (go_state 1)) |
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19 | (if (> (state_time) (aitype)) |
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20 | (progn |
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21 | (set_state weapon_fire) |
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22 | (set_aistate 2))))) |
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23 | |
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24 | (1 ;; walk toward player |
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25 | (if (eq stationary 0) |
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26 | (progn |
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27 | (set_direction (toward)) |
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28 | (let ((curx (x));; save position in case we fall off a cliff |
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29 | (cury (y))) |
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30 | (if (next_picture) |
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31 | (if (eq (current_frame) 8) |
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32 | (play_sound JSTOMP_SND 127 (x) (y))) |
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33 | (progn |
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34 | (play_sound JSTOMP_SND 127 (x) (y)) |
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35 | (set_state weapon_fire) |
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36 | (set_aistate 2))) |
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37 | (if (can_see (x) (y) (x) (+ (y) 5) nil) |
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38 | (progn |
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39 | (set_x curx) |
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40 | (set_y cury) |
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41 | (try_move 0 10))))) |
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42 | (if (> (state_time) (aitype)) |
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43 | (progn |
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44 | (set_state weapon_fire) |
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45 | (set_aistate 2))))) |
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46 | |
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47 | (2 ;; start fire |
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48 | (if (> (state_time) 3) |
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49 | (let ((myself (me)) |
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50 | (xspeed (* throw_xvel (direction))) |
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51 | (yspeed throw_yvel)) |
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52 | (with_object (add_object GRENADE (x) (- (y) 24) 1) |
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53 | (progn |
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54 | (user_fun myself) |
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55 | (set_xvel xspeed) |
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56 | (set_yvel yspeed))) |
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57 | (go_state 3)) |
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58 | (next_picture))) |
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59 | (3 ;; wait for fire animation |
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60 | (if (next_picture) nil (set_aistate 0)))) |
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61 | T) |
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62 | (progn (set_targetable nil) |
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63 | T)))) |
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64 | |
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65 | (defun jug_cons () |
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66 | (setq throw_xvel 13) |
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67 | (setq throw_yvel -10) |
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68 | (set_aitype 10)) |
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69 | |
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70 | (defun explo_damage_cache (type) |
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71 | (list (list EXPLODE6) nil)) |
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72 | |
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73 | (def_char JUGGER |
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74 | (range 200 0) |
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75 | (funs (ai_fun jug_ai) |
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76 | (constructor jug_cons) |
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77 | (get_cache_list_fun explo_damage_cache) |
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78 | (damage_fun explo_damage)) |
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79 | (flags (hurtable T)) |
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80 | (abilities (start_hp 50) |
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81 | (push_xrange 1)) |
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82 | (vars throw_xvel throw_yvel stationary) |
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83 | (fields ("hp" ai_health) |
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84 | ("aitype" jug_throw_spd) |
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85 | ("throw_xvel" jug_throw_xv) |
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86 | ("throw_yvel" jug_throw_yv) |
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87 | ("stationary" jug_stat) |
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88 | ("aistate" ai_state)) |
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89 | |
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90 | (states "art/jug.spe" |
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91 | (stopped "robo0001.pcx") |
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92 | (running (seq "rwlk" 1 13)) |
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93 | (weapon_fire (seq "robo" 1 10)) |
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94 | (dieing (seq "jugdie" 1 8)))) |
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95 | |
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96 | ;; AI for cleaner robot machine "ROB1" |
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97 | ;; The robot waits for a sensor/switch/gate to turn it |
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98 | ;; on before appearing |
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99 | (defun rob1_ai () |
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100 | (if (not (eq (fade_count) 0)) ;; appearing? |
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101 | (set_fade_count (- (fade_count) 1))) ;; fade in |
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102 | (select (aistate) |
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103 | (0 ;; wait for sensor to turn on |
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104 | (if (eq rob_hiden 1) |
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105 | (progn |
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106 | (set_targetable nil) ;; can't lock into us while hiden |
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107 | (set_state rob_hiding)) ;; set invisible animation frame |
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108 | (progn |
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109 | (set_targetable T) ;; can lock into us |
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110 | (push_char 30 55))) ;; push player away |
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111 | |
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112 | (if (or (< (total_objects) 1) ;; if not linked or link is on |
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113 | (not (eq (with_object (get_object 0) (aistate)) 0))) |
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114 | (progn |
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115 | (if (eq rob_hiden 1) |
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116 | (set_fade_count 15)) |
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117 | (set_aistate 1))) |
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118 | T) |
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119 | (1 ;; walk towards player |
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120 | (push_char 30 55) ;; push her back |
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121 | (next_picture) ;; go to next animation frame |
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122 | (if (eq (mod (state_time) 6) 0) ;; play sound every 6 ticks |
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123 | (play_sound CLEANER_SND 127 (x) (y))) |
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124 | (try_move 0 10) ;; see how far ahead we can move |
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125 | (if (> (direction) 0) ;; moving right |
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126 | (if (can_see (x) (y) (+ (x) (xvel) 23) (y) nil) ;; can we see 23 pixels ahead? |
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127 | (set_x (+ (x) (xvel)))) |
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128 | (if (can_see (x) (y) (- (x) (xvel) 23) (y) nil) |
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129 | (set_x (- (x) (xvel))))) |
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130 | |
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131 | (if (<= (hp) 0) ;; are we dead, if so blow up |
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132 | (progn |
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133 | (add_object EXPLODE1 (+ (x) 5) (- (y) 10) 0) |
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134 | (add_object EXPLODE1 (+ (x) -5) (- (y) 15) 2) ;; wait 2 frames before appearing |
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135 | (add_object EXPLODE1 (+ (x) 10) (- (y) 2) 1) |
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136 | (add_object EXPLODE1 (+ (x) -10) (- (y) 20) 3) |
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137 | (add_object EXPLODE1 (+ (x) 20) (- (y) 27) 4) |
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138 | (add_object EXPLODE1 (+ (x) -25) (- (y) 30) 2) |
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139 | (add_object EXPLODE1 (+ (x) 20) (- (y) 5) 4) |
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140 | (add_object EXPLODE1 (+ (x) -3) (- (y) 1) 5) |
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141 | (set_aistate 2))) |
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142 | T) |
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143 | (2 ;; dead, wait a few frames then return nil |
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144 | (push_char 30 55) |
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145 | (< (state_time) 3)))) ;; return nil (dead) if we've been in this state for 3 frames |
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146 | |
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147 | |
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148 | |
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149 | (defun explo_damage (amount from hitx hity push_xvel push_yvel) |
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150 | (add_object EXPLODE6 (+ (x) (- 10 (random 20))) (- (y) (random 30)) 0) |
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151 | (damage_fun amount from hitx hity 0 0) |
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152 | (if (eq 0 (hp)) |
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153 | (play_sound BLOWN_UP 127 (x) (y)))) |
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154 | |
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155 | (defun rob_cons () (set_xvel 2)) |
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156 | |
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157 | (def_char ROB1 |
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158 | (range 200 0) |
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159 | (funs (ai_fun rob1_ai) |
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160 | (constructor rob_cons) |
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161 | (get_cache_list_fun explo_damage_cache) |
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162 | (damage_fun explo_damage)) |
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163 | (flags (hurtable T) |
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164 | (can_block T)) |
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165 | (abilities (run_top_speed 4) |
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166 | (start_hp 70) |
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167 | (push_xrange 1)) |
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168 | (vars rob_hiden) |
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169 | (fields ("xvel" ai_xvel) |
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170 | ("aitype" rob_noturn) |
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171 | ("rob_hiden" rob_hide) |
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172 | ("hp" ai_health)) |
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173 | (states "art/rob1.spe" |
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174 | (rob_hiding "hiding") |
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175 | (stopped (seq "clen" 1 10)))) |
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176 | |
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177 | (defun who_ai () |
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178 | (if (eq (hp) 0) |
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179 | nil |
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180 | (progn |
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181 | (set_xvel (+ (xvel) (* (+ (mod (state_time) 10) -4) (direction)))) |
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182 | (if (< (xvel) -15) (set_xvel -15)) |
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183 | (if (> (xvel) 15) (set_xvel 15)) |
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184 | (if (not (next_picture)) (set_state stopped)) |
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185 | (bounce_move '(progn |
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186 | (set_direction (- 0 (direction))) |
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187 | (set_state turn_around)) |
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188 | '(progn |
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189 | (set_direction (- 0 (direction))) |
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190 | (set_state turn_around)) |
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191 | nil nil nil) |
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192 | T))) |
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193 | |
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194 | (defun who_cache (type) `((,STRAIT_ROCKET) nil)) |
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195 | |
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196 | (def_char WHO |
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197 | (range 200 100) |
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198 | (funs (ai_fun flyer_ai) |
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199 | (damage_fun flyer_damage) |
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200 | (get_cache_list_fun who_cache) |
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201 | (constructor flyer_cons)) |
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202 | |
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203 | (flags (hurtable T)) |
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204 | (abilities (start_hp 20)) |
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205 | (vars fire_delay burst_delay burst_total burst_wait burst_left |
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206 | max_xvel max_yvel smoke_time fire_time) |
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207 | (fields ("fire_delay" who_fdelay) |
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208 | ("burst_delay" who_bdelay) |
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209 | ("burst_total" who_btotal) |
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210 | ("max_xvel" who_mxv) |
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211 | ("max_yvel" who_myv) |
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212 | ("hp" ai_health) |
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213 | ("aistate" ai_state)) |
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214 | |
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215 | (states "art/rob2.spe" |
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216 | (stopped (seq "wgo" 1 3)) |
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217 | (running (seq "wgo" 1 3)) |
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218 | (turn_around (seq "wtrn" 1 9)) |
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219 | (flinch_up '("flinch" "flinch" "flinch")) |
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220 | )) |
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221 | |
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222 | |
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223 | /* --- not working |
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224 | (defun burst_fire (firex firey angle) |
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225 | (if (> fire_time 0);; if we need to wait till next burst |
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226 | (progn |
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227 | (setq fire_time (- fire_time 1)) |
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228 | (if (eq fire_time 0) |
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229 | (progn |
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230 | (setq burst_left burst_total) |
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231 | (setq burst_wait 0)))) |
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232 | (if (eq burst_wait 0) |
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233 | (progn |
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234 | (if (or (eq burst_left 1) (eq burst_left 0)) |
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235 | (setq fire_time fire_delay) |
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236 | (setq burst_left (- burst_left 1))) |
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237 | (setq burst_wait burst_delay) |
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238 | (fire_object (me) (aitype) firex firey angle (bg))) |
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239 | (setq burst_wait (- burst_wait 1))))) |
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240 | |
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241 | |
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242 | (defun wrob_cons () |
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243 | (setq fire_delay 4) |
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244 | (setq burst_delay 1) |
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245 | (setq max_xvel 10) |
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246 | (setq max_yvel 5) |
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247 | (set_aitype 0) |
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248 | (setq burst_total 5)) |
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249 | |
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250 | |
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251 | (defun wrob_ai () |
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252 | (if (eq (hp) 0) |
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253 | nil |
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254 | (progn |
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255 | (select (aistate) |
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256 | (0;; walk toward player |
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257 | (if (or (> (distx) 120) (not (eq (direction) (toward)))) |
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258 | (progn |
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259 | (move (toward) 0 0) |
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260 | (next_picture)) |
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261 | (progn |
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262 | (set_state stopped) |
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263 | (set_aistate 1)))) |
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264 | (1;; stop and fire |
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265 | (burst_fire (+ (x) (* (direction) 28)) (- (y) 35) |
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266 | (if (> (direction) 0) |
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267 | (mod (- 375 (/ (* burst_left 30) burst_total)) 360) |
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268 | (+ 165 (/ (* burst_left 30) burst_total)))) |
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269 | (if (not (eq fire_time 0)) |
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270 | (set_aistate 0)))) |
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271 | T))) |
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272 | |
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273 | |
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274 | |
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275 | |
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276 | (def_char WALK_ROB |
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277 | (funs (ai_fun wrob_ai) |
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278 | (constructor wrob_cons) |
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279 | (damage_fun guner_damage)) |
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280 | (abilities (run_top_speed 12)) |
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281 | (flags (hurtable T) (can_block T)) |
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282 | (range 300 100) |
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283 | (vars fire_delay burst_delay burst_total burst_wait burst_left |
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284 | max_xvel max_yvel smoke_time fire_time) |
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285 | (fields ("fire_delay" wrob_fdelay) |
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286 | ("burst_delay" wrob_bdelay) |
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287 | ("burst_total" wrob_btotal) |
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288 | ("max_xvel" wrob_mxv) |
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289 | ("max_yvel" wrob_myv) |
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290 | ("hp" ai_health) |
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291 | ("aistate" ai_state)) |
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292 | |
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293 | (states "art/rob2.spe" |
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294 | (stopped "wwlk0001.pcx") |
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295 | (running (seq "wwlk" 1 10)) |
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296 | (start_run_jump "wstart_jump") |
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297 | (flinch_up "wflinch") |
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298 | (run_jump "wwlk0009.pcx") |
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299 | )) |
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300 | |
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301 | |
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302 | |
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303 | */ |
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